Paradise Posted January 18, 2015 Report Share Posted January 18, 2015 Yeah. Thank you mate :) My OCD is now happy, no more gaps in the walls Link to comment Share on other sites More sharing options...
Mikeeeyy Posted January 18, 2015 Author Report Share Posted January 18, 2015 Thank you mate :) Np, enjoy. Link to comment Share on other sites More sharing options...
norsk22771 Posted January 21, 2015 Report Share Posted January 21, 2015 Im getting errors in the RPT log after installing this. anyone know the solution? :07:57 "infiSTAR.de - _remark: phk4rvca_654610" 17:07:57 "infiSTAR.de - _AHpos: prgwedns_8216" 17:07:57 "infiSTAR.de - _aahtest: ps2cjg1h_311439" 17:07:57 "infiSTAR.de - _randvar10: PVAHR_0_xixxpdg_401451" 17:07:58 "infiSTAR.de - AntiHack LOADED!" 17:07:58 "infiSTAR.de - CREATING AdminMenu" 17:07:58 "infiSTAR.de - ADDING PublicVariableEventHandlers" 17:07:58 "infiSTAR.de - AntiHack FULLY LOADED" 17:07:58 "Res3tting B!S effects..." 17:07:58 "HIVE: Starting" 17:07:58 "HIVE: trying to get objects" 17:07:58 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 17:07:59 "HIVE: found 830 objects" 17:07:59 "HIVE: Commence Object Streaming..." 17:07:59 Error in expression <["OBJ","135","UH1Y_DZE","0",[any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error position: <any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error Undefined variable in expression: any 17:07:59 Error in expression <J","376","hilux1_civil_3_open_EP1","0",[any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error position: <any,any],[[[],[]],[[],[]],[[],[]],0],[["> 17:07:59 Error Undefined variable in expression: any 17:07:59 No speaker given for Tobias Weber 17:08:00 "HIVE: got 369 Epoch Objects and 461 Vehicles" 17:08:00 Error in expression <os [6315.6763, 7841.8965, -0.056709375];l }; _vehicle_21 = objNull; if (true) t> 17:08:00 Error position: <l }; _vehicle_21 = objNull; if (true) t> 17:08:00 Error Undefined variable in expression: l 17:08:00 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 1168 17:08:01 Error in expression <this vectorup [0,0,1];> 17:08:01 Error position: <vectorup [0,0,1];> 17:08:01 Error Missing ; 17:08:01 Error in expression <this vectorup [0,0,1];> 17:08:01 Error position: <vectorup [0,0,1];> 17:08:01 Error Missing ; 17:08:02 "MOVED OBJ: "135" of class UH1Y_DZE to pos: [5177.71,9279.04,0]" 17:08:02 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 17:08:02 UH1Y_DZE: ObsGun - unknown animation source ObsGun 17:08:02 Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVec> 17:08:02 Error position: <_dir; if(_vecExists)then{ _object setVec> 17:08:02 Error Undefined variable in expression: _dir 17:08:02 File z\addons\dayz_server\system\server_monitor.sqf, line 219 17:08:03 "MOVED OBJ: "376" of class hilux1_civil_3_open_EP1 to pos: [8230.57,9602.96,0]" 17:08:03 Error in expression <eCargoGlobal _object; _object setdir _dir; if(_vecExists)then{ _object setVec> 17:08:03 Error position: <_dir; if(_vecExists)then{ _object setVec> 17:08:03 Error Undefined variable in expression: _dir 17:08:03 File z\addons\dayz_server\system\server_monitor.sqf, line 219 17:08:03 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 17:08:03 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 17:08:03 350z_v: ABSwitch - unknown animation source ABSwitch 17:08:04 350z_black: ABSwitch - unknown animation source ABSwitch 17:08:04 "HIVE: Vehicle Spawn limit reached!" Link to comment Share on other sites More sharing options...
