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Defent

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Posts posted by Defent

  1. So, this panthera thing huh.

    Well, here is my dilemma. I got a panthera server and it runs fine but when I enable signatures, people get kicked left and right with some CA signature error bullcrap (the server has that folder so thats not the problem). If I dont use it, people do not get kicked, but instead they modify the game files and remove Dayz / epoch walls and are general buttheads.

    (The kick happens on both sig check 1 and 2)

    I want to use signature checks, in a stable way.

     

    These are the keys I use(ed):

     

    dayz_epoch1042.bikey

    ibr_panthera29.bikey

    panthera.bikey

    six_brg_africa.bikey

    six_ibr_plants.bikey

    vilayer_panthera.bikey

     

    Anyone get any smooth solution to this? 

    I know this topic has been done a few times before, but none still provide with a solid answer of a fix.

  2. 
    
    DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 42 DAY)

    You can change the interval time to hours etc.

    Or try this:

    DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 5 HOUR)
    
    

    These will delete any and all objects that are (code 1) older than 24 days, second (code snippet 2) will delete anything older than 5 hours. (Hopefully)

  3. Not really the anti-hack script per se, but Infistars Battleye filter scripts. 
    Hurray for anti-hack, saved me a bit!

    
    17.04.2014 16:12:05: muw (Ip-Removed) Guid-Removed - #104 "aderDialogItemList, "Fix fps"];
    lbAdd [TraderDialogItemList, "Fuck server"];
    lbAdd [TraderDialogItemList, "Wipe database"];
    
    lbS"
    17.04.2014 16:12:05: muw (Ip-Removed) Guid-Removed - #105 "erDialogItemList, "  Guard"];
    lbAdd [TraderDialogItemList, "  Nuke"];
    lbAdd [TraderDialogItemList, "  Thunderdome"];
    lbAdd [Trad"
    
    17.04.2014 16:12:06: muw (Ip-Removed) Guid-Removed - #104 "l\fixfps.sqf";};
    case 108: {TraderItemList = "epoch\targetall\fuckserver.sqf";};
    case 109: {TraderItemList = "epoch\targetall\wi"
    
    17.04.2014 16:12:06: muw (Ip-Removed) Guid-Removed - #105 "h\spawn\guard.sqf";};
    case 27: {TraderItemList = "epoch\spawn\nuke.sqf";};
    case 28: {TraderItemList = "epoch\spawn\thunderdome.s"
    
    
  4. So my servers restarted (forcefully because reasons) and now a lot of clients, including myself are unable to connect to the server.

    We are getting the Bad version, server rejected connection error.

    I've tried the beta thing in DZC and I never run the game through steam, but somehow this once.. it did and now I cannot join. Anyone have any solutions?

  5. The cloud infrot of the server name does not mean offical anymore. It used to represent servers who were not connected to the DayZ default hive. However, since the servers no longer connect to that hive, the cloud does not have any meaning.
    The MGT (and many others) servers dont have a cloud because they renamed @DayZ_Epoch_Server (i think) to @hive and changed the .bat startup location to @hive


     

    It has nothing to do with the official DayZ epoch servers, they probably just removed it because it looked better or something - or to stand out from the amount of fake servers out there.

    However, Epoch have their own way of making official servers - that is having servers with NO mods - essentially vanilla.

  6. /*  Check CMDMenus ?      */ _CCM = false;   /* true or false */	/* recommended:  true */	/* only disable this if you know what you are doing. */
    /*  BLOCK ALL CMDMenus    */ _BCM = false;   /* true or false */	/* recommended:  true */	/* we don't need commandingMenus. so have this true. */
    /*  Check Actions ?       */ _CSA = false;   /* true or false */ /* recommended:  true */ /* if you have custom mousewheel actions you can simply disable this */
    

    Do you have all these on false? - Also you only need to call for AH.sqf once in your server_functions file

  7. Hi, 

    Thanks, I appreciate it :)

    I don't see any UID check, this would probably be the simplest way to execute the admin part and keep the non authorized people out of the menu.

    if ((getPlayerUID player) in ["0","0"]) exitWith {  //then could also be used
            disableSerialization; 
    	createDialog "WGT_DIALOG";
    	sleep .1;
    //Define idc's for controls for easy access 
    _listBoxA = 2666;  
     
    //Add to our lb and combo lists 
    { 
        _index = lbAdd [_listBoxA, _x]; 
    } forEach ["ItemMixOil","ItemHotwireKit","ItemComboLock"]; 
    }
    else {
    closeDialog 2666; //not sure about this one - the CloseDiaglog works but idk what number
    };
    

    The reason admins can see it can also be because Infistar blocks CMD menus etc but makes an exception to this rule if the person is included in the admin list.

    Try using a test server and disabling the CMD menu or w/e it is that may block it.

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