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DruidRaven

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  1. Like
    DruidRaven reacted to vbawol in Epoch 0.2.5 Patch Changelog   
    [New] Custom single seater "Mosquito" Light helicopter. [New] Consumables can now give the player multiple attributes on use. [New] Honey can now be consumed and an empty jar is returned. [New] Empty Food cooler added. To be used with food crafting. [New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. [New] 3 new Soda cans some with unique attributes. [New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. [New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. [New] Camo version of female wetsuit. [New] Female Ghillie Suits Tan, Light Green, Dark Green. [New] SteamAPI support added for future features and VAC ban check system. [New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. [Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. [Changed] Sledge Hammer damage increased 2x. [Changed] Loot now spawns more readily. [Changed] Loot table tweaks to increase building materials. [Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. [Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. [Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. [Changed] Death trigger now spawns shark if player is killed at sea. [Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). [Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. [Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. [Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. [Changed] Many performance and security changes server side. [Changed] Vehicle save queue system for better performance. [Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. [Fixed] UAV's are no longer static and now move like they are supposed to. [Fixed] Fully disabled thermal equipment for all vehicles. [Fixed] Geometry of walls changed to help reduce glitching. [Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. [Fixed] Global setdamage event with Communication towers. [info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). [Known Issues] Moving a painted corrugated wall causes it to lose its color.
  2. Like
    DruidRaven reacted to CrazyMike in Gem Radios   
    The use for upgrading radios is for an aliance chat or when two groups wish to talk to each othre. Mind you someone could be peering into that particular channel... but ask around and you will find people with that particular radio is rare. At least until more people figure it out.
  3. Like
    DruidRaven got a reaction from MGT in New map?   
    Namalsk is in progress! Plus there´s a S.T.A.L.K.E.R. inspired map called Nova Zona in development as well.
     

  4. Like
    DruidRaven reacted to Sequisha in Nova ZONA map.   
    Good looking structures indeed, well done.  Looking forward to seeing more of your work Mesh; Arma modding needs more guys of your caliber.
  5. Like
    DruidRaven reacted to RC_Robio in Anyone know of any servers that will possibly be hosting a Arma 3 Epoch Namalsk after server files are released   
    I'm looking forward to this  be a while but hopefully worth the wait.
  6. Like
    DruidRaven reacted to s3crtAZOnt in Nova ZONA map.   
    There is a map in development for quite  a while now. Its heavily STALKER inspired and has a very atmospheric posst-apocalyptic look to it so i think it would fit for Epoch perfectly.
     
    The topic for the map: http://forums.bistudio.com/showthread.php?142308-Large-S-T-A-L-K-E-R-inspired-Island-quot-NOVA-ZONA-quot
    The first and only video demonstration
     
    Developers blogspot ( contains most of info and art): http://www.meshcarver.blogspot.ru/
     
    The first video:
     
     
    I would love to see this map eventaully come to life and come to Epoch. What do you guys think?
  7. Like
    DruidRaven reacted to vbawol in Tryed it really hate it   
    If you are getting killed by admins then you are not playing on an official server. http://epochmod.com/servers.php
     
    Those that run unofficial servers are doing so with leaked/stolen files so it is no surprise that they would also abuse the players. 
  8. Like
    DruidRaven reacted to Splin in Is there anyway for the dev's to remove advange flying.   
    There's a video about it

  9. Like
    DruidRaven reacted to =BS=Logan in ...This is NOT about Epoch   
    Wanna tell you a story,
    Yesterday night we went to kavala to scout some base (server is VERT02), we found one blocking the entire hospital (well made tbh but nothing is really safe here).
    I started to fight those guys ,they were 3, i killed all of them with my squad support , as soon as we entered the base (jumping form an higher wall) we realized we was blocked inside, we start think about something to exit.
    I made a car blown near the perimeter wall and the wall exploded with the car so we finally had a chance.
    While we were still inside the guys came back with weapons to fight us back, all my friends were dead, only me with my gillie inside a bush.
    I waited then exit the bush and killed back 2 of them.
    At this point i read on the radio and chat: "Combat logging for Logan! kick him!", "Combat logging! you're a cheater!" and so on...
     
    The problem is not the game, the problem are the gamers...they will never grown up, they always think that ,if someone are better then them, then he's ABSOLUTELY CHEATING.
     
    Come on guys and try to play with your brain ,not with your asses ;)
     
    Bless.
  10. Like
    DruidRaven reacted to GasT in Tipi's and Helis Radar   
    I agree, I would like to see a thread from Devs and Admins that they take a stand against exploits, duping and put out some clear rules regarding building.
    Fairplay players don´t even think about building in certain way´s because you know it´s not right and don´t expect bases to be impossible to break into while there are those that want their base to be impossible to break into and pulls the "everybody does it" have no limits on what they are doing right now.
     
