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[Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)


striker

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Hey guys, I've been scouring the website plus google trying to find the answer to a particular issue.

 

My clan is trying to get build vectors to work on our Tavi Overpochins server, but our trouble is that Build Vectors doesn't wanna merge with the SC by Zupa. Anyone know where to find the answers to merging vectors with SC? Really needing some help here, cause I can't find anything on it. I know it's possible, even if you guys say its not, because I just got out of a server with the ZSC 999 calls that had a Build Vectors merged with it.

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Hey guys, I've been scouring the website plus google trying to find the answer to a particular issue.

 

My clan is trying to get build vectors to work on our Tavi Overpochins server, but our trouble is that Build Vectors doesn't wanna merge with the SC by Zupa. Anyone know where to find the answers to merging vectors with SC? Really needing some help here, cause I can't find anything on it. I know it's possible, even if you guys say its not, because I just got out of a server with the ZSC 999 calls that had a Build Vectors merged with it.

 

what files do they share? In my opinion you should get off zupas old SC system since its really out of date and even he recommends using Soul's

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Build vector is broken on my server, everytime a user upgrades or the server restarts the object that is placed will move like 90 degrees or so. But this a top priority fix right? I've noticed other people have had the same error?

Anyways, if anyone do have this problem or has fixed it, please inform me.

I see a lot of people having this problem. What other mods do you have installed.

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DangeRuss I'm not having any luck tracking down the issue.  Would it show up in the server RPT logs?

probably not unless you messed up somewhere. Honestly I can't help you much with troubleshooting. the only thing I can say is back up your files, and start fresh. Or just remove the problem mods.

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alright i know this will be super noob so im sorry

but ive been having issues understanding this for many scripts sadly

 

SO it asks Create and add new compiles.sqf file (you can reuse an old one if you already have it or copy over the new one included in the download) and add this to init.sqf file:

 

now im in my missions but i already see a customfolder and in there i see a compile.sqf

 

what should i be doing .. this is my first time install snap script so ive never had a copy in hre ..

im really sorry about this noob question .. but i was also wanting to install Group manAGMENT AND IT ALSO talked ABOUT CUSTOM COMPILE.SQF ... would love to know what i should be doing thanks 

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Anybody found the way how to fix scaffolding problem? When Í try to build it, it says I'm moved too far (more than 10m) from place where I started to build. This message appear immediatelly, so there is no chance to enable snap, hit f and move closer. It seems that there are wrongly defined coords for scaffolding...

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You need to modify the distances in player build and player build controls sqf's. They should be in your actions folder in the mission file.

Read through those files and you'll work out which blocks to edit from the text descriptions. Change to 15 from 10 and it will work.

Sorry, can't pinpoint for you as am on my phone.

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I'm using a bunch of scripts  and its working fine but if you try to build a huge side way garage door put a lock on it its fine and will be like that at restart BUT if a player try to change the lock code well the door flip back to the original position, any Idea why? Otherwise its works perfectly and there is all my script 

Self Blood bag
No weight
One Step Building
Base Unbreakable
Locked vehicle Indestructible/Can't Be Lifted
Safe and Lock code changer
EvaChopper
Air Raid Air Raid
Tow/Lift
Service Point
Flip Vehicle
It Menu
Snap/Build Vector
AGN Safe Zone
Deployable
Spawn Selection (Zupa)
coins (zupa)
Advanced trading system (zupa)
Bank Rob Bank robbery
Weapons Mods Weapons mods 
DZAI
WAI
And many other little scripts
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I'm using a bunch of scripts  and its working fine but if you try to build a huge side way garage door put a lock on it its fine and will be like that at restart BUT if a player try to change the lock code well the door flip back to the original position, any Idea why? Otherwise its works perfectly and there is all my script 

Self Blood bag
No weight
One Step Building
Base Unbreakable
Locked vehicle Indestructible/Can't Be Lifted
Safe and Lock code changer
EvaChopper
Air Raid Air Raid
Tow/Lift
Service Point
Flip Vehicle
It Menu
Snap/Build Vector
AGN Safe Zone
Deployable
Spawn Selection (Zupa)
coins (zupa)
Advanced trading system (zupa)
Bank Rob Bank robbery
Weapons Mods Weapons mods 
DZAI
WAI
And many other little scripts

 

some kind of conflict with other scripts. Have you installed that precise base building like it recommends?  I would definitely do that if you haven't but before you do back up your files and your database.

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some kind of conflict with other scripts. Have you installed that precise base building like it recommends?  I would definitely do that if you haven't but before you do back up your files and your database.

 

I always install script like it require. I might just remove the code changer.

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not sure how that is in any way relevant to what I just said.

you're having issues with a script.

the script runs great for me.

you fucked up somewhere.

good luck

 

I'm gonna try to reinstall it and see but when I look at all steps its all there.

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hi,

today i´ve made my day through the install of snap build pro 1.4.1, a plot 4 life 2.35, build vectors 4 with Precise Base Building 1.04 included and the KamikazeXeX/SnapPro-AdminBuild (SnapPro+A+P4L+Inde+BuildVect) where the Indestructible Items have to be installed tomorrw, i hope^^

we have alot of addons installed, like evac chooper, take clothes, zupas coins 3.0 etc pp...

now sbp and p4l sems to work fine.

after install this vector, i got the first client rpt error

Error in expression <n snap_build;
};

if !(DZE_buildItem in DZE_noRotate) then{
["","","",["Init","I>
  Error position: <DZE_noRotate) then{
["","","",["Init","I>
  Error Undefined variable in expression: dze_norotate
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_create.sqf, line 35
Error in expression <Array = [_cancel,_reason,_position,_dir,_vector];
_passArray 
>
  Error position: <_vector];
_passArray 
>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224
Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish;
};
}>
  Error position: <_vector] call player_build_publish;
};
}>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91
Error in expression <n snap_build;
};

if !(DZE_buildItem in DZE_noRotate) then{
["","","",["Init","I>
  Error position: <DZE_noRotate) then{
["","","",["Init","I>
  Error Undefined variable in expression: dze_norotate
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_create.sqf, line 35
Ref to nonnetwork object 278ff200# 1057303: sphere10cm_ep1.p3d
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Ref to nonnetwork object 436c7200# 1057464: sphere10cm_ep1.p3d
Error in expression <Array = [_cancel,_reason,_position,_dir,_vector];
_passArray 
>
  Error position: <_vector];
_passArray 
>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\player_build_controls.sqf, line 224
Error in expression <text, _isPole, _lockable,_dir, _reason, _vector] call player_build_publish;
};
}>
  Error position: <_vector] call player_build_publish;
};
}>
  Error Undefined variable in expression: _vector
File mpmissions\__CUR_MP.Chernarus\Custom\A_Plot_for_Life\Action\modular_build.sqf, line 91
 
also the scroll menu as shown in the video does not appear
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hm..no.

i am to far away now for removing all that.

it works, the only thing is that the rotate function and the scroll menu is missing... and i like to have those scripts too, because there were other nice scripts which using p4l, like doormanagement...

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hm..no.

i am to far away now for removing all that.

it works, the only thing is that the rotate function and the scroll menu is missing... and i like to have those scripts too, because there were other nice scripts which using p4l, like doormanagement...

idk man, next your objects will rotate on restart and not save in the proper direction.. seems to be the common issue. I will say P4L would be handy and that door code is handy too. I know people who have it all working properly but a lot dont for some reason.

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