Sp4rkY Posted August 13, 2014 Report Share Posted August 13, 2014 Damn, this makes a sense.... i´m an idiot :) It´s working. Now i see loot at many (not at all) crashsites. BUT: Now i have a RPT of 26MB of size ;) This time the errors are in spawn_loot.sqf Damn, i have to rework my zed and loot system... :( Link to comment Share on other sites More sharing options...
f3cuk Posted August 13, 2014 Author Report Share Posted August 13, 2014 Yeah, if it were me i'd start with updating my lootpiles to 1051 and then go through the different mods dependable on that. Chances are all of them have updates to work with the new ones since no one wants to stick with old stuff. Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 13, 2014 Report Share Posted August 13, 2014 Thank you for helping me. I will start to fix that when i find enough time :) But now i know the crash script s working :P Link to comment Share on other sites More sharing options...
FreakingFred Posted August 16, 2014 Report Share Posted August 16, 2014 Can you add coords for Namalsk? Thanks ahead of time. Link to comment Share on other sites More sharing options...
Richie Posted August 17, 2014 Report Share Posted August 17, 2014 Can you add coords for Namalsk? Thanks ahead of time. I'll do some tomorrow for you Fred, I'll have to download it first :) Link to comment Share on other sites More sharing options...
MassBoobage Posted August 17, 2014 Report Share Posted August 17, 2014 I am getting script restriction error when the plane/heli crashes - _crashwreck setdamage 1 If I add 1 "_crashwreck setdamage 1" to scripts.txt will it resolve this kick? Link to comment Share on other sites More sharing options...
PeterBeer Posted August 17, 2014 Report Share Posted August 17, 2014 Do i have to have this more then 0 ? MaxHeliCrashes= 0; Link to comment Share on other sites More sharing options...
Richie Posted August 17, 2014 Report Share Posted August 17, 2014 Namalsk coordinates :) _heliStart = [[5046.9678, 5943.2656],[6360.792, 6582.0723],[3544.4153, 6451.7793],[7504.9102, 5786.3271],[7752.436, 7067.6895],[3920.3354, 7530.4941],[6448.9805, 8406.374],[6098.7876, 10094.43],[4745.8853, 10273.457],[8271.7441, 10356.828]] call BIS_fnc_selectRandom; Link to comment Share on other sites More sharing options...
f3cuk Posted August 17, 2014 Author Report Share Posted August 17, 2014 Do i have to have this more then 0 ? MaxHeliCrashes= 0; I'm not sure what that does, but i do not think it is in any way related to the Animated Crash Spawner. Namalsk coordinates :) _heliStart = [[5046.9678, 5943.2656],[6360.792, 6582.0723],[3544.4153, 6451.7793],[7504.9102, 5786.3271],[7752.436, 7067.6895],[3920.3354, 7530.4941],[6448.9805, 8406.374],[6098.7876, 10094.43],[4745.8853, 10273.457],[8271.7441, 10356.828]] call BIS_fnc_selectRandom; Thanks Richie, added to OP. Link to comment Share on other sites More sharing options...
ReDBaroN Posted August 18, 2014 Report Share Posted August 18, 2014 I'm not sure what that does, but i do not think it is in any way related to the Animated Crash Spawner. Thanks Richie, added to OP. I thought you did control crash spawner by the max heli crashes either not having it in there at all or changing that variable to control it..... PeterBeer, why don't you have a go at changing it to 5 and seeing what happens. I think also, if you delete it altogether it will lean off some default settings probably in variables (without checking) so, you can try that too. I'm sure I saw somewhere in some posts ages ago that if you set that to 0 it will turn off the crash spawner and supply drop function which this runs from... Link to comment Share on other sites More sharing options...
Pro_Speedy Posted August 20, 2014 Report Share Posted August 20, 2014 How would i edit the waypoint range alot of crashes are in the debugs where picking loot is buggy and would rather it be on map (Chernarus) Thanks Link to comment Share on other sites More sharing options...
