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Fatigue


DeceitfulPhoenix

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For anyone that regularly plays ArmA you'd know that the fatigue and sway received a complete overhaul, whether you enjoy the system or not isn't important but what is important is what presence you think that such a system should have in Epoch? I'm asking this as personally speaking, whilst the system is quite in-depth and enjoyable for certain missions it completely ruins others and considering Epoch is unique compared to most other ArmA missions/mods the newly integrated system could prove quite detrimental to the enjoyment factor. I'm referring more to the fatigue than the sway in this instance however I personally have found that the sway regarding some weapons is still quite unfinished and with the broken "Hold breath" on certain weapons (Here's looking at you Lynx) but I digress. The fatigue in vanilla ArmA would almost completely ruin much of the enjoyment factor that would be present in Epoch if every twenty feet you had to go take a bloody nap.

 

I'm curious to see what other people think of the fatigue and sway in general along with what presence if any they should have in Epoch. I think I've made myself quite clear on the fact that I dislike the intensity of the sway and the fact that with no damage or movement it's still ridiculous on certain weapons and that the fatigue really doesn't have much of a place in anything even close to Epoch.

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I think Fatigue and sway needs to be an important factor in Epoch especially since inventory and what you are carrying to and from your base is important .

 

Just like arma 3 the sway and fatigue will eventually work perfectly fine that is not to say it does not work fantastically right now, the sway and fatigue results in more realistic gameplay.

 

Assault rifles are limited to their effective ranges in real life, player accuracy due to sway is closer to what it would be in real life.

 

The only factor that is broken in Arma 3 is the damage system,

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See I definitely have to disagree.

 

It definitely does need to play an important role in Epoch however the vanilla system in ArmA 3 will make it literally impossible to make the long distance runs that you will without a doubt be making in Epoch. Having to constantly stop and rest every few hundred meters so that you're not walking is way too much for something like Epoch that requires you to run relatively large distances.

 

 

 

 

 player accuracy due to sway is closer to what it would be in real life.

But it's not player accuracy is it? It's the game forcing you deal  with a set of numbers that at's thrown at you. It's literally one step away from the game deliberately changing a bullet's trajectory because of an accuracy stat.

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