-
Posts
192 -
Joined
-
Last visited
-
Days Won
2
Reputation Activity
-
Nox got a reaction from JakeQue in SQL Clean Up
Hello
Go to Navicat or something like that
Create a FUNCTION and make it like this
BEGIN DELETE FROM character_data WHERE Alive = 0; DELETE FROM object_data WHERE Damage = 1; UPDATE traders_data SET qty = 10 WHERE qty = 0; END With this,
Clean all Dead Player
Clean All Destroyed Vehicles
Restore 10 Items to Trader who have 0 in Stock.
then After you need to call it with Batch
Create a Bat file and write this
echo Cleaning Server Database cd\ cd C:\Program Files\MySQL\MySQL Server 5.6\bin\ mysql.exe -u YOURUSER -pYOURPASS dayz-epoch --execute="call NAMEOFFUNCTION()" Enjoy -
Nox got a reaction from looter809 in SQL Clean Up
Hello
Go to Navicat or something like that
Create a FUNCTION and make it like this
BEGIN DELETE FROM character_data WHERE Alive = 0; DELETE FROM object_data WHERE Damage = 1; UPDATE traders_data SET qty = 10 WHERE qty = 0; END With this,
Clean all Dead Player
Clean All Destroyed Vehicles
Restore 10 Items to Trader who have 0 in Stock.
then After you need to call it with Batch
Create a Bat file and write this
echo Cleaning Server Database cd\ cd C:\Program Files\MySQL\MySQL Server 5.6\bin\ mysql.exe -u YOURUSER -pYOURPASS dayz-epoch --execute="call NAMEOFFUNCTION()" Enjoy -
Nox got a reaction from Rythron in New Skins Adding
I lets go Random Skins at each new survival :)
But i've had more packetable skin
Really Proud of this ;)
-
Nox reacted to Bungle in [video] - Mamie Nova - Drug Dealer
J'aime tellement cette! Danser, danser danser!
-
Nox reacted to Bungle in Help with mission.sqf file
Also change the name to somethingesle.sqf add this file to your mission.
And then add this down the bottom of your init.sqf
[] execVM "somethingelse.sqf"; -
Nox reacted to Bungle in Help with mission.sqf file
http://dayzepoch.com/forum/index.php?/topic/12-custom-buildings/page-2#entry1403
You need to remove the first 10 Lines of code. And then add this up the top.
if (isServer) then { Delete the block of code containing your _unit
_unit_1 = objNull; if (true) then { _this = _group_0 createUnit ["USMC_Soldier_AA", [3791.175, 14130.026, -0.00012207031], [], 0, "CAN_COLLIDE"]; _unit_1 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; if (true) then {setPlayable _this;}; }; Delete the last 3 lines of code.
processInitCommands; runInitScript; finishMissionInit; Finish it off with an extra close at the end..
}; -
Nox got a reaction from Bungle in [video] - Mamie Nova - Drug Dealer
of course but you need too mod your Dayz_epoch PBO .....
:)
Next Step : To your drug yourself but it's more difficulte cause i wanted to make some thing like
CUT action when you are in front of a Building
have 50% Chance to loot Drug substance
And After
Cake + Drug + Near Fire = Space Cake :p
If you thiung you can help me :)
-
Nox got a reaction from fr1nk in [Multi-Release] POI Chernarus - By Team BBC
Create a folder named Maps in your MPMission Chernarus Open you Ini.sqf Add this to activated part of POI (at the end of ini.sqf file [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Activation // [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Deactivation Download SQF File (Right Click Save AS) : NO PICS Barrage Cherno http://www.gameoverblog.fr/Depots/DayZ_Epoch/Barrage_Dan.sqf
Black Lac
http://www.gameoverblog.fr/Depots/DayZ_Epoch/BlackLac_Dan.sqf
Airstrip US Base : C130 Crash
http://www.gameoverblog.fr/Depots/DayZ_Epoch/Airtrip_Camp.sqf
The Forest
http://www.gameoverblog.fr/Depots/DayZ_Epoch/Bois1_Dan.sqf
Somewhere in chernarus
http://www.gameoverblog.fr/Depots/DayZ_Epoch/LieuxditPenduAto.sqf
Dubrocka destruction
http://www.gameoverblog.fr/Depots/DayZ_Epoch/Dubrovka_Detruit.sqf
The Dead Castle
http://www.gameoverblog.fr/Depots/DayZ_Epoch/DeadCastle_Dan.sqf
Enjoy
-
Nox reacted to Bungle in How to stop auto remove base building
Just removed from the line you wish to not have commented.
