FragZ Posted June 4, 2014 Author Report Share Posted June 4, 2014 nice, but that dose not answer my question man, lol. i seen it on a server that i was and still playing on but cant get a hold of the scripter. he added a little piece of script to the blackmarket trader to when u go up to him, u scroll on the mouse wheel and u have the option to sell all the weed u have for 2 10oz gold and it will sell all the weed in ur inventory 1 at a time instead of going in to the trader menu and selling it 1 at a time urself. . That is something you got to talk about with your scripter it's his job I don't know what he did lol. As for the random spotting, that is pretty usefull! Link to comment Share on other sites More sharing options...
FragZ Posted June 4, 2014 Author Report Share Posted June 4, 2014 would proberbly be better if you changed it to check if players inventory is full instead ... tbh i think setting a limit to how many you can have in your inventory is a bit stupid, since you can just put some down and harvest more, however checking if inventory is full will make sure the player can not have more magazines than allowed in inventory. also i made a little somethin-somethin here for everyone who does not know how to use the editor or if you are just tierd of the same old field in the same old spot: this script will create a random amount of farms and plants each restart, plants are created "labyrinth style" so it will seem like its placed perfectly close no matter how many plants you want and where they end up, markers are automaticly set for each farm and there is an option to blacklist areas like tradecitys ... (as always in my scripts) there is a few settings you can customize a bit ... you can set how many farms you want max/min, how many plants you want max/min, how far from roads you want it to spawn and blacklisted areas where weed will not spawn (areas for cherno and napf is preset). have fun: http://pastebin.com/juMsuJ1r The point of adding it was an easter egg about people saying its bad to have weed, of course if they want more they can still harvest some it's on their end. I don't really want to limit it it was just for troll purpose :) If you want to post the part you said about checking inventory I will add it to the OP and quote you. Link to comment Share on other sites More sharing options...
Gr8 Posted June 4, 2014 Report Share Posted June 4, 2014 Is there a way to make the plants re appear after some time after harvesting. Link to comment Share on other sites More sharing options...
General Lee Posted June 4, 2014 Report Share Posted June 4, 2014 Is there a way to make the plants re appear after some time after harvesting. they come back after restarts on there own man. so yea, after every resatrt, u can harvest them again. Link to comment Share on other sites More sharing options...
FragZ Posted June 5, 2014 Author Report Share Posted June 5, 2014 Is there a way to make the plants re appear after some time after harvesting. I posted about that on scripting help got no reply. I wanted them to respawn every 30 minutes... Instead of every 4 hours (my restart time). If someone has something to offer to do that they are free to do it :) Link to comment Share on other sites More sharing options...
Gr8 Posted June 5, 2014 Report Share Posted June 5, 2014 they come back after restarts on there own man. so yea, after every resatrt, u can harvest them again. LoL i know, i want to do what FragZ wants Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 5, 2014 Report Share Posted June 5, 2014 I posted about that on scripting help got no reply. I wanted them to respawn every 30 minutes... Instead of every 4 hours (my restart time). If someone has something to offer to do that they are free to do it :) my script dosnt include regrowing the weed (alltho i might add that at some point), but you can quite easy add more random farms, more weed in those farms or both ... Link to comment Share on other sites More sharing options...
FragZ Posted June 5, 2014 Author Report Share Posted June 5, 2014 my script dosnt include regrowing the weed (alltho i might add that at some point), but you can quite easy add more random farms, more weed in those farms or both ... I already did. My version of the farms have randomisation spawning points, as well as around 50 plants at my AI villa. Though, lot of people (including me) wants to make them respawnable so people doesn't clear Ai villa for shit, and I want to lower their price (the weed price). Link to comment Share on other sites More sharing options...
robbiedarza Posted June 5, 2014 Report Share Posted June 5, 2014 Hello there, i have a problem, when i click on the option to my knife it says i need to be near the weed plant. If i spawn in some hemp myself i can take it so that part works...i just cant collect the weed any help would be great plz i have attached my server pbo if anyone can spare the time plz cheers robbie dayz_server.zip Link to comment Share on other sites More sharing options...
