JJG Posted August 26, 2014 Report Share Posted August 26, 2014 Found a problem. Mayor mission started and completed in about 10 seconds.. below is my RPT log 16:20:59 "WAI: [Hero] mayors_mansion started at [5403.08,13170]"16:20:59 "WAI: Spawned a group of 4 AI (Bandit) at [5403.08,13170,0]"16:21:00 "WAI: Spawned a group of 4 AI (Bandit) at [5403.08,13170,0]"16:21:00 "WAI: Spawned a group of 4 AI (Bandit) at [5403.08,13170,0]"16:21:00 "WAI: Spawned a group of 4 AI (Bandit) at [5403.08,13170,0]"16:21:01 "WAI: Spawned a group of 1 AI (Bandit) at [5403.08,13170,0]"16:21:01 "WAI: Spawned in 2 M2StaticMG"16:21:09 "WAI: [Hero] mayors_mansion ended at [5403.08,13170]" Link to comment Share on other sites More sharing options...
JJG Posted August 26, 2014 Report Share Posted August 26, 2014 found more errors for the beta.1. missions say compete with wai_kill_percent set to 100 with some ai still alive2. Helicopter came in to drop reinforcements for a mission, one guy dropped and got the error below. 16:25:33 Error in expression <um = (wai_mission_data select _mission) select 0;wai_mission_data select _missi>16:25:33 Error position: <select 0;wai_mission_data select _missi>16:25:33 Error select: Type Number, expected Array,Config entry16:25:33 File z\addons\dayz_server\WAI\compile\heli_para.sqf, line 231 Link to comment Share on other sites More sharing options...
PeterBeer Posted August 26, 2014 Report Share Posted August 26, 2014 found more errors for the beta. 1. missions say compete with wai_kill_percent set to 100 with some ai still alive 2. Helicopter came in to drop reinforcements for a mission, one guy dropped and got the error below. Change 100 to 0 it means 50 half of them 25 three quarters of them 75 quarter of them And so on Link to comment Share on other sites More sharing options...
JJG Posted August 26, 2014 Report Share Posted August 26, 2014 Beta 2.1.0Roaming AI at "[H] Weapon cache" mission ( yellow circle ) don't care that I just murdered there buddies right in front of them. the guys on the mounted guns did shoot at me. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 26, 2014 Report Share Posted August 26, 2014 It would be best to report issues here: https://github.com/f3cuk/WICKED-AI/issues That way they are easily found and can be addressed by people working on it more efficiently than 15 posts saying that "Mission ABC" isn't working. Link to comment Share on other sites More sharing options...
PeterBeer Posted August 26, 2014 Report Share Posted August 26, 2014 Beta 2.1.0 Roaming AI at "[H] Weapon cache" mission ( yellow circle ) don't care that I just murdered there buddies right in front of them. the guys on the mounted guns did shoot at me. If you want Ai shooting anyone change these configs like this : ai_bandit_combatmode = "RED"; ai_bandit_behaviour = "SAFE"; ai_hero_combatmode = "RED"; ai_hero_behaviour = "SAFE"; SilentKiLLa and Chainsaw Squirrel 2 Link to comment Share on other sites More sharing options...
ARC_Solo Posted August 26, 2014 Report Share Posted August 26, 2014 Any way to add Coins to the AI? Just need to know where to add a headshot Value for each AI Link to comment Share on other sites More sharing options...
f3cuk Posted August 27, 2014 Author Report Share Posted August 27, 2014 Thanks guys for reporting the issues, this really helps us a lot and makes sure 2.1.0 can get released as soon as possible. Link to comment Share on other sites More sharing options...
Externized Posted August 27, 2014 Report Share Posted August 27, 2014 In the ikea crates etc you always have the same amount spawning, how could i make this work like on some other things with the random number at the end? Example of something else; _num_guns = (3 + round(random 12)); Here it will take 3 + a random from 1-12 but how do i do it on wai features like; // RIFLES _box addWeaponCargoGlobal ["BAF_LRR_scoped", 1]; ??? Link to comment Share on other sites More sharing options...
err0r Posted August 27, 2014 Report Share Posted August 27, 2014 Anyone having this issue running Infistar? 20:34:54 "infiSTAR.de Log: SERVER ALERT! (Remote Execution found - Ending Mission! #3) | " 20:34:54 "nil player object attempting PV, :["","__SERVER__"]" 20:34:54 "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["","__SERVER__"]" 20:34:54 "get: STRING (76561198115145958), sent: STRING (76561198115145958)" Link to comment Share on other sites More sharing options...
