-
Posts
140 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by SpiRe
-
-
Also the loot still isnt spawning on the ground and I have no clue how to use LSpawner on Altis.
included LSpawner is serverside addon @epochhive\LSpawner.pbo
-
good to know, also i found when on our HC server went power off that it takes huge amount of time to actually start the game even when HC is/isnt connected first or connected at all.
-
-
I had some problems on 0.3.0.1 with Redis DB server....
-
Anyone else getting script restriction #22 :
["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl"
yes just add it to BE filters
-
-
updated for 0.3.0.2
-
i will update the files for default loot system soon
-
I have the same Problem,
I Reset The DB Complete then after 1-3 Restarts the Db isnt saving anymore Item or Vehicles to the DB or it cant write to the DB.
I dont know how to show my Error but i think iam really Facing the same Problem.
The DB isnt saving informations after some time in the Db
Kind Regards
i did rollback halfday before crash ( 4 + 0.5 days for to be sure ) and everything works fine for now...
-
Hello i have some issues with two latest DB redisserver.exe ( the one included with epochserver_0301.zip ).
DB will stuck on some error and then it cant save DB to file anymore.... Even my backup script with client returns error.
So i didnt saw the error and i have about 3 days rollback because of it. I updated server to latest version and rediserver.exe too but the error came up in about half hour.
Anyway.... I think there wont be such problems if we will have option to use MySQL.....
Yet another DB crash...
redis.conf
bind 127.0.0.1 178.32.172.255 maxmemory 2gb save 900 1 save 300 10 save 60 1000 requirepass somepasswordiguess
-
well epoch devs are working on it too... so i expect if you wont cooperate with them and fix they might broke what you will repair in next release...
-
https://github.com/EpochModTeam/Epoch/issues/253
EPOCH_masterLoop.sqf:
//Jammer lootspawn restriction settable via description.ext
_jammer = nearestObjects [_lootLoc, ["PlotPole_EPOCH"], 300];
to:
_range = getNumber (missionConfigFile >> "CfgEpochClient" >> "lootSpawnJammerRange"); _jammer = nearestObjects [_lootLoc, ["PlotPole_EPOCH"], _range];
// since i was having troubles with original loot system on map Like Bornholm and on Altis where you go somewhere and where is about 4 buildings then spawn 1 loot object and dont spawn another....
// DELETE THIS:_others = _pos nearEntities[["Epoch_Male_F", "Epoch_Female_F"], 15]; if (_others isEqualTo[]) then { _nearObjects = nearestObjects[_pos, ["WH_Loot", "Animated_Loot"], 35]; if (_nearObjects isEqualTo[]) then {
Since this modification i also set every building to have 100% chance to have loot ( lootBias ) and let lootBiasPos and lootMultiplier original. And i must say i have really god results with this. Because even with that you just dont spawn loot in every building because it depends on travelled distance and direction. So when you are patient and looting longer you will spawn more loot also it fixed the problem when going nearby military or somewhere and spawn 1 object and nothing else. I also lowered antagonist chance with this.
In the end i must say that current loot system have to many restrictions.
-
Does it needs BE Filters??
i just added something like this: !="mas_" to proper filters
-
hey SpiRe, checked the server last evening with some friends and all weapons and guns showing up without adding lines to the mission.sqm.
server got started with @Epoch;@epochhive;@mas;@masvehicles;@AllinArmaTerrainpack;@Bornholm as did the clients (without epochhive for sure!).
thanks for the tut again. bots with KSVKs are a real pain in the ass.... :rolleyes:
On client side start with only: @Epoch;@epochhive;@AllinArmaTerrainpack;@Bornholm
and then you will se my point then.
-
Please change the box class. InfiStar pushes players from it
_box = "Box_IND_AmmoVeh_F"
to:
_box = "Box_Nato_AmmoVeh_F"
- boomstick and second_coming
- 2
-
-
i allready had masweapons and masvehicles on my server. vehicles spawned with entries in epochconfig.hpp and weapons as loot on mission crates. all this fully functional without adding the entries to mission.sqm. why would i have to add them now? :huh:
Because if someone connect without it he will see players levitate and without guns
-
if you connect without those addons, you will receive "you cannot play this mission, it depends on downloadsable contents..."
