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DirtySanchez

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  1. Like
    DirtySanchez got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    LOL Mr.Swiss!
     
    Its sharing and caring that brings out the best in me, kinda like the side comms abuse addin I have been handing out to the server admins around the community. Im tired of all the abuse and would like everyone to benefit from it!
  2. Like
    DirtySanchez got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Thanks KILO, On top of it as usual!

    Btw, I was referring to all those trying out the 0.6 and 0.7.1 and another BTW PEOPLE USE THE 0.7.1-Test version that Kilo posted inside of a prior post.

    otherwise keep up with his github and just make sure to test, test and test some more!
  3. Like
    DirtySanchez reacted to DirtySanchez in [Solved] Voice Over Side Abuse   
    Over the past few weeks we had experienced several days of Voice over side abuse.
    The first time a few weeks ago and I shut off side chat for a couple of days to rid them away.
    2 days later I turned it back on and everything was fine for a few weeks.....LOL
     
    2 days ago we had an extreme event of Voice over Side abuse and had to shut it off and restart the server immediately.
    Later that night I took the time to come up with an alternative to just breaking their legs since safe zones and death with a 10 minute timer allows them to abuse it for 10 minutes and without the VON ID working properly some of us have no idea who it is.
     
    So I did my thing and got myself deep into it coming up with a heck of a solution.
     
    Before my fix the solution was to break their legs on the 2 count and kill them on a 4 count.
    It is not enough in my book and needed adjusting, especially the death and respawn at the portals part!
     
    At the 2 count, yes they still break their legs, but my AH gets logged for the Side Chat Warning - Legs Broken with a name and weapon included.
     
    At the 4 count, they are locked into what i call the End of all Abuse.
    First they get their uniform stripped off them,
    sleep 1 which now exposes the rest of their gear.
    Then they lose their backpack, vest, then all weapons.
    sleep 3, so they can contemplate what in the F just happened to them.
    Then It white screens/blue screen kicks them from the server.
    Leaving them to force close their game and reopen it completely.
     
     
    This has been running for several days now with full success and any side chat abuse attempts have been taken care of and before I know it they will be gone!
     
    ps. If anyone is using the AH from someone not to be mentioned, PM me for info on what to do.
    If anyone wants to use this but doesnt use the before unmentioned AH, give me till the weekend to try to port it to script.
     
    Thanks community for all your support and Hard Work here!
  4. Like
    DirtySanchez got a reaction from KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    The Epoch Server Side update has a fix in it for the AllowDamage false issue.
    Might want to update it on your end.
     
    I simply commented out the loading of the allowdamage fix from within SEM.
  5. Like
    DirtySanchez reacted to DirtySanchez in Looking for a home   
    Very interesting, i think you might need a manager man, they are vying for you!
     
    I too am the only one doing the server stuff but i kinda like it that way.
    At least i know if its fucked up I did it and there is no one else to blame....
     
     
    Hope all goes well for ya man.
  6. Like
    DirtySanchez reacted to Axle in This mod is weak   
    Great feedback I guess. But it seems most of you have forgotten that we are only 25% into the Alpha and haven't even hit beta yet.
     
    So stay tuned!
  7. Like
    DirtySanchez got a reaction from PuffY187 in [Solved] Voice Over Side Abuse   
    Over the past few weeks we had experienced several days of Voice over side abuse.
    The first time a few weeks ago and I shut off side chat for a couple of days to rid them away.
    2 days later I turned it back on and everything was fine for a few weeks.....LOL
     
    2 days ago we had an extreme event of Voice over Side abuse and had to shut it off and restart the server immediately.
    Later that night I took the time to come up with an alternative to just breaking their legs since safe zones and death with a 10 minute timer allows them to abuse it for 10 minutes and without the VON ID working properly some of us have no idea who it is.
     
    So I did my thing and got myself deep into it coming up with a heck of a solution.
     
    Before my fix the solution was to break their legs on the 2 count and kill them on a 4 count.
    It is not enough in my book and needed adjusting, especially the death and respawn at the portals part!
     
    At the 2 count, yes they still break their legs, but my AH gets logged for the Side Chat Warning - Legs Broken with a name and weapon included.
     
