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Nox

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  1. Like
    Nox reacted to Bungle in Yay! 100   
    In my short time here I have put in over 450 posts.. and from that I have received 100 Likes..
     

     
    Thank you everyone for your support and keep being awesome!
  2. Like
    Nox reacted to Bungle in [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)   
    HI All,
      Its gives me great please to give back to you all a Custom Chernarus Server Pack for owners to use as they wish.  I know the pain of adding scripts to Dayz servers. As a bambie myself I have struggled for many moons to get my servers they way I wanted.  The information is there if your willing to learn, but if your fresh to coding and or managing servers this can be a nightmare!   Disclaimer: Pack is now working with more updates coming soon If you like this pack and are looking to keep updated, please register on the forums and show your support to the Epoch Team.
     
    Ok how do I install this pack?   Well to start you must download this file: https://www.dropbox.com/s/o0se7g3uo0zp5zd/Custom%20Cherno%20Pack%201.2.1.zip   Its a Zip file so you will need to extract/copy the directories within to a temporary location.   From there you will need access to 2 things. Your Mission BPO's or folders, and Battleye Folder. If you are using a provider that uses BPO's you will need a BPO Manager to pack the Mission Folder into a .BPO File.    Once you have you the pack downloaded and extracted you will need to effectively replace your server files with these.   Wait!  Backup your original folders before installing this pack as a fail safe  
    If you know what your doing skip this area... this is just for the new people.   Instructions for Personal or Non 3rd Party Servers   1a. Move the Mission folder into your MPmissions\DayZ_Epoch_11.Chernarus folder. 1b. If you have a 3rd party server that uses BPO's Right click on the Mission Files Folder and select "Pack into Mission Files.bpo" from BPO Manager       Then rename your .bpo file to match the name of your default and upload/replace the default.   2. Replace the contents of your Battleye folder with the one provided.   3. You're Finished already, Restart your server. Well Done   HFB Server Custom Pack 1.1 Instructions by MiniChiken
     
    Step 1: Download Custom Pack from the link above
    Step 2: Download a pbo viewer program and notepad++ (Tools)
    Step 3: Extract Custom Pack 1.1 from the .zip file and make any changes needed to the configurations
    Step 4: Remove Dayz_Code out of this folder and create a pbo from it by right clicking and selecting "create pbo" (This will be uploaded to @DayZ_Epoch_Server\addons\)
    Step 5: Use pboview to create a pbo file from the DayZ_Epoch_11.Chernarus folder, right click create pbo.
    Step 6: Create a backup of your own DayZ_Epoch_11.Chernarus.pbo and DayZ_Code on your server by renaming the files. Example: DayZ_Epoch_11.ChernarusYYYYMMDD.pbo
    Step 7: Upload your newly created .pbo file to MPMission folder on your server.
    Step 8: Copy the contents of BattlEye > Scripts.txt into your HFBEpochChernarusPrivate > BattlEYE > Scripts.txt file (You may need to upload additional .txt files if you are missing any in that folder)
    Step 9: Save all changes and start up your server.
      ViLAYER Server Custom Pack 1.2 Instructions by Mathewjknott
     
    Step 1: Download Custom Pack from the link above
    Step 2: If you don't already have one, download a PBO viewer program, a FTP program and notepad++ (For these instructions i am using PBO Manager)
    Step 3: Extract Custom Pack 1.2 from the .zip file
    Step 4: Right click on Dayz_Server.pbo and using PBO Manager "Extract to dayz_server\". You will now have 3 folders (Battleye Files, dayz_Server & Mission Files), the PBO file can be deleted.
    Step 5: Using your FTP program, connect to your server. (Check your DayZ Package Provisioning Completed email for FTP info)
    Step 6: Copy all files in the Mission Files folder to "vilayercodecustom/missions/epoch.chernarus"
    Step 7: Copy all files in the dayz_server folder to "vilayercodecustom/dayz_epoch"
    Step 8: Copy all files in the Battleye Files folder to "#######_MasterConfiguration/BattlEye" (where ###### is your username)
    Step 9: Restart your server.
     
