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Posts posted by flow0815
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I run it serverside.
example
custom_vehicles.sqf
private ["_objs"]; _objs = [ ["B_Heli_Light_01_EPOCH",[14273.4, 13115.4, 8.59157],353,[[0,1,0],[0,0,1]],false], ["O_MRAP_02_hmg_F",[14242.4,13070.2,0.874009],175,[[0,1,0],[0,0,1]],false], ["O_MRAP_02_hmg_F",[14249.4,13070.8,0.874009],175,[[0,1,0],[0,0,1]],false], ["I_MRAP_03_hmg_F",[14256.3,13071.4,0.817941],175,[[0,1,0],[0,0,1]],false], ["O_MRAP_02_F",[14263.3,13072,0.458458],175,[[0,1,0],[0,0,1]],false], ["B_MRAP_01_hmg_F",[14270.3,13072.6,0.345611],175,[[0,1,0],[0,0,1]],false], ["I_Heli_Transport_02_EPOCH",[14250.9, 13044.2, 0.41],355,[[0,1,0],[0,0,1]],false], ["Cha_BTR60_TK",[14277.2,13073.2,0.495796],175,[[0,1,0],[0,0,1]],false], ["I_MRAP_03_hmg_F",[11560.6, 11945.5, 0.1351],121,[[0,1,0],[0,0,1]],false], ["I_Heli_Transport_02_EPOCH",[11713.8, 11861.6, 2.6],218,[[0,1,0],[0,0,1]],false], ["I_MRAP_03_hmg_F",[12430.7, 15215.2, 0.3],90,[[0,1,0],[0,0,1]],false] ]; { private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); _obj setVariable["LASTLOGOUT_EPOCH",1000000000000]; _obj setVariable["LAST_CHECK",1000000000000]; _obj call EPOCH_server_setVToken; addToRemainsCollector[_obj]; clearWeaponCargoGlobal _obj; clearMagazineCargoGlobal _obj; clearBackpackCargoGlobal _obj; clearItemCargoGlobal _obj; } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); _obj setVariable["LASTLOGOUT_EPOCH",1000000000000]; _obj setVariable["LAST_CHECK",1000000000000]; _obj call EPOCH_server_setVToken; addToRemainsCollector[_obj]; clearWeaponCargoGlobal _obj; clearMagazineCargoGlobal _obj; clearBackpackCargoGlobal _obj; clearItemCargoGlobal _obj; }; } foreach _objs;
Vehicles respawn to same place after restart.
Do the vehicle stay after resatart or just spawned new? they are not saved to hive i guess? This was the solution i was thinking about. You could use that with macas custom pbo for example
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Hey togehter,
we have custom military area at the airfield and is just wanted to know if anybody could say how to spawn a custome vehicle in a defined place there.
The vehicle should not be permanent (shold not be the same vehicle after restart, if they can sell it it is okay). After the restart the vehicle should be on the same place again.
So there is always this vehicle setup fresh on restart and the "old" one deleted. I hope you understand what i mean.
Gues this should not be to difficult but no idea to get it on. Maybe like a object in arma which i would place in altis.h mapfile?
Thanks
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Multigun repair ist not always working. In whole multigun is very bugged as it seems
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unblocked the dlls in windows?
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?? Just set player amount to e.g. 50 and in beg to 45 so you have 5 reserved slots. thats it
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Thanks richie. Seems i was sleeping when i posted that :(
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Oooooh not again. Postet in wrong section :(
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Just for your information buddies: When trader spawn random they do not check existing jammers. So they spawn in a area where a jammer stands. The player then can not build until restart because then the blackmarket will spawn in another location. Don't know if it is caused by another script but i think its the build protection near traders.
Only for your information.
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Hey guys,
i just tested a newer version of tbbmalloc on windows server 2012. I took v12 64 from here:
https://www.threadingbuildingblocks.org/download#stable-releases
And also took the actual Server Files from here:
https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
and it seems it increases server fps slightly. Maybe only if i belive in but it seems :D
Maybe you will give it a try
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Hey guys,
since the last versions the client not responding messages seems to increase.
Is there a configuraiton option or just normal due to connection of client to server is broken for a short moment.
Thanks
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I think it is just bugged. I live with the weather change and my players like it also. So we have to wait for the devs i guess...
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Well thats the reason i did not find it :D :D Sorry Zupa
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Can anybody advise how to get less transparecny to the logo? the brackground is transparent which is right but the whole logo is barley readable due to its high transparency. Any advise?
PS: Of course the logo source is not transparent and looks like the paa should look after.
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Yes. Empty your scripts.txt or add exceptions for every entry :)
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As richie said the spawnpoints also would never be right. They would spawn in positinos which are not there or completely different. Just start over with a fresh db
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Where to find the devblog??
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I don't say that it IS a problem but it COULD be a problem. I changed the bikey to the version in the epoch client files. Just wanted to point at that POSSIBLE issue....
Cheers buddies
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Can't confirm that. Performance is "good" as allways with arma 3. Stuttering or FPS drops may be caused because of vehicle simulation. Have to put this to true. Server fps will suffer but client fps will be better. BI said they fixed the bug but they absolutly don't. Vehicle Simulation Handler should be false to have more server fps but it is not possible atm.
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Again i only want to warn you. The most player can connect but the provided keyfile in the server files does NOT match the key provided in steam workshop epoch files. So MAYBE this could cause problems to some players
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Hey,
just wondered why some players simply can't connect to our server. I compared the bikey file for 0.3.1 from client to 0.3.1 server which is on github.
Correct me if i am wrong but shouldn't be this two files exactly the same? They differ in filesize and i don't know if you need other key for server because it is only signing the mod (?!)
Misstake or do i think wrong?
Also i wonder why bikey for 0.3.0.4 is in server key directory because afaik it should only contain a3.bikey and bikey of actual mod version.
Anybody?
Thanks
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Agree to that halv. As is said EVERY server i saw has comparable server fps with mine so i am reassured :)
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Anyone running this script on Australia? Would be great if you could post the building list. I have not a clue where or how to obtain it.
The hard way: if you have infistar, spectate yourself and look at the buildings. That's how we do on chernarus :)
Spawn a non persistent vehicle on same place
in Scripting
Posted
And thank you all for your replies so far :)