blackwiddow Posted June 24, 2014 Report Share Posted June 24, 2014 Hi guys, this is a multi-release from me. This is my enhanced version of Zelenogorsk together with 3 military type compounds/bases that I created. Zelenogorsk now has a town center with a fire station, hospital, school and police station. I also added some apartments near the church and some trees and stone walls for cover along the dirt road as it felt very open. The military bases are situated at Bor, Dichina Hill (similar to DayZ Standalone) and at Novy Lug. Each military base is surrounded by a wall/fence and loot-wise has a military house, 2 or 3 barracks, a guardhouse and some tents here and there. I always found they were great for placing 2-4 AI at them for players to go to for a little challenge. Here are some coords for a map marker and 2 AI coordinates for each area: Bor Map Marker - 2882.0723, 4492.1831, 0 Bor AI 1 - 2888.9021, 4475.9678, 3.0517578e-005 Bor AI 2 - 2880.7908, 4490.1411, -3.0517578e-005 ---- Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005 Dichina AI 1 - 4454.1675, 8281.6689, -6.1035156e-005 Dichina AI 2 - 4500.3486, 8299.2656, -3.0517578e-005 ---- Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005 Novy AI 1 - 9331.9229, 11506.843, 0.00021362305 Novy AI 2 - 9283.7344, 11499.81, -0.00010681152 Enjoy!Screenshots of the areas Zelenogorsk - http://imgur.com/a/58wMJ Military Bases - http://imgur.com/a/UnCVTLinks to the .sqf files Zelenogorsk - https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf Bor Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf Dichina Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf Novy Lug Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor - Brummelpuh, adzvaughan, Cinjun and 1 other 4 Link to comment Share on other sites More sharing options...
Fully Posted June 25, 2014 Report Share Posted June 25, 2014 Nice addons mate =) Added them earlier, just went onto my server to check them out. Some has already build a base at Zelengorsk on the garage :P Love the ladders, I wish there were more =) dyesalot and blackwiddow 2 Link to comment Share on other sites More sharing options...
blackwiddow Posted June 25, 2014 Author Report Share Posted June 25, 2014 Haha thanks Fully. In some of my other additions I have added ladders to the military houses throughout the map but I haven't got round to finalising them yet. Soon! :) Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted June 25, 2014 Report Share Posted June 25, 2014 Another great release from you blackwiddow. :) Just the right balance achieved again with this edit. Just Brilliant! Correct me if I'm wrong but your provided Map Markers for the 3 Army Bases are out of order. Current: Bor Map Marker - 2882.0723, 4492.1831, 0 Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005 Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005 Should be: Bor Map Marker - 2882.0723, 0, 4492.1831 Dichina Map Marker - 4482.2632, 3.0517578e-005, 8297.4492 Novy Map Marker - 9339.9453, 7.6293945e-005, 11508.91 STENCH blackwiddow 1 Link to comment Share on other sites More sharing options...
blackwiddow Posted June 25, 2014 Author Report Share Posted June 25, 2014 Ah thanks so much STENCH, I appreciate that! Yes this is correct if you are placing them inside your mission.sqm the last two numbers need to be swapped. I placed them inside a .sqf I called via my init.sqf so this wasn't necessary. Overlooked that method, my bad. Thanks! Well done in spotting that. Link to comment Share on other sites More sharing options...
STENCHOVDETH Posted June 25, 2014 Report Share Posted June 25, 2014 This release from blackwiddow works even better running 1.0.5.1 with all the new enterable buildings,the guard-house being included in the new building sets. blackwiddow 1 Link to comment Share on other sites More sharing options...
blackwiddow Posted July 12, 2014 Author Report Share Posted July 12, 2014 Updated with links to other areas in my series so far Link to comment Share on other sites More sharing options...
adzvaughan Posted August 19, 2014 Report Share Posted August 19, 2014 Added two of the army bases. Again love them! Top work again. Link to comment Share on other sites More sharing options...
AWulle Posted August 30, 2014 Report Share Posted August 30, 2014 This looks really well made. Like its already part of the original Chernarus experience :) Question about the added hospital, do i need to break the glass on that one? Link to comment Share on other sites More sharing options...
blackwiddow Posted August 31, 2014 Author Report Share Posted August 31, 2014 Hi man, thanks for the kind words! No it's the standard model that comes with Epoch. I just made this a while a go but the new model is the exact dimensions it just replaces it :) AWulle 1 Link to comment Share on other sites More sharing options...
Slimdickens Posted August 31, 2014 Report Share Posted August 31, 2014 Sent you a PM blackwiddow but for those looking at these files they are really nice and well done. They are very balanced and blend to the server perfectly. You will not regret using these and on night time servers the airfields look awesome. Look forward to more content from you and if you need a test server hit me up. blackwiddow 1 Link to comment Share on other sites More sharing options...
AWulle Posted August 31, 2014 Report Share Posted August 31, 2014 Thanks, im gonna be using this. :) Link to comment Share on other sites More sharing options...
AWulle Posted September 4, 2014 Report Share Posted September 4, 2014 Installed this and very pleased with it. The military only spawns 3/4 zombies. How can i edit this? Link to comment Share on other sites More sharing options...
S4M Posted September 4, 2014 Report Share Posted September 4, 2014 thank you very good I would like something of yours on the bandit market would be great :) Link to comment Share on other sites More sharing options...
Saije Posted February 1, 2017 Report Share Posted February 1, 2017 your map marker coordinates are wrong. when i put it in my mission.sqm for the marker, it shows up yes, but its in the completely wrong place.... wtf Link to comment Share on other sites More sharing options...
lwbuk Posted February 1, 2017 Report Share Posted February 1, 2017 Then change them, its not hard! Dichina {4482.48,365.13501,8294.1} Novy {9323.81,365.13501,11501.9} Link to comment Share on other sites More sharing options...
Saije Posted February 1, 2017 Report Share Posted February 1, 2017 Im new to it. I have a hard time finding the cords to put in. I enter the cords Ixxo says, but then its in the wrong place. is is hard for me to change cause i have no idea what to change in it. Link to comment Share on other sites More sharing options...
lwbuk Posted February 1, 2017 Report Share Posted February 1, 2017 It was mentioned about 5 posts up. Quote Ah thanks so much STENCH, I appreciate that! Yes this is correct if you are placing them inside your mission.sqm the last two numbers need to be swapped. I placed them inside a .sqf I called via my init.sqf so this wasn't necessary. Overlooked that method, my bad. Thanks! Well done in spotting that. Link to comment Share on other sites More sharing options...
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