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[WIP/RELEASE] Bank Robbery V3.


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Everything worked except I was not getting any Al. Problem turned out to be that the  Zip File (contains both files) download contains the version without AI.  Went back and downloaded Basic Script , ran notepad++ compare, and can see that the 4 lines required to trigger the AI are missing from the zip.  Hope this helps anyone else having the same problem. Thanks for an excellent mod Darihon.

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Everything worked except I was not getting any Al. Problem turned out to be that the  Zip File (contains both files) download contains the version without AI.  Went back and downloaded Basic Script , ran notepad++ compare, and can see that the 4 lines required to trigger the AI are missing from the zip.  Hope this helps anyone else having the same problem. Thanks for an excellent mod Darihon.

 

Strange. I'll see if I can get the scripts from my computer somewhere. I'll keep u up to date.

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Love This!! Good Job and Thanks for Sharing it :)

I use the map Napf so i made my own bank.sqf and set new cords for the AI Spawn in the AI.sqf.
My Bank spawns, the Notebook is working and also i get the money from Robery.

The only thing is the AI´s are not spawning during the robbery.
 

Should the AI.sqf not be entered in an init file or something?
Because i dont see any file path to the AI.sqf in the other files.
 
Here the part with the AI spawn Cords:
// Spawns the AI
_squad1 = _unitGroup createUnit ["Policeman",[14851.098, 14468.691, -6.2942505e-005], [], 2, "PRIVATE"];
_squad2 = _unitGroup createUnit ["Policeman",[14872.932, 14467.874, 2.8610229e-005], [], 2, "PRIVATE"];
_squad3 = _unitGroup createUnit ["Policeman",[14846.071, 14492.055, -7.6293945e-006], [], 2, "COLONEL"];
_squad4 = _unitGroup createUnit ["Policeman",[14864.344, 14494.723, -1.9073486e-005], [], 5, "PRIVATE"];
_squad5 = _unitGroup createUnit ["Policeman",[14860.426, 14482.654, 17.648575], [], 3, "PRIVATE"];

And the Target row with dors from Notebook:

_target = [14838.616, 14492.407, 7.9892049];

Thanks in Advance!


Ace

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You and Jim90 are right, I uploaded the wrong version. Luckily I had the right version on my pastebin account.

 

Correct Script

 

Just replace the robbank.sqf inside of the rob folder and u should be good to go. 

Thanks a lot!

Have there still a question :P

How can I determine how many AI's in the group are?

It works when i change the red part?

_squad1 = _unitGroup createUnit ["Policeman",[14853.33, 14430.045, 2.0980835e-005], [], 1, "PRIVATE"];

Thanks.

Ace

 

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That whole code is 1 person, since as far as I know you are not able to spawn in groups, which is kind of stupid. So, if u use the normal AI script, then there are 5 'officers'.

Thanks for the Help mate.

Well i have the DZMS Script on server and yesterday i put more Units in:

 

_squad1 = _unitGroup createUnit ["Policeman",[14853.33, 14430.045, 2.0980835e-005], [], 3, "PRIVATE"]; //Front Gate Left
_squad2 = _unitGroup createUnit ["Policeman",[14890.051, 14437.4, 2.0980835e-005], [], 3, "PRIVATE"];  //Front Gate Right
_squad3 = _unitGroup createUnit ["Policeman",[14853.914, 14504.818, 0.0010797265], [], 2, "COLONEL"];  //Back Door
_squad4 = _unitGroup createUnit ["Policeman",[14867.699, 14490.447, 0.098247312], [], 1, "PRIVATE"];   //Rear Lobby Left    
_squad5 = _unitGroup createUnit ["Policeman",[14845.219, 14491.414, 0.092538379], [], 1, "PRIVATE"];   //Rear Lobby Right
_squad6 = _unitGroup createUnit ["Policeman",[14848.313, 14467.119, 0.077769913], [], 1, "PRIVATE"];   //Front Lobby Left
_squad7 = _unitGroup createUnit ["Policeman",[14872.707, 14470.82, 0.098954849], [], 1, "PRIVATE"];    //Front Lobby Right
_squad8 = _unitGroup createUnit ["Policeman",[14861.218, 14472.932, 3.5906932], [], 1, "COLONEL"];     //First Floor
_squad9 = _unitGroup createUnit ["Policeman",[14850.823, 14493.332, 7.0947413], [], 2, "PRIVATE"];     //Second Floor
_squad10 = _unitGroup createUnit ["Policeman",[14858.677, 14472.639, 10.596051], [], 1, "PRIVATE"];    //Third Floor
_squad11 = _unitGroup createUnit ["Policeman",[14862.432, 14469.878, 14.092906], [], 1, "PRIVATE"];    //Roof

I played a bit with the numbers behind the code and i got more then 40 AI on my bank.

