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QrizZ reacted to Axle in Make Arma Not War result today
Thanks for all the kind words guys, but like we said before. We started this before the contest was even known and will continue now that it's over.
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QrizZ reacted to vbawol in What you can expect from future major milestone updates
There have many bugfixes since the initial release of the 0.3.x client files and we will have more fixes to come soon. A Client side hotfix build will likely be released in about 2 weeks to roll up any client side fixes. Now for the best part, A small taste of what you can expect from future major milestone updates (0.4,0.5,...): Advanced crafting with total UI overhaul fully extensible and customizable. [Released] Refined P2P and NPC trade systems. More Custom Base building objects and base building refinements. More server and user configurable options. [Released] Documentation on backend DLL calls and usage. [Released] More antagonists and AI refinements. CRC check and server file obfuscation removed. [Released] Custom Vehicles, Weapons, Uniforms and apparel. Custom map based in America. Linux server support. [Released] Bugfixes and much more. Download server files here: http://epochmod.com/download_server.php
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QrizZ reacted to cyncrwler in Ai dleivery mission system
This type of BS happens every time we are getting close to a release doesn't it? Like I am sure it was the same with Arma 2 Epoch. There is a specific reason they wanted to fill Mells, and if you don't understand that, then oh well. Nobody cares.
I think it's like..if you can't wait, aren't patient enough, or whatever the reason, just move along. Go play something else. These guys don't owe us shit, like zilch, nothing. I for one, appreciate anything and everything they do, and am grateful to be able to play on a free release, whenever they come out. Did I mention this is free? What an incredible environment to be able to play on for free. Thank you devs, I appreciate all your work, always.
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EDIT: Sorry to derail the thread..I can't wait to try out this new mission delivery system!!
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QrizZ reacted to axeman in Sapper Hell
He can't 'see' 5k, more like around 500m before he loses your scent. But if he keeps himself within that range he could track you. He has an element of random wandering, the idea being that he can go into a wander state and you can get away. I could see him potentially tracking that far but, basically, if you move quicker than him you will escape.
He is going through a major overhaul of the code, am keeping his behaviour as close as possible to the current state. The FSM has been split up so his core functions are separate from other functions. Makes him much more responsive and hopefully more performant.
Currently the 'loop' will check all decisions before deciding on one, so he will be considering moving somewhere when he really should be deciding to instantly detonate. There are currently deliberate time delays built in so he's not checking 'every tick' as a fair bit of information is gathered, before he makes a decision, about the environment, player positions, fear / anger levels are adjusted etc.
Now he will be making decisions about walking at the same time as monitoring targets and deciding to detonate, which has also lead to an interesting way to interrupt a doMove.
Also, it does stop some sneaky avoidance tactics :)
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QrizZ reacted to computermancer in Show off that Batcave!
I was going to clean up before I took the picture, but thought you should see my mess in it's natural state. :P
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QrizZ reacted to avdieking in Show off that Batcave!
@Zupa: why it doesnt get so dusty and the cooling is better this way i made another pc like that here it is
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QrizZ reacted to Ganja in Show off that Batcave!
This is what I'll be play'n the New Epoch on, once I get a key 8>)
and this is the best that will run it
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