    DAYZ.ST Server Custom Pack 1.2 Instructions by Mathewjknott
     
    Step 1: Download Custom Pack from the link above
    Step 2: If you don't already have one, download a PBO viewer program and notepad++ (For these instructions i am using PBO Manager)
    Step 3: Extract Custom Pack 1.2 from the .zip file
    Step 4: Right click on Dayz_Server.pbo and using PBO Manager "Extract to dayz_server\". You will now have 3 folders (Battleye Files, dayz_Server & Mission Files), the PBO file can be deleted. (If you don't want to customize any files in the server pbo you can skip)
    Step 5: Using notepadd++ (or any other preferred txt editor) customize any options you want to.
    Step 6: Right click on the "Mission Files" folder and using PBO Manager "Pack into Mission Files.pbo"
    Step 7: Rename "Mission Files.pbo" to dayz_mission.pbo
    Step 8: Stop your server.
    Step 9: On the dayz.st control panel, click advanced and then upload the dayz_server.pbo and dayz_mission.pbo files.
    Step 10: You will need to update the Battleye filters how ever i cant remember for sure how to do it. It will prob be via ftp
    Step 11: Start your server.
     
    ​If you want to edit any files, do so either before uploading using notepad++ or after uploading using your file manager.
        Ok its installed, how do I customize things?   Well that's all done with the mission folder/BPO.    To enable/disable addons you will need to modify the file called init.sqf found in the main folder and/or the fn_seflActions.sqf file found in the dayz_code folder. These can be edited in notepad however I do recommend notepad++   To remove addons you need to comment out the sections specified see the comments also below.   Hint: Everything Brown is a comment.   /////////////////////////////////////////////////////////////////////////////////////////// // Added Extras are below however some are also enabled/disabled via custom fn_selfactions. // Add or Remove Comment at the START of each SCRIPT line below to enable or disable. // Custom Loadscreen is found in load_screen - To replace make sure image is 2048x1024. /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // Sarge AI Area  call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge) call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge) [] ExecVM "addons\SARGE\SAR_AI_init.sqf"; // SARGE AI - Roaming AI Survivor, Military and Bandit Groups // For Custom Configuration see addons/SARGE/SAR_config.sqf /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // Custom Actions Area // Self Blood Transfuions, Strip Clothing from Bodies, and Fireplace Dancing are in dayz_code\fn_selfActions.sqf // Search for Self Bloodbag, Clothes, Knockout, Tent Sleeping and Dance and add * at the end and start of the //// above and below respectfully to disable. /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // POI Chernarus - By Bungle [] ExecVM "custom\villages.sqf"; // Epoch Trader Villages  [] ExecVM "custom\buildings.sqf"; // Extra Charnarus Buildings //[] ExecVM "custom\raceday.sqf"; // Coastal Racetrack 1.0 //[] ExecVM "custom\fightyard.sqf"; // Cherno Fightyard 1.0 // Race Day and the Fightyard are for events, unless you want them as default. // Updates and additons on these will be posted seperate and included in future updates. /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // POI Chernarus - By Team BBC [] ExecVM "custom\Barrage_Dan_BBC.sqf"; // Topolka Dam Military Base [] ExecVM "custom\BlackLac_Dan_BBC.sqf"; // Black Lake Miltary Base [] ExecVM "custom\bois1_Dan_BBC.sqf"; // Hidden Killers Ranch [] ExecVM "custom\LieuxditPenduAto.sqf"; // Wreck Sites [] ExecVM "custom\castle.sqf"; // The Dead Castle // Upadtes and additons on these will be posted sepearte and included in furture updates. /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // Extra Map Upgrades [] ExecVM "custom\devilscastle.sqf"; // Devils Castle Base by AVendettaForYou. // Special Thanks to each for their awesome packs and hard work. // Skalisty by Excelisor Bridge is on by default and disbaled by changing the missiondefault.sqm to mission.sqm /////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////// // Logistics Area [] ExecVM "custom\kh_actions.sqf"; // Refuel Script   [] ExecVM "BTK\Cargo Drop\Start.sqf"; // BTK Cargo Drop  [] ExecVM "R3F_ARTY_AND_LOG\init.sqf"; // R3F Logistics // For more Refuel Locations add object classes to Line 14 of custom\kh_actions.sqf // Limited Towing/Lifting/Cargo - See R3F_ARTY_AND_LOG\R3F_LOG\config.sqf /////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////// // I hope you enjoy the pack thanks to everyone for their contributions. // If you have any issues please let me know via the post on www.dayzepoch.com // Special Thanks to the Epoch Development Team for their mod and hard work on the mod. ///////////////////////////////////////////////////////////////////////////////////////// More addons and updates will be coming so stay tuned.   
    If you need any help or just have general feedback/questions post in here.
     
