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HFPatzi

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  1. Like
    HFPatzi got a reaction from hms in Is it just me?   
    I've heard, that you have to take your right shoe and your nightvision to craft a key, dunno if thats correct
  2. Like
    HFPatzi got a reaction from Madbull in Is it just me?   
    i like trains
  3. Like
    HFPatzi got a reaction from Madbull in Is it just me?   
    I glitched into my own base and now I'm lost!!!
     
    HEEEEELP PLEEEEEASE!!!
  4. Like
    HFPatzi reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  5. Like
    HFPatzi got a reaction from Tywin in Is it just me?   
    I glitched into my own base and now I'm lost!!!
     
    HEEEEELP PLEEEEEASE!!!
  6. Like
    HFPatzi got a reaction from Tywin in My base was destroyed! How?   
    most of it was gathered by landing a helo inside some bases, that wheren't protected from threats from the sky ;) we destroyed not a single part of the bases we raided :) I have to say, that some of the guys had their holydays this time....so they started playing/lootingt/raiding around 10am and stopped somewhere around midnight :D
  7. Like
    HFPatzi got a reaction from axeman in My base was destroyed! How?   
    Maybe you should try something more like this:
     
    http://cloud-4.steampowered.com/ugc/549767993123138521/D765A6418C04AE8055C7125417C879EF88089D13/
     
    http://cloud-2.steampowered.com/ugc/549767993123142394/AB6F0BF15338FAA16C545433AAD0B84252157D97/
     
     
    Double Cinderwalls ftw! :)
  8. Like
    HFPatzi reacted to Brez in Could you guys add the ability to disable enviromental sounds   
    I think they need to turn up the rain.. It's not loud enough.
     
     
    /end sarcasm.
  9. Like
    HFPatzi reacted to arafinar in heli flying hovers like a rock?   
    is there a server setting for this and where is it located to configure if it is?
     
     
     
    nvm the search function works.....
  10. Like
    HFPatzi reacted to Brez in Suggestion: Paint Cinder Walls   
    With woodland camo
  11. Like
    HFPatzi reacted to GasT in Paint group xml logo on walls.   
    Any possibility to make it possible to paint your group xml logo on constructible´s?
     
    I want to claim our territory and putting two walls with our logo on the roof would be so sweet.
  12. Like
    HFPatzi reacted to pr1malr8ge in Suggestion: Shopping trolley   
    Attention Epoch shoppers, Alright you Primitive Screwheads, listen up! You see this? This... is my boomstick! The twelve-gauge double-barreled Remington. E-poch's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right. Shop smart. Shop E-poch. You got that?
  13. Like
    HFPatzi reacted to Primus Palus in Take permanent vehicle ownership   
    I'd agree to that. But we use 60 minutes as opposed to 30. Being within the range of the jammer would be nice. Doesn't make a bit of sense from a realism standpoint, but it's more ideal than keys everywhere.
  14. Like
    HFPatzi reacted to pr0dukt in Take permanent vehicle ownership   
    Please not the damn key system again. I despised  that system in overpoch. You'd have safes full of keys and a notepad with about 100 different codes, some circled and others crossed out as  alot of vehicles would get replaced by admins after bugs occurred and so forth. It was a clusterfuck system and took too much maintenance for what it was. I like the vehicle saving to group ID, we just need to make it so that if the vehicle is within the group ID's plot pole range, it becomes a perm-lock. Outside of it, it remains 30 minutes.
     
    bam. problem solved. and no stupid fucking keys to do it.
  15. Like
    HFPatzi got a reaction from e-c in Group Size Increase   
    btw, the krypto costs increase aswell for every 2 slots ;) (e.g. upgrade from 8 to 10 slots is 1000 Krypto, if i'm not mistaken)
  16. Like
    HFPatzi got a reaction from e-c in Group Size Increase   
    You can only increase the group size, when all slots are full.
  17. Like
    HFPatzi reacted to Darth_Rogue in infi****   
    I believe that the core of your community knows that full well.  But the issue you're going to have with some people is that you can only be transparent to a certain degree.  We're talking about proprietary stuff here that you guys have spent literally thousands of hours making.  Some things you can share with the public as to how it works and why it works that way and other things you just can't without risking someone else copying your work.  I think there will be some folks in the community who will want to see more info and details than you guys can share, and therein will be the problem.  Some people will never be satisfied regardless of what you say or how you present it.  But the majority will be able to see through the BS at the end of the day, and those are the people who matter.  :) 
  18. Like
    HFPatzi got a reaction from FrenzyFire000 in Fishing?   
    http://makearmanotwar.com/entry/HbtTXTa4Hd#.VIG5qYctqxg
     
