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Posts posted by Fuchs
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Haha funny script ! Exactly that what i searched for the resident evil event on devils
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Fixed but also got the spam..
Anyone else?
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i7 2600K [stock]
EVGA GTX 670 FTW [stock but auto OC is on]
ASUS P8P67 Deluxe Rev. 3.0
6TB HDD's , Crucial M4 256GB SSD , 600,1000 GB Velociraptor
8GB Crucial 1600MHZ DDR3
Enermax Infiniti 720W [8 years old and worx like on the first day]
55-85 fps
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tested one hour and 8 minutes ,working !!!!!!!
finally ! yeah!
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Confirm:
It's only when tagging a mate so i think we have to deal with this issue until a fix will be made^^
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yes but the CLEANUP deletes them in one hour !
This makes me crying after fixing most of stuff that's the only thing i have probs with !
go over here
http://dayzepoch.com/forum/index.php?/topic/1918-nwaf-military-base/page-2#entry31840
" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
testing code above right in a few minutes ,stay alert may the boxes will disappear if someone opens their gear ,they will be deleted by cleanup so far what i saw in 30mins or an hour !
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bump+1
So far tested but no luck the cleanup deletes the boxes after a hour i'm beeing on this since last night ...argh^^
i also added the boxes on the variables.sqf
not tested yet
http://opendayz.net/threads/ammo-crates-fix.11380/page-5
http://opendayz.net/threads/medical-and-food-boxes-disappearing.11464/
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Boxes fixed by using variables.sqf out of dayz code/init
the variables.sqf goes into the mission folder
add the line belowcall compile preprocessFileLineNumbers "scripts\variables.sqf"; // Initilize the Custom Variablesaftercall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)about line 479 i added the boxes below in dayz_allowedObjects =
"USSpecialWeaponsBox","MAP_Camo_Box","MAP_Proxy_UsBasicAmmoBoxBig","MedBox0","USBasicWeapons_EP1","RUVehicleBox","USBasicAmmunitionBox_EP1","USVehicleBox_EP1","USOrdnanceBox_EP1"
// update objects dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ"]; dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"]; dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"]; dayz_allowedObjects = ["USSpecialWeaponsBox","MAP_Camo_Box","MAP_Proxy_UsBasicAmmoBoxBig","MedBox0","USBasicWeapons_EP1","RUVehicleBox","USBasicAmmunitionBox_EP1","USVehicleBox_EP1","USOrdnanceBox_EP1","TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ"];
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DZAI Version :Running on my Server but will not be fixed or officially supported since it's just a test and may it's buggy !
https://www.dropbox.com/s/mcxuuzt3dzzdbwz/DZAImissions.7z
Just trying to fix my own Server again after updating our test instance to 1.0.3.1
I hope mimic can fix something this weekend over git ,i've really no time this weekend [sry] cause my daughter is nearby .
Today we go swimming and when she felt asleep i will watch back in here !
cheers
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Hey,
Just wanted to inform you that in the missions\add_unit_server4.sqf and add_unit_server6.sqf
if ((x == 2) || (x == 3)) then //troops sergeant { "Ins_Soldier_1" createUnit [_unitpos, LandingParty, "_aiunit=this;",1,"SERGEANT"]; _rndLOut=floor(random 3); _ailoadout= switch (_rndLOut) do { case 0: {["M249_DZ","200Rnd_556x45_M249","glock17_EP1","17Rnd_9x19_glock17"]}; case 1: {["MG36_DZ","100Rnd_556x45_BetaCMag","Colt1911","7Rnd_45ACP_1911"]}; case 2: {["RPK_74_DZ","75Rnd_545x39_RPK","M9","15Rnd_9x19_M9"]}; }; };
in case 2, the guns MG36_DZ and RPK_74_DZ do not exist, and can bring up an error in the RPT: 8:16:31 Warning Message: No entry 'bin\config.bin/CfgWeapons.RPK_74_DZ'. and 8:16:31 Warning Message: No entry 'bin\config.bin/CfgWeapons.MG36_DZ'.
I also found the VSS_vintorez_DZ and the MakarovSD_DZ give the same error in the switch under the one stated above.
Just wanted to let you know. :)
-xProlithium
Thx prolithium but this has been fixed look here add unit4 as also add unit6 .
@ nekuan i also don't know C++ or C# or Java ^^
@ wokkelwakker i didn't changed the AI in anyway just added sarge ai to the major missions
if ((x == 2) || (x == 3)) then //troops sergeant { "Ins_Soldier_1" createUnit [_unitpos, _aiGroup, "_aiunit=this;",1,"SERGEANT"]; _rndLOut=floor(random 3); _ailoadout= switch (_rndLOut) do { case 0: {["M249_DZ","200Rnd_556x45_M249"]}; case 1: {["Remington870_lamp","8Rnd_B_Beneli_74Slug"]}; case 2: {["G36_C_SD_camo","30Rnd_556x45_StanagSD"]}; }; };
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Revert !
After testing 2 hrs weve noticed that the crates despawn after a while if they get looted by someone [bout 30min or an hour] !
Maybe mimic has a solution...let's hope !
found this thread
http://dayzepoch.com/forum/index.php?/topic/4662-ammo-boxes-missing-from-missions/?p=29645
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Noi Nekuan it's not necessarsy if u already use sarge
delete
&& (vehicle _x getVariable [""DZAI"",0] != 1)
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" if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
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Link on first post has been updated !
These are the sound admin donator dome protection scripts with several features !
We use all for our epoch server !
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Not at home yet ... but i remember it was the major missions that were using sarge ai ... hope to get out of fab soon..on minor nissions i need your help mimic !!
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One time!! Look at the git last line its highlighted gr.. ;)
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I posted the fix yesterday. It runs on my AlpenFestung no probs with parachutin or halo jump and boxes are working also.the fix for cleanup is also on the git!
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Lol feom time to time i think we all have issues with somethng like that
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If u use sarge then u have to fix it yourself or google sarge ai invisible .
The cars i wiuld say the better way is to get rid of them after server restart and not saving them to db !!
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Sounds good ,test it i would say and dont forget to make a hpp.file where the sound is beeing called from...i hope im right had a sleepless night ^^
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Yo man i need to re-read your post.not well formated for android ^^
I've redone the script and will up it when i get the time!
Re readed it and sounds good ,test it but it should work .
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Sounds/siren.sqf
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Good morning.i putted all into the existing missions folder since patch 1.0.3 !
Preview: Ghost of Chernarus Epoch-Specific Map Pack
in A2: Custom Bases (1.0.5.1)
Posted
Opendayz.net golden city !
To the standalone i just say its not epoch^^