OneManGang Posted August 20, 2014 Report Share Posted August 20, 2014 Here is an minor update I did to allow you multiple start points (for different maps) in the same file and selected at time of execution. This is helpful for those of us who run multiple servers using the same base DayZ_Epoch_Server file. I only added in the worlds that I run but if you follow the template, you can add the other worlds to this file. You need to confirm the name of the world to match the case name, easy enough for you if you know how to code. /* Script Name: animated_crash_spawner.sqf Original Author: Grafzahl / Finest Modified by BushWookie & Forgotten for Epoch Modified by f3cuk for Epoch 1051 Script Version: 1.3.2 */ private["_show_name","_show_marker", "_finder","_timeAdjust","_timeToSpawn","_spawnRoll","_crash","_hasAdjustment","_newHeight","_adjustedPos","_useStatic","_crashDamage","_lootRadius","_preWaypoints","_preWaypointPos","_endTime","_startTime","_safetyPoint","_heliStart","_deadBody","_exploRange","_heliModel","_lootPos","_list","_craters","_dummy","_wp2","_wp3","_landingzone","_aigroup","_wp","_helipilot","_crash","_crashwreck","_smokerand","_staticcoords","_pos","_dir","_mdot","_position","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_crashModel","_lootTable","_guaranteedLoot","_randomizedLoot","_frequency","_variance","_spawnChance","_spawnMarker","_spawnRadius","_spawnFire","_permanentFire","_crashName","_marker", "_markerRadius","_hint","_itemTypes","_worldName"]; _spawnChance = 100; // Percent chance of spawning a crash number between 0 - 100 _guaranteedLoot = 8; // Guaranteed Loot Spawns _randomizedLoot = 8; // Random number of loot piles as well as the guaranteed ones _spawnFire = true; // Spawn Smoke/Fire at the helicrash _fadeFire = false; // Fade the Smoke/Fire overtime _preWaypoints = 5; // Amount of way points the heli flies to before crashing _crashDamage = 0.5; // Amount of damage the heli can take before crashing (between 0.1 and 1) Lower the number and the heli can take less damage before crashing 1 damage is fully destroyed and 0.1 something like a DMR could one shot the heli _exploRange = 200; // How far away from the predefined crash point should the heli start crashing _minLootRadius = 4; // Minimum distance for loot to spawn from the crash site in meters _maxLootRadius = 10; // Maximum distance for loot to spawn from the crash site in meters _lootTable = "HeliCrash"; // Name of the loot table the heli gets loot from (DO NOT edit unless you know what your doing) _markerRadius = 400; // Radius for the marker _show_marker = true; // Show a marker on the map _show_name = true; // Add the crashname to the marker /* do not change below values if you do not know what you are doing */ _plane = false; _spawnMarker = "center"; _heliModel = ["UH1Y_DZE","UH1H_DZE","MV22","Mi17_DZ","UH60M_EP1","UH1H_TK_EP1","UralWreck","UH60M_EP1","UH1H_TK_EP1","UH60M_MEV_EP1","A10","Ka52Black","Mi24_D","AH1Z","AV8B","Su25_TK_EP1"] call BIS_fnc_selectRandom; _crashModel = "UH1Wreck_DZ"; _spawnRadius = HeliCrashArea; _porh = "helicopter"; _safetyPoint = [0,16000,0]; _crashName = getText (configFile >> "CfgVehicles" >> _heliModel >> "displayName"); _spawnRoll = round(random 100); _finder = ""; _worldName = toLower format ["%1", worldName]; switch (_worldName) do { case "chernarus" : { _heliStart = [[1000.0,2.0],[3500.0,2.0],[5000.0,2.0],[7500.0,2.0],[9712.0,663.067],[12304.0,1175.07],[14736.0,2500.0],[16240.0,5000.0],[16240.0,7500.0],[16240.0,10000.0]] call BIS_fnc_selectRandom; }; case "sauerland" : { _heliStart = [[3143.7053, 519.72656],[14047.064, 736.25336],[19551.301, 1638.9634],[22871.928, 3194.9937],[3216.1506, 8066.9844],[15430.821, 7462.8496],[22722.418, 8578.207],[3399.9622, 13945.776],[16220.508, 14363.767],[10220.176, 18679.586]] call BIS_fnc_selectRandom; }; case "panthera2" : { _heliStart = [[2354.8118, 2898.7732],[6441.2544, 604.39148],[5837.6265, 3852.1699],[3434.9966, 7324.9521],[1250.1727, 8301.4199],[6353.0869, 5563.6592],[3011.1584, 4440.96],[4967.9551, 6376.479],[8340.8125, 4563.1436],[4582.7534, 2080.5737]] call BIS_fnc_selectRandom; }; }; diag_log (format ["CRASHSPAWNER: %1 helicopter start points loaded",_worldName]); if(_heliModel == "Su25_TK_EP1") then { _lootTable = "MilitarySpecial"; _crashModel = "SU25Wreck"; _plane = true; _guaranteedLoot = 4; }; etc.etc.etc...... Link to comment Share on other sites More sharing options...
