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Too many building parts, within 30 meters ? help?


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Hy, thnks for checking out this post :D

 

But i got a problem on my server,

i was building my base, and tried to build some stairs, and then i suddenly said: "Could not build, Too many building parts, within 30 meters"

 

Does anyone know how to fix this, or remove the limit or make it higher??

All the help is welcome,

 

Greets

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Thnks man!!!

and my cat's breath also smells like there was cat food in there :D

*Edit: Now its says too many object within 30 meters will this be good?

 

DZE_ObjectLimit=###;

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sure, here is my init.sqf:

 

startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =    11;                    //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
enableSentences false;
DZE_DeathMsgSide = false;
DZE_R3F_WEIGHT = false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxVehicleLimit = 900; // Default = 50
MaxDynamicDebris = 100; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30
dayz_paraSpawn = true;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 20;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 50;
dayz_maxAnimals = 8; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = true; // Default: False
DZE_StaticConstructionCount = 1;
DZE_GodModeBase = true;
DZE_requireplot = 0;
DZE_BuildingLimit=100;
DZE_ObjectLimit=250; //Putted this one in my self, did nothing,

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "custom\publicEH.sqf";                //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";                //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf";                //Compile trader configs
call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs
    
    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor =     [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    
    [] execVM "custom\graphics.sqf";
    [] execVM "custom\Maps\GOC_LM_wlcr.sqf";
    [] execVM "custom\Maps\GOC_TE_bash.sqf";
    [] execVM "custom\Maps\GOC_TE_klen.sqf";
    [] execVM "custom\Maps\GOC_TE_neaf.sqf";
    [] execVM "custom\Maps\GOC_TE_stary.sqf";
    [] execVM "custom\Maps\Fuel_Station.sqf";
    [] execVM "custom\Maps\NWA_Base.sqf";
    [] execVM "custom\Maps\Balota.sqf";
    [] execVM "custom\Maps\Zelena.sqf";
    [] execVM "custom\Maps\Black_Forest_Base.sqf";
    [] execVM "custom\Maps\Zone_Alpha.sqf";
    [] execVM "custom\Maps\Infinicity.sqf";
    [] execVM "custom\Maps\ZedBalota.sqf";
    [] execVM "custom\Maps\Tikhaya_City.sqf";
    
};

if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    
    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";    
    
    //Anti-Hack with admin tool exception
    [] execVM "UEP_Config.sqf";
    [] execVM "admintools\AdminList.sqf";
    
    waitUntil{!isNil "adminListLoaded" && !isNil "UEP_Config"};
    if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
    {
     // Epoch Admin Tools
    if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then
    {
    [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
    };
    };
    //Custom Scripts and Plugins
    [] execVM "custom\welcome_credits.sqf";
    [] execVM "custom\service_point\service_point.sqf";
    ["elevator"] execVM "custom\elevator\elevator_init.sqf";
    //_nil = [] execVM "custom\JAEM\EvacChopper_init.sqf";
    [] execVM "custom\lights\building_lights.sqf";
    [] execVM "custom\lights\street_lights.sqf";
    [] execVM "custom\lights\tower_lights.sqf";
    [] execVM "custom\VehicleKeyChanger\VehicleKeyChanger_init.sqf";
    _nil = [] execVM "custom\VASP\VASP_init.sqf";
    
    if (isNil 'debugMonitor') then
    {
        debugMonitor = true;
        _nill = execvm "custom\debug_monitor.sqf";
    };
};

#include "\z\addons\dayz_code\system\REsec.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools

//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

//Custom Scripts and Plugins
[] execVM "custom\safeZoneCars.sqf";
[] execVM "custom\safeZones.sqf";
[] execVM "custom\base_SafeArea.sqf";
[] execVM "custom\loadout.sqf";
[] execVM "R3F_ARTY_AND_LOG\init.sqf";
[] execVM "custom\actions\activate.sqf";
[] execVM "RC\init.sqf";
 

 

I heared that the default is 150 build limit, if i will put it above that, will that help?

 

greets

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