Sh4d0wTBs Posted March 5, 2015 Report Share Posted March 5, 2015 Hey guys, I've been scouring the website plus google trying to find the answer to a particular issue. My clan is trying to get build vectors to work on our Tavi Overpochins server, but our trouble is that Build Vectors doesn't wanna merge with the SC by Zupa. Anyone know where to find the answers to merging vectors with SC? Really needing some help here, cause I can't find anything on it. I know it's possible, even if you guys say its not, because I just got out of a server with the ZSC 999 calls that had a Build Vectors merged with it. Link to comment Share on other sites More sharing options...
DangerRuss Posted March 5, 2015 Report Share Posted March 5, 2015 Hey guys, I've been scouring the website plus google trying to find the answer to a particular issue. My clan is trying to get build vectors to work on our Tavi Overpochins server, but our trouble is that Build Vectors doesn't wanna merge with the SC by Zupa. Anyone know where to find the answers to merging vectors with SC? Really needing some help here, cause I can't find anything on it. I know it's possible, even if you guys say its not, because I just got out of a server with the ZSC 999 calls that had a Build Vectors merged with it. what files do they share? In my opinion you should get off zupas old SC system since its really out of date and even he recommends using Soul's Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted March 6, 2015 Report Share Posted March 6, 2015 Build vector is broken on my server, everytime a user upgrades or the server restarts the object that is placed will move like 90 degrees or so. But this a top priority fix right? I've noticed other people have had the same error? Anyways, if anyone do have this problem or has fixed it, please inform me. Link to comment Share on other sites More sharing options...
DangerRuss Posted March 6, 2015 Report Share Posted March 6, 2015 Build vector is broken on my server, everytime a user upgrades or the server restarts the object that is placed will move like 90 degrees or so. But this a top priority fix right? I've noticed other people have had the same error? Anyways, if anyone do have this problem or has fixed it, please inform me. I see a lot of people having this problem. What other mods do you have installed. Link to comment Share on other sites More sharing options...
sampson42002 Posted March 8, 2015 Report Share Posted March 8, 2015 DangeRuss I'm not having any luck tracking down the issue. Would it show up in the server RPT logs? Link to comment Share on other sites More sharing options...
DangerRuss Posted March 8, 2015 Report Share Posted March 8, 2015 DangeRuss I'm not having any luck tracking down the issue. Would it show up in the server RPT logs? probably not unless you messed up somewhere. Honestly I can't help you much with troubleshooting. the only thing I can say is back up your files, and start fresh. Or just remove the problem mods. Link to comment Share on other sites More sharing options...
macbeths0x Posted March 10, 2015 Report Share Posted March 10, 2015 alright i know this will be super noob so im sorry but ive been having issues understanding this for many scripts sadly SO it asks Create and add new compiles.sqf file (you can reuse an old one if you already have it or copy over the new one included in the download) and add this to init.sqf file: now im in my missions but i already see a customfolder and in there i see a compile.sqf what should i be doing .. this is my first time install snap script so ive never had a copy in hre .. im really sorry about this noob question .. but i was also wanting to install Group manAGMENT AND IT ALSO talked ABOUT CUSTOM COMPILE.SQF ... would love to know what i should be doing thanks Link to comment Share on other sites More sharing options...
macbeths0x Posted March 10, 2015 Report Share Posted March 10, 2015 this is what im talking about Link to comment Share on other sites More sharing options...
DangerRuss Posted March 10, 2015 Report Share Posted March 10, 2015 this is what im talking about you are using your existing compiles and making the edits to it. Link to comment Share on other sites More sharing options...
SuchMuchPlay Posted March 13, 2015 Report Share Posted March 13, 2015 Just wanted to thank you for the amazing mod. Seriously makes the best part of Epoch, building, that much better. Nice work man! Link to comment Share on other sites More sharing options...
KostiCZ Posted March 13, 2015 Report Share Posted March 13, 2015 Anybody found the way how to fix scaffolding problem? When Í try to build it, it says I'm moved too far (more than 10m) from place where I started to build. This message appear immediatelly, so there is no chance to enable snap, hit f and move closer. It seems that there are wrongly defined coords for scaffolding... Link to comment Share on other sites More sharing options...
