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Posts posted by Defent
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And did you restart the server? Also, please tell me you made a backup of the database.
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So, this panthera thing huh.
Well, here is my dilemma. I got a panthera server and it runs fine but when I enable signatures, people get kicked left and right with some CA signature error bullcrap (the server has that folder so thats not the problem). If I dont use it, people do not get kicked, but instead they modify the game files and remove Dayz / epoch walls and are general buttheads.(The kick happens on both sig check 1 and 2)
I want to use signature checks, in a stable way.
These are the keys I use(ed):
dayz_epoch1042.bikey
ibr_panthera29.bikey
panthera.bikey
six_brg_africa.bikey
six_ibr_plants.bikey
vilayer_panthera.bikey
Anyone get any smooth solution to this?
I know this topic has been done a few times before, but none still provide with a solid answer of a fix.
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DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 42 DAY)
You can change the interval time to hours etc.
Or try this:
DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 5 HOUR)
These will delete any and all objects that are (code 1) older than 24 days, second (code snippet 2) will delete anything older than 5 hours. (Hopefully)
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You sure you havnt mixed up these two?
Database = zadmin_epoch Username = epoch
Also, check the permissions of the user account, it needs to be able to read, write etc.
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I use HeidiSQL and Navicat.
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I use a root dedicated machine from hetzner, they have a auction system which allows you to bid or buyout dedicated machines, sometimes cheaper, sometimes more expensive. Setup is pretty much instant and you get great interwebs connection. I'm very pleased with them!
Located in Germany though, so it may be far from you.
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Not really the anti-hack script per se, but Infistars Battleye filter scripts.
Hurray for anti-hack, saved me a bit!17.04.2014 16:12:05: muw (Ip-Removed) Guid-Removed - #104 "aderDialogItemList, "Fix fps"]; lbAdd [TraderDialogItemList, "Fuck server"]; lbAdd [TraderDialogItemList, "Wipe database"]; lbS" 17.04.2014 16:12:05: muw (Ip-Removed) Guid-Removed - #105 "erDialogItemList, " Guard"]; lbAdd [TraderDialogItemList, " Nuke"]; lbAdd [TraderDialogItemList, " Thunderdome"]; lbAdd [Trad" 17.04.2014 16:12:06: muw (Ip-Removed) Guid-Removed - #104 "l\fixfps.sqf";}; case 108: {TraderItemList = "epoch\targetall\fuckserver.sqf";}; case 109: {TraderItemList = "epoch\targetall\wi" 17.04.2014 16:12:06: muw (Ip-Removed) Guid-Removed - #105 "h\spawn\guard.sqf";}; case 27: {TraderItemList = "epoch\spawn\nuke.sqf";}; case 28: {TraderItemList = "epoch\spawn\thunderdome.s"
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Thank you :)
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Oh, nice - I like what you did with it, thanks for fixing some stuff that I had problems with :)
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and it has not affected epoch in any way?
I'd really want to use it because of these:
[112156] squad.xml stuff limited to 250 kBytes
[111759] Fixed: Reduced bandwidth usage in MP. -
Oh, I will try that too next time. Thanks.
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Yea, I did that and reinstalled the game - it works now. Seems like the client auto updated for some reason. Thanks for the help.
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Yea, I figured it was something like that aswell - but I did not want to update my server incase my epoch server would get fucked over by a later beta version. Server currently runs the build you mentioned.
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So my servers restarted (forcefully because reasons) and now a lot of clients, including myself are unable to connect to the server.
We are getting the Bad version, server rejected connection error.
I've tried the beta thing in DZC and I never run the game through steam, but somehow this once.. it did and now I cannot join. Anyone have any solutions?
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At 5:25 my face went:
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The cloud infrot of the server name does not mean offical anymore. It used to represent servers who were not connected to the DayZ default hive. However, since the servers no longer connect to that hive, the cloud does not have any meaning.
The MGT (and many others) servers dont have a cloud because they renamed @DayZ_Epoch_Server (i think) to @hive and changed the .bat startup location to @hive
It has nothing to do with the official DayZ epoch servers, they probably just removed it because it looked better or something - or to stand out from the amount of fake servers out there.
However, Epoch have their own way of making official servers - that is having servers with NO mods - essentially vanilla.
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Remember to add the close menu code line which can be found in the topic, otherwise people can spam the deploy and get loads of bikes and lag the server.
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Well sort of, you also need this on your server
http://opendayz.net/threads/server-side-hint-globalchat-fix-resec.13170/
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Quite easy to find =)
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Having a image should work the same as adding a image to your debug monitor.
_logo = "pictures\batman-logo-big.paa"; hintSilent parseText format [" <img size='4' image='%1'/><br/>", _logo];
Something like this. - Having these mission monitor requires the debugmonitor to not be active or untoggled though, otherwise they disappear fast.
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The CPC script prevents any and all damage, including decay so yea you need to remove items from the list in order for decay to work.
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/* Check CMDMenus ? */ _CCM = false; /* true or false */ /* recommended: true */ /* only disable this if you know what you are doing. */ /* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* recommended: true */ /* we don't need commandingMenus. so have this true. */ /* Check Actions ? */ _CSA = false; /* true or false */ /* recommended: true */ /* if you have custom mousewheel actions you can simply disable this */
Do you have all these on false? - Also you only need to call for AH.sqf once in your server_functions file
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I see, I'm not entirely sure then. It may have something to do with the antihack blocking it with different its configs. Try adding it in to exceptions or something.
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Hi,
Thanks, I appreciate it :)
I don't see any UID check, this would probably be the simplest way to execute the admin part and keep the non authorized people out of the menu.if ((getPlayerUID player) in ["0","0"]) exitWith { //then could also be used disableSerialization; createDialog "WGT_DIALOG"; sleep .1; //Define idc's for controls for easy access _listBoxA = 2666; //Add to our lb and combo lists { _index = lbAdd [_listBoxA, _x]; } forEach ["ItemMixOil","ItemHotwireKit","ItemComboLock"]; } else { closeDialog 2666; //not sure about this one - the CloseDiaglog works but idk what number };
The reason admins can see it can also be because Infistar blocks CMD menus etc but makes an exception to this rule if the person is included in the admin list.
Try using a test server and disabling the CMD menu or w/e it is that may block it.
Panthera and signatures
in Server Install
Posted
Yea, I know but I have had a few people editing the files without alerting the antihack. Just adds so much more work for the admins to look for these kind of abuses.. Anyway, thanks!