Bob_the_K Posted September 25, 2014 Report Share Posted September 25, 2014 Hi, great work to all that contributed to getting theses scripts where they are... I got the basic TradeFromVehicle script working, but just for one vendor and a relatively short list of items - just to be sure I know how to do it. And it worked! And we're running an Epoch/Overwatch/Origins server. It worked great with the short list and I didn't have the problem of sporadic menus... but we'll see what happens once it's fully expanded. So before expanding it to all traders, I wanted to incorporate Jossy's TradeFromBackpack first. But I have a few questions that aren't clear even after going through all these posts several times. 1. My tfv_TRADERS_PRICES includes all weapons, items, and magazines in my database, gotten using the SQL function and query in this thread. So I don't need the entire list of all possible items. I see many of the examples here only list weapons. Doesn't that mean that no trader will buy anything but weapons? They only will buy an item if it is in that array? 2. Each trader has a list of items in the tfv_TRADERS_ITEMS array, with the "attribute" at the end of the list for ["Magazines", "Items", "Weapons"]. Is it this list that each individual trader will buy from where the specific trader list has to be a subset of tfv_TRADERS_PRICES? 3. The TradeFromBackPack script adds a prices.sqf file. It appears to just be the tfv_TRADERS_PRICES (as the first line would indicate). Since this list is already in the init.sqf file, is it necessary to also have it as a separate file? Thanks, Bob Link to comment Share on other sites More sharing options...
ekroemer Posted September 25, 2014 Report Share Posted September 25, 2014 The one at the end ? i've seen it just after posting, but still not working ... The key to solving these problems is to use an editor with decent syntax highlighting. I myself find the sqf addon to Notepad++ quite buggy but you can use any editor, that has c/c++ modes. This way you find quickly that you've forgotten an opening " before VSS_Vintorez in tfv_TRADERS_PRICES. BTW: You've posted your server rpt (and should fix the error in your dynamic_vehicle.sqf, that is quite obvious from the log), but TradeFromVehicle writes to the client rpt. Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Report Share Posted September 25, 2014 Can i ask permission to completely edit this script to work with config traders and single currency? i estimate the following: Changing arround 50% of the code. No more configuration on items needed. Supports all traders automaticly Nakama Mind 1 Link to comment Share on other sites More sharing options...
Nakama Mind Posted September 25, 2014 Report Share Posted September 25, 2014 Can i ask permission to completely edit this script to work with config traders and single currency? i estimate the following: Changing arround 50% of the code. No more configuration on items needed. Supports all traders automaticly You rock Zupa seriously <3 you..... Not sure why or how but I personally could not get this working for the life of me with config based traders. I really did try not to overlook anything and honestly gave it a go probably about 5 times from scratch to make sure I did not miss any steps! Link to comment Share on other sites More sharing options...
Trunk Posted September 25, 2014 Report Share Posted September 25, 2014 That's ok for me, it works, really great thank you (with a free hug bonus :)) Link to comment Share on other sites More sharing options...
Bob_the_K Posted September 25, 2014 Report Share Posted September 25, 2014 Zupa, let me know how it goes... once I get the truck and backback variant working on our OverPochIns (Overwatch, Epoch, Origins) server, which will be soon, I was also going to dig into single currency. It's time consuming doing all the setup for all the traders. Right now only a few are fully set up, in the interest of giving players at least a little taste of what's coming. Bob Link to comment Share on other sites More sharing options...
Zupa Posted September 26, 2014 Report Share Posted September 26, 2014 hmm thinking it over the ngiht, i'm just going to make a new system. Advanced Trading: Dialog with 2 lists: Left: All the items in your vehicle /backpack ( button toggle to select which one). ( that this traders accepts). Right list with items you will be selling You can push items from left list to the right list ( or a button , push all). (Only for config traders in the beginning)) Nakama Mind and fr1nk 2 Link to comment Share on other sites More sharing options...
Zupa Posted September 26, 2014 Report Share Posted September 26, 2014 it's quite amazing tbh xD i coded that in 1 file, about 256 lines of code , and thats it, testing it as we speak Nakama Mind 1 Link to comment Share on other sites More sharing options...
Nakama Mind Posted September 26, 2014 Report Share Posted September 26, 2014 it's quite amazing tbh xD i coded that in 1 file, about 256 lines of code , and thats it, testing it as we speak <3 Link to comment Share on other sites More sharing options...
Zupa Posted September 27, 2014 Report Share Posted September 27, 2014 beta image: (lol, no sell button yet) xD WarHammer(DayZ), fexxianosch and Nakama Mind 3 Link to comment Share on other sites More sharing options...
Bandit Posted September 27, 2014 Report Share Posted September 27, 2014 beta image: (lol, no sell button yet) xD wow, cool Zupa Link to comment Share on other sites More sharing options...
Bob_the_K Posted September 27, 2014 Report Share Posted September 27, 2014 OK, I have the script working for all my traders except for one. On those that work, everything works. No matter how long the list - and I have a few with long lists! But the one that doesn't work is the Navy_SEAL_Shotgun skin. It is also the only one that has a blue "Investigation menu" on his scroll menu. Since I didn't want to modify the skin (if I even can), has anyone else seen this with any skin that has an "investigation menu" associated with it? The easy answer is to just use a different skin but inquiring minds want to know... is that attribute inhibiting the buyback selections for that trader? And is there a way to overcome it? Thanks, Bob I figured it out.. one of the other developers used the dome.swf routine over a single trader. Adding in the canbuild = true/false did the trick since the dome doesn't have that by default. Link to comment Share on other sites More sharing options...
HiiShinoo Posted September 27, 2014 Report Share Posted September 27, 2014 beta image: (lol, no sell button yet) xD Please when you create this script keep the ppl that use the epoch currency system in mind! not all of us use single currency... thanks Link to comment Share on other sites More sharing options...
Havoc302 Posted September 29, 2014 Report Share Posted September 29, 2014 Is this interfacing with the database yet? I really don't want to have to pull out all the trader information and put it in manually. Link to comment Share on other sites More sharing options...
Zupa Posted September 29, 2014 Report Share Posted September 29, 2014 Is this interfacing with the database yet? I really don't want to have to pull out all the trader information and put it in manually. I'm still developping that ( delayed cus of all the failsaves i need to put on them to be sure nothing can be abused). First release will be config traders ( which i strongly suggest changing to...). Link to comment Share on other sites More sharing options...
Havoc302 Posted September 29, 2014 Report Share Posted September 29, 2014 That's cool, anything good is worth waiting for. Sorry config traders? Link to comment Share on other sites More sharing options...
fexxianosch Posted September 29, 2014 Report Share Posted September 29, 2014 beta image: (lol, no sell button yet) xD Looks great! I'm still developping that ( delayed cus of all the failsaves i need to put on them to be sure nothing can be abused). First release will be config traders ( which i strongly suggest changing to...). I guess it will be awesome :-) Link to comment Share on other sites More sharing options...
Rocu Posted September 29, 2014 Report Share Posted September 29, 2014 Can i ask permission to completely edit this script to work with config traders and single currency? i estimate the following: Changing arround 50% of the code. No more configuration on items needed. Supports all traders automaticly Damn you Zupa, you beat me to it :D . I literally asked the same thing from Csus not 1 week ago. And by the looks of your beta image it's very identical to the one I had in mind. Guess I won't bother with it then. Good luck :) Link to comment Share on other sites More sharing options...
Zupa Posted September 29, 2014 Report Share Posted September 29, 2014 Damn you Zupa, you beat me to it :D . I literally asked the same thing from Csus not 1 week ago. And by the looks of your beta image it's very identical to the one I had in mind. Guess I won't bother with it then. Good luck :) hehe, most code is ready, just some bugs in it needs solving: i'll put it on github, if u should be bored and want to check into it. I'm gonna rewrite the selling tho, cus removing gear from cargo is only possible by wiping all items and then reput them 1 by on that didnt sold. ( there is no remove 1 item from cargo). Also some strange stuff with arrays that stumbles me, Pass me your github name btw NO RELEASE, this is to help DEVELOP https://github.com/DevZupa/AdvancedTradeMenu To open the menu at a trader, add the following to fn selfcations: // Database menu _buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buyV]; after // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""]; s_player_parts set [count s_player_parts,_buy]; then just place the files from github in your missions pbo and add the hpp file to description.ext Rocu 1 Link to comment Share on other sites More sharing options...
