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Posts posted by Defent
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I'm not sure if I have the same problem as you guys. Apart from the updating of the Datstamp and LastUpdated table.
Any damaged buildings automatically repairs themselfs after restart, this can be because the Damage value in the database does not change. It's always at 0.
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Like this:
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You added the code to server_updateObject.sqf in 1.0.4 it was moved to server_functions.sqf.
Find the lines mentioned in his post and add them. It seems to work, atleast for me.
Thanks wokkelwakker. -
Can you post the .RPT log from the time of the start to the moment it gives you that message?
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1.0.4 updated the fn_selfactions which also brought with it changes to the maintenence. Update that file with the changes and it might work again.
I had the same trouble (somewhat) and this worked for me. -
I'm adding the epoch mission system now, I'll post the results back when the server restarts.
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Move your Addons folder from the Arma 2 original folder in to the Arma 2 Operation Arrow head folder. This will fix the missing file problem probably.
I don't know about the 2nd message though. -
Running any other map than Napf, Sauerland or Chernarus on the server?
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You need to include (1.0.3.1/103718) in the title.
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Having the same problem here:
So far I've deleted the publicvariable.txt and it works, so there is that. -
I get a lot of these errors aswell.
12:58:42 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 12:58:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 13:24:31 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Same with the 2nd one you mentioned.
and
13:24:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 13:24:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
Edit: Also is it just me or are buildings that are damaged automatically repair after restart?
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Yea I had that problem aswell. I ended up installing the vcredist_x86 and vcredist_x64 which solved the problem.
Latest Epoch Patch (1.0.4) requires the 2013 C++ redist which can be found here:
http://www.microsoft.com/en-us/download/details.aspx?id=40784
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-- Here I add Gold to my Inventory in order to perform the maintennenecnencence --28.01.2014 12:24:38: Defent (XX) 9dc333f66132b91b8a1a3045e2574923- #7 "PVAH_WriteLogRequest" = ["Defent - ItemGoldBar10oz"]28.01.2014 12:24:38: Defent (XX) 9dc333f66132b91b8a1a3045e2574923 - #10 "PVAH_WriteLogRequest" = ["Defent - ItemGoldBar10oz"]28.01.2014 12:24:39: Defent (XX) 9dc333f66132b91b8a1a3045e2574923 - #7 "PVAH_WriteLogRequest" = ["Defent - ItemGoldBar10oz"]28.01.2014 12:24:39: Defent (XX) 9dc333f66132b91b8a1a3045e2574923 - #10 "PVAH_WriteLogRequest" = ["Defent - ItemGoldBar10oz"]-- Here I get Kicked--28.01.2014 12:24:40: Defent (XX) 9dc333f66132b91b8a1a3045e2574923 - #0 "PVDZE_maintainArea" = [<NULL-object>,1,<NULL-object>]
Suppose I will have to add this to the publicvariable
1="PVDZE_maintainArea"
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Hello, I've used the stock BattlEye filters that came with the server files aswell as InfiSTARs filters.
So here's the problem, whenever I try to maintenance a area I get kicked by the battleye publicvariable restriction #0.
Anyone remember how to change this?
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I run win 2012 server on my machine and it works perfectly. I am tempted to move to Win 2008 R2 Web just because its cheaper but I'm not sure if the latest 2013 runtime etc will be supported.
If you are you going to keep your server running for a while longer; then you should really consider buying a operating system and installing it yourself.
Win 2008 r2 web and 2012 essentials etc are not that expensive considering its a one time fee and they are cheaper than other alternatives. -
Open your dynamic_vehicles.sqf you're using and tweak it abit or empty its content.
After that, empty the object table in your database of all vehicles. Restart the server.
Also, post your entire .RPT file on http://pastebin.com/
Easier for us to help you then. -
You can always install this script on the server:
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Does BEC give you any errors?
Also, I had problems writing the time in absolute (23:50:55 etc) so I used minutes, it works well for me.
<time>030000</time> = Every 3rd hour
<time>025500</time> = 2 hours and 55 minutes<?xml version="1.0"?> <Scheduler> <!-- INTERNAL COMMANDS --> <job id="0"> <time>001000</time> <!-- run every 10 min with a 10 sec delay on startup --> <delay>000010</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 TS: ts.numenadayz.com</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>000300</time> <!-- repeat every 3 min --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Numenadayz.com for more features and info!</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <time>023000</time> <!-- run once after 230 min --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Restart in 30 minutes!</cmd> <cmdtype>0</cmdtype> </job> <job id="3"> <time>024500</time> <!-- run once after 245 min --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Restart in 15 minutes!</cmd> <cmdtype>0</cmdtype> </job> <job id="4"> <time>025000</time> <!-- run once after 250 min --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Restart in 10 minutes!</cmd> <cmdtype>0</cmdtype> </job> <job id="5"> <time>025500</time> <!-- run once after 255 min --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Restart in 5 minutes - log out now to ensure that all your gear is saved!</cmd> <cmdtype>0</cmdtype> </job> <!-- EXTERNAL COMMANDS --> <job id="6"> <time>030000</time> <!-- run every 3 hour --> <!-- If you restart in any other way, remove this part and change the job ID's --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>C:\server\Steam\SteamApps\common\Arma 2 Operation Arrowhead\startserver.bat</cmd> <!-- The file that reestarts the server --> <cmdtype>1</cmdtype> </job> <job id="7"> <time>001500</time> <!-- run every 15 min with a 10 sec delay on startup --> <delay>000010</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Numenadayz.com for more info and features!</cmd> <cmdtype>0</cmdtype> </job> <job id="8"> <time>000700</time> <!-- run every 7 min with a 0 sec delay on startup --> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 Report any bugs and or problems on the forum or on teamspeak!</cmd> <cmdtype>0</cmdtype> </job> </Scheduler>
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Nope, these programs all rely on your computer being online. However, there is a work around. You can loop messages through the database. The messages don't appear in red but works for all intents and purposes.
http://opendayz.net/threads/looping-database-messages-for-epoch.11375/ -
WIll decay still be handled by events made in the database?
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Yes, just remove the ## and replace them with the UID.
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Minimal effort, as in they already made it configurable in the mission file.
Not really what my suggestion/question was concerning though.
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The effort required to change the default loadout is minimal compared to many other mods, plugs, additions or what ever you want to call them. :)
Not sure if it's been discussed, but safezones.
I'm not asking because I find it obnoxious to add, I just feel as if a lot of servers have this script on them; it would save some time and effort.
It's just a thought, but maybe it could be possible to add safezones as a setting in the init.sqf. I.E a On/off option.
MAJOR 1.0.4 Bug - Please Read
in Server Install
Posted
Yea It is, line 47.