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[bug] Parachute spawn killing when openning parachute


HellWalker

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I was testing my server and activate the default epoch parachute in 1.0.5.1

If i open the parachute when i'm very high on the sky, there is no problem, but if i let the player get closer to the ground (still in a safe range to open the parachute)

the player gets killed instantly.

 

Is there a fix for this or just another version bug?

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Yep I can confirm that there is a problem with that sometimes

 

 

I dont know if the cause is 100% right:

 

First respawn after serverrestart, if character was living the serverrestart before..

This was what it looked like to me cant confirm this 100%, like I allready said

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definitely a bug somewhere with this as you could open your parachute at 500m and be killed instantly. respawn and open it again at 500m (obviously wont be exactly the same hight) and it would let you open it fine and parachute to the ground with out a problem.

 

Originally i did think it was a infistar bug but if people are having the same problem with out infistar then it cant be a problem his end 

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*facepalm*

it's not a bug ... you guys are falling to fast and snap your necks when you open your chutes.

don't dive too fast (do not press W all the time while falling) and open your chute.

 

Well.. long time i don't play to see this bug again.. but when i was testing.. It had nothing to do with the speed.

First time, diving too fast, open the chute and died...

Second, third, etc.. Divind as fast as the first time, open chute even closer to the ground, nothing happens... 

So.. 

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