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Fuchs

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Posts posted by Fuchs

  1. The missions are started in the file " dayz_server\init\server_functions.sqf", there are comments in that section that say "Starts major mission system", how can you miss that? :D

     

    Anyway @Fuchs and mimic, maybe don't use the server_funcfions.sqf at all but put the code in extra file like missions_init.sqf in your missions folder and start it from the default init.sqf in the "isServer" section like this:

    [] execVM "\z\addons\dayz_server\missions\missions_init.sqf"; // starts EMS
    

    That has some advantages and no need to change the server_functions file, so easier upgrade with epch patches etc..

     

    We gonna looking into this over this week ..Thx for that idea Axe Cop

     

    namtar i received info for your account over lost-soldiers forum ,your activated !sry for the long waiting time had a lot of things to do currently ...argh

     

    The thing is u have to edit the bodyclean.sqf in the mission folder ! The humanity in there is 100 !

     

     

    And thx to the mod or admin that deleted the spam i reported !

  2. To make this working Serverside :

     

    go into server_functions.sqf

     

     

    diag_log (format["CLEANUP: DELETED %1 ITEMS, RUNTIME: %2",_deletedLoot,(_endTime - _startTime)]);

    };
     
    //Serverside Buildings 
    [] execVM "\z\addons\dayz_server\buildings\devils.sqf";
    [] execVM "\z\addons\dayz_server\buildings\tikhaya.sqf";
    [] execVM "\z\addons\dayz_server\buildings\nwaf.sqf";
    [] execVM "\z\addons\dayz_server\buildings\skalisty.sqf";
    [] execVM "\z\addons\dayz_server\buildings\cherno.sqf";
    [] execVM "\z\addons\dayz_server\buildings\prigindy.sqf";
    [] execVM "\z\addons\dayz_server\buildings\island.sqf";
    [] execVM "\z\addons\dayz_server\buildings\excbridge.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_LM_tubf.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_LM_wlcr.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_TE_bash.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_TE_klen.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_TE_stary.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_TE_neaf.sqf";
    [] execVM "\z\addons\dayz_server\buildings\GOC_TE_btcc.sqf";

     

    ..put all that buildings u wanna add into the buildings folder that u have to create !

     

    Repack Server.pbo done!

  3. nahhh guys not this again !

     

    Do that what richie wrote ,then go to cleanup_server.fsm

     

     

     

    multiple use

    if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
    

    you could also add Parachute C and Parachute E or W can't remember 

     

    The Description for the missions are posted on opendayz.net it's the original Missions but edited for epoch and much more bugfixes ! my post wasn't done i'm a human ,not a machine !

     

     

    To make things clear : U can choose whatever AI u want as the [EMS] is supporting it now out of the box !

     

    But this doesn't mean it worx for all future releases !

     

    I don't have issues with DZAI 1.8.1 and EMS now but may we come to bring the ai to getin the vehicles and defending their mission with it

     

     

    axe cop nice answer u got it ^^

     

     

    WHY everyone is posting that marker stuff?

     

    ITS NOT A BUG, it's a feature that says that missions are working   ! MIMIC write your answer about this in the first post, please !

  4. nahhh guys not this again !

     

    Do that what richie wrote ,then go to cleanup_server.fsm

     

     

     

    if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

     

     

    multiple use

    if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
    

    you could also add Parachute C and Parachute E or W can't remember 

     

    The Description for the missions are posted on opendayz.net it's the original Missions but edited for epoch and much more bugfixes !

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