rss_adm Posted January 29, 2015 Report Share Posted January 29, 2015 Hi Mikeeeyy! I have a question.. I installed the Addons: Plot Management (Zupa) Snap Building Pro with Build Vectors (striker) Paint Vehicles (0verHeaT) I installed Build Vectors + snap building with Precise base building. 1) In game, me build Cinder Wall, Wood wall with door etc.. 2) I upgrade him 3) Objects are not written to the database 4) RPT error: 9:46:34 "DELETE: B 1-1-C:1 (Pook123) REMOTE Deleted by UID: 124983945833200" 9:46:34 Error in expression < _object setVariable ["OEMPos", call compile (_worldspace select 1), true]; > 9:46:34 Error position: <compile (_worldspace select 1), true]; > 9:46:34 Error compile: Type Array, expected String 9:46:34 File z\addons\dayz_server\compile\server_swapObject.sqf, line 54 5) After restart server built object has nothing My server_swapObject.sqf file: private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"]; //[dayz_characterID,_tent,[_dir,_location],"TentStorage"] _charID = _this select 0; _object = _this select 1; _worldspace = _this select 2; _class = _this select 3; _obj = _this select 4; _activatingplayer = _this select 5; _activatingplayerUID = (getPlayerUID _activatingplayer); _proceed = false; _objectID = "0"; _objectUID = "0"; if(!isNull(_obj)) then { // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if !(DZE_GodModeBase) then { _obj removeAllMPEventHandlers "MPKilled"; }; // Remove old object deleteVehicle _obj; _proceed = true; }; if(isNull(_object)) then { _proceed = false; }; if(_objectID == "0" && _objectUID == "0") then { _proceed = false; } else { [_objectID,_objectUID,_activatingplayer] call server_deleteObj; }; _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; // Publish variables _object setVariable ["CharacterID",_charID,true]; //_object setVariable ["ObjectUID",_objectUID,true]; // #################################################PRECISE BASE BUILDING###################################################### // _object setVariable ["OEMPos",(_worldspace select 1),true]; _object setVariable ["OEMPos", call compile (_worldspace select 1), true]; // #################################################PRECISE BASE BUILDING###################################################### //diag_log ("PUBLISH: Attempt " + str(_object)); // #################################################PRECISE BASE BUILDING###################################################### _allowed = [_object, "Server"] call check_publishobject; if (!_allowed || !_proceed) exitWith { if(!isNull(_object)) then { deleteVehicle _object; }; diag_log ("Invalid object swap by playerUID:"+ str(_activatingplayerUID)); }; // #################################################PRECISE BASE BUILDING###################################################### //get UID _uid = _worldspace call dayz_objectUID2; // #################################################PRECISE BASE BUILDING###################################################### _worldspace set [0, (_worldspace select 0) call KK_fnc_floatToString]; _worldspace set [1, (_worldspace select 1) call KK_fnc_positionToString]; // #################################################PRECISE BASE BUILDING###################################################### //Send request _key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectUID", _uid,true]; // _object setVariable ["CharacterID",_charID,true]; if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; }else{ _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; diag_log ("PUBLISH: " + str(_activatingPlayer) + " upgraded " + (_class) + " with ID " + str(_uid)); I did everything according to the instructions. All checked. Please help how to solve the problem Link to comment Share on other sites More sharing options...
KostiCZ Posted February 8, 2015 Report Share Posted February 8, 2015 Hmmm, I just wanted to ask if anybody tried it with vector building and I see it in last post :) So when you will make it working, please post here some guide. :) Striker's mod is exactly what I need to make working with this one... Link to comment Share on other sites More sharing options...
DangerRuss Posted February 10, 2015 Report Share Posted February 10, 2015 Hmmm, I just wanted to ask if anybody tried it with vector building and I see it in last post :) So when you will make it working, please post here some guide. :) Striker's mod is exactly what I need to make working with this one... If you're asking if this works with vectoring, it does. Link to comment Share on other sites More sharing options...
Rob2 Posted February 12, 2015 Report Share Posted February 12, 2015 Hello, just a short question: Is the "precise building" database compatible to stock epoch? Which means, will stock epoch ignore the new additional values behind the comma if needed? BR Rob Link to comment Share on other sites More sharing options...
Mikeeeyy Posted February 13, 2015 Author Report Share Posted February 13, 2015 Hello, just a short question: Is the "precise building" database compatible to stock epoch? Which means, will stock epoch ignore the new additional values behind the comma if needed? BR Rob No, stock Epoch expects an array consisting of integers, PBB gives it a string. Link to comment Share on other sites More sharing options...
Gr8 Posted February 13, 2015 Report Share Posted February 13, 2015 Hey Mikeey, Great Script, Have you been working on something else lately, I would be glad to help. Link to comment Share on other sites More sharing options...
Rob2 Posted February 13, 2015 Report Share Posted February 13, 2015 No, stock Epoch expects an array consisting of integers, PBB gives it a string. Oh, yes. I see. Thanks. Then I hope the script will still work with the next epoch update. :-) BR Rob Link to comment Share on other sites More sharing options...
Mikeeeyy Posted February 13, 2015 Author Report Share Posted February 13, 2015 Hey Mikeey, Great Script, Have you been working on something else lately, I would be glad to help. Thanks man and no I haven't. Link to comment Share on other sites More sharing options...
