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Hi guys, this is a multi-release from me. This is my enhanced version of Zelenogorsk together with 3 military type compounds/bases that I created. Zelenogorsk now has a town center with a fire station, hospital, school and police station. I also added some apartments near the church and some trees and stone walls for cover along the dirt road as it felt very open. The military bases are situated at Bor, Dichina Hill (similar to DayZ Standalone) and at Novy Lug. Each military base is surrounded by a wall/fence and loot-wise has a military house, 2 or 3 barracks, a guardhouse and some tents here and there. I always found they were great for placing 2-4 AI at them for players to go to for a little challenge. Here are some coords for a map marker and 2 AI coordinates for each area: Bor Map Marker - 2882.0723, 4492.1831, 0 Bor AI 1 - 2888.9021, 4475.9678, 3.0517578e-005 Bor AI 2 - 2880.7908, 4490.1411, -3.0517578e-005 ---- Dichina Map Marker - 4482.2632, 8297.4492, 3.0517578e-005 Dichina AI 1 - 4454.1675, 8281.6689, -6.1035156e-005 Dichina AI 2 - 4500.3486, 8299.2656, -3.0517578e-005 ---- Novy Map Marker - 9339.9453, 11508.91, 7.6293945e-005 Novy AI 1 - 9331.9229, 11506.843, 0.00021362305 Novy AI 2 - 9283.7344, 11499.81, -0.00010681152 Enjoy! Screenshots of the areas Zelenogorsk - http://imgur.com/a/58wMJ Military Bases - http://imgur.com/a/UnCVT Links to the .sqf files Zelenogorsk - https://github.com/IanHardy/ChernarusBuildings/blob/master/zeleno.sqf Bor Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basebor.sqf Dichina Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basedichina.sqf Novy Lug Base - https://github.com/IanHardy/ChernarusBuildings/blob/master/basenovy.sqf ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor -
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Hi guys, I've been busy lately messing around with OverPoch and working like a madman but have finally got around to releasing my customised Cherno, Elektro and Berezino files. These were originally grouped together in a massive file I made a while ago that added buildings to every single town in Chernarus but I decided to split theses cities from that file. I have grouped these 3 together into 1 file for this release but please let me know if you guys would prefer separate .sqf for each city. I mainly focused on the usual areas, for enhancement, like Cherno industrial area but I have added lootable containers in and around the city where appropriate to encourage looting for supplies. I always felt that once a player was kitted out they just stayed north but hopefully this will encourage players to loot for cinder etc. I also added a second fire station to Cherno and 2 new fire stations to Berezino so that each of the three main cities have 2 Fire Stations. Elektro has a few unique additions, the central fire station has a small compound to make use of that wasted space, some apartments and a few well placed trees to give bandit snipers on top of the hill and fire stations something to think about. I basically focused on making those annoying Elektro snipers a bit less advantaged. Also, notice the walls along the dirt road heading out of town to help fresh spawns get into cover. Enjoy! Link to the .sqf https://github.com/IanHardy/ChernarusBuildings/blob/master/3cities.sqf Photo album of the areas http://imgur.com/a/BJ97u ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -