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Found 5 results

  1. Hi guys, this is a multi-release from me. This is my enhanced version of Zelenogorsk together with 3 military type compounds/bases that I created. Zelenogorsk now has a town center with a fire station, hospital, school and police station. I also added some apartments near the church and some trees and stone walls for cover along the dirt road as it felt very open. The military bases are situated at Bor, Dichina Hill (similar to DayZ Standalone) and at Novy Lug. Each military base is surrounded by a wall/fence and loot-wise has a military house, 2 or 3 barracks, a guardhouse and some tents here and there. I always found they were great for placing 2-4 AI at them for players to go to for a little challenge. Here are some coords for a map marker and 2 AI coordinates for each area: Bor Map Marker - 2882.0723, 4492.1831, 0 Bor AI 1 - 2888.9021, 4475.9678, 3.0517578e-005 Bor AI 2 - 2880.7908, 4490.1411, -3.0517578e-005 ---- Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005 Dichina AI 1 - 4454.1675, 8281.6689, -6.1035156e-005 Dichina AI 2 - 4500.3486, 8299.2656, -3.0517578e-005 ---- Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005 Novy AI 1 - 9331.9229, 11506.843, 0.00021362305 Novy AI 2 - 9283.7344, 11499.81, -0.00010681152 Enjoy! Screenshots of the areas Zelenogorsk - http://imgur.com/a/58wMJ Military Bases - http://imgur.com/a/UnCVT Links to the .sqf files Zelenogorsk - https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf Bor Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf Dichina Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf Novy Lug Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor -
  2. Hi again! Once again, this has been done many times before, but I feel like my Balota is different from what other people have created and as such I wanted to share it with you guys. I have tried to bring some elements of Standalone over to the mod, in terms of graphical enhancements with my areas. Balota was the first area I decided to rework after having seen what it looked like in Standalone. Don't worry, I'm not trying to sell Standalone, but some things they have done are nice and perhaps I can bring some of that over to the mod! As usual, my areas won't have crazy barracks and weird buildings placed everywhere. I have surrounded the entire airfield with a wall/fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good on servers with night enabled! I have updated the file with a new industrial area just south of the airstrip near the dock there. This will add some anti-sniper spots for those annoying fire station campers! It is entirely optional, so remove the section AFTER the update marker in the .sqf if you do not want to have the addition! If you DO however use it and want to use the optional building that is enterable please remember to add "warehouse" to your AddOns section in your mission.sqm to stop that annoying error! The unenterable version which causes no errors is the default one used in the .sqf file. Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/balota.sqf Screenshots of the area http://imgur.com/a/oUI5L ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
  3. Hi guys, it's me again! Another release from my series of Chernarus Enhancements. This is a dual-release as both areas are in close proximity. North East Airfield has been done by many people but I feel like my version is different from what other people have created and wanted to share it with you guys. I have surrounded the entire airfield with a fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good at night and a turning area for large aircraft so you can finally takeoff and land a C130! Krasnostav now has a hospital area with parking and details added around, added apartments near the general store with a parking lot, some added detail around the back of the store and there is also a small industrial area on the outskirts towards the airfield. As always, my areas won't have crazy barracks and weird buildings placed everywhere. Links to the .sqf files Krasnostav - https://github.com/IanHardy/ChernarusBuildings/blob/master/krasno.sqf North East Airfield - https://github.com/IanHardy/ChernarusBuildings/blob/master/northeast.sqf Photo albums of the areas Krasnostav - http://imgur.com/a/Z6FIA North East Airfield - http://imgur.com/a/HGaBR ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NWAF - Vybor - Zelenogorsk + 3 Army Bases - Enjoy!
  4. Hi guys, here is my enhanced version of Vybor. I always felt like this area was missing something and having played Standalone and seeing what they did with the area I thought I would give Vybor a facelift. I have tried to transform Vybor into a larger city, more like Zeleno, Elektro etc. I have added a hospital, firestation, large industrial area with smoke stacks (one is still smoking) and added housing with roads and a farm complex to the south. Also some graphical touches, like the pond under the bridge. Thanks for supporting my Chernarus Enhancements series so far, there will be more to come once I get around to making sure they are ready for the update. Enjoy! Screenshots of the area http://imgur.com/a/cuDN5 Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/vybor.sqf ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Zelenogorsk + 3 Army Bases -
  5. Hey there, I was wondering how to add things to my traders i do have acess to the database but haven't found a solid tutorial on it, was searching the forums same result nothing. Can anyone explain or link something that will teach me thanks. -DarkWolf
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