PeterBeer Posted August 27, 2014 Report Share Posted August 27, 2014 Anyone having this issue running Infistar? 20:34:54 "infiSTAR.de Log: SERVER ALERT! (Remote Execution found - Ending Mission! #3) | " 20:34:54 "nil player object attempting PV, :["","__SERVER__"]" 20:34:54 "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["","__SERVER__"]" 20:34:54 "get: STRING (76561198115145958), sent: STRING (76561198115145958)" I get this dose it restarts your server (put everyone in the lobby) ? Link to comment Share on other sites More sharing options...
err0r Posted August 27, 2014 Report Share Posted August 27, 2014 I get this dose it restarts your server (put everyone in the lobby) ? Yep and you have to restart it in order to rejoin Link to comment Share on other sites More sharing options...
PeterBeer Posted August 27, 2014 Report Share Posted August 27, 2014 Yep and you have to restart it in order to rejoin f3cuk seems like i aint the only one :P Link to comment Share on other sites More sharing options...
err0r Posted August 27, 2014 Report Share Posted August 27, 2014 f3cuk seems like i aint the only one :P By any chance are you running Infistar safezones? Link to comment Share on other sites More sharing options...
PeterBeer Posted August 27, 2014 Report Share Posted August 27, 2014 By any chance are you running Infistar safezones? Yes sir I am but I don't believe its that Link to comment Share on other sites More sharing options...
Externized Posted August 27, 2014 Report Share Posted August 27, 2014 In the ikea crates etc you always have the same amount spawning, how could i make this work like on some other things with the random number at the end? Example of something else; _num_guns = (3 + round(random 12)); Here it will take 3 + a random from 1-12 but how do i do it on wai features like; // RIFLES _box addWeaponCargoGlobal ["BAF_LRR_scoped", 1]; ??? ??? Link to comment Share on other sites More sharing options...
Jossy Posted August 27, 2014 Report Share Posted August 27, 2014 I dont want to use new WAI. If thay dont have RPG, players just come and kill them from vehicles, take loot and drive to next one mission. I dont give RPG to players so i cant add it on weapon list for AI then use minefields and tell them good luck? I can't seem to get the custom chopper patrol to work. I used the default.sqf and it looks like this: I just copied the example and pasted below and put my own coords in. Is there something else that has to be done? It seems we forgot to update the static example code, either make the changes yourself or bare with us while we update those. Bunny ranch mission isn't working right for me. The mission comes up but with no marker. The enemy AI have no weapons. The crate has the default ammo in it but no loot. It's supposed to have gems and gold in it. Wrong mission format, there is also a reason this wasn't enabled for BETA, why are you enabling it >.< Found a problem. Mayor mission started and completed in about 10 seconds.. below is my RPT log Easy fix, the mayor spawned on the roof and commit suicide LOL f3cuk seems like i aint the only one :P I think this might be from the vehicle hive save method we changed to, I'll look into this today Link to comment Share on other sites More sharing options...
Jossy Posted August 27, 2014 Report Share Posted August 27, 2014 ??? _box addWeaponCargoGlobal ["BAF_LRR_scoped", (3 + round(random 12))]; ? Link to comment Share on other sites More sharing options...
DieByZer0 Posted August 27, 2014 Report Share Posted August 27, 2014 One of the Bandit AI missions an M2 Gunner was giving me the option for trader menu and it was also working lol (When I killed him). Edit also another one has that paradroped from a heli. It's bandit AI that one. Edit2 : another one of the AI just teleported inside killed a player then teleported outside, I was watching the feed lol. One of the Hero missions. Link to comment Share on other sites More sharing options...
Externized Posted August 27, 2014 Report Share Posted August 27, 2014 _box addWeaponCargoGlobal ["BAF_LRR_scoped", (3 + round(random 12))]; ? Will try thanks! Link to comment Share on other sites More sharing options...
Jossy Posted August 27, 2014 Report Share Posted August 27, 2014 (edited) One of the Bandit AI missions an M2 Gunner was giving me the option for trader menu and it was also working lol (When I killed him). Edit also another one has that paradroped from a heli. It's bandit AI that one. common error, if only they would design trader's to not work off skins.. it wouldn't be too hard lol, I don't suppose you took a screenshot or know what skin it was? also are you running the traders with default skins? which map? Edited August 27, 2014 by Jossy Link to comment Share on other sites More sharing options...
DieByZer0 Posted August 27, 2014 Report Share Posted August 27, 2014 It's Chernarus. But the skin was of weapon trader, I am using default yes. Link to comment Share on other sites More sharing options...
DieByZer0 Posted August 27, 2014 Report Share Posted August 27, 2014 I found out the one skin is FR_Marksman. Link to comment Share on other sites More sharing options...
Jossy Posted August 27, 2014 Report Share Posted August 27, 2014 that doesn't appear to be a default skin Link to comment Share on other sites More sharing options...
DieByZer0 Posted August 27, 2014 Report Share Posted August 27, 2014 Strange I didn't touch what my host gave me on that part, I will look into it. btw i am still trying to find a way to randomize the loot in the boxes. Link to comment Share on other sites More sharing options...
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