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Posts posted by Fuchs
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Mission Minor SM3
_hummer3 setVariable ["MSarge",1,true];
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_hummer3 setVariable ["Sarge",1,true];
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mimic :edit instructions or the full 26 missions won't show up
//----------InitMissions--------// MissionGo = 0; MissionGoMinor = 0; if (isServer) then { SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6"]; [] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf"; //Starts major mission system SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6"]; [] execVM "\z\addons\dayz_server\missions\minor\SMfinder.sqf"; //Starts minor mission system }; //---------EndInitMissions------//
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//----------InitMissions--------// MissionGo = 0; MissionGoMinor = 0; if (isServer) then { SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"]; [] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf"; //Starts major mission system SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"]; [] execVM "\z\addons\dayz_server\missions\minor\SMfinder.sqf"; //Starts minor mission system }; //---------EndInitMissions------//
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Big thanks to Axe Cop and Torndeco !! :wub:
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The same not really,we wanna make something unique ,specially for epoch !
The Thing i released at first was based on DayZCC,DayZ 1.7.6.1 and rMod2.1 ,since i thought it would be awesome to be the only one with 26 missions.
But i think DayZ Vanilla is dead and Epoch is higher then the rising sun ,so i tooked the files over my server and got a lot of issues on epoch .
Edited it a bit and tada ,disaster was nere.
A question to all u out there :
[WIP] What message system u prefer?
Mission start
https://www.dropbox.com/s/s1ezt4gpl6pn9z0/arma2oa_2013_11_28_22_43_41_532.jpg
Mission ends
https://www.dropbox.com/s/qsahwqasf2jk1vc/arma2oa_2013_11_28_22_53_02_536.jpg
Thats how i managed it for myself ,mimic doesnt like it much ,can we have a poll for this ?
Maca's or the one that comes with the original Mission System ?
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Back from work now !
_baserunover6 setVariable ["Sarge",1,true]; _crate = createVehicle ["USVehicleBox",[(_coords select 0) - 3, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\missions\misc\fillBoxesM.sqf"; _crate setVariable ["Sarge",1,true];
to [so in the fact u can use other ai too but may can it handle vehicle patroling on missions? I think no ai can handle it ,sarge can !!]
_baserunover6 setVariable ["DZAI",1,true]; _crate = createVehicle ["USVehicleBox",[(_coords select 0) - 3, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\missions\misc\fillBoxesM.sqf"; _crate setVariable ["DZAI",1,true];
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Read the first post. [This mission system will not work properly on non-Epoch servers or servers that do not have SargeAI already installed.]
Which original missions do u mean?
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Test server with ESM setup already. Should be go online today or on sunday...
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This is a major thing we are thinking on !
i love the axemurderer argh !
We also will implement really heavy and sick missions and get some ZEDs involved ,i call this mission on my server Umbrella Inc. Territory ,but that does run on the modules on the server .pbo and running with dzai ! i hope i can transfer it to the EMS
Missin Fort Knox sounds that good ? Just to keep in my and mimics mind having trouble with my internet or chrome ...weird
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Yeah that sounds good ,i'm thinking about addding it in after the first initial release .
Currently i have 3 diff. custom test mission but running over a lot of issues...argh
mimic im on your forums can u come?
mimic well done here ! :)
Maybe parts from the GOC Mappack will also be included ... in a later release !
I've got the permission from Charlatan ! :wub:
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hm indoors ..sounds like my brain has something to do again^^
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if (isServer) then { call compile preprocessFileLineNumbers "dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; // Ghost of Chernarus Map Pack //if (isServer) then { [] execVM "buildings\excbridge.sqf"; [] execVM "buildings\GOC_LM_tubf.sqf"; [] execVM "buildings\GOC_LM_wlcr.sqf"; [] execVM "buildings\GOC_TE_bash.sqf"; [] execVM "buildings\GOC_TE_klen.sqf"; [] execVM "buildings\GOC_TE_stary.sqf"; [] execVM "buildings\GOC_TE_neaf.sqf"; [] execVM "buildings\GOC_TE_btcc.sqf"; }; if (!isDedicated) then {
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argh i cant find the file anymore ... if i find it will upload it agian! sry!