Mikeeeyy Posted February 13, 2015 Author Report Share Posted February 13, 2015 Oh, yes. I see. Thanks. Then I hope the script will still work with the next epoch update. :-) BR Rob It should be fine, if not I will update it ASAP anyway. Link to comment Share on other sites More sharing options...
bualdoot Posted February 15, 2015 Report Share Posted February 15, 2015 What would need to be done in order to remove precise base building? Can a query be run on my database to convert the locations back or what? I do like PBB, however, I would prefer to still be able to use Private Hive Tools (http://opendayz.net/threads/private-hive-tools-php.7681/) to manage my server, and this mod makes that impossible, which was not mentioned anywhere prior to adding it. If I can't pull up PHT, look at the live map and see locations of objects (vehicles and building stuff), then no thanks. Makes it way more difficult than it is worth. Before, if say a vehicle didn't sell at a trader, and it was supposed to, I could just pull up the live map and look where i know the vehicle is at and see what classname it has and change it to the correct one. Then, I could edit the mission or whatever script had spawned it, so that it was using the correct classname there, and avoid the issue in the future. But with PBB installed, the objects are no longer being displayed on the live map. So, I have to spend countless time searching my database for the vehicle that is not selling, then change it. It's just way to much of a hassle for all the times there is some sort of issue with an object. So like I said, what needs to be done? And yes, I have read the forum seeing places where it has been said it can't be done easily or whatever. But, that just sounds like a copout to me. If you don't want to provide the support for the mod to go backwards and to write a .sql file to do it with, then I guess I can understand that. But could you explain to me the basics of what this mod changed in the database, so I can come up with a way to change it back? Thanks for your time. Link to comment Share on other sites More sharing options...
bualdoot Posted February 16, 2015 Report Share Posted February 16, 2015 well that is an issue with vector building not this mod, while having vector building enabled the 0 has no effect on direction as direction will now be set with setVectorDirAndUp [[0,1,0],[0,0,1]]; check where the objects are getting the direction from in server_monitor and make sure it's not using setDir So, if I have places in my server_monitor that have setDir, what should it be instead? My problem is I place a garage doorway on its side, but when I upgrade it to locked, its position resets, putting the top up, instead of being off by 90 degrees or where ever i placed it, and it is now floating in air. is setDir the culprit? Or is there something in the upgradeObject file that is wrong? Link to comment Share on other sites More sharing options...
bualdoot Posted February 17, 2015 Report Share Posted February 17, 2015 Alright, I figured it out! word of the wise, double check that you didnt have some other dumb mod that referenced its own player actions, instead of the one that you edited for the other mods :( vectoring works fine now, so I guess I'll leave the setDir how it is. Link to comment Share on other sites More sharing options...
Mikeeeyy Posted February 17, 2015 Author Report Share Posted February 17, 2015 What would need to be done in order to remove precise base building? Can a query be run on my database to convert the locations back or what? I do like PBB, however, I would prefer to still be able to use Private Hive Tools (http://opendayz.net/threads/private-hive-tools-php.7681/) to manage my server, and this mod makes that impossible, which was not mentioned anywhere prior to adding it. If I can't pull up PHT, look at the live map and see locations of objects (vehicles and building stuff), then no thanks. Makes it way more difficult than it is worth. Before, if say a vehicle didn't sell at a trader, and it was supposed to, I could just pull up the live map and look where i know the vehicle is at and see what classname it has and change it to the correct one. Then, I could edit the mission or whatever script had spawned it, so that it was using the correct classname there, and avoid the issue in the future. But with PBB installed, the objects are no longer being displayed on the live map. So, I have to spend countless time searching my database for the vehicle that is not selling, then change it. It's just way to much of a hassle for all the times there is some sort of issue with an object. So like I said, what needs to be done? And yes, I have read the forum seeing places where it has been said it can't be done easily or whatever. But, that just sounds like a copout to me. If you don't want to provide the support for the mod to go backwards and to write a .sql file to do it with, then I guess I can understand that. But could you explain to me the basics of what this mod changed in the database, so I can come up with a way to change it back? Thanks for your time. Just run this query on your database: UPDATE `object_data` SET `Worldspace` = REPLACE(`Worldspace`, '"', ''); Link to comment Share on other sites More sharing options...