Now I wanted to try it again with less numbers of AI, but the robbery fail every time when i try.

Maybe becouse i changed that the script runs every hour?

 

sleep 3600;
script_in_progress = false;

And when i try to use my own Text, i got only that first message: "You are about to rob the bank, your have 30 percent chance to get loot."

Here my text:

 

// Makes sure that the game checks for the 30 percent.
_random = floor(random 11); //0-10
if (_random <= 3) then {
    cutText [format["You are robbing the bank, the Guards has been warned. It takes 5 minutes before the bank robbery is succesfull."], "PLAIN DOWN"];
    sleep 5;
    [nil,nil,rTitleText,"The bank is getting robbed!", "PLAIN",10] call RE;
    sleep 55;
    cutText [format["4 minutes left..."], "PLAIN DOWN"];
    sleep 20;
    curText [format["The Guards have discovered you! Protect yourself!", "PLAIN DOWN"];
    execVM _AI;
    sleep 40;
    cutText [format["3 minutes left..."], "PLAIN DOWN"];
    sleep 20;
    curText [format["I'm nervous, need a Cigarette!"], "PLAIN DOWN"];
    sleep 40;
    cutText [format["2 minutes left..."], "PLAIN DOWN"];
    sleep 20;
    curText [format["Oh Crap i shit into my Pants!"], "PLAIN DOWN"];
    sleep 40;
    cutText [format["1 minute left..."], "PLAIN DOWN"];
    sleep 20;
    curText [format["Grab your Balls and get out here!"], "PLAIN DOWN"];
    sleep 40;
    player playActionNow "Medic";
    sleep 8;
    [nil,nil,rTitleText,"The bank has been robbed succesfully!", "PLAIN",10] call RE;
    _random2 = floor(random 6);

And how i can change to chance for the robbery? i want to push it a bit up.

Thanks for all Darihon.

Ace

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Give me your robbank.sqf. There might be a typo somewhere. 

 

About the higher change, change the following into a higher number (not higher then 10)

if (_random <= 3) then { // change the 3 into i.e 8

Thanks for that :)

but I meant how can I increase the chance that I can rob the bank, not only the 30 percent, like 50-60%

Sorry got a typing error on my last post :P

And Here my robbank.sqf:

private ["_silver","_silver10oz","_gold","_gold10oz","_briefcase","_random","_random2"];

_AI = "scripts\rob\AI.sqf";

// Checks if script is active, thanks Halvhjearne <3

if(isNil "script_in_progress")then{

    script_in_progress = false;

};

if(script_in_progress)exitwith{

    systemChat "This script is only useable once (untill restart)!";

};

script_in_progress = true;

// End Checks if Script is active

cutText [format["You are about to rob the bank, your have 30 percent chance to get loot."], "PLAIN DOWN"];

sleep 5;

// Currency //

_silver = "ItemSilverBar";

_silver10oz = "ItemSilverBar10oz";

_gold = "ItemGoldBar";

_gold10oz = "ItemGoldBar10oz";

_briefcase = "ItemBriefcase100oz";

// Makes sure that the game checks for the 30 percent.

_random = floor(random 11); //0-10

if (_random <= 3) then {

    cutText [format["You are robbing the bank, the Guards has been warned. It takes 5 minutes before the bank robbery is succesfull."], "PLAIN DOWN"];

    sleep 5;

    [nil,nil,rTitleText,"The bank is getting robbed!", "PLAIN",10] call RE;

    sleep 55;

    cutText [format["4 minutes left..."], "PLAIN DOWN"];

    sleep 20;

    curText [format["The Guards have discovered you! Protect yourself!", "PLAIN DOWN"];

    execVM _AI;

    sleep 40;

    cutText [format["3 minutes left..."], "PLAIN DOWN"];

    sleep 20;

    curText [format["I'm nervous, need a Cigarette!"], "PLAIN DOWN"];

    sleep 40;

    cutText [format["2 minutes left..."], "PLAIN DOWN"];

    sleep 20;

    curText [format["Oh Crap i shit into my Pants!"], "PLAIN DOWN"];

    sleep 40;

    cutText [format["1 minute left..."], "PLAIN DOWN"];

    sleep 20;

    curText [format["Grab your Balls and be get out here!"], "PLAIN DOWN"];

    sleep 40;

    player playActionNow "Medic";

    sleep 8;