    At the 4 count, they are locked into what i call the End of all Abuse.
    First they get their uniform stripped off them,
    sleep 1 which now exposes the rest of their gear.
    Then they lose their backpack, vest, then all weapons.
    sleep 3, so they can contemplate what in the F just happened to them.
    Then It white screens/blue screen kicks them from the server.
    Leaving them to force close their game and reopen it completely.
     
     
    This has been running for several days now with full success and any side chat abuse attempts have been taken care of and before I know it they will be gone!
     
    ps. If anyone is using the AH from someone not to be mentioned, PM me for info on what to do.
    If anyone wants to use this but doesnt use the before unmentioned AH, give me till the weekend to try to port it to script.
     
    Thanks community for all your support and Hard Work here!
  8. Like
    DirtySanchez got a reaction from Fog Horn in [Solved] Voice Over Side Abuse   
    Over the past few weeks we had experienced several days of Voice over side abuse.
    The first time a few weeks ago and I shut off side chat for a couple of days to rid them away.
    2 days later I turned it back on and everything was fine for a few weeks.....LOL
     
    2 days ago we had an extreme event of Voice over Side abuse and had to shut it off and restart the server immediately.
    Later that night I took the time to come up with an alternative to just breaking their legs since safe zones and death with a 10 minute timer allows them to abuse it for 10 minutes and without the VON ID working properly some of us have no idea who it is.
     
    So I did my thing and got myself deep into it coming up with a heck of a solution.
     
    Before my fix the solution was to break their legs on the 2 count and kill them on a 4 count.
    It is not enough in my book and needed adjusting, especially the death and respawn at the portals part!
     
    At the 2 count, yes they still break their legs, but my AH gets logged for the Side Chat Warning - Legs Broken with a name and weapon included.
     
    At the 4 count, they are locked into what i call the End of all Abuse.
    First they get their uniform stripped off them,
    sleep 1 which now exposes the rest of their gear.
    Then they lose their backpack, vest, then all weapons.
    sleep 3, so they can contemplate what in the F just happened to them.
    Then It white screens/blue screen kicks them from the server.
    Leaving them to force close their game and reopen it completely.
     
     
    This has been running for several days now with full success and any side chat abuse attempts have been taken care of and before I know it they will be gone!
     
    ps. If anyone is using the AH from someone not to be mentioned, PM me for info on what to do.
    If anyone wants to use this but doesnt use the before unmentioned AH, give me till the weekend to try to port it to script.
     
    Thanks community for all your support and Hard Work here!
  9. Like
    DirtySanchez reacted to KiloSwiss in ProtectionZone_Invisible_F   
    If You want to make them visible, use "ProtectionZone_F" and procedural textures for setObjectTextureGlobal to give them a specific colour and transparency.

    Greez KiloSwiss
  10. Like
    DirtySanchez reacted to 1Man in Script Mag Repack   
    You will also need to add this to line 53 in scripts.txt, I have tested this numerous times during the 3 hours and works everytime.
     
    !="["KeyDown", "_this call outlw_MR_keyDown;"];"
  11. Like
    DirtySanchez reacted to DirtySanchez in Remove Vehicle   
    Thanks Genocide for your share
  12. Like
    DirtySanchez reacted to Darth_Rogue in M3Editor - A3 3D Editor   
    To clarify, it may be necessary to replace the [] brackets with {} brackets depending on which file you're putting it in.  But the classnames and coords are the same and can be copy/pasted into the config.cpp.  
  13. Like
    DirtySanchez reacted to Sharkking in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    v0.7.1 tested and running without problems, thanks. 
     
    Got one idea while i was going through the code, probably you wanna add this ? 
     
    I came across the BIS_fnc_ANN function that could be used (http://www.kylania.com/ex/?tag=bis_fnc_aan) for announcing missions (looks cooler then the "hint" field) and doesn´t require to define any display stuff.
     