MassBoobage Posted August 20, 2014 Report Share Posted August 20, 2014 I am still getting random script kicks for set damage 1. Could someone be so kind as to help me with the line that goes into battleye to stop the kicks? Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted August 22, 2014 Report Share Posted August 22, 2014 Great script and great support thread guys... Would anyone happen to have Takistan co-ords handy? Link to comment Share on other sites More sharing options...
f3cuk Posted August 22, 2014 Author Report Share Posted August 22, 2014 I am still getting random script kicks for set damage 1. Could someone be so kind as to help me with the line that goes into battleye to stop the kicks? Could you post the exact error message? Great script and great support thread guys... Would anyone happen to have Takistan co-ords handy? Can't help you there, Richie? Link to comment Share on other sites More sharing options...
Richie Posted August 22, 2014 Report Share Posted August 22, 2014 Can't help you there, Richie? Yep I'm on it :) Link to comment Share on other sites More sharing options...
Richie Posted August 22, 2014 Report Share Posted August 22, 2014 Takistan coordinates : _heliStart = [[2877.6855, 703.94592],[7118.8374, 10659.661],[7281.5488, 690.51361],[9251.5283, 2722.7166],[3742.7253, 3439.4333],[1300.1748, 3303.4463],[6000.7114, 5670.394],[9339.2139, 6650.0625],[11687.854, 9396.415],[3025.9387, 9983.293]] call BIS_fnc_selectRandom; Let me know if there's any issues, Takistan has sooo many mountains some could crash. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted August 22, 2014 Report Share Posted August 22, 2014 Takistan coordinates : _heliStart = [[2877.6855, 703.94592],[7118.8374, 10659.661],[7281.5488, 690.51361],[9251.5283, 2722.7166],[3742.7253, 3439.4333],[1300.1748, 3303.4463],[6000.7114, 5670.394],[9339.2139, 6650.0625],[11687.854, 9396.415],[3025.9387, 9983.293]] call BIS_fnc_selectRandom; Let me know if there's any issues, Takistan has sooo many mountains some could crash. Thank you so very much guys... :D & I will report back if there are any issues.. Link to comment Share on other sites More sharing options...
Pasquale Posted August 22, 2014 Report Share Posted August 22, 2014 how to make spawn every 30 minutes or random? Link to comment Share on other sites More sharing options...
ReDBaroN Posted August 23, 2014 Report Share Posted August 23, 2014 how to make spawn every 30 minutes or random? Hey, you can change to this to spawn every 30 minutes: EpochEvents = [["any","any","any","any",10,"animated_crash_spawner"],["any","any","any","any",40,"animated_crash_spawner"]]; The 10 and the 40 being the minutes between 0-59 within each hour that the events spawn at. Pasquale 1 Link to comment Share on other sites More sharing options...
f3cuk Posted August 23, 2014 Author Report Share Posted August 23, 2014 Takistan coordinates : _heliStart = [[2877.6855, 703.94592],[7118.8374, 10659.661],[7281.5488, 690.51361],[9251.5283, 2722.7166],[3742.7253, 3439.4333],[1300.1748, 3303.4463],[6000.7114, 5670.394],[9339.2139, 6650.0625],[11687.854, 9396.415],[3025.9387, 9983.293]] call BIS_fnc_selectRandom; Let me know if there's any issues, Takistan has sooo many mountains some could crash. Thanks :) Updated OP Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted August 25, 2014 Report Share Posted August 25, 2014 Just put this on my Takistan server and the crashes are all happening well outside the map area, in the radiation zones. Using both custom starting coordinates I made and ones found in this thread. Any idea what the problem could be? Link to comment Share on other sites More sharing options...
Kimzer Posted September 2, 2014 Report Share Posted September 2, 2014 Lingor coords please! :D Link to comment Share on other sites More sharing options...
f3cuk Posted September 3, 2014 Author Report Share Posted September 3, 2014 Just put this on my Takistan server and the crashes are all happening well outside the map area, in the radiation zones. Using both custom starting coordinates I made and ones found in this thread. Any idea what the problem could be?Possibly something wrong with Takistan "HelicrashArea" value. Try changing "_spawnRadius = HeliCrashArea;" to a fixed value like 6000. Lingor coords please! :DRichie? Link to comment Share on other sites More sharing options...
Richie Posted September 3, 2014 Report Share Posted September 3, 2014 Richie? Not a problem :) Link to comment Share on other sites More sharing options...
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