;Negative values will disable this feature
;0 means that ALL empty placed items will be deleted every server restart
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted
CleanupPlacedAfterDays = -1
Think of ; as the // in the .ini world.
EDIT: If you're using notepad ++ it should be sorta obvious with all "Commented" Areas being Green and actual running code coming up in Black
-
Nox got a reaction from GucciMane in 1.0.1.4 vehicles
For Some Help :)
Open you Dynamix_vehicule.sqf, and put it
["VIL_alfa_civil"], ["VIL_alfa_civil1"], ["VIL_alfa_civil2"], ["VIL_berlingo"], ["VIL_bmw7_civil"], ["VIL_bmw7_civil1"], ["VIL_bmw7_civil2"], ["VIL_bmw7_civilvip"], ["VIL_citrone_civil"], ["VIL_citrone_civil1"], ["VIL_citrone_civil2"], ["VIL_citrone_civil3"], ["VIL_ducato_bus"], ["VIL_ducato_cargo"], ["VIL_ducato_cargo2"], ["VIL_fobia_civil"], ["VIL_fobia_civil1"], ["VIL_fobia_civil2"], ["VIL_fobia_civil3"], ["VIL_fobia_civil4"], ["VIL_fobia_civil5"], ["VIL_hilux1_civi2"], ["VIL_hilux1_civi3"], ["VIL_hilux1_civil"], ["VIL_hilux1_police"], ["VIL_karoca_civil"], ["VIL_karoca_civil_red"], ["VIL_kia_ceed"], ["VIL_kia_ceed2"], ["VIL_kia_ceed3"], ["VIL_kia_ceed4"], ["VIL_kia_ceeddwa"], ["VIL_kia_ceeddwa2"], ["VIL_kia_ceeddwa3"], ["VIL_kia_ceeddwa4"], ["VIL_kia_ceeddwa5"], ["VIL_kia_ceeddwa6"], ["VIL_lublin_freez"], ["VIL_mondeo_civil"], ["VIL_mondeo_civil1"], ["VIL_mondeo_civil3"], ["VIL_mondeo_civil4"], ["VIL_mondeo_civil5"], ["VIL_octavia_civil"], ["VIL_octavia_civil2"], ["VIL_octavia_civil3"], ["VIL_octavia_civil4"], ["VIL_panda_civil"], ["VIL_panda_civil1"], ["VIL_passat_civil"], ["VIL_passat_civil1"], ["VIL_passat_civil2"], ["VIL_passat_civil3"], ["VIL_passat_civil4"], ["VIL_passat_civil5"], ["VIL_smart_civil"], ["VIL_smart_civil1"], ["VIL_smart_civil2"], ["VIL_smart_civil3"], ["VIL_smart_civil4"], ["VIL_smart_civil5"], ["VIL_sprinter_cargo"], ["VIL_Star_S2000"], ["VIL_Star_S2000o"], ["VIL_transit_civ"], ["VIL_transit_truck"], ["VIL_vivaro_amb"], ["VIL_vivaro_civ"], ["VIL_volvofl"], ["VIL_vwt4_banksec"], ["VIL_vwt4_civ"], ["VIL_lublinvan_NPLWP"], ["VIL_NPL_star944"], ["VIL_NPL_star26"], ["VIL_tarpan_NPLWP_wd1"], ["VIL_NPL_662_refuel"], ["VIL_octavia_police"], ["VIL_karoca_pol"], ["VIL_kia_policeEU"], ["VIL_alfa_ue"], ["VIL_lublin_NPLWPSW"], ["VIL_vwt4_pol"], ["VIL_transit_pol"], ["VIL_transit_sw"], ["VIL_transit_pol_eu"], ["VIL_ducato_base"], ["VIL_sprinter_eu"], ["VIL_vivaro_base"], ["VIL_vivaro_zw"], Only unarmed vehicles
CU
-
Nox got a reaction from Cameltoe in [Multi-Release] POI Chernarus - By Team BBC
Create a folder named Maps in your MPMission Chernarus Open you Ini.sqf Add this to activated part of POI (at the end of ini.sqf file [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Activation // [] ExecVM "Maps\Barrage_Dan_BBC.sqf"; // Deactivation Download SQF File (Right Click Save AS) : NO PICS Barrage Cherno http://www.gameoverblog.fr/Depots/DayZ_Epoch/Barrage_Dan.sqf
Black Lac
http://www.gameoverblog.fr/Depots/DayZ_Epoch/BlackLac_Dan.sqf
Airstrip US Base : C130 Crash
http://www.gameoverblog.fr/Depots/DayZ_Epoch/Airtrip_Camp.sqf
The Forest
http://www.gameoverblog.fr/Depots/DayZ_Epoch/Bois1_Dan.sqf
Somewhere in chernarus
http://www.gameoverblog.fr/Depots/DayZ_Epoch/LieuxditPenduAto.sqf
Dubrocka destruction
http://www.gameoverblog.fr/Depots/DayZ_Epoch/Dubrovka_Detruit.sqf
The Dead Castle
http://www.gameoverblog.fr/Depots/DayZ_Epoch/DeadCastle_Dan.sqf
Enjoy
-
Nox reacted to maca134 in how to remove infected mod ?