     
    :D
  19. Like
    HFPatzi reacted to RIE_JACKTE(new) in infi**** continued - Command and control   
    server owners and community cry that they dont want to wait to host files
    awol give's files early way before planned .5 when it would of been stable
    devs now have there uncompleted mod out and still need stable unmodded servers to test on (infistar is a mod)
    so they lock it down so they can test it
    community qq's over not being able to fully mod there servers even though we all know the mod is in early development.
     
    seriously guys there not black listing your server (which in the future i reckon they put something in place to do that (you can thank ccg zr and other item shop servers)) there just removing your listings from the forum's since your servers will not  be able to give un-modded bug reports . chill out wait a few months and youll be able to add ya ai missions and fuel station re arm's.

    EDIT: tl;dr we are still tester's deal with it
  20. Like
    HFPatzi reacted to SWAT_BigBear in Is it just me?   
    ...&, them damn "gamma goggles" are to hard to find!
  21. Like
    HFPatzi reacted to vbawol in 0.2.5.2 Changelog   
    [Added] Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler. [Added] Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire. [Added] Basic wild plant spawner: Poppy [Added] New dynamic event object: Ferris Wheel [Added] Antagonist chances moved to epochconfig. [Added] Split server events from weather and added separate timers for each in epochconfig. [Added] Direction labels added to teleport pads. [Added] Epoch Story: Debug area is now Epoch Cloning facility. [Added] Started support for all "AiA Terrain Pack" maps, starting with Chernarus. [Added] Support for Krypto account access from classed ATM and phonebooth objects. [Added] New loot objects: Tarp covered pallet and freezer chest. [Added] Tree support for Bornholm. [Added] Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank. [Added] Further enhanced DLL logging. [Added] Paint stripper & building parts pricing has been added to Traders. [Added] Extra logging of player connects and disconnects. [updated] Further optimized sound system. [Fixed] Group invite not working [Fixed] Vests and Headgear now populate with correct epoch variants in spawn menu. [Fixed] Item spawning now will add the items to a vehicle if target is in one. [Fixed] Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch. [Fixed] Better way to track dead state of player. [Fixed] Losing group when logging out while dead. [Fixed] Revive statistics were not persisting. [Fixed] Optimize cleanup system for more stable server fps. [Fixed] Removed doppleganger code for now, as it was not working as intended. [Fixed] Epoch welcome message encoding issue and fixed Scroll bar. [Fixed] Parachutes are now safe to use. [Fixed] Increased the amount of thirst gained from Drinks/Sodas. [Fixed] Increased the amount of hunger gained from Can Food and Cooked Meats. [Fixed] Bug in sound system with Cultist caused error that broke master loop. [Fixed] False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse) [Fixed] False script restriction kicks that happen when player destroy electric wire.  
     
     
    Release date: 12/23/2014
  22. Like
    HFPatzi reacted to reaperz73 in Advanced flying   
    I think the new controls really make it more or a survival game :)
     
  23. Like
    HFPatzi reacted to Ballz in [Feature Suggestion] Krypto / Signal Jammmer   
    My suggestion is that to store Krypto you need a group and a signal jammer.
     
    When you store Krypto via phone booths and ATM it goes to your signal jammer. 
     
    Anyone in your group can take out and put in Krypto if the group leader gives the group permission in the group menu.
     
    Krypto stored in the signal jammer can be used for maintenance, signal jammer upgrades like a shield or small jammer upgraded to a medium jammer, large jammer.
     
    Signal jammer shield makes your base indestructible for a set amount of time (12h/24h) shields are made obvious by changing the texture of base parts to show a shield effect.
     
    If the signal jammer is destroyed the krypto stored is dropped on the ground.
  24. Like
    HFPatzi reacted to cring0 in Is it just me?   
    WHY THE bloop WOULD WE ADD CHEESEBURGERS?  IT WOULD TOTALLY TAKE AWAY FROM THE REALISM OF AN APOCALYPSE!  WHO THE bloop IS GOING TO HAZ A CHEESEBURGER IN A bloopING APOCALYPSE??  NEXT THING YOU KIDDIES WILL BE ASKING FOR VALUE MEALS!  GO PLAY TEAM FORTRESS YOU NUBZWIENFW9333333 ..`4  GRE:T NOW I BRO^E MY ^EY*O:RD TH:N^S
  25. Like
    HFPatzi reacted to Shadow Moses in Is it just me?   
    Base got raided. Mod is unplayable.
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