PcKoPaT Posted September 29, 2014 Report Share Posted September 29, 2014 mission.sqm How should my file Can you help? version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "Warehouse", "mbg_buildings_3", "mbg_killhouses", "aif_arma1buildings", "mbg_african_buildings", "jetskiyanahuiaddon" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="DayZ Epoch Chernarus Private Server"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { position[]={-7244.9355,365.97467,19534.543}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item1 { position[]={-7245.2188,366.0018,19535.338}; azimut=-17.0839; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2 { position[]={-7245.9844,365.8941,19534.902}; azimut=-17.083944; id=5; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item3 { position[]={-7245.7793,366.00299,19536.176}; azimut=-17.083944; id=8; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item4 { position[]={-7245.502,365.97186,19535.32}; azimut=-17.083944; id=18; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item5 { position[]={-7246.252,365.8396,19534.508}; azimut=-17.083944; id=2; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item6 { position[]={-7244.6816,366.02472,19534.941}; azimut=-17.083937; id=9; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item7 { position[]={-7244.1113,366.13486,19535.801}; azimut=-17.083944; id=21; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item8 { position[]={-7244.2207,366.02667,19534.379}; azimut=-17.083944; id=13; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item9 { position[]={-7245.584,365.92297,19534.734}; azimut=-17.083944; id=7; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item10 { position[]={-7245.6055,366.00577,19535.961}; azimut=-17.0839; id=36; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item11 { position[]={-7245.502,365.94348,19534.91}; azimut=-17.083944; id=25; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item12 { position[]={-7245.0488,365.9512,19534.359}; azimut=-17.083944; id=43; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item13 { position[]={-7244.2598,366.04828,19534.742}; azimut=-17.083944; id=30; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item14 { position[]={-7244.707,366.10901,19536.191}; azimut=-17.083944; id=33; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item15 { position[]={-7244.5215,366.08228,19535.566}; azimut=-17.083944; id=1; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item16 { position[]={-7246.1973,365.91577,19535.527}; azimut=-17.083944; id=4; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item17 { position[]={-7244.2754,366.13422,19536.004}; azimut=-17.083944; id=3; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item18 { position[]={-7245.7637,365.94586,19535.328}; azimut=-17.083944; id=6; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item19 { position[]={-7246.0234,365.91901,19535.32}; azimut=-17.083944; id=10; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item20 { position[]={-7244.6504,366.00073,19534.555}; azimut=-17.083944; id=16; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item21 { position[]={-7245.1016,366.05789,19535.977}; azimut=-17.083944; id=19; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item22 { position[]={-7244.3926,366.10901,19535.789}; azimut=-17.083944; id=15; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item23 { position[]={-7245.1055,365.97046,19534.719}; azimut=-17.083944; id=23; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item24 { position[]={-7243.9824,366.12967,19535.563}; azimut=-17.083944; id=26; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item25 { position[]={-7243.9492,366.07623,19534.746}; azimut=-17.083944; id=29; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item26 { position[]={-7244.5723,366.02032,19534.738}; azimut=-17.083944; id=31; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item27 { position[]={-7244.7871,366.05829,19535.563}; azimut=-17.083944; id=28; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item28 { position[]={-7244.7051,366.05048,19535.344}; azimut=-17.083944; id=35; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item29 { position[]={-7244.0898,366.05066,19534.559}; azimut=-17.083944; id=27; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item30 { position[]={-7245.7246,365.89456,19534.529}; azimut=-17.083937; id=34; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item31 { position[]={-7244.4883,366.0018,19534.363}; azimut=-17.083944; id=46; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item32 { position[]={-7244.9922,366.08383,19536.193}; azimut=-17.083944; id=38; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item33 { position[]={-7244.5449,366.11032,19536.004}; azimut=-17.083944; id=32; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item34 { position[]={-7245.0957,366.02872,19535.547}; azimut=-17.083944; id=47; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item35 { position[]={-7245.9707,365.8685,19534.512}; azimut=-17.083944; id=41; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item36 { position[]={-7244.1563,366.15808,19536.195}; azimut=-17.083944; id=40; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item37 { position[]={-7245.5625,365.89777,19534.338}; azimut=-17.083944; id=44; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item38 { position[]={-7244.832,366.08411,19535.992}; azimut=-17.083944; id=48; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item39 { position[]={-7246.0391,365.97614,19536.168}; azimut=-17.083944; id=39; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item40 { position[]={-7243.9863,366.15912,19535.992}; azimut=-17.083944; id=37; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item41 { position[]={-7245.8613,365.89417,19534.723}; azimut=-17.083944; id=45; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item42 { position[]={-7246.5254,365.86578,19535.285}; azimut=-17.0839; id=49; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item43 { position[]={-7244.4004,366.02261,19534.551}; azimut=-17.083944; id=42; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item44 { position[]={-7245.1973,365.94858,19534.539}; azimut=-17.083944; id=22; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item45 { position[]={-7244.6719,366.08423,19535.789}; azimut=-17.083944; id=12; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item46 { position[]={-7244.5605,366.04813,19535.125}; azimut=-17.083944; id=14; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item47 { position[]={-7245.9102,365.94482,19535.527}; azimut=-17.0839; id=24; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item48 { position[]={-7245.6289,365.97433,19535.541}; azimut=-17.083944; id=20; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item49 { position[]={-7244.4277,366.07483,19535.34}; azimut=-17.083944; id=17; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item50 { position[]={-7244.9668,365.99765,19534.916}; azimut=-17.0839; id=51; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item51 { position[]={-7244.4414,366.13257,19536.191}; azimut=-17.0839; id=52; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item52 { position[]={-7246.166,365.94946,19535.969}; azimut=-17.0839; id=55; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item53 { position[]={-7246.4395,365.89023,19535.512}; azimut=-17.0839; id=53; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item54 { position[]={-7245.3574,366.0311,19535.965}; azimut=-17.0839; id=54; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item55 { position[]={-7246.125,365.86581,19534.699}; azimut=-17.0839; id=70; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item56 { position[]={-7246.3086,365.91998,19535.75}; azimut=-17.0839; id=60; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item57 { position[]={-7245.3652,365.94461,19534.727}; azimut=-17.0839; id=68; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item58 { position[]={-7246.1348,365.89316,19535.109}; azimut=-17.0839; id=66; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item59 { position[]={-7246.5098,365.81299,19534.5}; azimut=-17.0839; id=61; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item60 { position[]={-7245.7285,365.92142,19534.922}; azimut=-17.0839; id=63; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item61 { position[]={-7244.9961,366.02524,19535.352}; azimut=-17.0839; id=72; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item62 { position[]={-7245.3105,365.92368,19534.344}; azimut=-17.0839; id=57; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item63 { position[]={-7246.5078,365.84055,19534.895}; azimut=-17.0839; id=58; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item64 { position[]={-7245.5215,366.00006,19535.756}; azimut=-17.0839; id=62; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item65 { position[]={-7246.2598,365.86621,19534.902}; azimut=-17.0839; id=75; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item66 { position[]={-7246.3828,365.86755,19535.102}; azimut=-17.0839; id=56; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item67 { position[]={-7246.4238,365.92261,19535.957}; azimut=-17.0839; id=73; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item68 { position[]={-7243.9355,366.05197,19534.379}; azimut=-17.0839; id=69; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item69 { position[]={-7246.5176,365.89737,19535.73}; azimut=-17.0839; id=67; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item70 { position[]={-7244.7656,365.97693,19534.359}; azimut=-17.0839; id=65; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item71 { position[]={-7245.2012,365.97321,19534.898}; azimut=-17.0839; id=74; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item72 { position[]={-7245.625,365.94534,19535.117}; azimut=-17.0839; id=71; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item73 { position[]={-7244.8184,365.99875,19534.742}; azimut=-17.0839; id=59; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item74 { position[]={-7244.1191,366.07431,19534.938}; azimut=-17.0839; id=64; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item75 { position[]={-7244,366.09897,19535.141}; azimut=-17.0839; id=81; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item76 { position[]={-7244.4199,366.04663,19534.922}; azimut=-17.0839; id=83; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item77 { position[]={-7246.5293,365.92508,19536.148}; azimut=-17.0839; id=82; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item78 { position[]={-7245.5137,366.03052,19536.184}; azimut=-17.0839; id=84; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item79 { position[]={-7245.8438,365.86841,19534.326}; azimut=-17.0839; id=85; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item80 { position[]={-7245.8926,365.9769,19535.965}; azimut=-17.0839; id=77; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item81 { position[]={-7246.3965,365.83832,19534.699}; azimut=-17.0839; id=78; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item82 { position[]={-7246.084,365.84433,19534.33}; azimut=-17.0839; id=79; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item83 { position[]={-7245.4941,365.91776,19534.527}; azimut=-17.0839; id=76; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item84 { position[]={-7245.2324,366.02945,19535.758}; azimut=-17.0839; id=80; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item85 { position[]={-7245.3809,365.96979,19535.113}; azimut=-17.0839; id=97; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item86 { position[]={-7245.873,365.91943,19535.105}; azimut=-17.0839; id=98; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item87 { position[]={-7244.8418,366.02319,19535.125}; azimut=-17.0839; id=99; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item88 { position[]={-7244.1445,366.10074,19535.352}; azimut=-17.0839; id=100; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item89 { position[]={-7246.2871,365.89178,19535.313}; azimut=-17.0839; id=96; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item90 { position[]={-7246.3633,365.81516,19534.316}; azimut=-17.0839; id=87; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item91 { position[]={-7246.3027,365.94943,19536.168}; azimut=-17.0839; id=92; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item92 { position[]={-7245.7715,365.97437,19535.75}; azimut=-17.0839; id=88; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item93 { position[]={-7244.9824,366.05624,19535.781}; azimut=-17.0839; id=89; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item94 { position[]={-7244.2324,366.10815,19535.57}; azimut=-17.0839; id=90; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item95 { position[]={-7245.1289,365.99649,19535.129}; azimut=-17.0839; id=86; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item96 { position[]={-7245.248,366.05765,19536.188}; azimut=-17.0839; id=93; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item97 { position[]={-7245.3652,366.00076,19535.537}; azimut=-17.0839; id=94; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item98 { position[]={-7244.2832,366.07361,19535.137}; azimut=-17.0839; id=91; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item99 { position[]={-7246.0605,365.94415,19535.738}; azimut=-17.0839; id=95; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=17; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932.3345,0.39950246,1989.1094}; name="spawn0"; type="Empty"; }; class Item3 { position[]={2236.0391,0.63119155,1923.3735}; name="spawn1"; type="Empty"; }; class Item4 { position[]={8738.1328,0.45720705,2122.1082}; name="spawn2"; type="Empty"; }; class Item5 { position[]={10909.267,0.57597214,2422.3096}; name="spawn3"; type="Empty"; }; class Item6 { position[]={13510.764,0.44504455,5249.3027}; name="spawn4"; type="Empty"; }; class Item7 { position[]={6326.4805,304.99265,7809.4888}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item8 { position[]={4361.4937,3,2259.9526}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item9 { position[]={13532.614,3.0083523,6355.9497}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item10 { position[]={7989.3354,0.30462033,2900.9946}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item11 { position[]={12060.471,158.85699,12638.533}; name="Aircraft Dealer"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item12 { position[]={1606.6443,289.70795,7803.5156}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item13 { position[]={11447.91,317.27109,11364.536}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item14 { position[]={13441.16,1.1406164,5429.3013}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item15 { position[]={4064.2258,365.13501,11665.938}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item16 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=9; class Item0 { position[]={4053.8501,364.76645,11668.645}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 75;"; expActiv="TitleText[""Welcome Bash Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to bash the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item1 { position[]={11463.747,317.3078,11349.89}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 75;"; expActiv="TitleText[""Welcome Klen Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Klen the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item2 { position[]={6325.6772,304.99033,7807.7412}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Welcome Stary Market-Hosgeldin"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Stary the market-GuleGule"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item3 { position[]={12944.227,210.19823,12766.889}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero_safezone"; expCond="(player distance Hero_safezone) < 75;"; expActiv="TitleText[""Welcome Hero Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Hero the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item4 { position[]={1606.6443,289.70795,7803.5156}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="bandit_safezone"; expCond="(player distance bandit_safezone) < 75;"; expActiv="TitleText[""Welcome Bandid Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Bandid the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item5 { position[]={12060.471,158.85699,12638.533}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aircraft_safezone"; expCond="(player distance Aircraft_safezone) < 75;"; expActiv="TitleText[""Welcome Aircraft Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Aircraft the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item6 { position[]={4053.8501,364.76645,11668.645}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash_safezone"; expCond="(player distance zonebash_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item7 { position[]={11463.747,317.3078,11349.89}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen_safezone"; expCond="(player distance zoneklen_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item8 { position[]={6325.6772,304.99033,7807.7412}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary_safezone"; expCond="(player distance zonestary_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item9 { position[]={1606.6443,289.70795,7803.5156}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="bandit_safezone"; expCond="(player distance bandit_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item10 { position[]={12944.227,210.19823,12766.889}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero_safezone"; expCond="(player distance Hero_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item11 { position[]={12060.471,158.85699,12638.533}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aircraft_safezone"; expCond="(player distance Aircraft_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Link to comment Share on other sites More sharing options...
Havoc302 Posted September 29, 2014 Report Share Posted September 29, 2014 mission.sqm How should my file Can you help? version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "Warehouse", "mbg_buildings_3", "mbg_killhouses", "aif_arma1buildings", "mbg_african_buildings", "jetskiyanahuiaddon" }; addOnsAuto[]= { "dayz_weapons", "ca_modules_functions", "chernarus" }; randomSeed=11171215; class Intel { briefingName="DayZ Epoch Chernarus"; briefingDescription="DayZ Epoch Chernarus Private Server"; startWeather=0.067362607; forecastWeather=0.52341133; year=2008; month=10; day=1; hour=12; }; class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=100; class Item0 { position[]={-7244.9355,365.97467,19534.543}; azimut=-17.0839; id=11; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item1 { position[]={-7245.2188,366.0018,19535.338}; azimut=-17.0839; id=0; side="WEST"; vehicle="Survivor1_DZ"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item2 { position[]={-7245.9844,365.8941,19534.902}; azimut=-17.083944; id=5; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item3 { position[]={-7245.7793,366.00299,19536.176}; azimut=-17.083944; id=8; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item4 { position[]={-7245.502,365.97186,19535.32}; azimut=-17.083944; id=18; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item5 { position[]={-7246.252,365.8396,19534.508}; azimut=-17.083944; id=2; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item6 { position[]={-7244.6816,366.02472,19534.941}; azimut=-17.083937; id=9; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item7 { position[]={-7244.1113,366.13486,19535.801}; azimut=-17.083944; id=21; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item8 { position[]={-7244.2207,366.02667,19534.379}; azimut=-17.083944; id=13; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item9 { position[]={-7245.584,365.92297,19534.734}; azimut=-17.083944; id=7; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item10 { position[]={-7245.6055,366.00577,19535.961}; azimut=-17.0839; id=36; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item11 { position[]={-7245.502,365.94348,19534.91}; azimut=-17.083944; id=25; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item12 { position[]={-7245.0488,365.9512,19534.359}; azimut=-17.083944; id=43; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item13 { position[]={-7244.2598,366.04828,19534.742}; azimut=-17.083944; id=30; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item14 { position[]={-7244.707,366.10901,19536.191}; azimut=-17.083944; id=33; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item15 { position[]={-7244.5215,366.08228,19535.566}; azimut=-17.083944; id=1; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item16 { position[]={-7246.1973,365.91577,19535.527}; azimut=-17.083944; id=4; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item17 { position[]={-7244.2754,366.13422,19536.004}; azimut=-17.083944; id=3; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item18 { position[]={-7245.7637,365.94586,19535.328}; azimut=-17.083944; id=6; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item19 { position[]={-7246.0234,365.91901,19535.32}; azimut=-17.083944; id=10; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item20 { position[]={-7244.6504,366.00073,19534.555}; azimut=-17.083944; id=16; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item21 { position[]={-7245.1016,366.05789,19535.977}; azimut=-17.083944; id=19; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item22 { position[]={-7244.3926,366.10901,19535.789}; azimut=-17.083944; id=15; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item23 { position[]={-7245.1055,365.97046,19534.719}; azimut=-17.083944; id=23; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item24 { position[]={-7243.9824,366.12967,19535.563}; azimut=-17.083944; id=26; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item25 { position[]={-7243.9492,366.07623,19534.746}; azimut=-17.083944; id=29; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item26 { position[]={-7244.5723,366.02032,19534.738}; azimut=-17.083944; id=31; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item27 { position[]={-7244.7871,366.05829,19535.563}; azimut=-17.083944; id=28; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item28 { position[]={-7244.7051,366.05048,19535.344}; azimut=-17.083944; id=35; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item29 { position[]={-7244.0898,366.05066,19534.559}; azimut=-17.083944; id=27; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item30 { position[]={-7245.7246,365.89456,19534.529}; azimut=-17.083937; id=34; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item31 { position[]={-7244.4883,366.0018,19534.363}; azimut=-17.083944; id=46; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item32 { position[]={-7244.9922,366.08383,19536.193}; azimut=-17.083944; id=38; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item33 { position[]={-7244.5449,366.11032,19536.004}; azimut=-17.083944; id=32; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item34 { position[]={-7245.0957,366.02872,19535.547}; azimut=-17.083944; id=47; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item35 { position[]={-7245.9707,365.8685,19534.512}; azimut=-17.083944; id=41; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item36 { position[]={-7244.1563,366.15808,19536.195}; azimut=-17.083944; id=40; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item37 { position[]={-7245.5625,365.89777,19534.338}; azimut=-17.083944; id=44; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item38 { position[]={-7244.832,366.08411,19535.992}; azimut=-17.083944; id=48; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item39 { position[]={-7246.0391,365.97614,19536.168}; azimut=-17.083944; id=39; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item40 { position[]={-7243.9863,366.15912,19535.992}; azimut=-17.083944; id=37; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item41 { position[]={-7245.8613,365.89417,19534.723}; azimut=-17.083944; id=45; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item42 { position[]={-7246.5254,365.86578,19535.285}; azimut=-17.0839; id=49; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item43 { position[]={-7244.4004,366.02261,19534.551}; azimut=-17.083944; id=42; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item44 { position[]={-7245.1973,365.94858,19534.539}; azimut=-17.083944; id=22; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item45 { position[]={-7244.6719,366.08423,19535.789}; azimut=-17.083944; id=12; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item46 { position[]={-7244.5605,366.04813,19535.125}; azimut=-17.083944; id=14; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item47 { position[]={-7245.9102,365.94482,19535.527}; azimut=-17.0839; id=24; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item48 { position[]={-7245.6289,365.97433,19535.541}; azimut=-17.083944; id=20; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item49 { position[]={-7244.4277,366.07483,19535.34}; azimut=-17.083944; id=17; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item50 { position[]={-7244.9668,365.99765,19534.916}; azimut=-17.0839; id=51; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item51 { position[]={-7244.4414,366.13257,19536.191}; azimut=-17.0839; id=52; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item52 { position[]={-7246.166,365.94946,19535.969}; azimut=-17.0839; id=55; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item53 { position[]={-7246.4395,365.89023,19535.512}; azimut=-17.0839; id=53; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item54 { position[]={-7245.3574,366.0311,19535.965}; azimut=-17.0839; id=54; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item55 { position[]={-7246.125,365.86581,19534.699}; azimut=-17.0839; id=70; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item56 { position[]={-7246.3086,365.91998,19535.75}; azimut=-17.0839; id=60; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item57 { position[]={-7245.3652,365.94461,19534.727}; azimut=-17.0839; id=68; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item58 { position[]={-7246.1348,365.89316,19535.109}; azimut=-17.0839; id=66; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item59 { position[]={-7246.5098,365.81299,19534.5}; azimut=-17.0839; id=61; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item60 { position[]={-7245.7285,365.92142,19534.922}; azimut=-17.0839; id=63; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item61 { position[]={-7244.9961,366.02524,19535.352}; azimut=-17.0839; id=72; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item62 { position[]={-7245.3105,365.92368,19534.344}; azimut=-17.0839; id=57; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item63 { position[]={-7246.5078,365.84055,19534.895}; azimut=-17.0839; id=58; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item64 { position[]={-7245.5215,366.00006,19535.756}; azimut=-17.0839; id=62; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item65 { position[]={-7246.2598,365.86621,19534.902}; azimut=-17.0839; id=75; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item66 { position[]={-7246.3828,365.86755,19535.102}; azimut=-17.0839; id=56; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item67 { position[]={-7246.4238,365.92261,19535.957}; azimut=-17.0839; id=73; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item68 { position[]={-7243.9355,366.05197,19534.379}; azimut=-17.0839; id=69; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item69 { position[]={-7246.5176,365.89737,19535.73}; azimut=-17.0839; id=67; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item70 { position[]={-7244.7656,365.97693,19534.359}; azimut=-17.0839; id=65; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item71 { position[]={-7245.2012,365.97321,19534.898}; azimut=-17.0839; id=74; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item72 { position[]={-7245.625,365.94534,19535.117}; azimut=-17.0839; id=71; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item73 { position[]={-7244.8184,365.99875,19534.742}; azimut=-17.0839; id=59; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item74 { position[]={-7244.1191,366.07431,19534.938}; azimut=-17.0839; id=64; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item75 { position[]={-7244,366.09897,19535.141}; azimut=-17.0839; id=81; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item76 { position[]={-7244.4199,366.04663,19534.922}; azimut=-17.0839; id=83; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item77 { position[]={-7246.5293,365.92508,19536.148}; azimut=-17.0839; id=82; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item78 { position[]={-7245.5137,366.03052,19536.184}; azimut=-17.0839; id=84; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item79 { position[]={-7245.8438,365.86841,19534.326}; azimut=-17.0839; id=85; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item80 { position[]={-7245.8926,365.9769,19535.965}; azimut=-17.0839; id=77; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item81 { position[]={-7246.3965,365.83832,19534.699}; azimut=-17.0839; id=78; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item82 { position[]={-7246.084,365.84433,19534.33}; azimut=-17.0839; id=79; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item83 { position[]={-7245.4941,365.91776,19534.527}; azimut=-17.0839; id=76; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item84 { position[]={-7245.2324,366.02945,19535.758}; azimut=-17.0839; id=80; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item85 { position[]={-7245.3809,365.96979,19535.113}; azimut=-17.0839; id=97; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item86 { position[]={-7245.873,365.91943,19535.105}; azimut=-17.0839; id=98; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item87 { position[]={-7244.8418,366.02319,19535.125}; azimut=-17.0839; id=99; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item88 { position[]={-7244.1445,366.10074,19535.352}; azimut=-17.0839; id=100; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item89 { position[]={-7246.2871,365.89178,19535.313}; azimut=-17.0839; id=96; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item90 { position[]={-7246.3633,365.81516,19534.316}; azimut=-17.0839; id=87; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item91 { position[]={-7246.3027,365.94943,19536.168}; azimut=-17.0839; id=92; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item92 { position[]={-7245.7715,365.97437,19535.75}; azimut=-17.0839; id=88; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item93 { position[]={-7244.9824,366.05624,19535.781}; azimut=-17.0839; id=89; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item94 { position[]={-7244.2324,366.10815,19535.57}; azimut=-17.0839; id=90; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item95 { position[]={-7245.1289,365.99649,19535.129}; azimut=-17.0839; id=86; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item96 { position[]={-7245.248,366.05765,19536.188}; azimut=-17.0839; id=93; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item97 { position[]={-7245.3652,366.00076,19535.537}; azimut=-17.0839; id=94; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item98 { position[]={-7244.2832,366.07361,19535.137}; azimut=-17.0839; id=91; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; class Item99 { position[]={-7246.0605,365.94415,19535.738}; azimut=-17.0839; id=95; side="WEST"; vehicle="Survivor1_DZ"; player="PLAY CDG"; skill=0.60000002; init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=17; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932.3345,0.39950246,1989.1094}; name="spawn0"; type="Empty"; }; class Item3 { position[]={2236.0391,0.63119155,1923.3735}; name="spawn1"; type="Empty"; }; class Item4 { position[]={8738.1328,0.45720705,2122.1082}; name="spawn2"; type="Empty"; }; class Item5 { position[]={10909.267,0.57597214,2422.3096}; name="spawn3"; type="Empty"; }; class Item6 { position[]={13510.764,0.44504455,5249.3027}; name="spawn4"; type="Empty"; }; class Item7 { position[]={6326.4805,304.99265,7809.4888}; name="Tradercitystary"; text="Trader City Stary"; type="mil_circle"; colorName="ColorBlack"; }; class Item8 { position[]={4361.4937,3,2259.9526}; name="wholesaleSouth"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item9 { position[]={13532.614,3.0083523,6355.9497}; name="boatTraderEast"; text="Wholesaler"; type="mil_dot"; colorName="ColorBlack"; }; class Item10 { position[]={7989.3354,0.30462033,2900.9946}; name="BoatDealerSouth"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item11 { position[]={12060.471,158.85699,12638.533}; name="Aircraft Dealer"; text="Aircraft Dealer"; type="mil_dot"; colorName="ColorGreen"; }; class Item12 { position[]={1606.6443,289.70795,7803.5156}; name="BanditDen"; text="Bandit Camp"; type="mil_dot"; colorName="ColorRed"; }; class Item13 { position[]={11447.91,317.27109,11364.536}; name="Klen"; text="Trader City Klen"; type="mil_circle"; colorName="ColorGreen"; }; class Item14 { position[]={13441.16,1.1406164,5429.3013}; name="BoatDealerEast"; text="Boat Dealer"; type="mil_dot"; colorName="ColorBlack"; }; class Item15 { position[]={4064.2258,365.13501,11665.938}; name="TradercityBash"; text="Trader City Bash"; type="mil_circle"; colorName="ColorBlack"; }; class Item16 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Hero Camp"; type="mil_dot"; colorName="ColorBlue"; }; }; class Sensors { items=9; class Item0 { position[]={4053.8501,364.76645,11668.645}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 75;"; expActiv="TitleText[""Welcome Bash Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to bash the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item1 { position[]={11463.747,317.3078,11349.89}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 75;"; expActiv="TitleText[""Welcome Klen Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Klen the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item2 { position[]={6325.6772,304.99033,7807.7412}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Welcome Stary Market-Hosgeldin"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Stary the market-GuleGule"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item3 { position[]={12944.227,210.19823,12766.889}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero_safezone"; expCond="(player distance Hero_safezone) < 75;"; expActiv="TitleText[""Welcome Hero Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Hero the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item4 { position[]={1606.6443,289.70795,7803.5156}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="bandit_safezone"; expCond="(player distance bandit_safezone) < 75;"; expActiv="TitleText[""Welcome Bandid Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Bandid the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item5 { position[]={12060.471,158.85699,12638.533}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aircraft_safezone"; expCond="(player distance Aircraft_safezone) < 75;"; expActiv="TitleText[""Welcome Aircraft Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Come again to Aircraft the market"",""PLAIN DOWN""]; canbuild = true;"; class Effects { soundDet="arabian_market_1"; }; }; class Item6 { position[]={4053.8501,364.76645,11668.645}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash_safezone"; expCond="(player distance zonebash_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item7 { position[]={11463.747,317.3078,11349.89}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen_safezone"; expCond="(player distance zoneklen_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item8 { position[]={6325.6772,304.99033,7807.7412}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary_safezone"; expCond="(player distance zonestary_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item9 { position[]={1606.6443,289.70795,7803.5156}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="bandit_safezone"; expCond="(player distance bandit_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item10 { position[]={12944.227,210.19823,12766.889}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Hero_safezone"; expCond="(player distance Hero_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item11 { position[]={12060.471,158.85699,12638.533}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="Aircraft_safezone"; expCond="(player distance Aircraft_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4081731; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4975929; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Wrong thread mate. Nakama Mind 1 Link to comment Share on other sites More sharing options...
williamv1999 Posted October 1, 2014 Report Share Posted October 1, 2014 Any known issues with GrbBoi's fast trader script and this script? I have what I called triple checked the init.sqf for missing comma, qotations, etc... I don't see any, but the trader menu wont load for trade from vehicle. I will post all needed files if needed. Please remind me how to do the spoiler... Link to comment Share on other sites More sharing options...
Meow Posted October 7, 2014 Report Share Posted October 7, 2014 Well i been trying to get this script working on my server for that last 3 days. Epoch - (1.0.5.1/125548) WAI2.1.4-DZMS-SnapBuild-NoPlot-Elevator-Tow/Lift-advance alchemy Things i have done: I have looked and re-looked at my files that were mod'd for correct open/close syntax. Removed Magazines & items (Weapons Only), adjusted humanity to 0, Added systemChat "1"; to TFV/init.sqf = Counts to 4 only , my mission init.sqf waitUntil {!isNil "dayz_animalCheck"}; sleep 1; /* ******************************************************************************************************************************************* */ /* Turn debugging functionality on or off. */ /* ******************************************************************************************************************************************* */ tfv_DEBUGGING = true; systemChat "1"; /* ******************************************************************************************************************************************* */ /* How many weapons will be sold per cycle. */ /* ******************************************************************************************************************************************* */ tfv_SALES_PER_ANIM = 5; systemChat "2"; /* ******************************************************************************************************************************************* */ /* How many magazines will be sold per cycle. */ /* ******************************************************************************************************************************************* */ tfv_SALES_PER_ANIM_MAGS = 10; systemChat "3"; /* ******************************************************************************************************************************************* */ /* A list of each trader, along with the weapons they accept. */ /* ******************************************************************************************************************************************* */ systemChat "4"; tfv_TRADERS_ITEMS = [ ["Tanny_PMC",["G36_C_SD_camo",""M4A1_AIM_SD_camo","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","BAF_LRR_scoped","FN_FAL","Mk_48_DZ","M240_DZ"],["weapons"],0], ["BAF_Soldier_AAR_DDPM",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ["Soldier_MG_PKM_PMC",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ["GUE_Soldier_1",["G36_C_SD_camo",""M4A1_AIM_SD_camo","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","BAF_LRR_scoped","FN_FAL","Mk_48_DZ","M240_DZ"],["weapons"],0], ["GUE_Soldier_3",["Saiga12K","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","M24_des_EP1","VSS_vintorez","SVD_des_EP1","SVD","M8_SAW","MG36","RPK_74","M60A4_EP1_DZE","m240_scoped_EP1_DZE","M249_m145_EP1_DZE","MG36_camo","bizon","M4A1_HWS_GL_SD_Camo","KSVK_DZE"],["weapons"],0], ["Soldier_MG_PKM_PMC",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ["TK_GUE_Warlord_EP1",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ]; if (tfv_DEBUGGING) then { diag_log "tfv - Traders and their weapons loaded in!"; }; /* ******************************************************************************************************************************************* */ /* List of ALL weapons, regardless of trader, along with the prices. */ /* ******************************************************************************************************************************************* */ systemChat "5"; tfv_TRADERS_PRICES = [ ["AKS_74_kobra",200], ["AKS_74_U",100], ["AK_47_M",600], ["AK_74",100], ["BAF_L85A2_RIS_Holo",600], ["BAF_L85A2_RIS_SUSAT",300], ["BAF_LRR_scoped",1000], ["bizon",500], ["bizon_silenced",500], ["Colt1911",10], ["Crossbow_DZ",20], ["FN_FAL",700], ["FN_FAL_ANPVS4",500], ["G36A_camo",300], ["G36C",200], ["G36K_camo",300], ["G36_C_SD_camo",500], ["glock17_EP1",20], ["huntingrifle",100], ["KSVK_DZE",1000], ["LeeEnfield",10], ["M1014",200], ["M14_EP1",1000], ["M16A2",100], ["M16A2GL",200], ["M16A4_ACG",700], ["M24",600], ["M240_DZ",600], ["m240_scoped_EP1_DZE",600], ["M249_EP1_DZ",600], ["M249_m145_EP1_DZE",600], ["M24_des_EP1",600], ["M40A3",600], ["M4A1",200], ["M4A1_Aim",400], ["M4A1_AIM_SD_camo",500], ["M4A1_HWS_GL_camo",400], ["M4A1_HWS_GL_SD_Camo",1000], ["M4A3_CCO_EP1",700], ["M4SPR",600], ["M60A4_EP1_DZE",1000], ["m8_carbine",200], ["m8_compact",200], ["m8_holo_sd",400], ["M8_SAW",600], ["m8_sharpshooter",300], ["M9",20], ["M9SD",100], ["Makarov",10], ["MakarovSD",100], ["MG36",600], ["MG36_camo",600], ["Mk_48_DZ",600], ["MP5A5",20], ["MP5SD",300], ["MR43",8], ["Pecheneg_DZ",1000], ["Remington870_lamp",100], ["revolver_EP1",10], ["revolver_gold_EP1",200], ["RPK_74",600], ["Sa58P_EP1",100], ["Sa58V_CCO_EP1",400], ["Sa58V_EP1",100], ["Sa58V_RCO_EP1",700], ["Sa61_EP1",20], ["Saiga12K",300], ["SCAR_H_LNG_Sniper_SD",1000], ["SVD",600], ["SVD_CAMO",600], ["SVD_des_EP1",600], ["UZI_EP1",20], ["UZI_SD_EP1",200], ["VSS_vintorez",400], ["Winchester1866",10], ]; if (tfv_DEBUGGING) then { { diag_log format ["tfv - Price loaded - %1",_x]; } forEach tfv_TRADERS_PRICES; }; systemChat "6"; /* ******************************************************************************************************************************************* */ /* Anything below this line was not intended to be modified. */ /* ******************************************************************************************************************************************* */ systemChat "7"; tfv_TRADERS = []; { tfv_TRADERS set [(count tfv_TRADERS),(_x select 0)]; } forEach tfv_TRADERS_ITEMS; tfv_TRADERS_TYPES = []; { tfv_TRADERS_TYPES set [(count tfv_TRADERS_TYPES),(_x select 2)]; } forEach tfv_TRADERS_ITEMS; if (tfv_DEBUGGING) then { { diag_log format ["tfv - Trader loaded - %1",_x]; } forEach tfv_TRADERS; }; tfv_SALE_SUCCESS_STRING = "Sold %1 weapons from your vehicle"; tfv_SALE_SUCCESS_STRING_MAGS = "Sold %1 items from your vehicle"; tfv_PREP_FOR_TRADE = "Starting trade in %1 seconds, move to cancel"; tfv_CANCELLED_TRADE = "Trade cancelled"; tfv_STARTING_TRADE = "Starting trade"; tfv_TRADE_STEPS = "Trading, stage %1 of %2"; tfv_TRADE_CANCELLED_END = "Trade cancelled\nMake sure your vehicle is empty and isn't moving"; tfv_SIDENOTE = "You were paid an %1"; tfv_VEHICLE_CONFIRM = "Trading from %1"; tfv_NO_WEAPONS = "There is no weapons inside your vehicle (%1)"; tfv_NO_MAGAZINES = "There is no items inside your vehicle (%1)"; tfv_ACTION_INDEX = -1; tfv_ACTION = 0; tfv_ACTION_INDEX_MAGS = -1; tfv_ACTION_MAGS = 0; tfv_IS_TRADING = false; tfv_EXCHANGE = [ ["ItemBriefcase100oz",10000], ["ItemBriefcase90oz",9000], ["ItemBriefcase80oz",8000], ["ItemBriefcase70oz",7000], ["ItemBriefcase60oz",6000], ["ItemBriefcase50oz",5000], ["ItemBriefcase40oz",4000], ["ItemBriefcase30oz",3000], ["ItemBriefcase20oz",2000], ["ItemGoldBar10oz",1000], ["ItemGoldBar9oz",900], ["ItemGoldBar8oz",800], ["ItemGoldBar7oz",700], ["ItemGoldBar6oz",600], ["ItemGoldBar5oz",500], ["ItemGoldBar4oz",400], ["ItemGoldBar3oz",300], ["ItemGoldBar2oz",200], ["ItemGoldBar",100], ["ItemBriefcaseS90oz",90], ["ItemBriefcaseS80oz",80], ["ItemBriefcaseS70oz",70], ["ItemBriefcaseS60oz",60], ["ItemBriefcaseS50oz",50], ["ItemBriefcaseS40oz",40], ["ItemBriefcaseS30oz",30], ["ItemBriefcaseS20oz",20], ["ItemSilverBar10oz",10], ["ItemSilverBar9oz",9], ["ItemSilverBar8oz",8], ["ItemSilverBar7oz",7], ["ItemSilverBar6oz",6], ["ItemSilverBar5oz",5], ["ItemSilverBar4oz",4], ["ItemSilverBar3oz",3], ["ItemSilverBar2oz",2], ["ItemSilverBar",1] ]; if (tfv_DEBUGGING) then { { diag_log format ["tfv - Exchange loaded - %1",_x]; } forEach tfv_EXCHANGE; }; systemChat "8"; /* ******************************************************************************************************************************************* */ /* Functions. */ /* ******************************************************************************************************************************************* */ tfv_fnc_aConcat = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_aConcat.sqf"; tfv_fnc_checkTrade = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_checkTrade.sqf"; tfv_fnc_Convert = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_Convert.sqf"; tfv_fnc_findPrices = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_findPrices.sqf"; tfv_fnc_findTrWeapons = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_findTrWeapons.sqf"; tfv_fnc_getSteps = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_getSteps.sqf"; tfv_fnc_payTrade = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_payTrade.sqf"; tfv_fnc_wCount = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_wCount.sqf"; tfv_fnc_mCount = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_mCount.sqf"; tfv_fnc_checkTradeMags = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_checkTradeMags.sqf"; tfv_fnc_aConcatMags = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_aConcatMags.sqf"; tfv_fnc_getStepsMags = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_getStepsMags.sqf"; tfv_fnc_payTradem = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_payTradem.sqf"; /* ******************************************************************************************************************************************* */ /* Init file finished. Start monitor script. */ [] ExecVM "TradeFromVehicle\monitor.sqf"; /* ******************************************************************************************************************************************* */ systemchat 1,2,3,4 only.. No error in RPT file. cut from my mission.sqm class Sensors { items=3; class Item0 { position[]={4053.8501,364.76645,11668.645}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="[""trader city Bash"",true,""enter""]; spawn player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""]; spawn player_traderCity;"; class Effects { }; }; class Item1 { position[]={11463.747,317.3078,11349.89}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="[""trader city Klen"",true,""enter""]; spawn player_traderCity;"; expDesactiv="[""trader city Klen"",true,""leave""]; spawn player_traderCity;"; class Effects { }; }; class Item2 { position[]={6344.8081,304.99023,7806.7598}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="[""trader city Stary"",true,""enter""]; spawn player_traderCity;"; expDesactiv="[""trader city Stary"",true,""leave""]; spawn player_traderCity;"; class Effects { }; }; }; canbuild was not in the mission.sqm Tried ekroemer method - easy way and modified monitor.sqf - No joy... see below: if (tfv_DEBUGGING) then { diag_log "tfv - monitor.sqf - starting"; }; private ["_vehicle","_crew","_driver","_ownsCar","_trader","_trader_obj","_traderIdx","_humanity","_canTrade","_canBuildLocal"]; _ownsCar = false; _vehicle = objNull; _canBuildLocal = false; while {true} do { if ((tfv_ACTION == 1) && (canBuild)) then { //Remove the action if player is not in the trader and the action exists. diag_log "Player not in trade zone, removing action from player"; player removeAction tfv_ACTION_INDEX; tfv_ACTION_INDEX = -1; tfv_ACTION = 0; }; Here is a snippet of my mission/init.sqf if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //TradeFromVehicle [] ExecVM "TradeFromVehicle\init.sqf"; //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //Auto-Refuel execVM "service_point\service_point.sqf"; //elevator ["elevator"] execVM "elevator\elevator_init.sqf"; } }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; //BIS_Effects #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //Mod Config execVM "config\modconfig.sqf"; so since i have made so many little changes, i decided to restart from fresh Mission PBO and try this again from a fresh start.. Any assistance would be greatly appreciated. Meow =*.*= Link to comment Share on other sites More sharing options...
ekroemer Posted October 7, 2014 Report Share Posted October 7, 2014 To point out the glaringly obvious ;-): Right between system chat 4 (printed, so above is ok) and 5 (not printed) in tfv_TRADERS_ITEMS your last entry ends with a comma, the 2 occurrences of M4A1_AIM_SD_camo have 2 opening " (that is ""M4A1_AIM_SD_camo"). Looking below that, tfv_TRADERS_PRICES also ends with a comma (and an ugly empty line) after the Winchester1866 entry Meow 1 Link to comment Share on other sites More sharing options...
