raymix Posted June 14, 2015 Author Report Share Posted June 14, 2015 i already have a custom player_build from other scripts im using can u also show us what u added to the player_build i tried looking through it and picking it out myself but i wasn't sure on some things there's a video guide in my sig, skip to diffmerge section, you'll find some hints there as I go trough this file is it at this moment possible to use snap pro (incl. Vector) for Arma 3 Epoch? nope Link to comment Share on other sites More sharing options...
SSG Posted June 17, 2015 Report Share Posted June 17, 2015 Ok so i am having a problem, i've installed this like 20 times before and no error has occurred but now i'm getting an error when i click snap: OFF to turn it on. It says Script custom\snap_pro\snap_build.sqf not found but im not using the custom folder i moved it and i changed all the pathways and looked through just about every file and cant find where its being called. Everything else works with the script like the tut, q/e pge up/pge down/ and dropping with f so i'm totally confused where it is. Does anyone know where its being called to perform that action from. Link to comment Share on other sites More sharing options...
megaz Posted June 17, 2015 Report Share Posted June 17, 2015 Ok so i am having a problem, i've installed this like 20 times before and no error has occurred but now i'm getting an error when i click snap: OFF to turn it on. It says Script custom\snap_pro\snap_build.sqf not found but im not using the custom folder i moved it and i changed all the pathways and looked through just about every file and cant find where its being called. Everything else works with the script like the tut, q/e pge up/pge down/ and dropping with f so i'm totally confused where it is. Does anyone know where its being called to perform that action from. In the Compiles folder : sample below: Line 125: DZE_snap_build_file = "Custom\Snap_Pro\snap_build.sqf"; // Set as a global variable as it is also referenced in snapbuild.sqf MegaZ Link to comment Share on other sites More sharing options...
SSG Posted June 17, 2015 Report Share Posted June 17, 2015 In the Compiles folder : sample below: Line 125: DZE_snap_build_file = "Custom\Snap_Pro\snap_build.sqf"; // Set as a global variable as it is also referenced in snapbuild.sqf MegaZ why is your line like that the install instructions said to use this but i have it on line 134: snap_build = compile preprocessFileLineNumbers "Scripts\snap_pro\snap_build.sqf"; (just curious why yours is different for future knowledge) Edit: Fixed thx Link to comment Share on other sites More sharing options...
raymix Posted June 17, 2015 Author Report Share Posted June 17, 2015 He is using plot for life, it comes with its own version of SBP that will be used in next epoch update. Don't worry about that. Double check your file paths inside snap_build.sqf and player_build.sqf, you missed to update one of these 2. Link to comment Share on other sites More sharing options...
Fusion3Gz Posted August 3, 2015 Report Share Posted August 3, 2015 Hey I just installed this on my server and it works great however; after installing it my DZGM hotkeys are no longer working and neither is my earplug script. Any ideas as to why? Link to comment Share on other sites More sharing options...
NGHD Posted August 3, 2015 Report Share Posted August 3, 2015 Hey I just installed this on my server and it works great however; after installing it my DZGM hotkeys are no longer working and neither is my earplug script. Any ideas as to why? I assume its something to do with your interupt file dayz_interupt or something along the lines of that, could you post your .sqf and rpt? Link to comment Share on other sites More sharing options...
Fusion3Gz Posted August 3, 2015 Report Share Posted August 3, 2015 I figured out what the issue was, the dayz_interrupt file that was inside the snap folder was overriding the one that was in my customs Link to comment Share on other sites More sharing options...
dgrayman2008 Posted August 15, 2015 Report Share Posted August 15, 2015 Hi can anybody help me? Sometimes players on my server cannot get snap to work but other times it works great no issues. after a few relogs they can snap again? anybody know a solution? Link to comment Share on other sites More sharing options...
Anonymouse Posted August 15, 2015 Report Share Posted August 15, 2015 Hello everyone, I have tried to install Snap building Pro with Vectors onto my server, Snap Building Pro Works 100% fine for me. But the problem I am having is that Vectors will work during the restart session 100% fine until the server restarts and comes back then ever thing what was on an angle will be reset to default before the vectors. BEFORE AFTER PLZ help me !!!! :) Link to comment Share on other sites More sharing options...
raymix Posted August 15, 2015 Author Report Share Posted August 15, 2015 Ask in the I only give support for issues with original script. Link to comment Share on other sites More sharing options...
dgrayman2008 Posted August 16, 2015 Report Share Posted August 16, 2015 Okay found out that its only with some players most of the server can snap just fine but one or two players cannot. one told me that he re-logged 4-5 times and got it to work but the other could not. I must be missing something :O anybody please? Link to comment Share on other sites More sharing options...
raymix Posted August 16, 2015 Author Report Share Posted August 16, 2015 move SBP functions somewhere higher on the list. If you are running this stuff in a scheduled environment, there's a chance some other function is doing its thing and not letting SBP to be loaded unless some condition is met. Which could lead to these random chances. I assume this is clean SBP with no vectors? If you have P4L installed, then do not install SBP from here, P4L have newer version of SBP integrated that was not released on forums. Link to comment Share on other sites More sharing options...
dgrayman2008 Posted August 16, 2015 Report Share Posted August 16, 2015 Okay thanks nah I dont have vectors or P4L but I am using plotmanagement by zupa. Ill look into what you just said cheers for the help Link to comment Share on other sites More sharing options...