ReDBaroN Posted March 13, 2015 Report Share Posted March 13, 2015 You need to modify the distances in player build and player build controls sqf's. They should be in your actions folder in the mission file. Read through those files and you'll work out which blocks to edit from the text descriptions. Change to 15 from 10 and it will work. Sorry, can't pinpoint for you as am on my phone. Link to comment Share on other sites More sharing options...
Petite Posted March 14, 2015 Report Share Posted March 14, 2015 I'm using a bunch of scripts and its working fine but if you try to build a huge side way garage door put a lock on it its fine and will be like that at restart BUT if a player try to change the lock code well the door flip back to the original position, any Idea why? Otherwise its works perfectly and there is all my script Self Blood bag No weight One Step Building Base Unbreakable Locked vehicle Indestructible/Can't Be Lifted Safe and Lock code changer EvaChopper Air Raid Air Raid Tow/Lift Service Point Flip Vehicle It Menu Snap/Build Vector AGN Safe Zone Deployable Spawn Selection (Zupa) coins (zupa) Advanced trading system (zupa) Bank Rob Bank robbery Weapons Mods Weapons mods DZAI WAI And many other little scripts Link to comment Share on other sites More sharing options...
DangerRuss Posted March 14, 2015 Report Share Posted March 14, 2015 I'm using a bunch of scripts and its working fine but if you try to build a huge side way garage door put a lock on it its fine and will be like that at restart BUT if a player try to change the lock code well the door flip back to the original position, any Idea why? Otherwise its works perfectly and there is all my script Self Blood bag No weight One Step Building Base Unbreakable Locked vehicle Indestructible/Can't Be Lifted Safe and Lock code changer EvaChopper Air Raid Air Raid Tow/Lift Service Point Flip Vehicle It Menu Snap/Build Vector AGN Safe Zone Deployable Spawn Selection (Zupa) coins (zupa) Advanced trading system (zupa) Bank Rob Bank robbery Weapons Mods Weapons mods DZAI WAI And many other little scripts some kind of conflict with other scripts. Have you installed that precise base building like it recommends? I would definitely do that if you haven't but before you do back up your files and your database. Link to comment Share on other sites More sharing options...
Petite Posted March 14, 2015 Report Share Posted March 14, 2015 some kind of conflict with other scripts. Have you installed that precise base building like it recommends? I would definitely do that if you haven't but before you do back up your files and your database. I always install script like it require. I might just remove the code changer. Link to comment Share on other sites More sharing options...
DangerRuss Posted March 14, 2015 Report Share Posted March 14, 2015 I always install script like it require. not sure how that is in any way relevant to what I just said. you're having issues with a script. the script runs great for me. you fucked up somewhere. good luck Link to comment Share on other sites More sharing options...
Petite Posted March 14, 2015 Report Share Posted March 14, 2015 not sure how that is in any way relevant to what I just said. you're having issues with a script. the script runs great for me. you fucked up somewhere. good luck I'm gonna try to reinstall it and see but when I look at all steps its all there. Link to comment Share on other sites More sharing options...
DangerRuss Posted March 14, 2015 Report Share Posted March 14, 2015 I'm gonna try to reinstall it and see but when I look at all steps its all there. did you install precise base building? Link to comment Share on other sites More sharing options...
Petite Posted March 14, 2015 Report Share Posted March 14, 2015 did you install precise base building? Nope, never saw that and never had problem before but I'll give a try thanks. Link to comment Share on other sites More sharing options...
DangerRuss Posted March 15, 2015 Report Share Posted March 15, 2015 Nope, never saw that and never had problem before but I'll give a try thanks. like I said, make sure you back everything up before you do including your database. You can't go back once this is installed without rolling back the database and the scripts. Link to comment Share on other sites More sharing options...
