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Posts posted by flow0815
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PM'd
is a sad way for others who need it...
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I thought verify signatures = 0 is deprecated in arma 3 and can not be set? Or do i mix something up?
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You have to post arma3_server.rpt log
Without it is just guessing
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#include "addons\halv_spawn\Halv_defines.hpp"
#include "addons\halv_spawn\spawndialog.hpp"
#include "trader\Halv_defines.hpp"as i said this can only be included ONCE ;) try again
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Hello everybody. I did everything according to manual installs the server also starts but it is not a mission , type, or status in Arma 3 browser. I use Infistar and this filter has been set . Once I use #include " addons \ halv_spawn \ Halv_defines.hpp " is no longer running the server .
Many thanks for the help
You need to provide more information. Repeat the steps from the tutorial. You have something wrong because the script works like a charm. You have to be sure that halv_defines.hpp is only loaded ONCE. Provide your server log (rpt file)
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Hey Richie. Of course. Will check that at evening. Yesterday some player reported again about the trees. I will check back...
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Altough wrong section:
The people who see the red sign and ping of 10000 use wrong port. Commander is a horrible software. if you add port 2301 to favorites it will work. 2302 will display the given (wrong) result.
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bug still exists
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I see this also. Not all trees are chopable and some of them seem to be bugged or forgotten in the config. Heard about that from other servers also
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Got the error,
missed a ) in the script
on line 34
change
if (!(isNull _pod) && !(isNull _player)then{
to
if (!(isNull _pod) && !(isNull _player))then{
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Hey Halv,
got that also and missoin repacked several times:
7:15:43 Error in expression <l EPOCH_server_save_vehicle; }; }; }; 'HALVPV_PARAPOD' addPublicVaria> 7:15:43 Error position: <; }; 'HALVPV_PARAPOD' addPublicVaria> 7:15:43 Error Missing ) 7:15:43 Error in expression <l EPOCH_server_save_vehicle; }; }; }; 'HALVPV_PARAPOD' addPublicVaria> 7:15:43 Error position: <; }; 'HALVPV_PARAPOD' addPublicVaria> 7:15:43 Error Missing )
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Nock check out our server: We stream on our own and we have many people also looking for groups. I am sure you will find somebody:
www.pixelkiller.de
Server: epoch.pixelkiller.de Port: 2302
Teamspeak: ts.pixelkiller.de
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Nobody has the problem that this bar sometimes collides with Infistar Antihack (actual version, old versions working)?
If the bar is loading and not finished infistar will kick you out due to infi is the first i loaded.
Anybody? Think it is a timeout issue
EDIT: As it seems you have to wait till the bar is fully loaded and THEN select "gender select button". Tried some increasing of the sleep values but does not work.
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Greetings!
Im newbie here and looking help for old issue. All players from my server which are not admins get kicked of when they try to log on.
23:15 : Player #0 Herra-Susi (188.238.141.147:2304) connected
00:23:18 : Player #0 Herra-Susi - GUID: 8da44321b75bf097794e78d07ad333c7 (unverified)
00:23:18 : Verified GUID (8da44321b75bf097794e78d07ad333c7) of player #0 Herra-Susi
00:23:26 : Player #1 kalju (80.221.213.226:52334) connected
00:23:30 : Player #1 kalju - GUID: 30f0e2dc4cb55131269cdc3e7dcf412f (unverified)
00:23:30 : Player #1 kalju (30f0e2dc4cb55131269cdc3e7dcf412f) has been kicked by BattlEye: Admin Ban (EpochMod.com Autoban)
Issue is rolling what ever i do with the server or what ever Kalju does with his game client. We are running Epoch 0.3.1.0 version and running out of patience. GTXgaming (which is our server host) told us to contact epochmod.com so here i am with no clue what is wrong with my guildies, why they can't join our server?
Now if someone could help?
I would bet it is this value:
antihack_ahInitAuthCfg[] = {0,120};
in epochah.hpp -> set it to what i said or adjust the value after 0, to your need. This was reason why we where kicked as we used default AH.
