vbawol Posted August 30, 2013 Report Share Posted August 30, 2013 With 1.0.2 our intention is to remove most any restrictions and to open up a new way of building in Arma 2. We know changes will need to be made, and is only the beginning. After you have had a chance to test the new modular base building systems please post here and let us know your feedback about the crafting process as well as armor/destruction. Regards, [VB]AWOL Link to comment Share on other sites More sharing options...
Cal-Dirty Weasel Posted August 30, 2013 Report Share Posted August 30, 2013 First thing the guys said to me, "Dang, the Ural won't fit through the garage door." I said, "Why do you want to put a Ural in your house?" Their response: "We don't. We want to use it as a gate." Ahhh, I see.... Link to comment Share on other sites More sharing options...
Onyx Posted August 30, 2013 Report Share Posted August 30, 2013 What happens if someone drives a car into it? like a vodnik? Link to comment Share on other sites More sharing options...
Axle Posted August 30, 2013 Report Share Posted August 30, 2013 It breaks the wall. Link to comment Share on other sites More sharing options...
Onyx Posted August 30, 2013 Report Share Posted August 30, 2013 Ouch. Then you have to remake the base? Link to comment Share on other sites More sharing options...
Axle Posted August 30, 2013 Report Share Posted August 30, 2013 Ayup. Link to comment Share on other sites More sharing options...
Onyx Posted August 30, 2013 Report Share Posted August 30, 2013 Any way to prevent someone ruining all that hard work? Link to comment Share on other sites More sharing options...
Axle Posted August 30, 2013 Report Share Posted August 30, 2013 Build a solid wall. Link to comment Share on other sites More sharing options...
wingtip Posted August 30, 2013 Report Share Posted August 30, 2013 ummm you can get vehicles through there as posted in my youtube video found in the forums here... http://youtu.be/NRboN7x72mE Link to comment Share on other sites More sharing options...
Kind-Sir Posted August 31, 2013 Report Share Posted August 31, 2013 I tend to run out of time when elevating my objects from ground level to roof level and making sure I am within the bounds I would like to be.Any chance we could get a bit of an increase on the "run out of time" timer? 5 seconds is ample, and it doesn't seem to be too big of an issue. DanucasB 1 Link to comment Share on other sites More sharing options...
vbawol Posted August 31, 2013 Author Report Share Posted August 31, 2013 Kind-Sir, it currently allows about 45 seconds, I think that 50 seconds sounds fine so I will go ahead and change that for the next patch. DanucasB, axeman and Kind-Sir 3 Link to comment Share on other sites More sharing options...
RagNar2009 Posted August 31, 2013 Report Share Posted August 31, 2013 Hey Team Epoch so nice patch but wahe cant i remove a new wall if i fuck et op ?????? Link to comment Share on other sites More sharing options...
Kind-Sir Posted August 31, 2013 Report Share Posted August 31, 2013 Hey Team Epoch so nice patch but wahe cant i remove a new wall if i fuck et op ??????Run it over, or have your buddies remove it. RagNar2009 1 Link to comment Share on other sites More sharing options...
RagNar2009 Posted August 31, 2013 Report Share Posted August 31, 2013 Run it over, or have your buddies remove it. He cant remove it :-/ Link to comment Share on other sites More sharing options...
RagNar2009 Posted August 31, 2013 Report Share Posted August 31, 2013 i shot it down Link to comment Share on other sites More sharing options...
Kind-Sir Posted September 1, 2013 Report Share Posted September 1, 2013 FIX: With small walls, there is a piece of plywood stocked up in the way of a window, however, when selecting "upgrade small wall" it hints back: "No Upgrades Available". Would the update perhaps be a window, with a PartGlass needed?UPDATE/ADDITION: Another thing would be the slant of the object. I know it's the setPos in the code, however, would it be possible to set a setVectorUp code to have it stick straight up? Or implement a sort of rotation system? The rotations could be either in the fuel database entry, or may the coordinate layout be edited (array maybe?)?http://community.bistudio.com/wiki/setVectorUp If needed, I could write up a code and implement it into a server I work on for testing.UPDATE/ADDITION: Supports. Beams that would be placed down to hold a piece of wood at an altitude. It would look nice aesthetically for balconies and creations on mountain-sides.UPDATE/ADDITION: Moving objects after being placed. I would assume a good way to do this is treat the object like a newly placed one. Link to comment Share on other sites More sharing options...
Achmed Posted September 1, 2013 Report Share Posted September 1, 2013 Pushing 8 loads to get a roof only for it to reset as taken to long sucks. What about pushing 9 to swap from flior hight to roof right in ine push th3beardedgamer 1 Link to comment Share on other sites More sharing options...