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Thread reopened !
Step by Step we come near !
[EMS]
Wokkelwakker would u help us testing again , before we release it to public ?
HEMS by MmiC here
http://dayzepoch.com/forum/index.php?/topic/4202-ems-epoch-mission-system-coming-soon/
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We use CPC indestructible Bases and having this issue too since a while dunno how to fix this ,seems it coming up all 7 dayz.
tried -1 in hive ini but no change yet .
;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted ;CleanupPlacedAfterDays = -1
By all means how can we fix it,players aren't glad about that !
may i found the fix
Semicolon is a comment line ! All that stands behind it , is not Observed / Carried out .With everything to be activated , the semicolon must be removed at the beginning of the line . And when to you behind it , for example , writes a -1 , it stays forever ( Negative values will disable this feature )The downside , of course , did if ever new foreign players come and build on it anywhere , it remains , even If They no longer come back . Even if you do, for example , Increased to 365 days, all things continue for 1 year .To remove semicolon and if it is To Remain always, then so without ; ( semicolon ) :Semicolon is a comment line ! ! All that stands behind it , is not observed / carried out. With everything to be activated, the semicolon must be removed at the beginning of the line. And when you behind it , for example, a -1 writes , it stays forever ( Negative values will disable this feature ) The downside of course is that when ever new foreign players come and build on it anywhere, it remains , even if they no longer come back. Even if you do , for example, increased to 365 days , all things continue for 1 year. So remove semicolon and if it is to remain always , then so without ; https://board.nitrado.net/support-de-german-only/support-gameserver/dayz/44018/dayz-epoch-basebau-in-7-tagen-alles-verschwunden/ -
ah ok now i understood !
Thx man!
narf...
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private ["_folder","_servicePointClasses","_maxDistance","_actionTitleFormat","_actionCostsFormat","_costsFree","_message","_messageShown","_refuel_enable","_refuel_costs","_refuel_updateInterval","_refuel_amount","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_rearm_magazineCount","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_isArmed","_fnc_getWeapons"];
so just remove the actions ("_refuel_action","_repair_action","_rearm_actions") from that list and change the name to something without the "_" at the beginning should do it.
so should i remove them and readd/rename them without "_" at the beginning correct?
or mabe it's the fact we use the first release for this script?
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Menu protection?
We have antihack active since monday...
Will try and error when at home
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Hm wired .cause our players cant access it,only admins .also infistar has no solution yet.
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na hea auf i a ! ma zach! :P
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Mimic will help me building this up and get it finalized to work with DayZ Epoch !
Progress:
#Github has been setup [contributor: mimic]
#Setup Tutorial
#Modifying loot and missions
#Bug Fixing
#Findind a way to fix show off the markers when players rejoin and
Future Updates:
#Sarge AI redefined by mimic [if he wants to share with us]
#DayZ Bandit AI [optionally planned but need permission from Butt Face]
#Adding new missions with focus on Epoch Settings
Mission Ideas:
that's our secret ! Hint: we call it EMS
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wow stunning ! :o
really nice mappack !
if i add it to my server would i need also update the traders.sqf or sql or something else or delete anything??
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sry man had not seen it was on the way home in the bus using my SGS2 :D
[EMS] Epoch Mission System - Release 0.2.1
in Epoch Mission System
Posted · Edited by Fuchs
sm8 on minor mission fixed coords and added a bit more loot !
Attention : Have to edit the loot in the fillboxes1 again,lets make this together mimic ! BTW have to send the hillbilly soundfile to you so u can upload it on it !
Posted 2 issues over git!
fillBoxes1 : hope i fixed it ,have to go on work for now .
Cya later guys !