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1.0.2.1 eta


Achmed

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Working on it as fast as we can. Should be today.

 

Is there going to be the option to toggle anti-teleport in the init.sqf?

Might not be today, waiting to try and catch anything else that might be game breaking.

If this is the case, is there a workaround where we can move the server client files into the mission and force that on players?

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Is there going to be the option to toggle anti-teleport in the init.sqf?

I believe you can just adjust the array listed in the init.sqf (in 1.0.2.1) to allow teleportation across the map. I wont be helping on this one, as I don't really condone it.

If this is the case, is there a workaround where we can move the server client files into the mission and force that on players?

Only some of the client files, such as the code.

The code could be done using the method I posted here

You will have to find the corresponding call from the dayz_code for the specific code file.

Some may be in compiles.sqf

some may be in fn_selfactions.sqf

some may be in another file, you will have to hunt it down.

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