cheech Posted March 18, 2015 Report Share Posted March 18, 2015 hi,today i´ve made my day through the install of snap build pro 1.4.1, a plot 4 life 2.35, build vectors 4 with Precise Base Building 1.04 included and the KamikazeXeX/SnapPro-AdminBuild (SnapPro+A+P4L+Inde+BuildVect) where the Indestructible Items have to be installed tomorrw, i hope^^we have alot of addons installed, like evac chooper, take clothes, zupas coins 3.0 etc pp...now sbp and p4l sems to work fine.after install this vector, i got the first client rpt errorError in expression <n snap_build; }; if !(DZE_buildItem in DZE_noRotate) then{ ["","","",["Init","I> Error position: <DZE_noRotate) then{ ["","","",["Init","I> Error Undefined variable in expression: dze_norotate File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_create.sqf, line 35 Error in expression <Array = [_cancel,_reason,_position,_dir,_vector]; _passArray > Error position: <_vector]; _passArray > Error Undefined variable in expression: _vector File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224 Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish; }; }> Error position: <_vector] call player_build_publish; }; }> Error Undefined variable in expression: _vector File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91 Error in expression <n snap_build; }; if !(DZE_buildItem in DZE_noRotate) then{ ["","","",["Init","I> Error position: <DZE_noRotate) then{ ["","","",["Init","I> Error Undefined variable in expression: dze_norotate File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_create.sqf, line 35 Ref to nonnetwork object 278ff200# 1057303: sphere10cm_ep1.p3d Ref to nonnetwork object 43759d00# 1057304: sphere10cm_ep1.p3d Ref to nonnetwork object 4375b200# 1057305: sphere10cm_ep1.p3d Ref to nonnetwork object 43758f00# 1057306: sphere10cm_ep1.p3d Ref to nonnetwork object 27835600# 1057307: sphere10cm_ep1.p3d Ref to nonnetwork object 27837200# 1057308: sphere10cm_ep1.p3d Ref to nonnetwork object 27835d00# 1057309: sphere10cm_ep1.p3d Ref to nonnetwork object 43711d00# 1057310: sphere10cm_ep1.p3d Ref to nonnetwork object 43712400# 1057311: sphere10cm_ep1.p3d Ref to nonnetwork object 43710f00# 1057312: sphere10cm_ep1.p3d Ref to nonnetwork object 43712b00# 1057313: sphere10cm_ep1.p3d Ref to nonnetwork object 43710100# 1057314: sphere10cm_ep1.p3d Ref to nonnetwork object 43713200# 1057315: sphere10cm_ep1.p3d Ref to nonnetwork object 4377b200# 1057316: sphere10cm_ep1.p3d Ref to nonnetwork object 43778f00# 1057317: sphere10cm_ep1.p3d Ref to nonnetwork object 4377ab00# 1057318: sphere10cm_ep1.p3d Ref to nonnetwork object 43778100# 1057319: sphere10cm_ep1.p3d Ref to nonnetwork object 2f88a400# 1057320: sphere10cm_ep1.p3d Ref to nonnetwork object 3b747900# 1057321: sphere10cm_ep1.p3d Ref to nonnetwork object 43759600# 1057322: sphere10cm_ep1.p3d Ref to nonnetwork object 2fcc0100# 1057323: sphere10cm_ep1.p3d Ref to nonnetwork object 43717900# 1057324: sphere10cm_ep1.p3d Ref to nonnetwork object 43717200# 1057325: sphere10cm_ep1.p3d Ref to nonnetwork object 43716b00# 1057326: sphere10cm_ep1.p3d Ref to nonnetwork object 43716400# 1057327: sphere10cm_ep1.p3d Ref to nonnetwork object 43715d00# 1057328: sphere10cm_ep1.p3d Ref to nonnetwork object 43715600# 1057329: sphere10cm_ep1.p3d Ref to nonnetwork object 43714f00# 1057330: sphere10cm_ep1.p3d Ref to nonnetwork object 43714800# 1057331: sphere10cm_ep1.p3d Ref to nonnetwork object 43714100# 1057332: sphere10cm_ep1.p3d Ref to nonnetwork