Meow Posted October 8, 2014 Report Share Posted October 8, 2014 To point out the glaringly obvious ;-): Right between system chat 4 (printed, so above is ok) and 5 (not printed) in tfv_TRADERS_ITEMS your last entry ends with a comma, the 2 occurrences of M4A1_AIM_SD_camo have 2 opening " (that is ""M4A1_AIM_SD_camo"). Looking below that, tfv_TRADERS_PRICES also ends with a comma (and an ugly empty line) after the Winchester1866 entry Ekroemer - made the corrections in the TFV init.sqf waitUntil {!isNil "dayz_animalCheck"}; sleep 1; /* ******************************************************************************************************************************************* */ /* Turn debugging functionality on or off. */ /* ******************************************************************************************************************************************* */ tfv_DEBUGGING = true; systemChat "1"; /* ******************************************************************************************************************************************* */ /* How many weapons will be sold per cycle. */ /* ******************************************************************************************************************************************* */ tfv_SALES_PER_ANIM = 5; systemChat "2"; /* ******************************************************************************************************************************************* */ /* How many magazines will be sold per cycle. */ /* ******************************************************************************************************************************************* */ tfv_SALES_PER_ANIM_MAGS = 10; systemChat "3"; /* ******************************************************************************************************************************************* */ /* A list of each trader, along with the weapons they accept. */ /* ******************************************************************************************************************************************* */ systemChat "4"; tfv_TRADERS_ITEMS = [ ["Tanny_PMC",["G36_C_SD_camo","M4A1_AIM_SD_camo","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","BAF_LRR_scoped","FN_FAL","Mk_48_DZ","M240_DZ"],["weapons"],0], ["BAF_Soldier_AAR_DDPM",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ["Soldier_MG_PKM_PMC",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ["GUE_Soldier_1",["G36_C_SD_camo","M4A1_AIM_SD_camo","FN_FAL_ANPVS4","SCAR_H_LNG_Sniper_SD","BAF_LRR_scoped","FN_FAL","Mk_48_DZ","M240_DZ"],["weapons"],0], ["GUE_Soldier_3",["Saiga12K","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","M24_des_EP1","VSS_vintorez","SVD_des_EP1","SVD","M8_SAW","MG36","RPK_74","M60A4_EP1_DZE","m240_scoped_EP1_DZE","M249_m145_EP1_DZE","MG36_camo","bizon","M4A1_HWS_GL_SD_Camo","KSVK_DZE"],["weapons"],0], ["Soldier_MG_PKM_PMC",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0], ["TK_GUE_Warlord_EP1",["G36A_camo","G36C","G36C_camo","G36K_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_HWS_GL_camo","M4A3_CCO_EP1","M4A1_Aim","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","AKS_74_kobra","AKS_74_U","AK_47_M","AK_74","FN_FAL","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M249_EP1_DZ","M240_DZ","Mk_48_DZ","Pecheneg_DZ","M9SD","glock17_EP1","Colt1911","M9","MakarovSD","revolver_gold_EP1","Makarov ","revolver_EP1","Winchester1866","Crossbow_DZ","MR43","M1014","Remington870_lamp","LeeEnfield","SVD_CAMO","M40A3","M14_EP1","huntingrifle","M4SPR","SVD","SVD_des_EP1","M24","M24_des_EP1","bizon_silenced","UZI_EP1","Sa61_EP1","UZI_SD_EP1","MP5A5","MP5SD"],["weapons"],0] ]; if (tfv_DEBUGGING) then { diag_log "tfv - Traders and their weapons loaded in!"; }; /* ******************************************************************************************************************************************* */ /* List of ALL weapons, regardless of trader, along with the prices. */ /* ******************************************************************************************************************************************* */ systemChat "5"; tfv_TRADERS_PRICES = [ ["AKS_74_kobra",200], ["AKS_74_U",100], ["AK_47_M",600], ["AK_74",100], ["BAF_L85A2_RIS_Holo",600], ["BAF_L85A2_RIS_SUSAT",300], ["BAF_LRR_scoped",1000], ["bizon",500], ["bizon_silenced",500], ["Colt1911",10], ["Crossbow_DZ",20], ["FN_FAL",700], ["FN_FAL_ANPVS4",500], ["G36A_camo",300], ["G36C",200], ["G36K_camo",300], ["G36_C_SD_camo",500], ["glock17_EP1",20], ["huntingrifle",100], ["KSVK_DZE",1000], ["LeeEnfield",10], ["M1014",200], ["M14_EP1",1000], ["M16A2",100], ["M16A2GL",200], ["M16A4_ACG",700], ["M24",600], ["M240_DZ",600], ["m240_scoped_EP1_DZE",600], ["M249_EP1_DZ",600], ["M249_m145_EP1_DZE",600], ["M24_des_EP1",600], ["M40A3",600], ["M4A1",200], ["M4A1_Aim",400], ["M4A1_AIM_SD_camo",500], ["M4A1_HWS_GL_camo",400], ["M4A1_HWS_GL_SD_Camo",1000], ["M4A3_CCO_EP1",700], ["M4SPR",600], ["M60A4_EP1_DZE",1000], ["m8_carbine",200], ["m8_compact",200], ["m8_holo_sd",400], ["M8_SAW",600], ["m8_sharpshooter",300], ["M9",20], ["M9SD",100], ["Makarov",10], ["MakarovSD",100], ["MG36",600], ["MG36_camo",600], ["Mk_48_DZ",600], ["MP5A5",20], ["MP5SD",300], ["MR43",8], ["Pecheneg_DZ",1000], ["Remington870_lamp",100], ["revolver_EP1",10], ["revolver_gold_EP1",200], ["RPK_74",600], ["Sa58P_EP1",100], ["Sa58V_CCO_EP1",400], ["Sa58V_EP1",100], ["Sa58V_RCO_EP1",700], ["Sa61_EP1",20], ["Saiga12K",300], ["SCAR_H_LNG_Sniper_SD",1000], ["SVD",600], ["SVD_CAMO",600], ["SVD_des_EP1",600], ["UZI_EP1",20], ["UZI_SD_EP1",200], ["VSS_vintorez",400], ["Winchester1866",10] ]; if (tfv_DEBUGGING) then { { diag_log format ["tfv - Price loaded - %1",_x]; } forEach tfv_TRADERS_PRICES; }; systemChat "6"; /* ******************************************************************************************************************************************* */ /* Anything below this line was not intended to be modified. */ /* ******************************************************************************************************************************************* */ systemChat "7"; tfv_TRADERS = []; { tfv_TRADERS set [(count tfv_TRADERS),(_x select 0)]; } forEach tfv_TRADERS_ITEMS; tfv_TRADERS_TYPES = []; { tfv_TRADERS_TYPES set [(count tfv_TRADERS_TYPES),(_x select 2)]; } forEach tfv_TRADERS_ITEMS; if (tfv_DEBUGGING) then { { diag_log format ["tfv - Trader loaded - %1",_x]; } forEach tfv_TRADERS; }; tfv_SALE_SUCCESS_STRING = "Sold %1 weapons from your vehicle"; tfv_SALE_SUCCESS_STRING_MAGS = "Sold %1 items from your vehicle"; tfv_PREP_FOR_TRADE = "Starting trade in %1 seconds, move to cancel"; tfv_CANCELLED_TRADE = "Trade cancelled"; tfv_STARTING_TRADE = "Starting trade"; tfv_TRADE_STEPS = "Trading, stage %1 of %2"; tfv_TRADE_CANCELLED_END = "Trade cancelled\nMake sure your vehicle is empty and isn't moving"; tfv_SIDENOTE = "You were paid an %1"; tfv_VEHICLE_CONFIRM = "Trading from %1"; tfv_NO_WEAPONS = "There is no weapons inside your vehicle (%1)"; tfv_NO_MAGAZINES = "There is no items inside your vehicle (%1)"; tfv_ACTION_INDEX = -1; tfv_ACTION = 0; tfv_ACTION_INDEX_MAGS = -1; tfv_ACTION_MAGS = 0; tfv_IS_TRADING = false; tfv_EXCHANGE = [ ["ItemBriefcase100oz",10000], ["ItemBriefcase90oz",9000], ["ItemBriefcase80oz",8000], ["ItemBriefcase70oz",7000], ["ItemBriefcase60oz",6000], ["ItemBriefcase50oz",5000], ["ItemBriefcase40oz",4000], ["ItemBriefcase30oz",3000], ["ItemBriefcase20oz",2000], ["ItemGoldBar10oz",1000], ["ItemGoldBar9oz",900], ["ItemGoldBar8oz",800], ["ItemGoldBar7oz",700], ["ItemGoldBar6oz",600], ["ItemGoldBar5oz",500], ["ItemGoldBar4oz",400], ["ItemGoldBar3oz",300], ["ItemGoldBar2oz",200], ["ItemGoldBar",100], ["ItemBriefcaseS90oz",90], ["ItemBriefcaseS80oz",80], ["ItemBriefcaseS70oz",70], ["ItemBriefcaseS60oz",60], ["ItemBriefcaseS50oz",50], ["ItemBriefcaseS40oz",40], ["ItemBriefcaseS30oz",30], ["ItemBriefcaseS20oz",20], ["ItemSilverBar10oz",10], ["ItemSilverBar9oz",9], ["ItemSilverBar8oz",8], ["ItemSilverBar7oz",7], ["ItemSilverBar6oz",6], ["ItemSilverBar5oz",5], ["ItemSilverBar4oz",4], ["ItemSilverBar3oz",3], ["ItemSilverBar2oz",2], ["ItemSilverBar",1] ]; if (tfv_DEBUGGING) then { { diag_log format ["tfv - Exchange loaded - %1",_x]; } forEach tfv_EXCHANGE; }; systemChat "8"; /* ******************************************************************************************************************************************* */ /* Functions. */ /* ******************************************************************************************************************************************* */ tfv_fnc_aConcat = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_aConcat.sqf"; tfv_fnc_checkTrade = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_checkTrade.sqf"; tfv_fnc_Convert = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_Convert.sqf"; tfv_fnc_findPrices = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_findPrices.sqf"; tfv_fnc_findTrWeapons = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_findTrWeapons.sqf"; tfv_fnc_getSteps = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_getSteps.sqf"; tfv_fnc_payTrade = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_payTrade.sqf"; tfv_fnc_wCount = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_wCount.sqf"; tfv_fnc_mCount = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_mCount.sqf"; tfv_fnc_checkTradeMags = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_checkTradeMags.sqf"; tfv_fnc_aConcatMags = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_aConcatMags.sqf"; tfv_fnc_getStepsMags = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_getStepsMags.sqf"; tfv_fnc_payTradem = compile preprocessFileLineNumbers "TradeFromVehicle\functions\fnc_payTradem.sqf"; /* ******************************************************************************************************************************************* */ /* Init file finished. Start monitor script. */ [] ExecVM "TradeFromVehicle\monitor.sqf"; /* ******************************************************************************************************************************************* */ systemChat "9"; so now it counts through 9. But I still do not have an option to trade from vehicle. mission/init.sqf /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayZ_serverName = "Paradise Found PVE Epoch Chernarus"; dayzHiveRequest = []; initialized = false; dayz_previousID = 0; setTerrainGrid 50 ; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 dayz_MapArea = 14000; // Default = 10000 DZE_ConfigTrader = true; //Force Name Tags DZE_ForceNameTags = false; DZE_ForceNameTagsOff = true; //Epoch Config Variables call compile preprocessFileLineNumbers "config\epochconfig.sqf"; // Dayz Epoch Events EpochEvents = [["any","any","any","any",5,"crash_spawner"],["any","any","any","any",10,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",25,"ikea"],["any","any","any","any",35,"supply_drop"], ["any","any","any","any",40,"crash_spawner"],["any","any","any","any",45,"supply_drop"],["any","any","any","any",50,"ikea"]]; //Load in compiled functions call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "custom\Buildables\variables.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\compiles.sqf"; call compile preprocessFileLineNumbers "custom\Buildables\Crafting_Compiles.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "logistic\init.sqf"; call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //TradeFromVehicle [] ExecVM "TradeFromVehicle\init.sqf"; //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //Auto-Refuel execVM "service_point\service_point.sqf"; //elevator ["elevator"] execVM "elevator\elevator_init.sqf"; } }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; //BIS_Effects #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //Mod Config execVM "config\modconfig.sqf"; tfv monitor.sqf with your easy canbuild edit if (tfv_DEBUGGING) then { diag_log "tfv - monitor.sqf - starting"; }; private ["_vehicle","_crew","_driver","_ownsCar","_trader","_trader_obj","_traderIdx","_humanity","_canTrade","_canBuildLocal"]; _ownsCar = false; _vehicle = objNull; _canBuildLocal = false; while {true} do { if ((tfv_ACTION == 1) && (canBuild)) then { //Remove the action if player is not in the trader and the action exists. diag_log "Player not in trade zone, removing action from player"; player removeAction tfv_ACTION_INDEX; tfv_ACTION_INDEX = -1; tfv_ACTION = 0; }; if ((tfv_ACTION_MAGS == 1) && (canBuild)) then { //Remove the action if player is not in the trader and the action exists. diag_log "Player not in trade zone, removing action from player"; player removeAction tfv_ACTION_INDEX_MAGS; tfv_ACTION_INDEX_MAGS = -1; tfv_ACTION_MAGS = 0; }; waitUntil {!canBuild}; _humanity = player getVariable ["humanity",0]; _canTrade = false; if (vehicle player != player) then { //Check if the player was in the driver seat. _vehicle = vehicle player; _crew = crew _vehicle; _driver = _crew select 0; if (player == _driver) then { _ownsCar = true; } else { _ownsCar = false; }; }; if ((vehicle player == player) && !(isNull _vehicle)) then { //Check to see if the owned vehicle is empty if ((count (crew _vehicle)) != 0) then { _ownsCar = false; }; }; if ((vehicle player == player) && (_ownsCar)) then { //Check if what the player is looking at is a trader, that they were the driver and that the action hasn't already been added. if (typeOf cursorTarget in tfv_TRADERS) then { { if (typeOf cursorTarget == _x select 0) then { if (_x select 3 > 0) then { if (_humanity >= _x select 3) exitWith { _canTrade = true; }; }; if (_x select 3 < 0) then { if (_humanity <= _x select 3) exitWith { _canTrade = true; }; }; if (_x select 3 == 0) then { _canTrade = true; }; }; } forEach tfv_TRADERS_ITEMS; if (_canTrade) then { _traderIdx = tfv_TRADERS find (typeOf cursorTarget); _trader = typeOf cursorTarget; _trader_obj = cursorTarget; if ((player distance _trader_obj < 5) && (tfv_ACTION == 0) && (_vehicle distance _trader_obj < 30)) then { if (!tfv_IS_TRADING) then { if ("weapons" in (tfv_TRADERS_TYPES select _traderIdx)) then { if (tfv_ACTION != 1) then { tfv_ACTION_INDEX = player addAction ["<t color='#7CFC00'>Trade Weapons From Vehicle</t>","TradeFromVehicle\trade.sqf",[_trader,_vehicle],400,true,true]; tfv_ACTION = 1; }; }; if ("magazines" in (tfv_TRADERS_TYPES select _traderIdx)) then { if (tfv_ACTION_MAGS != 1) then { tfv_ACTION_INDEX_MAGS = player addAction ["<t color='#7CFC00'>Trade Items From Vehicle</t>","TradeFromVehicle\trade_magazines.sqf",[_trader,_vehicle],399,true,true]; tfv_ACTION_MAGS = 1; }; }; }; }; }; }; }; if !(typeOf cursorTarget in tfv_TRADERS) then { //Check to see what the player is looking at and if it is a supported trader. if (tfv_ACTION == 1) then { player removeAction tfv_ACTION_INDEX; tfv_ACTION_INDEX = -1; tfv_ACTION = 0; }; if (tfv_ACTION_MAGS == 1) then { player removeAction tfv_ACTION_INDEX_MAGS; tfv_ACTION_INDEX_MAGS = -1; tfv_ACTION_MAGS = 0; }; }; sleep 1; }; and here is my mission.sqm class Sensors class Sensors { items=3; class Item0 { position[]={4053.8501,364.76645,11668.645}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="[""trader city Bash"",true,""enter""]; spawn player_traderCity;"; expDesactiv="[""trader city Bash"",true,""leave""]; spawn player_traderCity;"; class Effects { }; }; class Item1 { position[]={11463.747,317.3078,11349.89}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="[""trader city Klen"",true,""enter""]; spawn player_traderCity;"; expDesactiv="[""trader city Klen"",true,""leave""]; spawn player_traderCity;"; class Effects { }; }; class Item2 { position[]={6344.8081,304.99023,7806.7598}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="[""trader city Stary"",true,""enter""]; spawn player_traderCity;"; expDesactiv="[""trader city Stary"",true,""leave""]; spawn player_traderCity;"; class Effects { }; }; }; like I stated earlier, it can count to 9 now but i still do not have an option to TFV from any weapons vendor. Meow =*.*= Link to comment Share on other sites More sharing options...
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