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jjsnacks77 posted a topic in A2: Custom BasesHeya! I was admin on a server recently and it got shut down. I liked the way that the Dichina compound looked so I decided to remake it. I searched for Dichina Compounds but could not find the one I was looking for. It's one of my first map edits I've made (except for 2 other compounds on my server). So if you like the look of it, feel free to use it. I have already done the changes so all the loot will spawn (including in the crashed c130) and it has a fuel station that works! (if your server has a re-arm script) Compound has 9 barracks, 1 construction site, 1 shop, 1 fire station, 1 hospital, 2 tents (1 not shown), 1 c130 with loot and 4 castle towers. Screenshots Instuctions 1. Make a new folder in your dayz_server.pbo and call it buildings. 2.Make a new file in buildings folder and call it dichina.sqf and copy this code into it (or download this file HERE) 3.Navigate to dayz_server/init/server_functions.sqf and add this code at the bottom of your file. If you already have a custom buildings folder elsewhere, just change the directory to match yours. 4.Repack your PBO and upload to your server. Optional Marker If you would like to add a map marker to your server follow below. Screenshot 1. Go to mpmissions and open up your mission.sqm 2.Find where it says class Markers and add another marker. I already have my marker in here. 3.Edit the marker details to your preference. The text will be the one shown in game. You can find a list of markers here. For the colours, I could not find a post for it but you can use. Black, Green, Red, Blue, Orange, Pink... (you can use the coordinates that I have posted if you wish, they are centered on a helipad at this compound) 4.Go to the top of class Markers and find where it says items=xx; You will need to add 1 number to this or else you will not load in. 5.Upload mission.sqm to your server and give it a shot! I hope I didn't make any mistakes on this post as I haven't posted my own content on here. Regards.
Hi guys, this is a multi-release from me. This is my enhanced version of Zelenogorsk together with 3 military type compounds/bases that I created. Zelenogorsk now has a town center with a fire station, hospital, school and police station. I also added some apartments near the church and some trees and stone walls for cover along the dirt road as it felt very open. The military bases are situated at Bor, Dichina Hill (similar to DayZ Standalone) and at Novy Lug. Each military base is surrounded by a wall/fence and loot-wise has a military house, 2 or 3 barracks, a guardhouse and some tents here and there. I always found they were great for placing 2-4 AI at them for players to go to for a little challenge. Here are some coords for a map marker and 2 AI coordinates for each area: Bor Map Marker - 2882.0723, 4492.1831, 0 Bor AI 1 - 2888.9021, 4475.9678, 3.0517578e-005 Bor AI 2 - 2880.7908, 4490.1411, -3.0517578e-005 ---- Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005 Dichina AI 1 - 4454.1675, 8281.6689, -6.1035156e-005 Dichina AI 2 - 4500.3486, 8299.2656, -3.0517578e-005 ---- Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005 Novy AI 1 - 9331.9229, 11506.843, 0.00021362305 Novy AI 2 - 9283.7344, 11499.81, -0.00010681152 Enjoy! Screenshots of the areas Zelenogorsk - http://imgur.com/a/58wMJ Military Bases - http://imgur.com/a/UnCVT Links to the .sqf files Zelenogorsk - https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf Bor Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf Dichina Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf Novy Lug Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor -
Hi again! Once again, this has been done many times before, but I feel like my Balota is different from what other people have created and as such I wanted to share it with you guys. I have tried to bring some elements of Standalone over to the mod, in terms of graphical enhancements with my areas. Balota was the first area I decided to rework after having seen what it looked like in Standalone. Don't worry, I'm not trying to sell Standalone, but some things they have done are nice and perhaps I can bring some of that over to the mod! As usual, my areas won't have crazy barracks and weird buildings placed everywhere. I have surrounded the entire airfield with a wall/fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good on servers with night enabled! I have updated the file with a new industrial area just south of the airstrip near the dock there. This will add some anti-sniper spots for those annoying fire station campers! It is entirely optional, so remove the section AFTER the update marker in the .sqf if you do not want to have the addition! If you DO however use it and want to use the optional building that is enterable please remember to add "warehouse" to your AddOns section in your mission.sqm to stop that annoying error! The unenterable version which causes no errors is the default one used in the .sqf file. Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/balota.sqf Screenshots of the area http://imgur.com/a/oUI5L ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
Hi guys, it's me again! Another release from my series of Chernarus Enhancements. This is a dual-release as both areas are in close proximity. North East Airfield has been done by many people but I feel like my version is different from what other people have created and wanted to share it with you guys. I have surrounded the entire airfield with a fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good at night and a turning area for large aircraft so you can finally takeoff and land a C130! Krasnostav now has a hospital area with parking and details added around, added apartments near the general store with a parking lot, some added detail around the back of the store and there is also a small industrial area on the outskirts towards the airfield. As always, my areas won't have crazy barracks and weird buildings placed everywhere. Links to the .sqf files Krasnostav - https://github.com/IanHardy/ChernarusBuildings/blob/master/krasno.sqf North East Airfield - https://github.com/IanHardy/ChernarusBuildings/blob/master/northeast.sqf Photo albums of the areas Krasnostav - http://imgur.com/a/Z6FIA North East Airfield - http://imgur.com/a/HGaBR ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NWAF - Vybor - Zelenogorsk + 3 Army Bases - Enjoy!
Anglorum, New Airfield!!!
oxygen220 posted a topic in A2: Custom Bases (18.104.22.168)This is basically an airfield up north, decided to fill in a gap up there. I may well post a few updates to this edit when i come round too it a couple buildings are a little wonky but it wont do any harm. Features Barracks Industrial buildings Supermarket Fire station Random ship wreck Added Rocks and Trees Wrecked buildings for scenery Air strip (flat ish..) Here's the download for the sqf add that to your maps folder or wherever you decide to put your edits https://www.dropbox.com/s/1zfvwo6rseh1doc/Anglorum.sqf Images in the link below http://imgur.com/a/QyEmg#2 Have fun guys and enjoy
theliquidfoxhound posted a question in ScriptingSo for whatever reason the various buildings on the Array island in the north aren't spawning any loot? The same with AWOL airfield. A] What is going on? B] How do I edit my loot tables and choose what spawns where? Aren't there different classes I can set up?