    Here´s a working example:
     
    in the server mission file (example bCamp.sqf)
    SEM_globalNews = ["A bandit camp has been discovered!","You have our permission to confiscate any property you find as payment for eliminating the threat!"]; publicVariable "SEM_globalNews"; init.sqf (Mission)
    "SEM_globalNews" addPublicVariableEventHandler { [parseText format ["%1",(_this select 1) select 0], parseText format [" %1", (_this select 1) select 1]] spawn BIS_fnc_AAN; [30] execVM "scripts\newsEnd.sqf"; //Argument is the timeout for the news overlay }; newsEnd.sqf
    private ["_i","_timeout"]; _timeout = _this select 0; _i = 0; while {true} do { _i = _i +1; if (_i==_timeout) exitWith { (uinamespace getvariable "BIS_AAN") closedisplay 1; }; sleep 1; }; Requires to add !="AAN" to be added in Battleye scripts.txt line 1
     
    Result:
     

    best 
    regards 
  14. Like
    DirtySanchez reacted to DirtySanchez in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Modifications and additions to this Mission file is fantastic.
    I added all my static AI mission that broke with official files running great.
     
    There are more wrecks and animations you can add to the missions.
    You can find the additional wrecks by searching through the arma pbo's.
     
    I have to admit with full servers every night and the missions running 1-2 minutes after the prior this has been kicking ass since 0.3!
     
    Thanks Kilo for all your hard work both with this and other additions you have made for the community
  15. Like
    DirtySanchez reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    If you get the Zasleh1_proxy.p3d error when a mission spawns in, can you check to see if there is an M4 on the AI that spawned in?
     
    Tracking it in this thread:

     
    Currently working on fixing crate loot.
     
    Should have a video up tomorrow of me and my SO playing some epoch from Saturday on Darth's server.
  16. Like
    DirtySanchez reacted to DirtySanchez in VEMF - Vampire's Epoch Mission Framework   
    I feel that Vampire chose the radio broadcast route since there were already Markers missions created by Kilo.
    EDIT: I also feel that Epoch/AntiHacks stopping local and global markers also influenced his decision to go the radio route.
     
    Plus the dynamic town mission that is currently included is a single mission that he is providing as an example of what his Framework will eventually provide to us in the community.
     
    So far I can tell you that with just his framework you can make yourself an entire Random AI missions and patrols and a lot more very easily. Give it a little more time and you will start to see the bigger picture here!
     
    I think he would agree with my statements here...
  17. Like
    DirtySanchez reacted to DirtySanchez in VEMF - Vampire's Epoch Mission Framework   
    Alright Vampire, great work man!
     
    I have been following and small testing this at every turn watching for updates on Github.
    The small tests were during the dev testing phase, but was dam interesting to watch your work develop from your words in here to your code on GH.....
     
    I have put this on my Altis server several times over the last week to test out your implemented fixes and possibly help you out with RPT's etc.
    Unfortunately I have been working way to much to keep up with reporting back in time what i have found and the rest of the community following your project has beat me every time with their RPT's.
     
    Latest Test:
    When we are under load of 70+ players vemf has crashed the server on 2 occasions today and this is with last nights prealpha version. The RPT's are coming back with no errors at all from VEMF and have no other errors present from addons/scripts.
    After removal of VEMF from the second crash with a full house of 80 players I have had no hiccups through this next restart cycle.
    Will have my admins keep an eye on it till I get home from work this evening.
     
    The server crashes on an ntdll error each time.
    havent had time to look any further
  18. Like
    DirtySanchez reacted to DirtySanchez in Bike,Quad,Mosqito Crafting Script   
    well this thread has taken one of those turns.
  19. Like
    DirtySanchez reacted to drsubo in Bike,Quad,Mosqito Crafting Script   
    theres a way around all of this, im working on my own kart build script like this and I have everything working if you hav curcuits, metal and a few things you can craft, it takes the items out of inventory and they spawns kart, im just working the the kart and sticking around cleanup right now. I have other scripts that spawn vehicles fine so hopefully using parts of those iwill have it done soon
  20. Like
    DirtySanchez reacted to DirtySanchez in Do you think there will ever be an Arma 3 Napf?   
    Donkey Punch Epoch Napf @A3MP/@Napf
    192.99.201.38 port 2342
    ts3: rava3epoch.ts3.nfoservers.com
     
    @A3MP and @Napf with the A3 compatibility fix needed to join.
     
    I am adding in the random spawn script and it should be ready for public consumption soon but is up and running right now.
    Yes I already have loot spawning in just like on Donkey Punch Altis and Cherno.
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