PeterBeer Posted August 24, 2014 Report Share Posted August 24, 2014 This grants instant building for admins This requires custom : player_build.sqf Compiles.sqf variables.sqf Not going to show you how to do as there is hundreds of topics and posts about how to do it Installation : Open player_build.sqf Find : [10,10] call dayz_HungerThirst; Above this line add : if ((getPlayerUID player) in FastBuilding) exitWith { _isOk = false; _proceed = true; systemChat ""; // SystemChat If Wanted }; Open variables.sqf Add At The Top : FastBuilding = ["xxxxxxxxxxxxx","xxxxxxxxxxxxx"]; Where I Have put "xxxxxxxxxxxxx" add there UID / ID Number And Thats It Sub 1 Link to comment Share on other sites More sharing options...
PeterBeer Posted August 24, 2014 Author Report Share Posted August 24, 2014 How do i edit the title ? Link to comment Share on other sites More sharing options...
raymix Posted August 24, 2014 Report Share Posted August 24, 2014 Press edit post > Use full editor button > rename on top bFe and xBowBii 2 Link to comment Share on other sites More sharing options...
PeterBeer Posted August 24, 2014 Author Report Share Posted August 24, 2014 Press edit post > Use full editor button > rename on top Thank you Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 7, 2014 Report Share Posted September 7, 2014 Here is what i make for my server for Admins! inside init.sqf after line if (!isDedicated) then { add [] execVM "AdminBuild\activate.sqf"; Create folder AdminBuild same place where is init.sqf and inside folder create file activate.sqf and add code if ((getPlayerUID player) in [ "xxxxxxxxxxxxx","xxxxxxxxxxxxx","xxxxxxxxxxxxx","xxxxxxxxxxxxx" //ADMIN UID ]) then { DZE_StaticConstructionCount = 1; DZE_requireplot = 0; } else { DZE_StaticConstructionCount = 0; DZE_requireplot = 1; }; So all player uids inside activate.sqf have fast build and they dont need 30m plot pole!!! Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted September 7, 2014 Report Share Posted September 7, 2014 is this in the mission PBO or server? Link to comment Share on other sites More sharing options...
skittles Posted September 8, 2014 Report Share Posted September 8, 2014 How do i edit the title ? You have an Anonymous mask made after Guy Fawkes who failed at blowing his government up! You ask such a thing like this? What is this sorcery,,,,, But I do like your script my good sir.... Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 8, 2014 Report Share Posted September 8, 2014 is this in the mission PBO or server? mission if my version Link to comment Share on other sites More sharing options...
itsatrap Posted September 8, 2014 Report Share Posted September 8, 2014 Nice, but I recommend you to change that 'donate' thing to admin thing, donate to get such things isn't legalized by bis and admins of epoch forums apply strictly the rules. :) The rule only apply for in game items, but this is still a grey zone Link to comment Share on other sites More sharing options...
Rocu Posted September 8, 2014 Report Share Posted September 8, 2014 Here is what i make for my server for Admins! inside init.sqf after line if (!isDedicated) then { add [] execVM "AdminBuild\activate.sqf"; Create folder AdminBuild same place where is init.sqf and inside folder create file activate.sqf and add code So all player uids inside activate.sqf have fast build and they dont need 30m plot pole!!! Your version only switches from 3 animations to 1 animation, which is still a pain when you're an admin trying to do 'admin-stuff'. PeterBeer's version on the other hand is actual 'instant' building. I've also gone as far as removed the animation AND materials requirements for upgrades for admins. So if I set down a small cinder wall I can walk upto it with empty hands and click Upgrade which will instantly make it into a big wall. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 9, 2014 Report Share Posted September 9, 2014 Your version only switches from 3 animations to 1 animation, which is still a pain when you're an admin trying to do 'admin-stuff'. PeterBeer's version on the other hand is actual 'instant' building. I've also gone as far as removed the animation AND materials requirements for upgrades for admins. So if I set down a small cinder wall I can walk upto it with empty hands and click Upgrade which will instantly make it into a big wall. For me instant build not working, dont know why, and how u put away animations and material req? Link to comment Share on other sites More sharing options...
