Cramps2 Posted July 17, 2014 Report Share Posted July 17, 2014 works fine with 1.0.5.1 and 112555 I have in init.sqf dayz_paraSpawn = true; just a possibility.... I had mine set to true when it locked people out. Link to comment Share on other sites More sharing options...
nightmare Posted July 18, 2014 Author Report Share Posted July 18, 2014 hi, dayz_paraSpawn = true; is not needed, i'm running 1.0.5.1 125548. it looks like a conflict with another custom scripts you have installed.. Please have look in your Client LogFile for possible errors: C:\Users\YOURUSERNAME\AppData\Local\ArmA 2 OA\ArmA2OA.RPT Link to comment Share on other sites More sharing options...
calamity Posted July 18, 2014 Report Share Posted July 18, 2014 I sometimes also getting the black screen and can hear the world and my footsteps. not sure what is causing this. been happening way before the script Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted July 19, 2014 Report Share Posted July 19, 2014 Holy shit man this is awesome great work will definatly be getting this much appreciated! Link to comment Share on other sites More sharing options...
Cramps2 Posted July 19, 2014 Report Share Posted July 19, 2014 I sometimes also getting the black screen and can hear the world and my footsteps. not sure what is causing this. been happening way before the script try using left shift + numpad minus then typing "flush" without the quotes. Link to comment Share on other sites More sharing options...
nightmare Posted July 19, 2014 Author Report Share Posted July 19, 2014 Holy shit man this is awesome great work will definatly be getting this much appreciated! not all my work, i have only made a "ACTION" for open the Parachute, the base Parachute script is Part of ArmA2. Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted July 22, 2014 Report Share Posted July 22, 2014 Well don't discount yourself by any means my man. Your the only person who actually converted it over haha. If been thinking about trying to get something like this for a while and now it's here thanks to you. Appreciate you takin the time to make this for all of us! Link to comment Share on other sites More sharing options...
drsubo Posted July 22, 2014 Report Share Posted July 22, 2014 im not getting any option to open chute is there any reason why this is not working. Its a very simple script to install so I don't see how I could of messed it up in any way. Would I maybe have to call it in a different spot in my init. any ideas would be awesome thanks Link to comment Share on other sites More sharing options...
Tricks Posted July 22, 2014 Report Share Posted July 22, 2014 Works for me just fine on the latest updates, however I get a 10-20 FPS drop. Link to comment Share on other sites More sharing options...
nightmare Posted July 22, 2014 Author Report Share Posted July 22, 2014 Works for me just fine on the latest updates, however I get a 10-20 FPS drop. maybe it helps, when you add a "sleep" command to the script } else { JumpVehicle removeAction _action; _action = -1; }; sleep 0.5; // <---- PUT SLEEP HERE, you can increase / decrese: sleep 0.5; | sleep 1; | sleep 2; | sleep 3; ..... }; Link to comment Share on other sites More sharing options...
ReDBaroN Posted July 22, 2014 Report Share Posted July 22, 2014 bingo, i am using 112555. i'm already running a script that deletes empty parachutes because i've got halo spawns. maybe i can write something up to just remove the menu option. all good. thanks anyways. Hi, any chance you could share your script to delete parachutes for 112555? Does it delete sold vehicles too? Thanks. Link to comment Share on other sites More sharing options...
Achmed Posted July 23, 2014 Report Share Posted July 23, 2014 im getting an undefined variable (JumpVehicle) when i use this. Link to comment Share on other sites More sharing options...
nightmare Posted July 23, 2014 Author Report Share Posted July 23, 2014 im getting an undefined variable (JumpVehicle) when i use this. i have updated the script. Link to comment Share on other sites More sharing options...
Markokil321 Posted July 23, 2014 Report Share Posted July 23, 2014 To fix the problem some people are reporting, where the "open chute" option stays on after parachuting, i replaced: _bjVeh removeAction _bjAct; With: player removeAction _bjAct; Link to comment Share on other sites More sharing options...
Razorman Posted July 23, 2014 Report Share Posted July 23, 2014 GJ! Works great! Thanks. Link to comment Share on other sites More sharing options...
Markokil321 Posted July 23, 2014 Report Share Posted July 23, 2014 Have this working very nicely so far now. Just have one question, how would one go about preventing the "open chute" from coming up when players are on ladders, or doing any animations. (mainly locking/unlocking of safes etc.) My guess is editing something on this line, but i don't want to touch anything myself. :o if( !( _bjVeh isKindOf "Air") && ( (_bjPos select 2) >= _meters ) && ( _bjAct < 0 ) ) then { Any help is appreciated :) Link to comment Share on other sites More sharing options...
drsubo Posted July 26, 2014 Report Share Posted July 26, 2014 I don't know about you guys but this killed my fps for some reason caused some weird things. Like fps went from 60 to 15 and would stay crap like that till you died and fresh spawned in. then if you reloged and came back even seconds later. it would be back to 15. Took it out and everything is all good. I don't know if im only one but would like to use if someone can figure out how to make it not kill fps. Link to comment Share on other sites More sharing options...
nightmare Posted July 26, 2014 Author Report Share Posted July 26, 2014 I don't know about you guys but this killed my fps for some reason caused some weird things. Like fps went from 60 to 15 and would stay crap like that till you died and fresh spawned in. then if you reloged and came back even seconds later. it would be back to 15. Took it out and everything is all good. I don't know if im only one but would like to use if someone can figure out how to make it not kill fps. i will release a updated version to resolve this issue. i'm currently work on it. Link to comment Share on other sites More sharing options...
nightmare Posted July 27, 2014 Author Report Share Posted July 27, 2014 #push for update AG.Ndogg97 1 Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted July 29, 2014 Report Share Posted July 29, 2014 Hey man just wondering how the progress is goin? keep up the good work! Link to comment Share on other sites More sharing options...
nightmare Posted July 29, 2014 Author Report Share Posted July 29, 2014 Hey man just wondering how the progress is goin? keep up the good work! i have a bit reworked, i hope it will work now for all.. DOWNLOAD Link to comment Share on other sites More sharing options...
dayzgreywolf Posted July 29, 2014 Report Share Posted July 29, 2014 Me love you looong time! Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted July 29, 2014 Report Share Posted July 29, 2014 Hey thanks man appreciate you helping everyone out. Keep up the good work mate! Link to comment Share on other sites More sharing options...
ZarX Posted July 30, 2014 Report Share Posted July 30, 2014 It stops working once you change skins... any ideas? Link to comment Share on other sites More sharing options...
nightmare Posted July 30, 2014 Author Report Share Posted July 30, 2014 It stops working once you change skins... any ideas? thx for the info, i will fix this .. Link to comment Share on other sites More sharing options...
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