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Defent

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Posts posted by Defent

  1. It feels rather normal, except for 

     

    Error in expression <ebug\addmarkers75.sqf"
    
    _MainMarker75 = createMarker["MainMarker75", MCoords];
    _>
      Error position: <createMarker["MainMarker75", MCoords];
    _>
      Error 0 Elemente angegeben, 3 erwartet
    File mpmissions\__cur_mp.chernarus\debug\addmarkers75.sqf, line 2
    Error in expression <us\debug\addmarkers.sqf"
    
    _MainMarker = createMarker ["MainMarker", Ccoords];
    _M>
      Error position: <createMarker ["MainMarker", Ccoords];
    _M>
      Error 0 Elemente angegeben, 3 erwartet
    File mpmissions\__cur_mp.chernarus\debug\addmarkers.sqf, line 2
    

    Do you experience any problems or why are you asking?
     

  2. Sorry, I don't really understand what you mean.

    Do you mean:

    1. You want a debug monitor that shows current mission status and AI's etc?

    2. You want to fix the flashing screen problem with your current debug monitors?

     

    To solve the 2nd one, just swap places with the code. Making the overlays change places, that should solve the overlay, making the one you want being on-top.

     

    To solve the 1st, I don't really know if this is what you were aiming for but it kinda seems like a cool idea, don't know if it's doable though.  

  3. You're going after the last updated table value, try instead going from the Datestamp table. 

    I myself run Dayz.st and I have vehicles that have not been updated since like the 23rd of November. 

    I do not however run a script that removes vehicles after X amount of days, instead I remove destroyed vehicles.

    DELETE FROM `Object_DATA` WHERE Damage > '0.6'
    

    source: http://dayzepoch.com/forum/index.php?/topic/521-sql-clean-up/

  4. I've had problem with the self blood bag as well. 

     

    Basically the blood bag script overrides the commands for the trader menu etc. You need to make sure that there are no conflicts. One way to test it out is to compare the fn_selfActions file supplied by Krixes blood bag script guide with the stock default fn_selfActions. 

    Use this Notepad++ plugin to compare the two scripts. (Press CTRL-D to compare).
    http://sourceforge.net/projects/npp-compare/

     

     

    Make sure you got the blood bag script under this line:

    _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); 

    You can also try adding it above the maintenance code that comes with the newest fn_selcActions. 

  5. Thanks Defent, I tried that last night but I didn't accept the overwrite. Ill try both of these tonight and let you know my progress.

     

    No problem. Mind you, I never tried this for Dayz.st since I don't know if they accept you changing bikeys etc. I tried this using Vilayer and it worked fine.

  6. Download this:

    http://www.armaholic.com/page.php?id=7467
     

    Inside this is a folder called Server Keys, it contains ibr_panthera29.bikey. That is the file you want.

    Copy it inside your servers key folder and restart. It should work then, it did for me at least.

    Edit: 

    I also added these on to the server, I can't remember exactly where I got them.

    I still got the same error as you did when I installed these keys, I dunno. It might work for you.

     

    http://www.mediafire.com/download/a93lni7vwdck32a/PantherIslandSignaturesV2.zip

     

  7. I have been fooling around with the DynamicWeatherEffects.sqf, inside this you can toggle forecasts and what not. Though it does not seem to want to work.

    _maxTimeBetweenWeatherChangesMin = 180;
    
    // Fog intensity never falls below this value. Must be between 0 and 1 and less than or equal to _maximumFog
    // (0 = no fog, 1 = pea soup). (Suggested value: 0).
    _minimumFog = 0;
    
    // Fog intensity never exceeds this value. Must be between 0 and 1 and greater than or equal to _minimumFog
    // (0 = no fog, 1 = pea soup). (Suggested value: 0.8).
    _maximumFog = 0;
    
    // Overcast intensity never falls below this value. Must be between 0 and 1 and less than or equal to _maximumOvercast
    // (0 = no overcast, 1 = maximum overcast). (Suggested value: 0).
    _minimumOvercast = 0;
    
    // Overcast intensity never exceeds this value. Must be between 0 and 1 and greater than or equal to _minimumOvercast
    // (0 = no overcast, 1 = maximum overcast). (Suggested value: 1).
    _maximumOvercast = 0;
    
    // When raining, rain intensity never falls below this value. Must be between 0 and 1 and less than or equal to _maximumRain
    // (0 = no rain, 1 = maximum rain intensity). (Suggested value: 0);
    _minimumRain = 0;
    
    // When raining, rain intensity never exceeds this value. Must be between 0 and 1 and greater than or equal to _minimumRain
    // (0 = no rain, 1 = maximum rain intensity). (Suggested value: 0.8);
    _maximumRain = 0;
    

    This is the settings of the one I got, I set it all to 0 as you can see but it still does not work.

    I then thought of changing the variables.sqf and namely this line:

    	// weather control var
    	zeroPreviousWeather = [0,0,[0,0],0];
    	zeroCurrentWeather = [0,0,[0,0],0];
    

    But I honestly don't know what the settings do so I've not touched it. I will try changing one of the values to a radical later to see if something happens. 
    I've yet to test this on my server, I'll report back if it works.

    All these files were not included it seems, so I've downloaded them manually from the DayZ Epoch github. I then execVM'd them in the init.sqf file. 

     

    The HiveExt.ini file is said to host a few kinds of different settings but we can't access them.
    I also use Dayz.st. 

     

    Regards

    Defent

  8. Thank you a lot for these. They work perfectly and I like them a lot. More customization for my server! :)

    I only need to add AI spawns and some loot! 

    The only pet peeve I had was that there were a radio tower and a crane in the castle which slightly hinders players from landing there. Don't know if it's intended, but it's a nice feature to add a bit difficulty. 

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