ZeroK00L Posted June 5, 2014 Report Share Posted June 5, 2014 nice, but that dose not answer my question man, lol. i seen it on a server that i was and still playing on but cant get a hold of the scripter. he added a little piece of script to the blackmarket trader to when u go up to him, u scroll on the mouse wheel and u have the option to sell all the weed u have for 2 10oz gold and it will sell all the weed in ur inventory 1 at a time instead of going in to the trader menu and selling it 1 at a time urself. . Do this... In your Database under server_traders table. Find the Trader. IN his Static section put the following... ["ItemBriefcase10oz","ItemKiloHemp",1,10,"buy","Hemp","Gold Bar 10oz",101] Now open up your Sever_traders.sqf in your mission file. Find the Trader. For my custom trader it looks like this.. // Hemp Dealer menu_Hooker4 = [ [["Hemp",693]], [["ItemGoldBar10oz","ItemKiloHemp",1,10,"buy","Hemp","Gold Bar 10oz",101]], "neutral" Done. The trader will now buy 10 stacks of Hemp! :) Zero P.s. If you need help, heres my teamspeak. sj01.gameservers.com:9330 If I am not on message me here with a meet time. If Im in my office on TS just poke me! Link to comment Share on other sites More sharing options...
ZeroK00L Posted June 5, 2014 Report Share Posted June 5, 2014 Hello there, i have a problem, when i click on the option to my knife it says i need to be near the weed plant. If i spawn in some hemp myself i can take it so that part works...i just cant collect the weed any help would be great plz i have attached my server pbo if anyone can spare the time plz cheers robbie We will also need your mission PBO. What Map are you using? Zero Link to comment Share on other sites More sharing options...
robbiedarza Posted June 5, 2014 Report Share Posted June 5, 2014 hi, thanks for the reply im using chernarus mission pbo here http://www.speedyshare.com/MVjS9/dayz-mission.zip just click at the top where it says dayz_mission.zip many thanks robbie Link to comment Share on other sites More sharing options...
robbiedarza Posted June 5, 2014 Report Share Posted June 5, 2014 hiya, its working now thanks very much :) i get a kilo from 1 cut..is there any to lower the amount and craft it into a kilo? many thanks robbie Link to comment Share on other sites More sharing options...
ZeroK00L Posted June 6, 2014 Report Share Posted June 6, 2014 hiya, its working now thanks very much :) i get a kilo from 1 cut..is there any to lower the amount and craft it into a kilo? many thanks robbie No unfortunately, not without heavy modification to the game files and some custom modeiling and texturing, etc. You can change the price they sell for though. :) Zero EDIT:That retextured SUV is hilarious!!! Link to comment Share on other sites More sharing options...
Desire Posted June 6, 2014 Report Share Posted June 6, 2014 _vehicle_5 = objNull; if (true) then { _this = createVehicle ["MAP_b_betulaHumilis", [4048.9565, 7805.9746], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setPos [4048.9565, 7805.9746]; }; to _vehicle_5 = objNull; if (true) then { _this = createVehicle ["fiberplant", [4050.6616, 7809.3203], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setPos [4050.6616, 7809.3203]; }; Do the usual changes for a building file and save it as weedfarm.sqf then go to your server.pbo and put it in buildings folder. What are the usual changes for a building file? :3 Link to comment Share on other sites More sharing options...
