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Axle

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  1. Like
    Axle got a reaction from axeman in i`m stuck agian ( knock out )   
    Stop combat logging?
  2. Like
    Axle got a reaction from ispan55 in FrankieonthePCin1080p: The Base   
    Ep.36 Being a Zombie
     

     
    Ep.37 The Base
     
    http://www.youtube.com/watch?v=3LgFnJDHtm4
     
    Ep.38  Paradise Lost
     
    http://www.youtube.com/watch?v=ROuOJJrcP6U
  3. Like
    Axle got a reaction from ispan55 in Winterfell (Devils Castle) basebuilding 1.0.2   
    Shared on facebook and twitter.
  4. Like
    Axle reacted to UKSS in Lol   
    Added some music at klen on our server lol
     
    http://www.youtube.com/watch?v=hxohOXXgL6g
  5. Like
    Axle reacted to vbawol in The currency system needs a complete do over   
    Changing the animation is something we are going to do, as well as giving change. I think next patch 1.0.2.3-ish I will add a magazine item for a "coin pouch" that would hold 0-900 coins to replace all other lower bars as currency. All bars lower than 1oz of gold will just be trade-able into coins. This would be used for trades on items lower than 1oz of gold. When making change this item will be consumed and a item will be replaced with the proper change. Over 1oz Gold Bars will still be used and made to stack in 1oz increments (1-10oz). Briefcases will function the same as they always have but will store increments of 1oz (0-100oz). On selling the trade would look for partially filled "coin pouches","Bar Stacks","Briefcases" and append the output.   On buying the trade will look first for the exact Item/change consume that item and return nothing. Otherwise it will give the highest denominations back as change, for example:   Player has a coin pouch with 900 coins, makes a purchase costing 50 coins  Returns: (900 - 50 = 850). Player has a coin pouch with 500 coins, makes a purchase costing 50 coins  Returns: (500 - 50 = 450). Player has 10 x 1oz Gold Bars, makes a purchase costing 50 coins  Returns: (10 - 1 = 9oz + 900 - 50 = 850). Player has 10 x 1oz Gold Bars, makes a purchase costing 1oz bar Returns: (10 - 1 = 9oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 1oz bar Returns: (100 - 1 = 99oz). Player has a Briefcase with 100 x 1oz bars, makes a purchase costing 50 coins  Returns: (100 - 1 = 99oz + 900 - 50 = 850).   (1-900) Coins (900-9000) Bars (9000-90000) Briefcase 
  6. Like
    Axle reacted to Cal-Dirty Weasel in Base Building Tutorial Series   
    Part 1: Cinder block walls and garages.
     

     
    Part 1.1: Cinder block wall and garage blast test.
     

     
    Part 2: Wooden Walls and Floors
     

     
    Updated below with Part 3.
  7. Like
    Axle reacted to fr1nk in maintenance, admin pls check this thread   
    Is it your server? Easiest thing to do is schedule this to run every day: 
    http://dayzepoch.com/wiki/index.php?title=Server_Configuration_Instructions#Prevent_Cleanup_of_base_building_items
     
    If not your server, convince your admin to do it  :)
  8. Like
    Axle got a reaction from Basti890 in Show Off Your Base   
    My Castle.
     






  9. Like
    Axle got a reaction from MGT in PsiSyndicate: Patch 1.0.2 Videos.   
    Bump for video #3.
  10. Like
    Axle got a reaction from Rayden in Constructive vs Non-Constructive posts.   
    If you can't post anything worth reading or if it doesn't in some way contribute to the thread I will be deleting the posts and begin to issue warnings to members. 
     
    If it continues I will be flat out banning people.
     
    Keep it constructive because we are here to help people, not belittle them because of the choices they have made.
     
     
    I shouldn't have to post this........
     
    http://www.youtube.com/watch?v=DIyr5TXqe8Y
  11. Like
    Axle got a reaction from Achmed in Constructive vs Non-Constructive posts.   
    If you can't post anything worth reading or if it doesn't in some way contribute to the thread I will be deleting the posts and begin to issue warnings to members. 
     
    If it continues I will be flat out banning people.
     
    Keep it constructive because we are here to help people, not belittle them because of the choices they have made.
     
     
    I shouldn't have to post this........
     
    http://www.youtube.com/watch?v=DIyr5TXqe8Y
  12. Like
    Axle reacted to vbawol in Epoch Should have it's own Ai Bandit's etc.   
    Since there are pretty good AI mods to choose from we will likely keep the AI out of epoch base. If we develop/collaborate on our own that is somehow better we will include it.
  13. Like
    Axle reacted to vbawol in Arma 3 Dayz Epoch   
    More or less, yes we are going to make a new mod for Arma 3 using all our assets/code furthermore it will not involve dayz.
  14. Like
    Axle reacted to MGT in Possible Frankie Epoch video incoming?   
    Clue on Frankie's FB page
     

  15. Like
    Axle reacted to Jaegr in Winterfell (Devils Castle) basebuilding 1.0.2   
    loving the new patch!
     

  16. Like
    Axle reacted to neiljb in Possible Frankie Epoch video incoming?   
    Hi, was just watching this youtube video from FRANKIEonPCin1080p and right near the start he mentions he has been playing some rust in DayZ, surely he can only be referring to Epochs new base building? :D
     
    Hopefully he is planning an awesome Epoch episode. :D
     
     
    Edit: 
     
    For those of you who don't know who frankie is, check out his dayz series on youtube, utterly amazing IMO. :)
  17. Like
    Axle got a reaction from crckdns in Show Off Your Base   
    Teaser shot!!!
     

  18. Like
    Axle reacted to Kind-Sir in Dome sensor trigger deactivation issue [FIXED]   
    Here's your problem:

    expActiv="dome = [] execVM ""scripts\dome1.sqf"";"; expDesactiv="terminate dome1; titleText [""You have left 556 territory."", ""PLAIN DOWN"", 3];";When you activate it, you're activating the dome1.sqf under the global variable dome.When you deactivate it, you're terminating the dome1 variable, which does not exist.
    If you change expDesactiv to:

    expDesactiv="terminate dome; titleText [""You have left 556 territory."", ""PLAIN DOWN"", 3];"your problems should go away.
  19. Like
    Axle reacted to Kind-Sir in Show Off Your Base   
    http://dayzepoch.com/wiki/index.php/Modular_Building_System
  20. Like
    Axle got a reaction from Kind-Sir in 1.0.2 How to vid and other updates explained   
    30meters for the generator.
  21. Like
    Axle got a reaction from Kind-Sir in Keeping Players out of Base?   
    I would shoot them, make sure they are dead, then loot them!
  22. Like
    Axle got a reaction from Kind-Sir in 1.0.2.1 eta   
    Working on it as fast as we can. Should be today.
  23. Like
    Axle got a reaction from MGT in 1.0.2.1 eta   
    Working on it as fast as we can. Should be today.
  24. Like
    Axle got a reaction from Kind-Sir in Show Off Your Base   
  25. Like
    Axle got a reaction from Baron in Show Off Your Base   
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