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Fuchs

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Posts posted by Fuchs

  1. The better way is Github !

     

    If u dont have a account put it over here ...

     

    BTW : Thx for your PartPlank fix !

     

    See you guys like Github fixes coming in from people !

     

    Community heads up to EMS ,everyone is invited to make the best Mission System !

     

     

    Fixed some more issues for 0.2.6 maybe if no one reports any issue until 23:00 CET i will tag it as official release !

  2. For those who want to test 0.2.6 use this link https://github.com/TheFuchs/EMS-Epoch-Mission-System has been tested the last 24hrs and just the sniper/axemurderer mission seems buggy atm.

     

     

    Stable Version is 0.2.5 https://github.com/TheFuchs/EMS-Epoch-Mission-System/releases/tag/0.2.5

     

     

    If u use 0.2.6 u may see the error ...

     

    17:10:14 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116

     

    missions have been changed to EMS

    17:10:14 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 116

  3. UPDATE to 0.2.5 https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/0.2.5

    0.2.6 Features
    
    #rename missions folder to EMS
    #using DZAI_protectObject instead of Sarge variable @ testing
    
    

    If u find any bugs right now tell me im here for the next 24hrs !Then i will leave the country i live for 2 weeks and beeing on a big ship !

     

    Major SM5/SM13 fixed

     

    @torndeco

     

    https://github.com/Torndeco/Epoch-Missions/commit/705a0518704aca06e0a7055d340a8ef69b9e7f16 link doesnt work

     

    http://community.bis....com/wiki/isNil
    if !(isNil "MCoords") then {
      // Insert Marker Code
    };
    Also if u want u can improve the random timer code with..
     https://github.com/T...40a8ef69b9e7f16
    
  4. customSpawn.sqf

    
    [[[2102.78,12767.8,0],[2026.68,12726.8,0]], //position(s) (can be multiple).
    "M2StaticMG",             //Classname of turret
    0.5,					  //Skill level 0-1. Has no effect if using custom skills
    "Bandit2_DZ",			  //Skin "" for random or classname here. 
    1,						  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
    2,						  //Number of magazines. (not needed if ai_static_useweapon = False)
    "",						  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
    "Random"				  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
    ] call spawn_static;
    
    [[6889.85,11437.5,0],  //Position that units will be dropped by
    [6889.85,11437.5,0],               //Starting position of the heli
    100,                               //Radius from drop position a player has to be to spawn chopper
    "UH1Y_DZE",                         //Classname of chopper (Make sure it has 2 gunner seats!)
    5,                                 //Number of units to be para dropped
    1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
    "Random",                          //Primary gun set number. "Random" for random weapon set.
    4,                                 //Number of magazines
    "",                                //Backpack "" for random or classname here.
    "Bandit2_DZ",                      //Skin "" for random or classname here.
    "Random",                          //Gearset number. "Random" for random gear set.
    False                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
    ] spawn heli_para;
    
    [[6965.75,11902.1,0],    //Position to patrol
    [6965.75,11902.1,0],	             // Position to spawn chopper at
    150,					//Radius of patrol
    2,                     //Number of waypoints to give
    "UH60M_EP1",		        //Classname of vehicle (make sure it has driver and two gunners)
    1						//Skill level of units 
    ] spawn heli_patrol;
    
    [[7194.19,10941.2,0],   //Position to patrol
    [7194.19,10941.2,0],	// Position to spawn at
    50,					//Radius of patrol
    2,                     //Number of waypoints to give
    "HMMWV_Armored",		//Classname of vehicle (make sure it has driver and gunner)
    1						//Skill level of units 
    ] spawn vehicle_patrol;
    

    the m2 staticguns where spawning near skalka, chopper para drop where on devil's castle as also the car patrol !

     

    cheers i hope u guys get it up for testing and can edit the coords to your needs !

  5. Somethings goofy with the code I guess. I had the spawns/paradrops/fixed guns working for a minute but this time I logged in and nothing is around. Don't see any good answers in this forum either. Guess I'll look for another script that does this kind of thing. (The missions, as you say, work fine) I'll just use DZAI for the foot patrols and hopefully I can find another script for paradrops etc.

    Sry guys i said i will help u on this ,beeing at home in a half hour or hour . Putting up my settings from wai/mission system upon here! Btw mark331 nice job u did !

  6. Change dzai variable to sarge as it was for 0.2.1 ;)

     

    0.2.1 with sarge ai

    https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/0.2.1

     

    0.2.3 Update on Github https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/master

    The DZAI variable caused some troubles with the DB.
     
    Changed all back to sarge variables vehicles were staying until server restart !
    
  7. thx Schultz will test it !

     

    # unit skins changed

    # increased timer for major and minor mission

    # testing several hacker cleanups at the moment

     

    New Cleanup: Vehicle disappearing fixed but will be removed after restart !

    "    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !(typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""Parachute"") && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
    
  8. maybe this helps you I#m very buys at the moment ! sry !

     

    http://dayzepoch.com/forum/index.php?/topic/3592-admin-tools-add-on-spawning-vehicles-to-hive-with-key-in-belt/?hl=%2Bspawn+%2Bvehicles+%2Bhive

     

     

     

    Current fixes and changes:

    # permaloot variable added for boxes

    # Sarge variable replaced to DZAI

    # added waTTe's markerfix THX

    # changes to the fillloot boxes,crates

     

    https://github.com/TheFuchs/EMS-Epoch-Mission-System

  9. Early X-Mas Present for u guys just optimizing last files for DZAIMissions ,but i want them to be in real i hope i can make it !

     

    Boxes will stay with the permaloot variable ,for the vehicles i have no fix at the moment ,but i dont want them to save into DB !

     

    If not i will try it again when back from holidays next year !

     

    BTW : Any Suggestions for the Standard Version ?

  10. I realized this about 6 months ago when MR. Dean Hall said : The Alpha will be out in July ^^

     

    I said to the others over TS3 : I don't really care about ,cause this Game will be early released in 1-2 years and in a few months i will host a Epoch Server .

     

    Now 2 friends tested it too but weren't really happy with it, i said: Guys NOTICE THIS ! it's a ALPHA !

     

    BTW what engine is using the Standalone i'm confused since rocket twittert it's not the arma 3 engine ?

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