RipSaw Posted August 23, 2014 Report Share Posted August 23, 2014 Hey everyone, Here are my Overpoch additions for DZMS This includes: - All overpoch weapons (on AI and in loot boxes) - Armed vehicles/more helicopters at missions - Changed around the loot slightly at missions. - Harder AI Install instructions: 1.Download the DZMS folder 2.Open your Server.pbo 3. Replace your old DZMS folder with this one Download: https://www.mediafire.com/?x84yclzehrdqbsq Known issues: - UH1H and Mi17 have the _DZ Classname instead of _DZE, which gives them ammo, to fix this simply add an "E" Behind their classnames in the config file. - Weapons truck still gives the config\weapons error. nachtmasse, Slimdickens and -CJ- 3 Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 23, 2014 Report Share Posted August 23, 2014 Testing this tonight, will post update! Thank you SOOOOOO much! Link to comment Share on other sites More sharing options...
RipSaw Posted August 23, 2014 Author Report Share Posted August 23, 2014 Allright, no problems :) Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted August 24, 2014 Report Share Posted August 24, 2014 Hello All, Tested: Confirmed Working Well Missions: Not for the Weak ;) Thank You for your efforts RipSaw Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 24, 2014 Report Share Posted August 24, 2014 RipSaw, you, sir, deserve beans and cookies.... This is AMAZING! Thank You!!!!!!! Works like a charm! Link to comment Share on other sites More sharing options...
Externized Posted August 27, 2014 Report Share Posted August 27, 2014 I have been looking for a long time for this, i added some weapons crashing the ai etc, hate it i will edit my opinion to thanks soo much dude! EDIT: Perfect man.. Exactly what i was looking for.. saved me alot of time thanks! :) Link to comment Share on other sites More sharing options...
RipSaw Posted August 28, 2014 Author Report Share Posted August 28, 2014 no problem :) Link to comment Share on other sites More sharing options...
SpearMintTrooper Posted September 21, 2014 Report Share Posted September 21, 2014 (edited) Fixed, please ignore :-) Edited September 21, 2014 by SpearMintTrooper Link to comment Share on other sites More sharing options...
Raptoruk Posted October 5, 2014 Report Share Posted October 5, 2014 You have put a lot of work into this update which is a fantastic improvement on the previous offerings with ai who acted like sheep, first impressions are excellent thank youIt also offers a superb platform for admins to personalise the layout without all of the effort involved, really pleased, thank you for the work and ever more much appreciated for sharing.very best regardsRaptorDNK Link to comment Share on other sites More sharing options...
KingRaymond795 Posted October 29, 2014 Report Share Posted October 29, 2014 Hi, Is there any way to configure the amount of loot that spawns in these crates? I mean, for example, 20 weapons + tons of mag items is a tad bit too much. I would prefer lesser items as AI will still hold items (so my players don't feel robbed of their glory Also, is there a way to display this: [nil,nil,rTitleText,"Bandits have Overrun a NATO Weapons Cache!", "PLAIN",10] call RE; To display on the top right/left of the screen in a box (similar to debug) with an icon of the type of missions - e.g.______________| NATO || || PIC OF a GUN || OR A CRATE || || BANDITS HAVE|| overrun... msg ||_____________| Cheers Link to comment Share on other sites More sharing options...
Proximus Posted November 13, 2014 Report Share Posted November 13, 2014 For anyone gettings some CfgWeapons errors when a mission spawns: There are 2 empty strings and some , missing in the DZMSWeaponCrateList.sqf I adjusted the file to the correct way. You can download the file here: http://pastebin.com/p6w010t1 Link to comment Share on other sites More sharing options...
MattL Posted November 20, 2014 Report Share Posted November 20, 2014 Hi, Is there any way to configure the amount of loot that spawns in these crates? I mean, for example, 20 weapons + tons of mag items is a tad bit too much. I would prefer lesser items as AI will still hold items (so my players don't feel robbed of their glory Also, is there a way to display this: [nil,nil,rTitleText,"Bandits have Overrun a NATO Weapons Cache!", "PLAIN",10] call RE; To display on the top right/left of the screen in a box (similar to debug) with an icon of the type of missions - e.g.______________| NATO || || PIC OF a GUN || OR A CRATE || || BANDITS HAVE|| overrun... msg ||_____________| Cheers go to scripts/dzmsBox.sqf and in each of the weapon based things //load primary //load pistol etc it adds anywhere from 1-8 mags multiple times. Adjust that ( like so, // load pistols _scount = count DZMSpistolList; for "_x" from 0 to 1 do { _sSelect = floor(random _sCount); _item = DZMSpistolList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; }; is the pistols one. So we take if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))]; }; and change the (round(random 8)) to something far more manageable. ) Link to comment Share on other sites More sharing options...
Saltzman Posted December 14, 2014 Report Share Posted December 14, 2014 Missions are candy land baby boy missions. I fixed that. Everything else it sweet. Thanks alot RipSaw. Link to comment Share on other sites More sharing options...
i3lackoutHD Posted January 1, 2015 Report Share Posted January 1, 2015 My problem is: It spawn too many weapons Can someone help me? Link to comment Share on other sites More sharing options...
Woubie Posted April 27, 2015 Report Share Posted April 27, 2015 One problem, one type of AI shoots really fast, and i was wondering how i could fix it. One AI had the ability to shoot fully auto and its insane. Any fix? Link to comment Share on other sites More sharing options...
shotjas Posted May 20, 2015 Report Share Posted May 20, 2015 One problem, one type of AI shoots really fast, and i was wondering how i could fix it. One AI had the ability to shoot fully auto and its insane. Any fix? I have been searching and searching for an answer to this. I think it's infistar, others say it's not. I have tried DZMS, WAI, EMS and DZAI - they all shoot with inf ammo and fast fire. People say "Nevermind, I fixed it" but NEVER share their information with others, even though they come looking for the answers as well. Share the knowledge people ;) Link to comment Share on other sites More sharing options...
XXXAKMXXX Posted May 20, 2015 Report Share Posted May 20, 2015 is this ur problem watch the video if yes go to post 11 i had ai with a fully auto shotgun Link to comment Share on other sites More sharing options...
Pavillin Posted October 24, 2015 Report Share Posted October 24, 2015 Downloaded the file and there's no overpoch weapons in the files... [Z]EnDoh 1 Link to comment Share on other sites More sharing options...
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