Randomness Posted September 5, 2013 Report Share Posted September 5, 2013 I agree with the above, it would be nice to have a key to raise it faster than 8 does. Link to comment Share on other sites More sharing options...
Snowmobil Posted September 14, 2013 Report Share Posted September 14, 2013 Do you plan on adding the option to remove an object that you build? Link to comment Share on other sites More sharing options...
Sequisha Posted September 14, 2013 Report Share Posted September 14, 2013 Do you plan on adding the option to remove an object that you build? Yes, with melee weapons, explosives and bullets...which is currently already implemented; a little more balance is present in the upcoming patch. Link to comment Share on other sites More sharing options...
Armifer Posted September 15, 2013 Report Share Posted September 15, 2013 Not that this is needed, but a player suggested this idea to me on my server, and I told him to post it here but just incase he was too lazy here it is: After demolishing a wall, have a small chance of "rubble" to appear below it that can have a material or two from the crafting of the object. Meaning, take down a cinder block wall, and maybe salvage 1 set of cinder blocks. Or maybe the lock from a door, or some wood planks, or some scrap metal. Interesting idea but, but I kinda like the way it is. Makes players need to learn to build right the next time around if the screwed up, and after demolishing something there wouldn't be many useful parts anyway. It's not like we are mixing cement (yet?) from the broken pieces of the walls. DY357LX 1 Link to comment Share on other sites More sharing options...
ToejaM Posted September 16, 2013 Report Share Posted September 16, 2013 For servers with lots of bases, to help performance. Perhaps there is a way to create bigger objects or even entire 'bases' to reduce server load. The less individual objects, the better the performance. We just wiped our entire old base system to use the new system, we already have 5k objects. I know MGT has over 7k objects if I remember right (and they dont have indestructibles so its ever changing) - people like building but its going to destroy performance. Our machine isnt slow either, 8 core xeon 3.8ghz, 32gb ram, ssd. Link to comment Share on other sites More sharing options...
Tactical Ex Posted September 16, 2013 Report Share Posted September 16, 2013 For servers with lots of bases, to help performance. Perhaps there is a way to create bigger objects or even entire 'bases' to reduce server load. The less individual objects, the better the performance. Agreed, I think the system as it is could probably stay so long as the materials that are created can be converted to "Pre-fabs". Much like 4 quarter floors can be placed individually or crafted together to make a full floor, the concept is taken 1 step further to create larger and more complex objects. I'm thinking something like the materials that could be used to build a floor, ceiling, and 3 walls could be crafted together to create "Room_Unit_1" and is 1 object as opposed to 5. Also, Fencing could be crafted together to create a string of 5 and so on. babylonstew 1 Link to comment Share on other sites More sharing options...
Snowmobil Posted September 16, 2013 Report Share Posted September 16, 2013 Agreed, I think the system as it is could probably stay so long as the materials that are created can be converted to "Pre-fabs". Much like 4 quarter floors can be placed individually or crafted together to make a full floor, the concept is taken 1 step further to create larger and more complex objects. I'm thinking something like the materials that could be used to build a floor, ceiling, and 3 walls could be crafted together to create "Room_Unit_1" and is 1 object as opposed to 5. Also, Fencing could be crafted together to create a string of 5 and so on. But what about destruction? If its all one object, it can only be destroyed as a whole right? So if i run over one part of a fence, the whole thing falls down? Link to comment Share on other sites More sharing options...
tiga05 Posted September 16, 2013 Report Share Posted September 16, 2013 FIX: With small walls, there is a piece of plywood stocked up in the way of a window, however, when selecting "upgrade small wall" it hints back: "No Upgrades Available". Would the update perhaps be a window, with a PartGlass needed?UPDATE/ADDITION: Another thing would be the slant of the object. I know it's the setPos in the code, however, would it be possible to set a setVectorUp code to have it stick straight up? Or implement a sort of rotation system? The rotations could be either in the fuel database entry, or may the coordinate layout be edited (array maybe?)?http://community.bistudio.com/wiki/setVectorUp If needed, I could write up a code and implement it into a server I work on for testing.UPDATE/ADDITION: Supports. Beams that would be placed down to hold a piece of wood at an altitude. It would look nice aesthetically for balconies and creations on mountain-sides.UPDATE/ADDITION: Moving objects after being placed. I would assume a good way to do this is treat the object like a newly placed one. No reaction from an Admin/Developer, particularly the second? It would be really nice to have this! Link to comment Share on other sites More sharing options...
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