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Posts posted by Fuchs
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We just tested this and it worx ! boxes here ,halo jump worx !
" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
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fixed
" if(vehicle x != _x && !(vehicle _x in PVDZEserverObjectMonitor) && (isPlayer x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZEsafeVehicle)) then {" \n
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I'm back !
Sry guys for the last dayz where i was very buys at work and did some minor changes on my own server with the new epoch update to 1.0.3 !
I had so many issues with it ,that i've tried focussing to fix my own server to get it up again ,for my few donators and the OSL Clan.
Apologize !
I will read the last posts u all made and will look up to get mimic [if he wants] to get this thing fixed for 1.0.3 !
Hope the code below worx for the boxes aswell as admin tools
" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
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Sorry for the delay ,had a problem with my watercooling system (3 tubes kinked) !
I'm working on putting up the final Sarge AI edits and DayZ AI will be optional with a how to on the readme over git !
@ somma: Don't know what this bug is caused by at the moment,maybe sarge edits...but not really sure !
@Defenting: What did u changed ?
Major Missions were fixed using Sarge Ai:thx to mentekel
Minor's not yet ! WIP !
New cleanup.fsm for Epoch 1.0.3 added
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Hey guys.
Is this Method below also working since the Scheduled Method doesn't work for me so far...i'm getting out of ideas to restock traders.
Found this here http://opendayz.net/threads/dayz-epoch-easy-way-to-restock-items.10327/#post-44401
restock_traders.bat "C:\Program Files (x86)\MySQL\MySQL Server 5.5\bin\mysql" -h localhost -uUSERNAME -pPASSWORD dayz_epoch < restock_traders.sql cls @exit restock_traders.sql UPDATE `traders_data` SET qty=50 WHERE qty<=49; Of course you can also doubleclick the .bat file to update the traders stock. But then again, you might need full access to it`s desktop.
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Give us more info blacksheep.
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Thx for your reply mark !
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Hey Menetekel !
I think your a well known epoch member.
Would you like to join the [EMS] Developer Team ?
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@Menetekel thx man will add this fix right now for one mission and the rest follows tomorrow !
@somma thx for looking into the code and the great report !
[rem]MG36 + RPK and set to "G36_C_SD_camo","30Rnd_556x45_StanagSD"
Major SM1,SM10 were now modded for using sarge !
Other Missions will be updated tomorrow evening .
THX guys for reporting !
DONE
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Nice post man ,let's hope anybody reads it ^^
btw mimic's github isn't updated yet : mimic? would u please .
Actual fixes i made yesterday !
https://github.com/TheFuchs/Epoch-Mission-System--EMS-
edited : readme.md
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I was wrong about
call compile preProcessFileLineNumbers "\z\addons\dayz_server\Buildings\yourfilename.sqf";
i dont have that line ,but the buildings were spawning right via the server.pbo using DayZ Epoch 1.0.2.5 ^_^
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We recommend using PBO Manager http://www.armaholic.com/page.php?id=16369 instead ,never had an issue with it running on Win Server2008R2 x64 latest Updates ,same on my Gaming Machine with Win7 x64.
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lol...i pm'ed Markk311 about working together yesterday .
No response yet.
:(
btw what snag u mean?
Did u tried the minor fixes from [EMS] yesterday?
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I think his ai and mission system belongs to cherno only,right?
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Did u updated to the latest files from yesterday night ,if so i have to look in it ,seems something wrong then...sry
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should be fixed now , i hope !
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ok guys . i have a piece of time today for fixing some things ,starting 21:00 CET
# Edited some or most of the mission complete text's
# Changed distance to 30meters for completing a mission so the next one starts up then
# Deleted all pistols fo AI in progress
# axemurderer _ailoadout= ["MeleeHatchet_DZE"]
# fillboxes1 should be working fine now, if (not) then [ {inform},{us} ] ^^
DONE
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No problem mate! thx for your time !
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hey torndeco ..one kindly question how long did u worked/developed for your project in time?
cheers fuchs
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have you guys not thought of working together ? There's 3 mission scripts all with different pros and cons at the minute, imagine what you could achive together :D
I'd be up for it if everyone else is.
+1
just pm'ed him ...
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Does anyone here tested this ai so far?
http://dayzepoch.com/forum/index.php?/topic/4427-wicked-aimission-system/
What i saw so far, it's awesome.
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Thx axe cop .thats really strange because all i had done on the previous version before ems . I only merged the files ,so i dunno why the hell it is like it is .... nuts nuts
SQL Issue
in Server Install
Posted
Hello again!
With 1.0.3 seems it wont accept the backup from the character data i made .
Anyone else got this ?
sqf files> ok reading understanding ,but mysql is a headache for me sometimes !
The Thing is it has accepted players aswell object data but not the character !