PeterBeer Posted September 9, 2014 Author Report Share Posted September 9, 2014 Here is what i make for my server for Admins! inside init.sqf after line if (!isDedicated) then { add [] execVM "AdminBuild\activate.sqf"; Create folder AdminBuild same place where is init.sqf and inside folder create file activate.sqf and add code if ((getPlayerUID player) in [ "xxxxxxxxxxxxx","xxxxxxxxxxxxx","xxxxxxxxxxxxx","xxxxxxxxxxxxx" //ADMIN UID ]) then { DZE_StaticConstructionCount = 1; DZE_requireplot = 0; } else { DZE_StaticConstructionCount = 0; DZE_requireplot = 1; }; So all player uids inside activate.sqf have fast build and they dont need 30m plot pole!!! This post is the compelete opposite on why I made this tutorial Your post isnt even a instant build still requires an animation there for it is not instantly ...... Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 9, 2014 Report Share Posted September 9, 2014 This post is the compelete opposite on why I made this tutorial Your post isnt even a instant build still requires an animation there for it is not instantly ...... I just show my one becouse your wont work for me. Link to comment Share on other sites More sharing options...
Rocu Posted September 9, 2014 Report Share Posted September 9, 2014 For me instant build not working, dont know why, and how u put away animations and material req? I have it built on NoxSicarius' Admin Tools but I guess I can separate it from that. Will do it later today when I get home. Link to comment Share on other sites More sharing options...
Externized Posted September 10, 2014 Report Share Posted September 10, 2014 Looks very nice, but its just in infiSTAR right? Link to comment Share on other sites More sharing options...
Rocu Posted September 10, 2014 Report Share Posted September 10, 2014 Looks very nice, but its just in infiSTAR right? No. You can do this on vanilla Epoch if you want. Link to comment Share on other sites More sharing options...
Sub Posted September 12, 2014 Report Share Posted September 12, 2014 If it's possible find a way to where you can keep building the same item over and over and tell it when to stop, just an idea. Liked! :D Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 14, 2014 Report Share Posted September 14, 2014 This grants instant building for admins This requires custom : player_build.sqf, Compiles.sqf, variables.sqf Not going to show you how to do as there is hundreds of topics and posts about how to do it Installation : Open player_build.sqf Find : [10,10] call dayz_HungerThirst; Above this line add : if ((getPlayerUID player) in FastBuilding) exitWith { _isOk = false; _proceed = true; systemChat ""; // SystemChat If Wanted }; Open variables.sqf Add At The Top : FastBuilding = ["xxxxxxxxxxxxx","xxxxxxxxxxxxx"]; Where I Have put "xxxxxxxxxxxxx" add there UID / ID Number And Thats It Found mistake, now for me it works too! Link to comment Share on other sites More sharing options...
Gr8 Posted September 17, 2014 Report Share Posted September 17, 2014 This makes a dupe for regular player, they can cancel building and still get the building and the materials Link to comment Share on other sites More sharing options...
PeterBeer Posted September 17, 2014 Author Report Share Posted September 17, 2014 This makes a dupe for regular player, they can cancel building and still get the building and the materials If this happens then its not this coursing it, You have something not deleting the object in your player_build.sqf when they cancel building Link to comment Share on other sites More sharing options...
Gr8 Posted September 17, 2014 Report Share Posted September 17, 2014 If this happens then its not this coursing it, You have something not deleting the object in your player_build.sqf when they cancel building It was a mistake on my part. sorry Link to comment Share on other sites More sharing options...
PeterBeer Posted September 18, 2014 Author Report Share Posted September 18, 2014 It was a mistake on my part. sorry what I thought :P Link to comment Share on other sites More sharing options...
Gr8 Posted September 18, 2014 Report Share Posted September 18, 2014 what I thought :P <_< Link to comment Share on other sites More sharing options...
Gr8 Posted September 18, 2014 Report Share Posted September 18, 2014 Safes get placed with 0 code for normal ppl. Using plot for life Link to comment Share on other sites More sharing options...
PeterBeer Posted September 18, 2014 Author Report Share Posted September 18, 2014 Safes get placed with 0 code for normal ppl. Using plot for life Once again this does not course that this is just a simple trick to stop the animation for building nothing else all these problems are your end Link to comment Share on other sites More sharing options...
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