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Posts posted by flow0815
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Mike we joined your server so we can have a look but your server fps is at 17 with 40 players so i don't get the point? Your client fps are a little less than on ours. So you also seem to have same problem than me? Or i as i think it is just normal
EDIT: We checked many other servers now and all servers with player above 60-70 have 3 about 6 (!!) Server fps so i would say 13 with 57 players are totally normal. Wonder why everybody tells they have such good server fps because it simply seems not to be true :rolleyes:
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You should also config your weather change time.
was not needed before. never changed it so thanks for the hint
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Not possible
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I use RAM Disk for Arma. It only loading faster than a SSD. No more performance.
That's what i thought because disks are idle but only wanted to be sure. thanks
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"PLAYER_REJECT_ServerVersion" = true will be displayed if the CLIENT has wrong version i guess. Because there are a lot people playing on my server now but a few got the kick for that so i think they have not updated yet. am i right?
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search for Community.pbo this has included the script and others
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WeatherStaticForecast[] = {75.5,0,{0,0,0},0,{1,1}}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
But weather changes. My fault or bug?
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Ahh, yes his was vanilla. My mistake. I'll shut up now.
don't worry :) nice you take part in discussion
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Hey Mike,
of course its more than GHZ but not for Arma i think. i mean a server.exe which can use max 2 gb ram which was released in 2013? Come on thats sad and i don't think they programmed it that good. IMHO a high frequent cpu core will bring much more than any other cpu feature. I tried wai mission and sem mission and i don't see any differenz. Also i don't think it will impact that much because the fps should go up when there is no mission which is only 2-3 fps more than.
Regards
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Thanks mike for the long post. I don't know how thould a xeon server cpu bring more power with lower frequenz than an i7 for a game like arma. I am server technican for about 10 years now and imho is 3,5ghz xeon and iz 4,4 ghz the same FOR ARMA. I only wonder why and how so much player can be hold without running a plane vanilla. Vanilla epoch without mods is just boring in my opinion. The mods make the game interessting. So far i do not have that much:
- Halv Spawn, Halv Blackmarket, SEM Mission(disabled below 25 server fps), Earplugs, Service point, status bar
For 20 players i am with 45 server fps but more than 20 will start getting them decrease and 57 are at 13-15
Thats it
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Then i really don't know what is causing this. Okay i have 4500 Building objects and 250 vehicles.... What does Mells house use as hardware?
I can't imagine anybody to get over 15 fps with 100 players. No idea how that should work. Had 2 windows and 1 linux machine at all and tried without any script and NEVER had more than 15-18 fps at 57 players
EDIT: Also would be nice if the devs then share their knowledge how to get such values if thats possible.
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I tried some things there but the question is: Do you have better fps with 57 players online? Is 13 serve fps maybe just normal at that amount of players?
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Yes Scaris i tried without any AI. And epoch without scripts is boring. Sorry to say that but the community makes it interessting. Looking at halv, suppe, zupa and co :) Thanks guys
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Yeah thanks Mumys,
already read that. But imho it is nonsense with maxmessages and such. I set them t o 5400 with 57 players and its much better than e.g. 1024 or 2048 (like they said for maximum). No network messages pending.
So i dont really believe in that basic.cfg settings.
Regards
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Hi together,
my server is optimized as far as i could. 4,4 GHz i7 CPU with 32 GB ram and Gigabit Network.
Arma 3 loads most of the (or all?) into ram. I watch disk traffic and it is about 1 MB/sec
I wonder if there would be any performance increases when putting whole arma to a ramdisk or put the database in ramdisk.
ATM i have Sata disks which seem bored.
Is there any performance tweaks beside basic.cfg and all the stuff we learned from current builds? (no sapper, not much object, etc)?
Any experiences or possibilities to make arma3server.exe run with more than 2 gb ram?
Any experiences how to use more than 4 cores in a fps increasing way?
With actual fps patch for 1.48 is it possible to remove the simulation handler to get more server fps?
Just wonder why server will have 13 FPS with 57 players. Is it really arma in combination with epoch objects and mod what makes the server fps so "poor" on such a fine hardware?
Really googled a lot but found nothin interessting. What are your tweaks if you don't mind to share?
Thanks
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problem still is there as player report to me. anybody can confirm?
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Working now, just a few more settings for custom names, and spawn points
Could you please share? Thx
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its little outdated but simply use !"UDBike" in publicvariable.txt
i wonder if there is a newer version of this? Is it still working?
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They are not there. Also have no names....
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My guess is it can not be taken off because the client fps are not that good as they already where. They just improoved their 1.48 to be playable again. Problem is i can't test it because server has to be fully populated to have unique results. My server is fully populated but i can't test because i don't want players to have possible problems. Testserver with 10 people will bring no results i think.
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Got Infistar fix epoch? Cleans up
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Would be nice if a dev or moderator will open a pinned Topic about current state. Would be much better to handle one thread for arma performance problems and updates. What do you mean?
epoch 0.3.1 - Static weather not working?!
in Server Install
Posted
Oh thanks. Did not recognize that. Then all is clear :) My players like the weather change so i will let this in