You have to add essentials to mission.sqm otherwise it wont work
-
You have to run it on server.server and clients still need those addons to be loaded on startup right?
if you wont force clients to have addons and someone connects without it he wont see vehicles/weapons
-
How about for Chernarus?
I am not running chernarus, so i don't have anything for it but all of that can be used for any of other maps... In LSpawner you just need to add building classes.
-
Make sure you upload MAS/MAS Vehicles to the main directory of your server and the mas.bikey to your Keys folder. Also, don't forget to add @mas; and @masvehicles; to your server's launch parameters or nothing will happen. :)
Offcourse but i skipped that part because then you can add how to make A3 server, how download it... This is more about filling actual server with proper stuff and what do you need from the part when you actually add addons.
-
Perhaps it would be possible to put a text string in the field with the profile name of the desired HC?
class Item100 { side = "LOGIC"; class Vehicles { items = 1; class Item0 { position[] = {10720.502,12.714643,11356.243}; special = "NONE"; id = 100; side = "LOGIC"; vehicle = "HeadlessClient_F"; player = "PLAY CDG"; leader = 1; skill = 0.6; text = "HC_Remini"; init = "this enableSimulation false; this allowDamage false;"; }; }; };
Or perhaps...
-
EPOCH_masterLoop.sqf:
_jammer = nearestObjects [_lootLoc, ["PlotPole_EPOCH"], 300]; if (!(_objects isEqualTo[]) && (_jammer isEqualTo[])) then {
Hello i found out some players build outside cities and it disable loot spawn inside them. The range 300m is too big.
There should be option to disable this feature and set affected range..
-
UPDATED FOR 0.3.0.2
So much people asking about how to add MAS stuff to their server..
So i repacked my configs with little tutorial...Download: [Broken Link: github.com/splitx0/A3Epoch_MAS]
Tutorial:
MAS WEAPONS 1.8, VEHICLES 1.0
- PRIZES
1. add line to description.ext :
#include "cfg\CfgPricing.hpp"
2. copy file to mpmissions\epoch.Altis\cfg\CfgPricing.hpp
- PREVENT PLAYERS FROM connecting without addons @mas18 and @masvehicles
add to mission.sqm classes to addons:
"mas_weapons_pack",
"mas_weapons",
"mas_weapons_ak",
"mas_weapons_nw",
"mas_weapons_m4",
"mas_uh1y",
"mas_hmmwv",
"mas_ch47",
"mas_mi8",
"mas_brdm",
"mas_uh60m",
"mas_cars_lr",
"mas_weapons_pack",
"mas_vehicleweapons_core",
"mas_apc",
"mas_tanks",
"mas_cars",
"mas_cars_hilux",
"mas_vehicleweapons_fia"
MAS WEAPONS 1.8
- LOOT SPAWN
[1] since 0.3.0.1 you can use default loot system
1. dePBO @epochhive\addons\a3_epoch_server_settings.pbo
2. overwrite loots.h
@epochhive\addons\a3_epoch_server_settings\configs\loots.h
3. repack PBO @epochhive\addons\a3_epoch_server_settings.pbo
[2] on unsupported maps you can use server sided edit of LSpawner [Na_Palm]
- copy/pack or whatever LSpawner... to: @epochhive\addons\
- You will have to probably delete all stuff with sillencers and optics since it causing dupping.
- Also you will have to delete some backpacks that are duping explosives- not updated with marksmen stuff
- I dont use LSpawner anymore...
MAS Vehicles 1.0
- SPAWN
1. add lines from epochconfig_vehicles.hpp to @epochhive\epochconfig.hpp
FAQ:On 3/31/2015 at 8:29 PM, Oprama said:Make sure you upload MAS/MAS Vehicles to the main directory of your server and the mas.bikey to your Keys folder. Also, don't forget to add @mas; and @masvehicles; to your server's launch parameters or nothing will happen. :)
This is more about filling actual server with proper stuff and what do you need from the part when you actually add addons.
On 3/31/2015 at 9:16 PM, Tricks said:How about for Chernarus?
I am not running chernarus, so i don't have anything for it but all of that can be used for any of other maps... In LSpawner you just need to add building classes.
FPS at 10fps no mods fresh install /kicks need help
in Bug Reports
Posted
i think you mean serverside FPS... well i encountered fps/cps drops too..