    Please do not distribute this pack outside of this forum.
     
    Cheers,
     
    Bungle
  3. Like
    Nox got a reaction from Bungle in Ingame Camera with Monitor control   
    You da boss dude ;)
  4. Like
    Nox reacted to maca134 in Ingame Camera with Monitor control   
    im going to release this properly. just polishing it off
  5. Like
    Nox reacted to maca134 in Ingame Camera with Monitor control   
    This is what i managed to knock up today.
     

  6. Like
    Nox got a reaction from boxman80 in Show us your loadScreen!   
  7. Like
    Nox reacted to Bungle in [RESOLVED] refuel not working   
    Not a fix but as a work around. A custom Refuel Script and add in the vehicle classes?
     
    You can use the kh_actions and kh_vehicle_refuel from the custom pack as an example.
    _distance = 15; // Distance from object to display Refuel Message _amount= 0.01; // Amount of fuel to add per loop. Default was 0.005 while {true} do {     if (!isNull player) then {         private ["_currentVehicle", "_isNearFeed", "_countFuel"]; _currentVehicle = vehicle player; // Refuel Trucks _countFuel = (count ((position _currentVehicle) nearObjects ["UralRefuel_TK_EP1_DZ", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["V3S_Refuel_TK_GUE_EP1_DZ", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["KamazRefuel_DZ", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["MtvrRefuel_DES_EP1_DZ", _distance])); // Fuel Tanks/Stations _countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance])); _countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance])); _isNearFeed = _countFuel > 0; Not tested however, but should work I guess.  
  8. Like
    Nox reacted to Achmed in [RESOLVED] refuel not working   
    Have you checked the vehicle names are the same in each db as i think it could be one has _dz after the name to stop the auto refuel
  9. Like
    Nox reacted to vbawol in [RESOLVED] refuel not working   
    Just reverse this change http://dayzepoch.com/wiki/index.php/Server_Installation_Instructions#SQL_to_update_from_1.0_to_1.0.1
     
    and you will have working auto refuel on fuel trucks. Also change the dynamic_vehicle.sqf to reference the non _DZ  versions.
  10. Like
    Nox got a reaction from JakeQue in SQL Clean Up   
    Hello
     
    Go to Navicat or something like that
     
    Create a FUNCTION and make it like this
     
    BEGIN DELETE FROM character_data WHERE Alive = 0; DELETE FROM object_data WHERE Damage = 1; UPDATE traders_data SET qty = 10 WHERE qty = 0; END With this,
    Clean all Dead Player
    Clean All Destroyed Vehicles
    Restore 10 Items to Trader who have 0 in Stock.
     
    then After you need to call it with Batch
     
    Create a Bat file and write this
    echo Cleaning Server Database cd\ cd C:\Program Files\MySQL\MySQL Server 5.6\bin\ mysql.exe -u YOURUSER -pYOURPASS dayz-epoch --execute="call NAMEOFFUNCTION()" Enjoy
  11. Like
    Nox reacted to Falcon911 in BEC Scheduler   
    Since my coding is WAY short of some members here. I wish to try and assist on some coding I have done for some of my mods I use.
     
    Below is the way for your server to reboot every 4 hours automatically. You will need to install BEC from
     