In server pbo, look for compile\server_playerLogin.sqf, line 95 (if you haven't changed the file)
_isInfected = _primary select 3; _model = _primary select 4; _hiveVer = _primary select 5; if (isNil "_model") then { _model = "Survivor2_DZ"; } else { if (_model == "") then { _model = "Survivor2_DZ"; }; }; Change to
_isInfected = 0; _model = _primary select 4; _hiveVer = _primary select 5; _model = "Survivor2_DZ"; This should work, not test tho
-
Nox reacted to Bungle in 1.0.1.4 vehicles
Not sure I am yet to find one also.. I hopes not!
We were having a ball on the open Dev Server with Fast and the Furious 12 Chernaurs Epoch moments driving up on the back ramps lowered on the fly with minis and BMW's .. it was hilarious.. I need to record and get a youtube channel.
Was also one of the happiest moments when this was possible..
However when then was no option to tow/tie down .. I was still wide eyed for my pack and the possibles to recustomise the R3F to make this baby exclusive!
-
Nox reacted to Bungle in 1.0.1.4 vehicles
"VIL_alfa_civil" "VIL_alfa_civil1" "VIL_alfa_civil2", "VIL_berlingo" "VIL_bmw7_civil" "VIL_bmw7_civil1" "VIL_bmw7_civil2" "VIL_bmw7_civilvip" "VIL_citrone_civil" "VIL_citrone_civil1" "VIL_citrone_civil2" "VIL_citrone_civil3" "VIL_ducato_bus" "VIL_ducato_cargo" "VIL_ducato_cargo2" "VIL_fobia_civil" "VIL_fobia_civil1" "VIL_fobia_civil2" "VIL_fobia_civil3" "VIL_fobia_civil4" "VIL_fobia_civil5" "VIL_hilux1_civi2" "VIL_hilux1_civi3" "VIL_hilux1_civil" "VIL_hilux1_police" "VIL_karoca_civil" "VIL_karoca_civil_red" "VIL_kia_ceed" "VIL_kia_ceed2" "VIL_kia_ceed3" "VIL_kia_ceed4" "VIL_kia_ceeddwa" "VIL_kia_ceeddwa2" "VIL_kia_ceeddwa3" "VIL_kia_ceeddwa4" "VIL_kia_ceeddwa5" "VIL_kia_ceeddwa6" "VIL_lublin_freez" "VIL_mondeo_civil" "VIL_mondeo_civil1" "VIL_mondeo_civil3" "VIL_mondeo_civil4" "VIL_mondeo_civil5" "VIL_octavia_civil" "VIL_octavia_civil2" "VIL_octavia_civil3" "VIL_octavia_civil4" "VIL_panda_civil" "VIL_panda_civil1" "VIL_passat_civil" "VIL_passat_civil1" "VIL_passat_civil2" "VIL_passat_civil3" "VIL_passat_civil4" "VIL_passat_civil5" "VIL_smart_civil" "VIL_smart_civil1" "VIL_smart_civil2" "VIL_smart_civil3" "VIL_smart_civil4" "VIL_smart_civil5" "VIL_sprinter_cargo" "VIL_Star_S2000" "VIL_Star_S2000o" "VIL_transit_civ" "VIL_transit_truck" "VIL_vivaro_amb" "VIL_vivaro_civ" "VIL_volvofl" "VIL_vwt4_banksec" "VIL_vwt4_civ" Some Screens: http://www.createforum.com/vilas/viewtopic.php?t=68&mforum=vilas < civili vehhttp://www.createforum.com/vilas/viewtopic.php?t=61&mforum=vilas < military veh
http://www.createforum.com/vilas/viewtopic.php?t=71&mforum=vilas < police veh
Obviously not all the screens are added but you can reference the Class ID with the pictures. -
Nox reacted to fr1nk in Web Based Tools ( PrivateHiveTools )
Got this working tonight - amazing tool! Thanks for putting this together :)
-
-
Nox reacted to TayTayTheKiller in [Release] Base Building 1.2 by Daimyo21 With improvements 0.3 by kikyou2 + More building materials
Here is my clean server/mission pbo's with base building 1.2 with kikyou2's 0.3 improvements for epoch 1.0.1.4 Chernarus.
