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teamcrisiz

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  1. Like
    teamcrisiz got a reaction from kayzee in Bottom mainscreen image (issue)   
    transparent images do not display correctly, why?
    I have a .png file converted to .paa. it does not display properly, you only see the shadow.
     
    hpp:
    class RscTitles { class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; sqf:
    _pic = "images\bottompic.paa"; [     '<img align=''left'' size=''2.1'' shadow=''0'' image='+(str(_pic))+' />',     safeZoneX+0.02,     safeZoneY+safeZoneH-0.18,     99999,     0,     0,     3090 ] spawn bis_fnc_dynamicText; at the moment I just took jpeg with a white background. this is ugly.
  2. Like
    teamcrisiz got a reaction from axeman in Bottom mainscreen image (issue)   
    thx guys. saved as rgba and 128x128.
     

    @zupa daamn, looks pretty good ;)
  3. Like
    teamcrisiz reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    Thanks to everyone for their continuous feedback and the ongoing interest on/about SEM!
    I'll update my test server this WE and then continue my work on the scripts, which I did previously put on a halt, because of private reasons.
  4. Like
    teamcrisiz reacted to Richie in receiving data bug after new update?   
    My 0.3.0.1 server works fine, so did all the many patches and updates Awol released, 4 in 1 day was the record :lol:
    Something else is wrong, try default setup without an scripts or changes, the files do work.
  5. Like
    teamcrisiz reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    Testing is going well with only a few critical bugs reported so far, a new server build has been pushed to our test servers that address the following issues.   Server Side Changelog 0.3.0.1 b4: [Fixed] Crypto reset bug on death or fresh character. [Fixed] Server side vehicle immunity for 1 minute after initial server startup, should prevent accidental damage on spawn.
  6. Like
    teamcrisiz reacted to computermancer in AIRFIELD/JET MISSION   
    Streaming now my first full test of the mission... heck out my twitch stream if you'd like to see it in aciton
     
    http://www.twitch.tv/computermancer
  7. Like
    teamcrisiz reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3.0.1 client files are being released and updated today. 

    Server files are being tested by our approved official server testers group starting today. Public release of server files is expected to be 1-2 weeks.
  8. Like
    teamcrisiz reacted to Gen0cide in [Release] Taxi script v0.2   
    Yea I think its awesome in the post apocalyptic world to have taxis running around all the bullets flying and sappers exploding! I'm sure you have detected my sarcasm but hey its your server do what ya want.  Honestly I would not use this on a server you have to remember Epoch sets a "scene" and by adding stuff like this kills it for me personally.  I would have 0 night vision and make everyone use flashlights if I could remove them from the servers.
  9. Like
    teamcrisiz got a reaction from IT07 in [scarCODE] S.R.W. (Server Restart Warnings) by IT07   
    I have it on it works well. would make more of it graphically.
  10. Like
    teamcrisiz reacted to IT07 in [scarCODE] S.R.W. (Server Restart Warnings) by IT07   
    S.R.W. (Server Restart Warnings)
    by IT07
     
     
    FEATURES
    - Linux & Windows server compatible
    - Runs client-side through missionfile
    - Very easy configuration: just change a few numbers
    - Support for Scheduled restart patterns
    - Configurable restart interval
    - You decide when warnings will be shown 

    INFO
    This light-weight script will automatically warn players when a restart is closing in. It uses BIS_fnc_typeText.
    It is fully customizable in terms of when the restart warnings are given and the schedule or interval.
    Just make sure that you put in the right configuration to match your server :)
    In case your were wondering: yes it does work with players that join after 1 or more warnings for a restart have been given.
     
    IMPORTANT
    If you own a version before version 02039_PATCH1 then you HAVE to upgrade.
    It fixes a big security leak in the script.
     
    RECOMMENDED
    - Notepadd++ for editing the files http://notepad-plus-plus.org/

    VIDEO
    https://youtu.be/sBg3Co4LGL8

    NOTES
    This script DOES NOT restart your server. It only gives warnings depending on how you configured it to do so.

    ISSUES
    - bugged restarts warning times when using scheduled _restartMode. More details about that:
    the command missionStart when ran on the server should return [year,month,day,hour,minute,second] of when the server was started.
    But it does not do that. Instead, it returns some weird date back in 1970. This prevents the script from being able to check when the server was started.
    Which renders the whole idea of the script useless. This issue has been submitted to the ArmA 3 feedback tracker: http://feedback.arma3.com/view.php?id=23373
    please upvote this post and ask anyone that wants to help to do the same. It will allow implementation of  working support for scheduled restarts into this script.
    news 30th March 2015: The issue has been confirmed by ArmA 3 Devs!
     
