neiljb Posted August 28, 2013 Report Share Posted August 28, 2013 I have noticed a few epoch servers have full on military vehicles for sale at their traders and also have them spawning around the map (AH1Z, AH64, T90, M1A2 etc). These servers are not running rmod and I was wondering how this is possible, I would love to add military vehicles to my server but I am having a few problems doing so. I have tried simply adding them to my traders_data table (in the same way I have successfully added other items), but when I try and buy said vehicle, AH1Z for example the trade takes place and my gold is taken but rather than the vehicle spawning in I simply get a message popping up saying something like bin\cfgmagazines.AH1Z is missing. Does anyone have any ideas how I could get this to work? I would be very grateful for any help. :) NateDaBeast 1 Link to comment Share on other sites More sharing options...
Kind-Sir Posted August 29, 2013 Report Share Posted August 29, 2013 It is possible due to DayZ Epoch allowing such vehicles. To add them into your server, add them to both the dynamic_spawn.sqf in your mission file as well as your traders_data table in your database. For a reference of possible (some vehicles may not be allowed) vehicles, please go to:http://community.bistudio.com/wiki/ArmA_2:_Vehicleshttp://community.bistudio.com/wiki/ArmA_2_OA:_Vehicles Make sure to use the classname and not the name of the vehicle. A good tip is that if no icon appears in the trader menu, chances are that the vehicle classname is mistyped, has an extra character, or is not available. Link to comment Share on other sites More sharing options...
MGT Posted August 29, 2013 Report Share Posted August 29, 2013 It's trial and error as some of those listed above have parts on that Epoch doesn't recognise and when the server starts it will error out when trying to load them. EG the BAF Merlin does this. Link to comment Share on other sites More sharing options...
neiljb Posted August 29, 2013 Author Report Share Posted August 29, 2013 Thanks for the tips guys. In the end I added some of the vehicles I wanted to the dynamic vehicle.sqf then just cleared the object data table and sure enough upon server restart it started spawning in the new vehicles. My task for today is to add all the class names to the traders data so people can start trading them. :) Link to comment Share on other sites More sharing options...
ChesterCheetoz Posted September 2, 2013 Report Share Posted September 2, 2013 The Merlin should work just fine. On a server I admin on they had it and it was extremely popular so I added it to my server as well and there's been no issues with it being on the server and most players on my server prefer that over the other choppers Link to comment Share on other sites More sharing options...
Cal-Dirty Weasel Posted September 2, 2013 Report Share Posted September 2, 2013 Some that I added to the server and work just fine (Refer to above links for class name): BAF Jackal BAF Merlin (Many, many windows) AW159 Lynx (Admin only. The hellfires kick you) BTR-40 (with and without gun) HMMV Armored Tried, worked, but Overpowered and not on server: GAZ_Vodnik_HMG Ka52 (BE kick for missles) Apache (BE kick for missles) HMMWV CROWS (M2) & (Mk19) Link to comment Share on other sites More sharing options...
Adminlaststand Posted September 2, 2013 Report Share Posted September 2, 2013 A few ive tried or spawned on my server, i bring these in via the object data table M1A2_TUSK_MG - tank BTR60_TK_EP1 - armoured car Mi24_D_TK_EP1 - hind heli - rockets (admin only) BE kick for missiles m1abrams doesn't work Link to comment Share on other sites More sharing options...
semipr0 Posted September 19, 2013 Report Share Posted September 19, 2013 On the other side fo the coin here. If I remove high value military vehicles from the dynamic_vehicle.sqf, that will still allow them to be purchased at the traders correct? Overall I really don't want HMMV GPK's spawning down near Cherno cause the vehicles themselves are kind of an "end game" reward for actually playing Epoch as intended. Plus with MV-22's and C130J's literally spawning in the random spawn....its far too easy for people to farm them for gold. And overall I'd prefer my server economy not to get trashed by that. Link to comment Share on other sites More sharing options...
neiljb Posted September 19, 2013 Author Report Share Posted September 19, 2013 Dont remove them. Just set the spawn number to 1 or 0. So they rarely/never spawn. Link to comment Share on other sites More sharing options...
Achmed Posted September 19, 2013 Report Share Posted September 19, 2013 If you dont want them at all then do remove them, the limits are soft limits so you can get +1 on anything you set. So putting 0 or 1 you may get 1 or 2 of them spawning. The only safe way is to remove them or you may be able to comment them out with // before each line of unwanted or /* */ around a group Link to comment Share on other sites More sharing options...
semipr0 Posted September 19, 2013 Report Share Posted September 19, 2013 Well I do want people to be able to buy them, I just don't want them in the random vech spawn. They're too high value and too high powered for new spawns to be running around in. Link to comment Share on other sites More sharing options...
fr1nk Posted September 19, 2013 Report Share Posted September 19, 2013 Isn't dynamic_vehicle.sqf only responsible for spawns? I always thought you could remove vehicles but still be able to add them to the vendor table for purchase. Link to comment Share on other sites More sharing options...
neiljb Posted September 19, 2013 Author Report Share Posted September 19, 2013 I was under the impression that you needed the vehicle in your list to be able to trade it. Link to comment Share on other sites More sharing options...
Cal-Dirty Weasel Posted September 19, 2013 Report Share Posted September 19, 2013 You can place vehicle in traders, but not have them on dynamic_vehicle.sqf. I presently have Jackals, BTR's and Merlins in the traders, no problems, they don't spawn. Link to comment Share on other sites More sharing options...
Alucard88 Posted September 19, 2013 Report Share Posted September 19, 2013 And for disabled radar please ? Link to comment Share on other sites More sharing options...
Firefly Posted September 23, 2013 Report Share Posted September 23, 2013 Disabled RADAR is a modification update from the Epoch devs, they only do this for vehicles officially supported by Epoch such as the MV22. Most, if not all of the vehicles work direct from the traders. No issues. Battleye kicks are solved by editing the appropriate battleye script, usually createvehicle. No errors on startup with any of the vehicles we've added which is all of them bar the Tunguska. Dynamics spawn only affects dynamic spawn, only add vehicles in here you want the server to spawn. For example very old tanks like the T-34 we added with light vehicles but no armed helis spawn. Military vehicles will also spawn in using the damage and fuel formula of Epoch. No issues repairing any of the vehicles using the same parts you would repair normal cars, with the exception that tracks require scrap metal. Turrets tend to autorepair with chassis in our experience. Due to the different damages between the various expansions some of the vehicles behave differently, such as the BTR-60 which can have a totally destroyed chassis but still be drivable. None of the vehicles are over powered providing you add the means for infantry to counter, at the very least this means adding in the RPG-7. We have added in both anti-tank and anti-air launchers since most of the heli's have flares. On average we are losing 3-4 vehicles each per session and have to go back to scrounging for parts or money. The AI MI-24's are very good at destroying everything, with the added bonus of watching them rocketing the dogs. Link to comment Share on other sites More sharing options...
ch4oticpcgamer Posted January 4, 2014 Report Share Posted January 4, 2014 Link to comment Share on other sites More sharing options...
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