    http://ibattle.org/downloads/
     
     
    Install it and use the below for scheduling your server to give 30, 15, 10, 5, 1 min warnings before the server restarts. 
    <?xml version="1.0"?> <Scheduler> <job id="0"> <time>23:31:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 30 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="1"> <time>23:46:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="2"> <time>23:51:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 10 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="3"> <time>23:56:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="4"> <time>00:00:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 1 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="5"> <time>00:01:00</time> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> <job id="6"> <time>03:31:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 30 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="7"> <time>03:46:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="8"> <time>03:51:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 10 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="9"> <time>03:56:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="10"> <time>04:00:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 1 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="11"> <time>04:01:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> <job id="12"> <time>07:31:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 30 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="13"> <time>07:46:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="14"> <time>07:51:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 10 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="15"> <time>07:56:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="16"> <time>08:00:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 1 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="17"> <time>08:01:00</time> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> <job id="18"> <time>11:31:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 30 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="19"> <time>11:46:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="20"> <time>11:51:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 10 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="21"> <time>11:56:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="22"> <time>12:00:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 1 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="23"> <time>12:01:00</time> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> <job id="24"> <time>15:31:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 30 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="25"> <time>15:46:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="26"> <time>15:51:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 10 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="27"> <time>15:56:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="28"> <time>16:00:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 3 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="29"> <time>16:01:00</time> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> <job id="30"> <time>19:31:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 30 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="31"> <time>19:46:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 15 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="32"> <time>19:51:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 10 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="33"> <time>19:56:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 5 minutes</cmd> <cmdtype>0</cmdtype> </job> <job id="34"> <time>20:00:00</time> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>say -1 Server will be rebooted in 1 minute</cmd> <cmdtype>0</cmdtype> </job> <job id="34"> <time>20:01:00</time> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>#restart</cmd> <cmdtype>0</cmdtype> </job> <job id="35"> <time>000100</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>loadbans</cmd> <cmdtype>0</cmdtype> </job> <job id="36"> <time>000700</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 You must be on Teamspeak in order to play here. If not you will be kicked until you comply. this is in order for admins to get ahold of you in case we need to.</cmd> <cmdtype>0</cmdtype> </job> <job id="37"> <time>001500</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 By playing on this server, you agree to abide by the Rules of Engagement. Go read them now. Failure to comply will result in temp-bans, possibly perma-bans! </cmd> <cmdtype>0</cmdtype> </job> </Scheduler>
  12. Like
    Nox reacted to Bungle in self bloodbag   
    It should just be a matter of:
     
    1. Add the latest compiles.sqf and fn_seflActions.sqf to your MPmission from the client dayz_code.bpo
    2. Modify your init to use add/replace with the new complies.sqf
     
    i.e 
    //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile Regular Functions call compile preprocessFileLineNumbers "compiles.sqf"; //Compile Custom Functions  3. Modify your compiles.sqf to add/replace the new fn_selfactions.sqf
     
    i.e 
    //fnc_usec_selfActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selfActions.sqf"; // Checks which actions for selffnc_usec_selfActions = compile preprocessFileLineNumbers "fn_selfActions.sqf"; // Checks which custom actions for self 4. Modify the fn_selfActions.sqf to add this:
    ///////////////////////////////////////////////////////////////////////////     //Krixes Self Bloodbag _mags = magazines player;     // Krixes Self Bloodbag     if ("ItemBloodbag" in _mags) then {         hasBagItem = true;     } else { hasBagItem = false;};     if((speed player <= 1) && hasBagItem && _canDo) then {         if (s_player_selfBloodbag < 0) then {             s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"player_selfbloodbag.sqf","",5,false,true,"", ""];         };     } else {         player removeAction s_player_selfBloodbag;         s_player_selfBloodbag = -1;     }; /////////////////////////////////////////////////////////////////////////// Just After (roughly line 15)
    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder); 5. Add player_bloodbag.sqf to your mission folder.
     
    6. Bloodbag Self via scroll red menu option in game when ItemBloodbag is in Magazines/Inventory
     
     

  13. Like
    Nox reacted to Bungle in providers   
    If you're living in the states and have a nice little community going why not go dedicated?
    Or just get a virtual machine on a nice dedicated and do it yourself?
     
    http://www.ovh.com/us/dedicated-servers/kimsufi.xml
     
    That should be able to run a server fine yes?
    Also host a website? Teamspeak? Other stuff. 
     
    Providers are great but commonly you are paying for more than you are getting.
  14. Like
    Nox reacted to Bungle in [Discussion] - Custom Server Pack   
    Sorry guys, I have been really busy of late with some RL stuff.
     
    I will release what I have so far however its far from complete with a couple of things still not working.
     
    I will do my best to update this as soon as I can with a complete working pack.
     
    Disclaimer: This pack is built for Chernarus Only currently. I will be looking at expanding it to support all maps asap.
    Be sure to backup your default mission and BE prior to deploying these files (Just in case)
    I will not take responsibility for any lost data, however this pack will not change anything in the database.
     
    Download here: https://www.dropbox.com/s/zgimhmq2bzophw8/Mission%20Files%20Newest.zip
     
     
    To Install:
     
    Simply extract the pack, and then replace your MP Mission folder contents and Battleye folder.
    Only changes that may need to be made is your DayZ Instance ID.
     