    DOWNLOAD & INSTALLATION
    https://github.com/IT07/A3_ScarCode_ScriptBundle
  11. Like
    teamcrisiz reacted to ispan55 in Color Corrections   
    Color Corrections 
    Mediterranean picture
    Vanilla:

     
    Mediterranean Code:

     
    add to
    init.sqf
    [] execVM "effect.sqf"; create a file
    effect.sqf
    "ColorCorrections" ppEffectEnable true; "ColorCorrections" ppEffectAdjust [0.88, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; "ColorCorrections" ppEffectCommit 0; Color Corrections (Medit-Afghan)
  12. Like
    teamcrisiz reacted to computermancer in AIRFIELD/JET MISSION   
    I will be streaming on twitch while on I work on this script on and off today!
     
    http://www.twitch.tv/computermancer
  13. Like
    teamcrisiz reacted to computermancer in AIRFIELD/JET MISSION   
    I am currently working on an AI mission to give players a jet with only machine guns.
     
    Based on HOGS_AI script I found that was modified by D4N1CH
     
    There will be tons of AI guarding the jet, so you gotta earn it!
     
    The mission depends on the jet rather than clearing AI.
     
    If you take the jet or its blown up, then mission restarts.
     
    I have to add 3 more groups of AI, as well as custom gear and actions....
     
    I need help configuring the AI to use launchers in case players try to take over the AO in a chopper.
     
    Any help would be appreciated!
  14. Like
    teamcrisiz got a reaction from fullaholes in Thermal Scope   
    pls....let it as it is.
  15. Like
    teamcrisiz reacted to CobraKai in Car alarms?   
    So we got this silly idea of car alarms and a potential mission-ish thingy.
     
    Car alarms would be for locked cars and if you try to access a car that isn't locked by you or one of your team members the alarm will go off and spawn a load of sappers / antagonists, depending on the time of day. Also "bait cars" could be spawned at random and when you access the car the alarm may go off immediately, spawning cops (since there are police vests n' stuff) in the vicinity. Or go off when you press the pedal to the medal and spawn a carload of coppers which start to chase you. Admitted, we were a bit tired when we got the idea, but alarms would be a nice addition. 
     
    Yesno?
  16. Like
    teamcrisiz reacted to Zupa in [Release] ZHB - Zupa's Hud & Builder. V1.2   
    Hotfixes 1.2 A and B and C released
     
    B is cus there were some personal functions in there.
    C to give them the same numbers back :p
     
    https://github.com/DevZupa/ZHB-A3/commit/070b15162a10c475d2872c564fb73a22a8e377d8
    https://github.com/DevZupa/ZHB-A3/commit/abb6e4da1d32d953528fd27f5302fa83388dae16
    https://github.com/DevZupa/ZHB-A3/commit/afc50e71910c4ab684b41aea444cff6c981055d6
  17. Like
    teamcrisiz reacted to 1Man in [Release] ZHB - Zupa's Hud & Builder. V1.2   
    So one player left and came back later and it worked for him really no idea now because if it works it should work it's the same files as everyone else but I will look into infi change.
  18. Like
    teamcrisiz reacted to Zupa in [Release] ZHB - Zupa's Hud & Builder. V1.2   
    Got the same issue on test server atm.
     
    infistar uses keydowne vent handlers, so i can't see why mine infleunces it.
  19. Like
    teamcrisiz reacted to Zupa in [Release] ZHB - Zupa's Hud & Builder. V1.2   
    was able to reproduce, looking for a fix
  20. Like
    teamcrisiz reacted to computermancer in SUPERFUNMENU - possum, earplugs, suicide, animations   
    I meant next EPOCH UPDATE  :D
     
    And MOODY, yes, it has to be both.
     
    antihack_Enabled = true; // built-in Anti-Hack
     
    This must be set to false. On the next Epoch update, we may be allowed to whitelist the "player addaction" command
     
    I have not posted SFM as a package yet, soon I will post it as an individual package.
     
    Just waiting to get a little more free time irl  :ph34r: 
  21. Like
    teamcrisiz reacted to computermancer in Salvage Script   
    Here is my latest video , I will have written information later  :blink:
     
     http://youtu.be/bScgV-8IddM
  22. Like
    teamcrisiz reacted to computermancer in SUPERFUNMENU - possum, earplugs, suicide, animations   
    Haha, yeah, not EPAH safe, but my cmConsole, earplugs, car radio, salvage script, and rearm script are all EPAH safe  :D
  23. Like
    teamcrisiz reacted to computermancer in SUPERFUNMENU - possum, earplugs, suicide, animations   
    You just have to set it to false in the epochah.sqf file iin the epoch hive folder.
     
    Next update may allow us to have more control over the EPAH
     
    FIngers crossed
  24. Like
    teamcrisiz reacted to computermancer in Computermancer's Console   
    I am working on finishing up my custom console script
     
    It's just a dialog box with a nice picture and sound effects.
     
    I will be adding functions and other stuff you can do later.
     
    For now it's just my way of informing my players about my server and it's addons
     
    As well as promoting my personal scripts :P
     

    [/youtbe]
  25. Like
    teamcrisiz reacted to Zupa in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3   
    Performance wouldn't realy be a thing, since there aren't AI ^^
     
    the cleanup sqf is actually not used atm.
     
    in start.sqf scroll to bottom
     
    there is a sleep, increase the 60seconds to what u want.
    sleep 60; { deleteVehicle _x; }count _ZCP_baseObjects; Ill' make thi configurable in next releases
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