object 4372f900# 1057333: sphere10cm_ep1.p3d Ref to nonnetwork object 4372e400# 1057334: sphere10cm_ep1.p3d Ref to nonnetwork object 4372eb00# 1057335: sphere10cm_ep1.p3d Ref to nonnetwork object 4372dd00# 1057336: sphere10cm_ep1.p3d Ref to nonnetwork object 4372d600# 1057337: sphere10cm_ep1.p3d Ref to nonnetwork object 4372cf00# 1057338: sphere10cm_ep1.p3d Ref to nonnetwork object 4372c800# 1057339: sphere10cm_ep1.p3d Ref to nonnetwork object 4372c100# 1057340: sphere10cm_ep1.p3d Ref to nonnetwork object 436fcf00# 1057341: sphere10cm_ep1.p3d Ref to nonnetwork object 436fc800# 1057342: sphere10cm_ep1.p3d Ref to nonnetwork object 436fd600# 1057343: sphere10cm_ep1.p3d Ref to nonnetwork object 43723900# 1057344: sphere10cm_ep1.p3d Ref to nonnetwork object 43723200# 1057345: sphere10cm_ep1.p3d Ref to nonnetwork object 43722b00# 1057346: sphere10cm_ep1.p3d Ref to nonnetwork object 43722400# 1057347: sphere10cm_ep1.p3d Ref to nonnetwork object 43721d00# 1057348: sphere10cm_ep1.p3d Ref to nonnetwork object 43721600# 1057349: sphere10cm_ep1.p3d Ref to nonnetwork object 43720f00# 1057350: sphere10cm_ep1.p3d Ref to nonnetwork object 43720800# 1057351: sphere10cm_ep1.p3d Ref to nonnetwork object 43720100# 1057352: sphere10cm_ep1.p3d Ref to nonnetwork object 4371f900# 1057353: sphere10cm_ep1.p3d Ref to nonnetwork object 4371f200# 1057354: sphere10cm_ep1.p3d Ref to nonnetwork object 4371eb00# 1057355: sphere10cm_ep1.p3d Ref to nonnetwork object 4371e400# 1057356: sphere10cm_ep1.p3d Ref to nonnetwork object 4371dd00# 1057357: sphere10cm_ep1.p3d Ref to nonnetwork object 4371d600# 1057358: sphere10cm_ep1.p3d Ref to nonnetwork object 4371cf00# 1057359: sphere10cm_ep1.p3d Ref to nonnetwork object 4371c800# 1057360: sphere10cm_ep1.p3d Ref to nonnetwork object 4371c100# 1057361: sphere10cm_ep1.p3d Ref to nonnetwork object 4372b900# 1057362: sphere10cm_ep1.p3d Ref to nonnetwork object 4372b200# 1057363: sphere10cm_ep1.p3d Ref to nonnetwork object 4372ab00# 1057364: sphere10cm_ep1.p3d Ref to nonnetwork object 4372a400# 1057365: sphere10cm_ep1.p3d Ref to nonnetwork object 43729d00# 1057366: sphere10cm_ep1.p3d Ref to nonnetwork object 43729600# 1057367: sphere10cm_ep1.p3d Ref to nonnetwork object 43728f00# 1057368: sphere10cm_ep1.p3d Ref to nonnetwork object 43728800# 1057369: sphere10cm_ep1.p3d Ref to nonnetwork object 43726400# 1057372: sphere10cm_ep1.p3d Ref to nonnetwork object 43726b00# 1057373: sphere10cm_ep1.p3d Ref to nonnetwork object 43725d00# 1057374: sphere10cm_ep1.p3d Ref to nonnetwork object 43725600# 1057375: sphere10cm_ep1.p3d Ref to nonnetwork object 43724f00# 1057376: sphere10cm_ep1.p3d Ref to nonnetwork object 43724800# 1057377: sphere10cm_ep1.p3d Ref to nonnetwork object 43724100# 1057378: sphere10cm_ep1.p3d Ref to nonnetwork object 27857900# 1057379: sphere10cm_ep1.p3d Ref to nonnetwork object 27857200# 1057380: sphere10cm_ep1.p3d Ref to nonnetwork object 27856b00# 1057381: sphere10cm_ep1.p3d Ref to nonnetwork object 27856400# 1057382: sphere10cm_ep1.p3d Ref to nonnetwork object 27855d00# 1057383: sphere10cm_ep1.p3d Ref to nonnetwork object 27855600# 1057384: sphere10cm_ep1.p3d Ref to nonnetwork object 27854f00# 1057385: sphere10cm_ep1.p3d Ref to nonnetwork object 27854800# 1057386: sphere10cm_ep1.p3d Ref to nonnetwork object 27854100# 1057387: sphere10cm_ep1.p3d Ref to nonnetwork object 4373b900# 1057388: sphere10cm_ep1.p3d Ref to nonnetwork object 4373b200# 1057389: sphere10cm_ep1.p3d Ref to nonnetwork object 4373ab00# 1057390: sphere10cm_ep1.p3d Ref to nonnetwork object 4373a400# 1057391: sphere10cm_ep1.p3d Ref to nonnetwork object 43739d00# 1057392: sphere10cm_ep1.p3d Ref to nonnetwork object 43739600# 1057393: sphere10cm_ep1.p3d Ref to nonnetwork object 43738f00# 1057394: sphere10cm_ep1.p3d Ref to nonnetwork object 43738800# 1057395: sphere10cm_ep1.p3d Ref to nonnetwork object 43738100# 1057396: sphere10cm_ep1.p3d Ref to nonnetwork object 43737900# 1057397: sphere10cm_ep1.p3d Ref to nonnetwork object 43737200# 1057398: sphere10cm_ep1.p3d Ref to nonnetwork object 43736b00# 1057399: sphere10cm_ep1.p3d Ref to nonnetwork object 43736400# 1057400: sphere10cm_ep1.p3d Ref to nonnetwork object 43735d00# 1057401: sphere10cm_ep1.p3d Ref to nonnetwork object 43735600# 1057402: sphere10cm_ep1.p3d Ref to nonnetwork object 43734f00# 1057403: sphere10cm_ep1.p3d Ref to nonnetwork object 43734800# 1057404: sphere10cm_ep1.p3d Ref to nonnetwork object 43734100# 1057405: sphere10cm_ep1.p3d Ref to nonnetwork object 43743200# 1057406: sphere10cm_ep1.p3d Ref to nonnetwork object 43742b00# 1057407: sphere10cm_ep1.p3d Ref to nonnetwork object 43741600# 1057408: sphere10cm_ep1.p3d Ref to nonnetwork object 43741d00# 1057409: sphere10cm_ep1.p3d Ref to nonnetwork object 43740f00# 1057410: sphere10cm_ep1.p3d Ref to nonnetwork object 43740800# 1057411: sphere10cm_ep1.p3d Ref to nonnetwork object 43740100# 1057412: sphere10cm_ep1.p3d Ref to nonnetwork object 4373f900# 1057413: sphere10cm_ep1.p3d Ref to nonnetwork object 4373f200# 1057414: sphere10cm_ep1.p3d Ref to nonnetwork object 4373e400# 1057415: sphere10cm_ep1.p3d Ref to nonnetwork object 4373dd00# 1057416: sphere10cm_ep1.p3d Ref to nonnetwork object 4373d600# 1057417: sphere10cm_ep1.p3d Ref to nonnetwork object 4373cf00# 1057418: sphere10cm_ep1.p3d Ref to nonnetwork object 4373c800# 1057419: sphere10cm_ep1.p3d Ref to nonnetwork object 4373c100# 1057420: sphere10cm_ep1.p3d Ref to nonnetwork object 436fb900# 1057421: sphere10cm_ep1.p3d Ref to nonnetwork object 436fb200# 1057422: sphere10cm_ep1.p3d Ref to nonnetwork object 436fab00# 1057423: sphere10cm_ep1.p3d Ref to nonnetwork object 436fa400# 1057424: sphere10cm_ep1.p3d Ref to nonnetwork object 436f9d00# 1057425: sphere10cm_ep1.p3d Ref to nonnetwork object 436f9600# 1057426: sphere10cm_ep1.p3d Ref to nonnetwork object 436f8f00# 1057427: sphere10cm_ep1.p3d Ref to nonnetwork object 436f8800# 1057428: sphere10cm_ep1.p3d Ref to nonnetwork object 436f8100# 1057429: sphere10cm_ep1.p3d Ref to nonnetwork object 436ef900# 1057430: sphere10cm_ep1.p3d Ref to nonnetwork object 436ef200# 1057431: sphere10cm_ep1.p3d Ref to nonnetwork object 436eeb00# 1057432: sphere10cm_ep1.p3d Ref to nonnetwork object 436ee400# 1057433: sphere10cm_ep1.p3d Ref to nonnetwork object 436edd00# 1057434: sphere10cm_ep1.p3d Ref to nonnetwork object 436ed600# 1057435: sphere10cm_ep1.p3d Ref to nonnetwork object 436ecf00# 1057436: sphere10cm_ep1.p3d Ref to nonnetwork object 436ec800# 1057437: sphere10cm_ep1.p3d Ref to nonnetwork object 436ec100# 1057438: sphere10cm_ep1.p3d Ref to nonnetwork object 436e7900# 1057439: sphere10cm_ep1.p3d Ref to nonnetwork object 436e7200# 1057440: sphere10cm_ep1.p3d Ref to nonnetwork object 436e6b00# 1057441: sphere10cm_ep1.p3d Ref to nonnetwork object 436e6400# 1057442: sphere10cm_ep1.p3d Ref to nonnetwork object 436e5d00# 1057443: sphere10cm_ep1.p3d Ref to nonnetwork object 436e5600# 1057444: sphere10cm_ep1.p3d Ref to nonnetwork object 436e2400# 1057445: sphere10cm_ep1.p3d Ref to