    Look at the base in the solartower, they have blocked of the ladders so how are you going to break in there when you can´t place explosives or hatchet on a ladder. Blow up the building and the Jammer plus their inventory will be floating in the air. They have magic foundation that floats in the air that prevents heli´s to land on top.
     
    This is what I think is Epoch´s biggest problem right now, a really low moral in the playerbase and I think they need to react now.
  11. Like
    DruidRaven reacted to Sequisha in Firing from vehicles   
    No.

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    maybe.
  12. Like
    DruidRaven reacted to Axle in Firing from vehicles   
    Mells House is up to date, have fun boys :D
  13. Like
    DruidRaven reacted to RC_Robio in Well Arma 3 Heli DLC just dropped. Wonder if the new helis will be in epoch :P   
    Roll Back to 1.32 till servers get updated;

  14. Like
    DruidRaven got a reaction from digdoug in Note to lonewolfs   
    On the contrary: 2 guys in a hunter tried to shoot or run me over. Lured them into my Slam-mine! :D Hunter got rekt and I ran the hell away from there meeting up with my crew! :ph34r:
  15. Like
    DruidRaven reacted to Tobias Solem in Bug - screen went 'chaotic' when entering a rescue boat   
    ARMA has occasional hiccups with lots of players on the server. It's "normal".
  16. Like
    DruidRaven reacted to TheHermit in Note to lonewolfs   
    haha true, I usually sell the vehicles as fast as I can.
     
    Crusin thru the hood, you're just asking for it.
  17. Like
    DruidRaven reacted to GhostOfDimebag in Can anyone find lock boxes anymore?   
    I have one.  Found it in a civ bed, not a military one.  Has worked fine for days.  Lots of storage :) my group can access it without a jammer.
  18. Like
    DruidRaven reacted to MGT in D'oh: Items on the Ground Disappear   
    I think it definitely is. This thread should be cleaned up to keep server performance up :D
  19. Like
    DruidRaven reacted to MGT in D'oh: Items on the Ground Disappear   
    ...........it's a game
     
    Stuff has to be cleared up to keep server performance high, learn to Arma.
  20. Like
    DruidRaven reacted to vbawol in Maintenance cost for building   
    Currently the cost is 1 krypto per base object and this renews them for another 7 days. We will be expanding on this more with future patches.
  21. Like
    DruidRaven reacted to CrazyMike in Maintenance cost for building   
    Would like confirmation for the cost of maintenance on buildings. Have been told about cost of Krypto for radar jammer costs on maintaining. 
     
    Is it a set cost?
     
    Does the cost vary with number of pieces?
     
    Over what time with this cost be withdrawn?
     
    Thanks,
     
    CrazyMike10
  22. Like
    DruidRaven reacted to Shadow Moses in More custom weapons?   
    Did you guys miss this post. It explains it all clearly why they don't use others peoples mods. 
  23. Like
    DruidRaven reacted to MGT in Player stealing items on GPRDE02   
    There's a bullet shield in the trader cities, that's about it
  24. Like
    DruidRaven reacted to vbawol in Epoch 0.2.0.1 Hotfix Changelog   
    [New] Added crafting of Salvage Metal from Iron Ore found at mineral veins.
    [New] Added proper ghost models for TiPi and shelf.
    [Changed] Updated Red Gull Texture and Icon.
    [Changed] Increased chance to find Mortar Buckets.
    [Changed] Ctrl+T now used for Trade requests to other players.
    [Changed] Increased chances for shark to spawn.
    [Fixed] Traders spawning smoke grenades after selling them.
    [Fixed] Just built base objects now use player direction for initial object direction.
    [Fixed] Player logs out while dead will now correctly spawn fresh on login.
    [Fixed] False kicks on Global setdamage due to destroyed powerlines.
    [Fixed] Traders can no longer spawn on top of each other.
    [Fixed] Multiple players could double spawn loot in the same building.
    [Fixed] Can now build Frequency Jammer properly.
    [Fixed] Player rollback after revive and relog.
    [Fixed] Many server side fixes.

    [Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).
    [Known Issues] Moving a painted corrugated wall causes it to loose its color.
  25. Like
    DruidRaven reacted to GungZA in Dogs   
    you can survive snake bites, you'll see as your toxicity goes down your body temp goes up, so you are basically sweating out the poision.  The way you survive it is by regulating your body temp by either using cold packs or going into water.  When in water your toxicity won't go down because you are not sweating but your body temp will go down, when your body temp is low enough go out of water and sweat out more poision, when temp is high again go back into water to cool off.
     
    pretty awesome system so far
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