Cheers
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It is not my intention to do so. As i said the result is what counts. I started with the handcuff script but i have no idea if it will work. Have to do a lot more testing because i have absolute no experience in arma scripting. If it WOULD be usable but missing some thing i have NO problems for anybody to adjust it and use it on their page or claim it. As long it only is working and not private so anybody can take advantage from it :)
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Don't get your point IT. What is the goal of you as open minded devs? You put your code on github or the board so other can use it (as you do). What do you mean with protect?
What is the difference in it compared to that? e.g. halv and suppe wrote their blackmarket together, put in "By halv & suppe" and it is done? I do not even have to stand anywhere in there. Just the goal everybody takes advantage of it. I do not want to claim and say "hey its mine" :)
If you like the idea and anything i wrote is usable, take the code, modify it, put it on your github and take full credit for it. I don't care :)
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The point is that i am not a arma developer. The credit does not matter to me. The result is what counts. If there are 100 people taking part in that they can put the credits all together in the scripts and be part of it. You can do whatever you want with it. Just want to have the possibilities which are not given with pure epoch and other should be able to use it, too.
PS: Maybe i explain my 2 points of the 2 scripts which are on my mind:
- Player do way to much PVP. Epoch is not battlefield but some thread it that way. So giving the possibility to handcuff and loot somebody would be more exciting than simply killing them. Maybe you get some guys to see it as a challange before killing them
- Killing bambies is just shit and make you feeld dissapointed. Players should be punished for killing bambies
I just want to balance gameplay and fun and therefor i thin a lot of server owners would be interessted in those scripts. I could also hire a dev for money to script it and hold it private but i want the whole community to have advantage of.
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Hey together,
first of all you have to know that i have _NO_ scripting experience in arma but hey i learned myself php and mysql so maybe i will have fun getting into it.
As there seems no working handcuff script atm (except the self programmed) i started a github repo for my ideas.
As i said it is ideas and i try with help from bohemia coding guidelines to get some of them working.
DO NOT EXPECT THE SCRIPTS THERE TO WORK, JUST TO KEEP TRACK OF THEM AND MAYBE SOMEBODY WANTS TO JOIN THIS.
Another idea is a player punishment system. The idea behind this is, that nobody likes fresh spawn killers. So i want to try to make a script that checks who is the murder and who is the victim.
If the victim was on para (like in halvs spawn script) or the victim has fresh spawn cloths (underwear) the murder will be punished by killing him (remove crypto, break leags, or such)
However here is the github repo. Maybe somebody want to join and help making this functioning so all other servers can use it. I am a little afraid of breaking server functions or performance suffering so it would be nice if anybody wants to join who has knowledge about that. See it as a community project.
https://github.com/flow0815/pxk_arma3_epoch
Cheers Flow
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Think about the option to lock them longer than normal vehicles. Should be possible i think. This would be awesome
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Halv i do not understand the claim function but what would be nice if not done yet:
When you lock any vehicle, game will check the vehicle lock var and set an entry to the database with e.g. 1 hour. Then it is deleted of the db so it is not locked to you.
Maybe you could make a variable in your pod settings which can be set to 1 week and if the pot is claimed it is locked 1 week for you. So the vehicle lock times are like before 1 hour but the pod is locked 1 week.
Or is this the reason of claim and i don't get the point? :D
Cheers
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okay just let it out and did not implement. Maybe you should put a hint on your github for others to know. Thanks. Just implemented the taru pods. Players love it :D
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So i should not implement it as it is on your github? restart is in 2 minutes... aaaaaaaaaaaah
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Halv are vehilce paintings now persitent with the official version?
Do you have to call in @epochhive for file paintshop_serveraddon.sqf via a custom launch pbo like for map addons? e.g. the one from maca's 3d editor or can it be called from mission pbo file?
Thanks
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Then i don't know what i should suggest. Always hard without sitting in front of it. Good luck buddy
[HOWTO] Kill command for specific arma3server.exe
in Tutorials
Posted
Hey guys,
maybe you can use this. I had the problem with running 2 arma3servers and some day i decided to have different restart cycles.
If you kill your arma3server.exe with taskkill, probably both servers are killed because only using "arma3server.exe" as kill value.
With this line you can kill a specific arma server. Just adjust the port as you need it. Was it does is, that it will find out which program id uses the specific port and kills the program. Tested and works fine.
WINDOWS VERSION of course ;)
Cheers
Flow