nonnetwork object 436e1d00# 1057446: sphere10cm_ep1.p3d Ref to nonnetwork object 436e1600# 1057447: sphere10cm_ep1.p3d Ref to nonnetwork object 436e0f00# 1057448: sphere10cm_ep1.p3d Ref to nonnetwork object 436e0800# 1057449: sphere10cm_ep1.p3d Ref to nonnetwork object 436e0100# 1057450: sphere10cm_ep1.p3d Ref to nonnetwork object 436e4f00# 1057451: sphere10cm_ep1.p3d Ref to nonnetwork object 436e4100# 1057452: sphere10cm_ep1.p3d Ref to nonnetwork object 436e4800# 1057453: sphere10cm_ep1.p3d Ref to nonnetwork object 436d3900# 1057454: sphere10cm_ep1.p3d Ref to nonnetwork object 436d3200# 1057455: sphere10cm_ep1.p3d Ref to nonnetwork object 436d2b00# 1057456: sphere10cm_ep1.p3d Ref to nonnetwork object 436d2400# 1057457: sphere10cm_ep1.p3d Ref to nonnetwork object 436d1d00# 1057458: sphere10cm_ep1.p3d Ref to nonnetwork object 436d1600# 1057459: sphere10cm_ep1.p3d Ref to nonnetwork object 436d0f00# 1057460: sphere10cm_ep1.p3d Ref to nonnetwork object 436d0800# 1057461: sphere10cm_ep1.p3d Ref to nonnetwork object 436d0100# 1057462: sphere10cm_ep1.p3d Ref to nonnetwork object 436c7900# 1057463: sphere10cm_ep1.p3d Ref to nonnetwork object 436c7200# 1057464: sphere10cm_ep1.p3d Error in expression <Array = [_cancel,_reason,_position,_dir,_vector]; _passArray > Error position: <_vector]; _passArray > Error Undefined variable in expression: _vector File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224 Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish; }; }> Error position: <_vector] call player_build_publish; }; }> Error Undefined variable in expression: _vector File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91 also the scroll menu as shown in the video does not appear Link to comment Share on other sites More sharing options...
DangerRuss Posted March 19, 2015 Report Share Posted March 19, 2015 I said it before and I'll say it again.. plot 4 life causes problems with a lot of other mods. Some people have it working perfectly, a lot of people have problems with it. Personally I'd stay away from it. Link to comment Share on other sites More sharing options...
cheech Posted March 19, 2015 Report Share Posted March 19, 2015 hm..no.i am to far away now for removing all that.it works, the only thing is that the rotate function and the scroll menu is missing... and i like to have those scripts too, because there were other nice scripts which using p4l, like doormanagement... Link to comment Share on other sites More sharing options...
SchwEde Posted March 19, 2015 Report Share Posted March 19, 2015 well seems like you missed the step with the variable: Error Undefined variable in expression: dze_norotate check the steps again and take a closer look at your variables.sqf cheech 1 Link to comment Share on other sites More sharing options...
DangerRuss Posted March 19, 2015 Report Share Posted March 19, 2015 hm..no. i am to far away now for removing all that. it works, the only thing is that the rotate function and the scroll menu is missing... and i like to have those scripts too, because there were other nice scripts which using p4l, like doormanagement... idk man, next your objects will rotate on restart and not save in the proper direction.. seems to be the common issue. I will say P4L would be handy and that door code is handy too. I know people who have it all working properly but a lot dont for some reason. Link to comment Share on other sites More sharing options...
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