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SpiRe

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Posts posted by SpiRe

  1. I really don't know why people make SQF code obfuscated ( Entire code in one line ) because it's too easy parse the code just with notepad LOL...

     

    I made this simple tool because as server owner you should know what code you run on the server.

     

    Place your sqf files to folder with .exe file.

     

    So far program is WIP so it can automatically deObfuscate A3AT.sqf and A3AH.sqf...

    You can manually enter one custom filename.

     

    If you want parse your AH or server side code then be my guest.

    You will also get smaller files and infistar's AH seems loading a bit faster.

     

     

    Download:

    https://github.com/splitx0/SQF_DeObfuscationTool/

     

    - InfiStar v0145 supported

     

     

    Virus Scans:

     

    http://virusscan.jotti.org/en/scanresult/1a03701f2cdb16f945723542cb66c45f053e7af9

    https://www.virustotal.com/en/file/a3603353d5b4fb341e0a26811183d462d443d50bc9817deb7a2ef5d022d853e2/analysis/1426598982/

  2. I had the headless client running on a separate server for a time but had loads of issues syncing the server restart (if I didn't restart the HC then after a few server restarts the HC would crash)

    The headless client only uses about 20% of the CPU time on my system, the main issue I have is that the server itself only ever uses about 60-70% of the CPU and no more (even without the headless client running). If only they could get the server to actually use the resources in the system fully it would run so much better.

     

    I have separated HC and Server and both are restarted at the same time using BEC on server ( restarts one minute before HC ) and Task Scheduler on HC

  3. I am done talkin to that TG, if he is the one testing and giving constructive advice - and shutting down diffrent opinions and crtitism - no wonder epoch goes south. (koth and BR are no mods they are mission.pbos, there is a possibility to port some stuff over from a2 (maps, weapons, even vehicles).Besides that the dev team has no concept, is too small to get development progress going - cut themselve off from new devs and experienced devs - and support from hosters- Sticking to not working content instead of rework certain flaws of game meachanics. Have no communication. I wanted to know whats going wrong and where this is all heading towards- and i ve got my answer - its complete chaos instead of the team working towards the most important elements ( building system). If its such a small team - why in hell working in every angle ? At least i am even more amazed about the content from 2017 - a complete own custom malde map, ai (with own designs), custom verhicles and helicopters, already own buildings system - soon their own basebuilding system, custom weapons. Quest system. A real concept and a focussed team who make a real sandbox mod.

    I got my answers - tried to give input - but honestly i have no hopes for this and i am pretty sure there wont be much development to the end of this year regarding the basics of epoch and i dont see the end of the road - where this is heading at all. I stopped playin epoch a while ago, now and i stop beleiveing i will be better in some time.

    We are currently looking for flame war poster. Apply with your CV to our secretary.
  4. When anyone coppied dayz mod Everyone was good with that. Now that in A3 someone make something that is practically epoch with additional stuff people just jerking around. There is a way to do things better. let people share fixes and edits to basic mod ( talking about client/server files ). Devs will be able to implement what they actually want. I want to see it open in future instead of using emod to add mas weapons ability to trade ( option to add lootsystem item classes will be good too ). Its kind like apple dumb device that you just have to jailbreak to add/change stuff.. and now everyone sit with their/stolen/recycled code like ducks with eggs waiting for players.. i dont remember this in a2.. people get your shit together and stop blame everyone from stole some code.. it doesnt matter anyway. Look at FuMS AI... that guy "horbin" should make missions for epoch, its awesome just awesome...

  5. I needed add following to scripts.txt BE filters.

    7 removeAllWeapons !"this"
    7 removeAllItems !"this"
    7 removeBackpack !"this"
    
    
    
    7 createGroup !"_AIGroup = createGroup RESISTANCE;"
    
    
    
    
    
    
    7 deleteMarker !="_markeradmin"
    7 setMarker "_markeradmin"
    

    publicvariable.txt

    5 !="NibbleHint"
    

    And i stucked in remoteexec.log with this:

     

    07.03.2015 10:05:19: xx - #0 "removeUniform this;
                            removeHeadgear this;
                            removeBackpack this;
                            removeallitems this;
                            removeAllWeapons this;
                            this forceAddUniform 'U_NikosAgedBody';
                            this addVest 'V_Press_F';
                            this addHeadgear 'H_Hat_grey';
                            this addMagazines ['11Rnd_45ACP_Mag', 3];
                            this addWeapon 'hgun_Pistol_heavy_01_F';
                            this addHandgunItem 'optic_MRD';
                            this addMagazines ['1Rnd_HE_Grenade_shell', 2];
                            this enableAI 'TARGET';
                            this enableAI 'AUTOTARGET';
                            this enableAI 'MOVE';
                            this enableAI 'ANIM';
                            this enableAI 'FSM';
                            this call EPOCH_server_savePlayer;
                            EPOCH_TEMPOBJ_PVS = this;
                            publicVariableServer 'EPOCH_TEMPOBJ_PVS';
                             Machinegunner = this; this addWeapon 'LMG_Zafir_F'; this addMagazines ['150Rnd_762x51_Box_Tracer',3]; this addPrimaryWeaponItem 'optic_Arco'; this selectWeapon 'LMG_Zafir_F';"

  6. I have installed @Epoch0252, @Emod02, @mas18, @masvehicles and when players will connect without mas mods server will not kick them and it cause too much problems.

     

    Without other mods like Epoch, AiA, maps.... Server normally kick players..

     

    verifySignatures = 2;

     

     

     

    I saw many servers have this problem and some sorted it out...

     

    Anyone can help?

  7. I have the script if someone could help me with using emod and selling mas guns I would trade.

    You shouldn't think like this.... Please be that kind and share it on the forums and start topic with your problem... Somebody will help you with it.

     

  8. Hello.

     

    At first i want to say: I am glad that you reading this topic.

     

    This time is for Epoch mod something similar like Dark Age and unfortunately there is more servers online than players.. And the successful providers keeps their code itself to grow their player base. But in the end it's the epochmod.com comunity that is kept slow. I don't say that we need more AI missions or map addons but essentials.

     

    Every good idea can be implemented to epoch mod by default even if devs don't want to do it now. They can in the future. Good example is map support for Epoch (Bornholm, Taviana, Namalsk, Panthera). Some people shared config.cpp and mission.sqm code so other providers don't have to make it again.

     

    And that is what am i trying to say. We need more essential code share.

     

    When i don't have to code something that has been coded for several times by someone else who may or may not do it better i can focus on coding something else for my server and share it to the comunity in the end.

     

    For sure there will be a lot people who just copy&paste and will be no benefit to the comunity and thanks for a few that is.

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