     
    To Modify:
     
    Base building is on as a default, Looking at ways to make it a enable/disable function.
    Self Blood Transfusions and Strip Clothes can be removed by changes to the fn_selfActions.sqf script. (Will explain in more detail soon)
    The rest should be able to be disabled via the init.sqf by adding or removing a // at the start of each row.
     
     
     
     
    Once again a massive thank you to everyone who has assisted me in setting this up.
     
    And I hope you all enjoy it.
     
     
     
     
  15. Like
    Nox got a reaction from Bungle in New Skins Adding   
    Now i've 72 Skin Usable  :wub:
     
    But My Dayz Pack = 1.5Go  :blink: Witrh Compression 850Mo  :rolleyes:
     
    I'm stop here for skinning :)
     
    Next step : Mod all to make it more clearly and wearable
     
    After next step : Mod All Trader Database to insert all vehicules in sell, buy, pop.
     
    THX YOU DAYZ EPOCH ADMIN for This great Mod (To start a personal Mod this is the MUST, cause many thing are included and they are COOL !! Thx a lot
  16. Like
    Nox got a reaction from MadMartyr in Show us your loadScreen!   
  17. Like
    Nox reacted to MadMartyr in Show us your loadScreen!   
    You can also use a JPEG, but as far as I know those are the only two formats supported.  As far as size, I don't know.  I found a template someone had made on the BIS forums and used that size for the basis of mine.
  18. Like
    Nox reacted to Bungle in Show us your loadScreen!   
    The size ratio needs to be 2x1 width to height:
     
    512x256 Pixels
    1024x512 Pixels
    2048x1024 Pixels (What I use)
     
    As i like to have a mission file as small as I can I would suggest to use a JPG with just a Black Background (To match expanded background with mission) Use Low Compression Ratio - 90% for best quality/file size.
     
    If you don't need the room and have a centered image just use the 1024X512 size, once again to reduce mission size/download.
     
    If you don't mind a larger mission you could test .png files with those dimentions and translucent background if you wish.
  19. Like
    Nox reacted to Bungle in [Discussion] - Custom Server Pack   
    Well more progress has been made working with Ricardo from Lost.
    Mission is running fine now with the exception of R3F Menu still a no show and AI yet to be found.
    Changes that need to be fixed before release is the above and updates to the Base Building.
     
    I have modded BattEye which I will include to not kick with extra scripts running. (Seems to be working well)
     
    If anyone has managed to get R3F and AI running with a modified package (AI Invent/Skins and R3F config listing) please let me know.
     
    I will then release the package that is working now a guide on how to install and config and look to future updates.
     
    Once again Big thanks to everyone so far that has offered their assistance, I will be sure to name all in the credits.
  20. Like
    Nox got a reaction from Rythron in New Skins Adding   
    I lets go Random Skins at each new survival :)
     
    But i've had more packetable skin
     

     
    Really Proud of this ;)
  21. Like
    Nox got a reaction from Bungle in [Multi-Release] Cherno Race Track's and Custom camps/towns   
    YEAHHHHHH !!!! The Same Here like (You mission Map_EU)
     
    Thx Bungle you da boss !
  22. Like
    Nox reacted to Bungle in [Multi-Release] Cherno Race Track's and Custom camps/towns   
    The issue seems to be related to the server missing the map_eu addon in the misison.sqm file.
     
    At the top be sure your mission includes this. Example:
     
    class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_code", "dayz_weapons", "dayz_equip", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "sigisolda", "suv_col", "csj_gyroac", "map_eu" };
  23. Like
    Nox reacted to nightmare in Web Based Tools ( PrivateHiveTools )   
    PrivateHiveTools  2.0
     
     
    - Manage Players /Objects / Vehicles
    - Livemap with Tracker ( Chernarus, ChernarusPlus, Lingor, Namalsk, Ovaron Panthera2, Utes, Altis, Stratis, Sauerland, Takistan, Zargabad, Napf )
    - Telport Players & Vehicles
    - Rcon, kick, ban, banlist edit, restart, lock, unlock
    - Trader Shop Editor
    and more...
     