Mikeeeyy Posted February 17, 2015 Author Report Share Posted February 17, 2015 To uninstall PBB simply reverse all of the above steps then run this query on your database: UPDATE `object_data` SET `Worldspace` = REPLACE(`Worldspace`, '"', ''); This query will remove all quotations from the worldspace field allowing your objects/vehicles to work with private hive tools again. It should also keep the objects precise as the dir/pos are still being fetched as a string. Link to comment Share on other sites More sharing options...
bualdoot Posted March 22, 2015 Report Share Posted March 22, 2015 Thanks for the reply. I ended up editing Private Hive Tools ( with the help of the author :) ) and changed some of the code to make PHT work with PBB! Link to comment Share on other sites More sharing options...
bualdoot Posted March 22, 2015 Report Share Posted March 22, 2015 (edited) Some of my players are having issues with objects they have placed, such as metal floors, disappearing at restart. I'm trying to find the log file that has the exact error, but, in my server window, it basically says Error worldspace data too big. I have P4L, vectoring, and PBB installed. Could it be that PBB makes the location/direction fields too long occasionally, since it makes them more precise? I can't say for sure that PBB or any of the other mods are responsible, just a theory. I'll update post when I find which log file the error is in. Been several restarts since I saw the error in the server monitor window. Here is the actual error. Database: [Error] Error 1406 (Data too long for column 'Worldspace' at row 1) in MySQLStmtExecute SQL: 'INSERT INTO `Object_DATA` (`ObjectUID`, `Instance`, `Classname`, `Damage`, `CharacterID`, `Worldspace`, `Inventory`, `Hitpoints`, `Fuel`, `Datestamp`) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP) VALUES(15206413471881114, 24, "MetalFloor_DZ", 0, 1139, "["213.52588e-005","[15206.352539,13471.797852,8.115796]","76561198012039971",[[-2.381e-08,-3.666e-08,1],[-0.545,-0.839,-4.371e-08]]]", "[]", "[]", 0)' Edited March 22, 2015 by bualdoot Link to comment Share on other sites More sharing options...
Mikeeeyy Posted March 22, 2015 Author Report Share Posted March 22, 2015 Some of my players are having issues with objects they have placed, such as metal floors, disappearing at restart. I'm trying to find the log file that has the exact error, but, in my server window, it basically says Error worldspace data too big. I have P4L, vectoring, and PBB installed. Could it be that PBB makes the location/direction fields too long occasionally, since it makes them more precise? I can't say for sure that PBB or any of the other mods are responsible, just a theory. I'll update post when I find which log file the error is in. Been several restarts since I saw the error in the server monitor window. Here is the actual error. Database: [Error] Error 1406 (Data too long for column 'Worldspace' at row 1) in MySQLStmtExecute SQL: 'INSERT INTO `Object_DATA` (`ObjectUID`, `Instance`, `Classname`, `Damage`, `CharacterID`, `Worldspace`, `Inventory`, `Hitpoints`, `Fuel`, `Datestamp`) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, CURRENT_TIMESTAMP) VALUES(15206413471881114, 24, "MetalFloor_DZ", 0, 1139, "["213.52588e-005","[15206.352539,13471.797852,8.115796]","76561198012039971",[[-2.381e-08,-3.666e-08,1],[-0.545,-0.839,-4.371e-08]]]", "[]", "[]", 0)' Error says everything, the data is 135 characters but the column max is 128. Link to comment Share on other sites More sharing options...
bualdoot Posted March 22, 2015 Report Share Posted March 22, 2015 I know what the error says. My question was why is it being too big only occasionally. I never really looked at worldspace before I added PBB, but I just assume the original code didn't have as much worldspace data length since it didn't go to such a precise grid. I know the limit is 128, and the error ones are over that. But is the 128 a limit of the hive DLL, or can I just alter the database to like 256? Link to comment Share on other sites More sharing options...
Mikeeeyy Posted March 23, 2015 Author Report Share Posted March 23, 2015 I know what the error says. My question was why is it being too big only occasionally. I never really looked at worldspace before I added PBB, but I just assume the original code didn't have as much worldspace data length since it didn't go to such a precise grid. I know the limit is 128, and the error ones are over that. But is the 128 a limit of the hive DLL, or can I just alter the database to like 256? The database can easily be changed to support more than 128 chars, but I'm not sure if the HiveExt.dll checks this or requires it. It must be a combination of the very precise coordinates with, what looks like, very precise vector points. Link to comment Share on other sites More sharing options...
bualdoot Posted March 23, 2015 Report Share Posted March 23, 2015 Well, I altered worldspace to 256. Only time will tell now :) Link to comment Share on other sites More sharing options...
kyrane Posted June 7, 2015 Report Share Posted June 7, 2015 wow this script still supported ? is there any possibility to get this work for Arma3 Epoch? Cause there are still the same problems since arma2 with base building and server restart :( Link to comment Share on other sites More sharing options...
hekut146 Posted June 10, 2015 Report Share Posted June 10, 2015 Please help, when i install this script, game don't loading (if i building everything), i edited only dayz_server.pbo, and i dont understand what i should do in 10-11 install station Link to comment Share on other sites More sharing options...
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