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Posts posted by Fuchs
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Requesting :
Keyholder / Key Ring for the Keys
The option to put in the name for friends to enter your base on a board like the ones for the Deaths [Trader]
Wouldn't that be nice ?
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For those who want to test 0.2.6 use this link https://github.com/TheFuchs/EMS-Epoch-Mission-System has been tested the last 24hrs and just the sniper/axemurderer mission seems buggy atm.
Stable Version is 0.2.5 https://github.com/TheFuchs/EMS-Epoch-Mission-System/releases/tag/0.2.5
If u use 0.2.6 u may see the error ...
17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
missions have been changed to EMS
17:10:14 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116
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THX Torndeco for your hint !
THX waTTe for the marker fix !
For those who want to test 0.2.6 use this link https://github.com/TheFuchs/EMS-Epoch-Mission-System has been tested the last 24hrs and just the sniper/axemurderer mission seems buggy atm.
Stable Version is 0.2.5 https://github.com/TheFuchs/EMS-Epoch-Mission-System/releases/tag/0.2.5
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UPDATE to 0.2.5 https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/0.2.5
0.2.6 Features #rename missions folder to EMS #using DZAI_protectObject instead of Sarge variable @ testing
If u find any bugs right now tell me im here for the next 24hrs !Then i will leave the country i live for 2 weeks and beeing on a big ship !
Major SM5/SM13 fixed
@torndeco
https://github.com/Torndeco/Epoch-Missions/commit/705a0518704aca06e0a7055d340a8ef69b9e7f16 link doesnt work
http://community.bis....com/wiki/isNil if !(isNil "MCoords") then { // Insert Marker Code }; Also if u want u can improve the random timer code with.. https://github.com/T...40a8ef69b9e7f16
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@rrazorman
Dont replace it . Ii would complement it !
@cayote
i also have the same for skalisty but diff. coords
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customSpawn.sqf
[[[2102.78,12767.8,0],[2026.68,12726.8,0]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; [[6889.85,11437.5,0], //Position that units will be dropped by [6889.85,11437.5,0], //Starting position of the heli 100, //Radius from drop position a player has to be to spawn chopper "UH1Y_DZE", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. False //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; [[6965.75,11902.1,0], //Position to patrol [6965.75,11902.1,0], // Position to spawn chopper at 150, //Radius of patrol 2, //Number of waypoints to give "UH60M_EP1", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; [[7194.19,10941.2,0], //Position to patrol [7194.19,10941.2,0], // Position to spawn at 50, //Radius of patrol 2, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol;
the m2 staticguns where spawning near skalka, chopper para drop where on devil's castle as also the car patrol !
cheers i hope u guys get it up for testing and can edit the coords to your needs !
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Doh just waiting for our grandpa hes always later then he says ^^^
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Somethings goofy with the code I guess. I had the spawns/paradrops/fixed guns working for a minute but this time I logged in and nothing is around. Don't see any good answers in this forum either. Guess I'll look for another script that does this kind of thing. (The missions, as you say, work fine) I'll just use DZAI for the foot patrols and hopefully I can find another script for paradrops etc.
Sry guys i said i will help u on this ,beeing at home in a half hour or hour . Putting up my settings from wai/mission system upon here! Btw mark331 nice job u did !
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Wokkel i can give u a hand on this !pm me tomorrow!
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Change dzai variable to sarge as it was for 0.2.1 ;)
0.2.1 with sarge ai
https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/0.2.1
0.2.3 Update on Github https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/master
The DZAI variable caused some troubles with the DB. Changed all back to sarge variables vehicles were staying until server restart !
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DZAI is the AI u will have to use for 0.2.3
The dzai will be fully implemented next year .
Merry X-Mas
Dont use sarge for patroling vehicles or chopper patrol !
U will get a massive fps drop if u use it ! I dont say sarge is a bad AI but trust me u will get a massive fps drop !!!
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Sry to say guys no support on xmas and xmasday.
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thx Schultz will test it !
# unit skins changed
# increased timer for major and minor mission
# testing several hacker cleanups at the moment
New Cleanup: Vehicle disappearing fixed but will be removed after restart !
" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !(typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""Parachute"") && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
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sry to say but read last line on github
BUG : Vehicles disappear using DZAI variable
Next year follows the integration of DayZ Bandit AI ,the current AI will be removed then
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The existing missions folder on the server.pbo !
@MimiC U can prepare this Thread for HEMS...
...just reopened the old one !
Ongoing Support for EMS here
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No it's using the last known working version of the integrated AI , i have had tested DZAI through my own server the last weeks but running into issues so u have to wait until i got a solution for this...
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maybe this helps you I#m very buys at the moment ! sry !
Current fixes and changes:
# permaloot variable added for boxes
# Sarge variable replaced to DZAI
# added waTTe's markerfix THX
# changes to the fillloot boxes,crates
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Early X-Mas Present for u guys just optimizing last files for DZAIMissions ,but i want them to be in real i hope i can make it !
Boxes will stay with the permaloot variable ,for the vehicles i have no fix at the moment ,but i dont want them to save into DB !
If not i will try it again when back from holidays next year !
BTW : Any Suggestions for the Standard Version ?
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im here man !
and yes im on holidays !
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omfg bandit ai 1.9 released already ?
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We have the excbridge[skalistybridge2] running mission side shouldn't be a problem to run GOC from it too !
Will test it for you Charlatan on our test server ,asap!
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I realized this about 6 months ago when MR. Dean Hall said : The Alpha will be out in July ^^
I said to the others over TS3 : I don't really care about ,cause this Game will be early released in 1-2 years and in a few months i will host a Epoch Server .
Now 2 friends tested it too but weren't really happy with it, i said: Guys NOTICE THIS ! it's a ALPHA !
BTW what engine is using the Standalone i'm confused since rocket twittert it's not the arma 3 engine ?
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Its not from me .go to opendayz.net search for golden city
This is from me ..
[EMS] 0.2.6 Epoch Mission System
in Epoch Mission System
Posted · Edited by Fuchs
The better way is Github !
If u dont have a account put it over here ...
BTW : Thx for your PartPlank fix !
See you guys like Github fixes coming in from people !
Community heads up to EMS ,everyone is invited to make the best Mission System !
Fixed some more issues for 0.2.6 maybe if no one reports any issue until 23:00 CET i will tag it as official release !