     
     
    DEMO
     
    NORMAL DOWNLOAD  ( PHP files only)
     
    READY2GO DOWNLOAD ( with Apache2 WebServer from  xampp-portable-win32-1.8.3-4-VC11 build )
     
    **Special thanks to bFe, for Norwegian translation.
     
     
    !   Reality & Lite Hive schemas will not be Supported anymore for version 2.0  !
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    EpochPrices

    DEMO
    DOWNLOAD
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    SurvivorStats 
     
    ( 30.3.2014 - UPDATED TO 0.0.3 )
     
    DEMO
    DOWNLOAD
     
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    WebMaps
     
    the map package contains following maps:
     
    Chernarus, ChernarusPlus, Lingor, Namalsk, Ovaron
    Panthera2, Utes, Altis, Stratis, Sauerland, Takistan
    Zargabad, Napf
     
    DEMO
    DOWNLOAD
     
     
    ************* SPECIAL THANKS ****************
     
    EPOCH - Community  & vbawol
    Open DayZ - Community
    Bohemia Interactive
    Rocket
     
     
    all tools powered by nightmare @
     

  24. Like
    Nox got a reaction from Bungle in Question about car/heli spawns and re-pops   
    Noooo :) thx you to ask questions :) and thx you for using Epoch mod ;)
     
    Ask question = Answer = More clearly for everyone :)
  25. Like
    Nox reacted to Bungle in How to setup a BE resctriction   
    I am also trying to learn the language of the mighty BE creature so I can talk to them and re-assure some scripts are ok.. 
     

     
     

     
    Lets start with a line in scripts.txt that's been modded before and what it looks to do first.
    5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"Scripts\kh_actions.sqf" !"Scripts\kh_vehicle_refuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" !"_vehicle setFuel 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Vehicle refueled";};" Lets break that down now..
     
    5 = Kick
    setFuel the restriction
     
    The exceptions:
    !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"custom\kh_actions.sqf" !"Scripts\kh_vehicle_refuel.sqf" !"\"dayzSetFuel\"" !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" !"_vehicle setFuel 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Vehicle refueled";};" Seems to be left out by a ! which means disregard I think. and within a "" function.
     
    !"\"setFuel\"," at the start seems to be a reference to perhaps a new file? 
    !"z\addons\dayz_code\compile\local_setFuel.sqf" to the local_setFuel.sqf file in the Server Compile directory.
    !"custom\kh_actions.sqf" to a custom refuel script added to my pack.
    !"custom\kh_vehicle_refuel.sqf" same as above.
    !"\"dayzSetFuel\"" - This is another one like the start I am guessing, still not sure what file/folder they are referencing.
     
     
    This is the section for sarge that I can read or it hurts my brain, perhaps someone else can explain the code:
    !"if (_fuel >= 1.0) then { _fuel = 1.0; };\n\n_target setFuel _fuel;" !"_vehicle setFuel 1;\nif (SAR_EXTREME_DEBUG) then {diag_log "SAR_EXTREME_DEBUG: Vehicle refueled";};" In the past I have re-set entire lines in the scripts.txt to start with:
    ! = Dont Care
    1 = Log
    5 = Kick
     
     
    But I would like to learn as well how to break it down a bit.
     
    Another line shall we, please keep in mind this might be different from the default one you have.
    1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],\"granat2\"];" !"_smoke attachto [_vehicle,[0,0,0],\"destructionEffect1\"];" !"_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];" 1 = Log
    In this instance the entire attachto.txt file exceptions should just log for now.
     
    However there are once again many ! Disregard extensions.. Lets jump over to attachto.txt to check out whats in there.
     
    1 "" !="VaultStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ" 5 "Offroad_DSHKM_Gue" 5 "Old_moto_TK_Civ_EP1" 5 "MMT_Civ" 5 "Old_bike_TK_INS_EP1" 5 "Old_bike_TK_CIV_EP1" Ok Bigger picture..
     
    Now it is telling me..
     
    All else bar: 1 "" !="VaultStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ"
     
    Seems to be: 
    5 "Offroad_DSHKM_Gue" 5 "Old_moto_TK_Civ_EP1" 5 "MMT_Civ" Kick "Offroad_DSHKM_Gue" on Attached/attach to option?
     
    If this is as simple code as it seems thats my logic.. though I am tired and drunkish still.
     
    In saying that You can either Look to add a !"Path\Script.sqf" to the line you are being kicked for and the mod you feel is causing it.
     
    If once again.. its that simple..
     
    If not just ! the whole line and to hell with you BE!!
     
    I hope this helps you on the path, and I will keep trying to learn what I can where I can to pass it on to those interested.
     
    Cheers,
     
    Mr B
     
     
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