FragZ Posted June 6, 2014 Author Report Share Posted June 6, 2014 Default mission.sqf code example, areas to edit show indicated. ----------------------------------------------------------Remove start Here activateAddons [ ]; Replace with: if (isServer) then { activateAddons []; initAmbientLife; ----------------------------------------------------------Remove End Here _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Land_ruin_corner_2", [14110.31, 2782.1448, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setPos [14110.31, 2782.1448, 3.8146973e-006]; }; ------------------------------------------------------------------------------------------ Remove Start Here _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_2 = objNull; if (true) then { _this = _group_0 createUnit ["GER_Soldier_EP1", [14116.508, 2764.6309, 4.0054321e-005], [], 0, "CAN_COLLIDE"]; _unit_2 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; if (true) then {setPlayable _this;}; }; ----------------------------------------------------------------------------------------- Remove End Here _vehicle_192 = objNull; if (true) then { _this = createVehicle ["Land_a_stationhouse", [5160.0171, 2183.0002, 0.14117265], [], 0, "CAN_COLLIDE"]; _vehicle_192 = _this; _this setDir 211.89264; _this setPos [5160.0171, 2183.0002, 0.14117265]; }; ----------------------------------------------------------------------------------------Remove Start Here processInitCommands; runInitScript; Replace with: }; By Mr. Smith e.t.c finishMissionInit; ----------------------------------------------------------------------------------------Remove End Here Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 6, 2014 Report Share Posted June 6, 2014 What are the usual changes for a building file? :3 you can use this to automaticly build random weed fields with markers on any map, each restart: http://pastebin.com/juMsuJ1r Default mission.sqf code example, areas to edit show indicated. why dont you just add my script to your tutorial, so users dont needs to go in the editor and build them, unless they really want to? Link to comment Share on other sites More sharing options...
ZeroK00L Posted June 6, 2014 Report Share Posted June 6, 2014 you can use this to automaticly build random weed fields with markers on any map, each restart: http://pastebin.com/juMsuJ1r why dont you just add my script to your tutorial, so users dont needs to go in the editor and build them, unless they really want to? Halv, How is this script executed? Sorry if it is obvious, running on little sleep. lol Zero EDIT: This should definitely be added to tutorial, would make it way easier on some folks thanks to Halv! I already have custom fields put in with large amounts of plants and AI guarding them ;) I want my players to meet a challenge. I am now considering using Halvs script as well for some little small random fields for new players to visit with out AI spawns. Both options would make the tutorial well rounded :) Halvhjearne 1 Link to comment Share on other sites More sharing options...
robbiedarza Posted June 6, 2014 Report Share Posted June 6, 2014 Oki doki, thanks for all the help guys, haha zero glad you like it :) Cheers Robbie Link to comment Share on other sites More sharing options...
fr1nk Posted June 6, 2014 Report Share Posted June 6, 2014 How is this script executed? Sorry if it is obvious, running on little sleep. lol I did it at the bottom of init.sqf. Link to comment Share on other sites More sharing options...
FragZ Posted June 6, 2014 Author Report Share Posted June 6, 2014 Halv, How is this script executed? Sorry if it is obvious, running on little sleep. lol Zero EDIT: This should definitely be added to tutorial, would make it way easier on some folks thanks to Halv! I already have custom fields put in with large amounts of plants and AI guarding them ;) I want my players to meet a challenge. I am now considering using Halvs script as well for some little small random fields for new players to visit with out AI spawns. Both options would make the tutorial well rounded :) I have added it 2 days ago or so. Look better :) Link to comment Share on other sites More sharing options...
Desire Posted June 8, 2014 Report Share Posted June 8, 2014 When does the plant respawn? Link to comment Share on other sites More sharing options...
ZeroK00L Posted June 8, 2014 Report Share Posted June 8, 2014 I have added it 2 days ago or so. Look better :) Oh sorry. lol. I havent looked back at the tutorial in quite awhile. When does the plant respawn? After restart.. Link to comment Share on other sites More sharing options...
FragZ Posted June 9, 2014 Author Report Share Posted June 9, 2014 Oh sorry. lol. I havent looked back at the tutorial in quite awhile. After restart.. Yeah I updated it everytime something new was added :) Link to comment Share on other sites More sharing options...
Coco-Nuts Posted June 14, 2014 Report Share Posted June 14, 2014 If you want that the hemp doesn't despawn when you harvest it, just comment the lines 30,31,32 on the hemp.sqf, like this : //deleteVehicle _weed; //[_objectID,_objectUID] call server_deleteObj; //_weed setDamage 1; Link to comment Share on other sites More sharing options...
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