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Fuchs

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Posts posted by Fuchs

  1. yes but the CLEANUP deletes them in one hour  !

     

    This makes me crying after fixing most of stuff that's the only thing i have probs with !

     

    go over here 

    http://dayzepoch.com/forum/index.php?/topic/1918-nwaf-military-base/page-2#entry31840

     "	if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
    

    testing code above right in a few minutes ,stay alert may the boxes will disappear if someone opens their gear ,they will be deleted by cleanup so far what i saw in 30mins or an hour !

  2. bump+1

     

    So far tested but no luck the cleanup deletes the boxes after a hour i'm beeing on this since last night ...argh^^

     

    http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/

     

    i also added the boxes on the variables.sqf

     

     

    not tested yet

     

    http://opendayz.net/threads/ammo-crates-fix.11380/page-5

     

    http://opendayz.net/threads/medical-and-food-boxes-disappearing.11464/

  3. Boxes fixed by using variables.sqf out of dayz code/init

     

    the variables.sqf goes into the mission folder

     

     
    add the line below
    call compile preprocessFileLineNumbers "scripts\variables.sqf"; // Initilize the Custom Variables
    after
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

     

    about line 479 i added the boxes below in dayz_allowedObjects =

     

    "USSpecialWeaponsBox","MAP_Camo_Box","MAP_Proxy_UsBasicAmmoBoxBig","MedBox0","USBasicWeapons_EP1","RUVehicleBox","USBasicAmmunitionBox_EP1","USVehicleBox_EP1","USOrdnanceBox_EP1"

    // update objects
    dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ"];
    dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
    dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
    dayz_allowedObjects = ["USSpecialWeaponsBox","MAP_Camo_Box","MAP_Proxy_UsBasicAmmoBoxBig","MedBox0","USBasicWeapons_EP1","RUVehicleBox","USBasicAmmunitionBox_EP1","USVehicleBox_EP1","USOrdnanceBox_EP1","TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ"];
    
    
  4. DZAI Version :Running on my Server but will not be fixed or officially supported since it's just a test and may it's buggy !

     

    https://www.dropbox.com/s/mcxuuzt3dzzdbwz/DZAImissions.7z

     

    Just trying to fix my own Server again after updating our test instance to 1.0.3.1

     

    I hope mimic can fix something this weekend over git ,i've really no time this weekend [sry] cause my daughter is nearby .

     

    Today we go swimming and when she felt asleep i will watch back in here !

     

    cheers

  5. Hey,

     

    Just wanted to inform you that in the missions\add_unit_server4.sqf and add_unit_server6.sqf

                if ((x == 2) || (x == 3)) then //troops sergeant
                {
                    "Ins_Soldier_1" createUnit [_unitpos, LandingParty, "_aiunit=this;",1,"SERGEANT"];
                    _rndLOut=floor(random 3);
                    _ailoadout=
                    switch (_rndLOut) do
                    {
                      case 0: {["M249_DZ","200Rnd_556x45_M249","glock17_EP1","17Rnd_9x19_glock17"]};
                      case 1: {["MG36_DZ","100Rnd_556x45_BetaCMag","Colt1911","7Rnd_45ACP_1911"]};
                      case 2: {["RPK_74_DZ","75Rnd_545x39_RPK","M9","15Rnd_9x19_M9"]};
                    };
                };
    

    in case 2, the guns MG36_DZ and RPK_74_DZ do not exist, and can bring up an error in the RPT:  8:16:31 Warning Message: No entry 'bin\config.bin/CfgWeapons.RPK_74_DZ'. and  8:16:31 Warning Message: No entry 'bin\config.bin/CfgWeapons.MG36_DZ'.

     

    I also found the VSS_vintorez_DZ and the MakarovSD_DZ give the same error in the switch under the one stated above.

     

    Just wanted to let you know. :)

     

    -xProlithium

     

    Thx prolithium but this has been fixed look here add unit4 as also add unit6 .

     

    @ nekuan i also don't know C++ or C# or Java ^^

    @ wokkelwakker i didn't changed the AI in anyway just added sarge ai to the major missions

             if ((x == 2) || (x == 3)) then //troops sergeant
                {
                    "Ins_Soldier_1" createUnit [_unitpos, _aiGroup, "_aiunit=this;",1,"SERGEANT"];
                    _rndLOut=floor(random 3);
                    _ailoadout=
                    switch (_rndLOut) do
                    {
                      case 0: {["M249_DZ","200Rnd_556x45_M249"]};
                      case 1: {["Remington870_lamp","8Rnd_B_Beneli_74Slug"]};
                      case 2: {["G36_C_SD_camo","30Rnd_556x45_StanagSD"]};
                    };
                };
    
    
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