    [nil,nil,rTitleText,"The bank has been robbed succesfully!", "PLAIN",10] call RE;

    _random2 = floor(random 6);

    // Makes an another random section, which chooses the loot randomly.

        if (_random2 == 0) then {

            cutText [format["The vault was emptied recently, no big loot, except some silver."], "PLAIN DOWN"];

            player addMagazine _silver10oz;

            player addMagazine _silver10oz;

            player addMagazine _silver;

            systemChat "The robber got: 2x Silver10oz and 1x Silver";

        };

        if (_random2 == 1) then {

            cutText [format["Some gold, not much."], "PLAIN DOWN"];

            player addMagazine _gold;

            player addMagazine _gold;

            systemChat "The robber got: 2x gold";

        };    

        if (_random2 == 2) then {

            cutText [format["Nice job!"], "PLAIN DOWN"];

            player addMagazine _gold10oz;

            player addMagazine _gold10oz;

            player addMagazine _gold10oz;

            player addMagazine _gold10oz;

            player addMagazine _gold10oz;

            systemChat "The robber got: 5x gold10oz";

        };

        if (_random2 == 3) then {

            cutText [format["Some gold, not much."], "PLAIN DOWN"];

            player addMagazine _gold;

            player addMagazine _gold;

            player addMagazine _gold10oz;

            systemChat "The robber got: 2x gold and 1x Gold10oz";

        };        

        if (_random2 == 4) then {

            cutText [format["The vault was emptied recently, no big loot, except some silver."], "PLAIN DOWN"];

            player addMagazine _silver10oz;

            player addMagazine _silver10oz;

            player addMagazine _silver;

            systemChat "The robber got: 2x Silver10oz and 1x Silver";

        };

        if (_random2 == 5) then {

            cutText [format["Jack.. Jack.. Pot!!"], "PLAIN DOWN"];

            player addMagazine _briefcase;

            player addMagazine _briefcase;

            systemChat "Ting ting ting... The jackpot has been stolen! Bye bye 2 briefcases";

        };    

        // Output if above is not activated.

            } else {

                cutText [format["Bank robbery failed.."], "PLAIN DOWN"];

                systemChat "Bank robbery failed!";

            };

sleep 3600;

script_in_progress = false;

/* Remove the // to enable the script to able to be used again.

By "sleep seconds:" i.e: sleep 60; (able to use script after 60 seconds again).

*/

Thank you dude.

Ace

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  • 3 weeks later...

I have a couple of ideas to run by you for this great script. Is there any way that you can make it so that the script will spawn one bank per server reset, but have the bank location be one random town out of a preset list of towns? This will help prevent camping the bank right before reset to be the first ones in.

 

Also, another variation of this script that would be really nice is to have it set up as a moving caravan of light armored vehicles travelling down a random road at the start. Once all of the AI have been defeated in the caravan, the loot is spawned into either a box next to the vehicles or in one of the vehicles.  I would prefer in the vehicles that way the players will have to be careful not to blow up the vehicles if they want the loot.

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How can we make it so the bank is only robbable each hour globally instead of per player? Groups of players on my server just camp it and each rob it in a row. Other than this issue im having no issues with it, nice script

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Thanks Maximus,

 

Try the following edit . Just replace your current AI.sqf. This is untested though, so report any errors, please. :)

 

If you want to edit any other loot, just add a line of code, in example:

 

Add a weapon:

_squad# addWeapon "ClassName";

Replace his current weapon:

Change the weapon in: _squad# addWeapon "AK..";

Add an item:

_squad# addMagazine "";  = 1 item.

_squad# addMagazine ["ItemClassName",#]; = multiple items.

 

If there are any questions, feel free to ask me.

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Wow thanks for the reply! I tested this over and over with the 30 percent chance and it kept saying robbery failed (may look into increasing the chance). Then all of a sudden after several restarts I finally was successful and got jackpot for 2 bcs XD

 

I can report that it works great! As far as I can tell there are no errors and the police now don't have radios! Woot. Thanks so much!

 

On a side note, wouldn't it be cool if there were bank alarm sounds added hehe

 

Max

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