Also Have more Materials to build with now so now possible to add more stuff to build.
I have added 10ozGoldBar Goldbar 10ozSilverBar Pole Plywood and Burlap
There is a few issues
1.Cant remove plot poles (I feel this is better for base building mod anyway as it will stop the retards building in silly places)
2.Cant remove wrecks (this breaks the remove object option for some reason and worst of all the admin override function)
All credits to Daimyo21 & kikyou2 for there amazing work (best mod ever!!)
Edit updating.
-
Nox reacted to Armifer in How to stop auto remove base building
You need to remove the ; as it's programming syntax, here it means it will comment out the line of code. If you do not remove the ; there will be no change. Only remove it from this line ;CleanupPlacedAfterDays = -1
-
Nox reacted to MadMartyr in Zombie-Free Bases
I've been fielding complaints from some of my players that there just isn't a way to build a base in towns, as the zombie spawn just means they get killed while trying to build (and I personally feel that you should be able to have a base in a town and a way to keep it safe from zombies that run through the walls and barricades). I decided to address that by modifying the ZombieShield script I've been using to keep my admin base safe.
What this does, is gives a predefined area around the plot pole where zombies will be automatically teleported away when they spawn. For starters, in your configuration area of the init.sqf, add the following:
dayz_poleSafeArea = 30; // Default = 30m, the buildable distance At the bottom of your init.sqf, add the following:
[] execVM "custom\base_SafeArea.sqf"; Now, create a folder in the same directory as your mission's init.sqf called "custom". Within that folder, create a new file called "base_SafeArea,sqf" with the following contents:
//--------------------------------------------------------------------- // Epoch Base Safe Area // By MadMartyr // Modified from generic ZombieShield code by felixberndt and meat // http://opendayz.net/threads/prevent-zombie-spawning.8799/#post-32461 //--------------------------------------------------------------------- while {true} do { sleep 10; // No Zeds near Plot Poles _playerPos = getPos player; _nearPole = nearestObject [_playerPos, "Plastic_Pole_EP1_DZ"]; if (!isNull _nearPole) then { _pos2 = getPos _nearPole; _zombies2 = _pos2 nearEntities ["zZombie_Base", dayz_poleSafeArea]; _count2 = count _zombies2; for "_i" from 0 to (_count2 -1) do { _zombie2 = _zombies2 select _i; _zombie2 setpos [-3367.739,-120.84577,-8247.0625]; }; }; }; You might get some BattlEye script restrictions on getPos and setPos, just add an exception for base_SafeArea.sqf.
Not thoroughly tested yet, as I just did this in the last hour, so let me know if you try it out and if it works well for you.
UPDATE:
arma2oaserver.rpt spam fixed.
-
Nox reacted to maca134 in Ingame Camera with Monitor control
http://dayzepoch.com/forum/index.php?/topic/588-cctv-system-script/
-
Nox reacted to fr1nk in PVE Jail Script
I'm rebuilding my server from scratch and plan to make a PVE environment with PVP controls, if possible. I stumbled onto a jail script from the Armaholic site and am wondering if anyone has tinkered with this before, or if it's even possible to integrate into DayZ.
http://www.armaholic.com/page.php?id=18524
:)
-
Nox reacted to vbawol in How to stop auto remove base building
you do need to remove the ; otherwise it will still use the default 6 days.
-
Nox reacted to PetuniaEpoch in How to stop auto remove base building
I think on some setups this is missing be default (Vilayer I think I read)... In which case, be SURE it's not already there, and if it isn't, then try copy/pasting the one above :)
If you want to disable it completely, change it to -1
-
Nox got a reaction from Bungle in Female soldiers for Epoch?
do you need more help to include her in your mod ?
I can creat the classe, the skins pack if you want
-
Nox reacted to cobramike in [Assistance] Custom Pack
Whe @ arctex-network.com wil help you out. I am self a great coder in Arma and Arma 2. I have developt the sigclan server thats a custom map for 404wasteland. So if you need my help i can help you out. Tonight ill add you on my skype. And also whe have 4 dedi servers willing to help you oud.
Greets Mike