Sundowner Posted November 14, 2015 Report Share Posted November 14, 2015 Raymix, many thanks for your great contributions to a great game!Just a side note on showing/hiding the Snap Pro Tutorial:If you DO want the Tutorial to be shown, you should NOT putsnapTutorial = true;in your init.sqf as it will disable the tutorial. The test is for NIL, not true or false.(See snap_build.sqf around line 182: if (isNil "snapTutorial") then { ... raymix 1 Link to comment Share on other sites More sharing options...
raymix Posted November 14, 2015 Author Report Share Posted November 14, 2015 Raymix, many thanks for your great contributions to a great game!Just a side note on showing/hiding the Snap Pro Tutorial:If you DO want the Tutorial to be shown, you should NOT putsnapTutorial = true;in your init.sqf as it will disable the tutorial. The test is for NIL, not true or false.(See snap_build.sqf around line 182: if (isNil "snapTutorial") then { ... lol, that's right. The test should have use something like missionNamespace getVariable ["snapTutorial",false];But then again, I was only learning back then :D Link to comment Share on other sites More sharing options...
AzttecHD Posted December 30, 2015 Report Share Posted December 30, 2015 IM having an issue after every restart, all building parts placed in different angels revert back to how there are ment to be any ideas on how to fix this bug Link to comment Share on other sites More sharing options...
ElDubya Posted December 30, 2015 Report Share Posted December 30, 2015 It's not a bug. You stuffed the install up somewhere. Go over all the steps and double check everything. raymix 1 Link to comment Share on other sites More sharing options...
Bricktop Posted January 5, 2016 Report Share Posted January 5, 2016 How do I remove the restriction "cannot build in a city" ? I have a taviana server and I want to build on sector B Island (I disabled the AI and Urals) but everytime I try to place and item it says " Cannot build in a city " I looked through the files and just can't seem to find the option. Any help would be appreciated. Thanks, Bricktop _____ EDIT: Do I just edit this? true to false? //No building on roads unless toggled if (!DZE_BuildOnRoads) then { if (isOnRoad _position) then { _cancel = true; _reason = "Cannot build on a road."; }; Link to comment Share on other sites More sharing options...
raymix Posted January 5, 2016 Author Report Share Posted January 5, 2016 Think you have to edit your SQM file as far as I remember. There you will find class defines where you can set position and radius for cities. If you open it up in something like np++ just search for known city that has build restrictions, take your time, explore the code, it will soon start making more sense Link to comment Share on other sites More sharing options...
Sundowner Posted January 6, 2016 Report Share Posted January 6, 2016 23 hours ago, Bricktop said: How do I remove the restriction "cannot build in a city" ? I remove this restriction in my player_build.sqf (for my admins) Around line 600 find this and comment it all out like this: //No building in trader zones //if (!canbuild) then { // _cancel = true; // _reason = "Cannot build in a city."; //}; There may be other places where canbuild is set to false but I think this is the main one. Bricktop 1 Link to comment Share on other sites More sharing options...
dy3rx Posted January 30, 2016 Report Share Posted January 30, 2016 raymix I have having a strange issue i've never had before, my walls are rotating randomly not on the angle they are chosen on, and it is an odd angle, not 45, it makes it so crooked, ifyou dont mind have any ideas? for example, if i press e or q to rotatate, when it comes fully back around, it is not straight, it is angle'd... and my snap is in the middle of my vector options on my action menu - example VECTOR SNAP:OFF VECTOR Link to comment Share on other sites More sharing options...
TimC Posted May 20, 2016 Report Share Posted May 20, 2016 Need some help, I place a garage door, rotate it, and build it, then when I upgrade it to put the doors on it snaps back to normal position and doesn't stay rotated. Link to comment Share on other sites More sharing options...
raymix Posted May 20, 2016 Author Report Share Posted May 20, 2016 Guys, this script has nothing to do with Vectors :) Link to comment Share on other sites More sharing options...
Pro_Speedy Posted May 20, 2016 Report Share Posted May 20, 2016 5 hours ago, TimC said: Need some help, I place a garage door, rotate it, and build it, then when I upgrade it to put the doors on it snaps back to normal position and doesn't stay rotated. Wrong thread, but check your player_upgrade,sqf Link to comment Share on other sites More sharing options...
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