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TheStainlessSteelRat

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  1. Like
    TheStainlessSteelRat reacted to vbawol in Wooden stairs are few milimiters higher than any other building parts   
    Understood, I am working a bit this week on the building system and snap checks are almost done so I will look into tweaking the stairs and towers snap points a bit.
  2. Like
    TheStainlessSteelRat reacted to IT07 in [scarCODE] S.A.R. (Simple Ammo Repack) by IT07   
    S.A.R. (Simple Ammo Repacker)
    by IT07
     
    INFO
    This script/menu is an extremely simple concept for merging/packing/refilling your USED magazines for any kind of gun/weapon.
    The video below will show you it all in a bit more detail :)
     
    VIDEO (older version)

     
    SCREENSHOT (latest)
    http://imgur.com/34gOsEP
     
    DOWNLOAD & INSTALL
    https://github.com/IT07/A3_ScarCode_ScriptBundle
  3. Like
    TheStainlessSteelRat reacted to Axle in All uniforms in epoch?   
    Females take up a whole side. I think in time we will go back over the uniforms. It's jut not top of the list right now.
  4. Like
    TheStainlessSteelRat got a reaction from Richie in Arma 3 End Game Tournament   
    Last Saturday saw the first two quarter finals played in this friendly official Arma 3 Tournament. If you missed it you can watch on Twitch here
    This Saturday 14th November 17:00 UTC sees the last two quarter finals plus a sudden death rematch to one of last weeks matches.
    I thoroughly enjoyed the tournament and the shout casting and Twitch broadcast last week and encourage any one to catch this weekends coming matches.  
  5. Like
    TheStainlessSteelRat reacted to Infinity in My friend has to wait for admin approval to use the site?   
    That did the trick, thank you!
  6. Like
    TheStainlessSteelRat reacted to KPABATOK in All uniforms in epoch?   
    But then again, how did Exile devs managed to make all uniforms (or at least I got the impression) wearable? If it is a "team/side" issue, simply changing that would fix it, not? Why is it not possible to make separate faction so to speak, like civilians, with ability to wear all uniforms? It's kinda irritating thing with Epoch to me too :)
  7. Like
    TheStainlessSteelRat reacted to eedijs in All uniforms in epoch?   
    Hi, I'm pretty sure that I'm not the only one that is bothered by the fact that we get to wear only guerilla and csat uniforms. A suggestion for devs would be to make all of them available for looting. Maybe it is already planned?
  8. Like
    TheStainlessSteelRat reacted to archamedes in Dev Suggestion - cctv cameras   
    This is a message for the Dev Team. I have an idea for a game feature if you haven't already thought about it before. But what with base defenses and now the new tower upgrade, why not expand further and have cctv cameras set up in places around your base exterior so you are able to keep tabs on it when you are cowering inside or off doing a bandit mission? From what i hear, the game overlay modules like the drone camera are pretty easy to set up, so why not have the option to view up to 4 different cameras that you can turn and rotate while you are miles away to see if anyone is at your door trying to break in?
     
    Expand on it so that you need to find certain loot parts like electrical equipment etc to craft it... and only have them work if you have a solar generator hooked up to power them. Go one step further and have a monitor set up on a table so you can even view each camera on that instead of a pda within the map view. Why not stop there? when you have your mounted camera, why not have a further upgrade where you can attach a gpmg to it so you now have an armed camera. Not one thats automated, because that would be unfair to anyone passing through. But the player can take the controls and rinse out anyone who looks to be breaking in. If another player spots it and shoots it out, its up to the base owner to fix it with spare parts. So even having basic camera protection or gun protection is good up to a point, but vulnerable if someone happens to shoot them out.
  9. Like
    TheStainlessSteelRat reacted to Richie in Search other provider, because serverfreeze and lags.   
    Then i would contact your host and ask them to investigate, although i suspect they will tell you to reduce what you're running, the problem with shared hosts is you could have everything running nice, your neighbours could be pushing things too far, they have an affect on your game.
    As Epoch development continues there will be more added to the mod, it's growing and will continue to get more complex with new features coming each release.
     
    If you're serious about running a server then ask your regulars for some donations, use that to get a better spec dedicated machine, they'll see the benefit and continue to support you.
  10. Like
    TheStainlessSteelRat reacted to vbawol in Arma 3 Feedback Tracker Issues that need your support   
    Please vote up these issues: 
    http://feedback.arma3.com/view.php?id=23677 < Stepover glitch through doors, Hescos etc.
    UI related:
    http://feedback.arma3.com/view.php?id=26433 < Request for new feature to rotate dialog controls.
     
  11. Like
    TheStainlessSteelRat got a reaction from Richie in What are the better guns?   
    Although you can lose all your inventory at death, that is part of the appeal in playing a survival mod, testing how long you can stay alive, what resources you can gather, what shelter you can build. It might not be for everyone.
    You could both try one of the servers that offer PVE play, where it is just you against environment and killing on sight, and in most cases any player killing is forbidden. 
     
  12. Like
    TheStainlessSteelRat reacted to Axle in IT'S A TRAP!   
    These traps will persist after a server restart. You can't remove them. You can shoot them to trigger them. You can run over them. They will cause some vehicle damage. If you have more armor you have a better chance for survival.
     
     
     
     
     
  13. Like
    TheStainlessSteelRat reacted to axeman in Up to 8 sappers spawning on a player at once   
    they do have some new behaviour, if you are spotted you will be followed and their friends know if one of them is onto something. ultimately, their main urge is to get to their next nest..
  14. Like
    TheStainlessSteelRat reacted to vbawol in Suggestions regarding configuration of future versions   
    The idea is that while we are in Alpha we are making our finalization to the configs and codebase so you should not expect to see configs change without a good reason. The reason for these changes was reduction of duplicate code and by removing the full configs from each mpmssion desctiption.ext we removed alot of duplicated config code. The cfgEpochClient.hpp configs found here:  https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_config/Configs/CfgEpochClient.hpp is the best reference for what has changed and for what you will need to update if your customizing your cfgEpochClient configs via the mission file. 
    Documentation is something I am working on but as you may or may not know this too takes quite some time to put together, so in mean time please feel free to ask questions on the forum.
     
  15. Like
    TheStainlessSteelRat reacted to Chainsaw Squirrel in New -OLD Idea to revive a player   
    AWOL .. add this to the mod lol .. revive player .. blow smoke u the victims arse LOL,  Teabagging the player .. no sir he was trying to revive teammate  lol


    https://www.youtube.com/watch?v=vABv1NRb520&feature=share
  16. Like
    TheStainlessSteelRat reacted to SzepyCZ in Up to 8 sappers spawning on a player at once   
    its not a bug,its a feature 
    https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_code/compile/EPOCH_callSapperMigration.sqf
    https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
  17. Like
    TheStainlessSteelRat reacted to Axle in New base item   
    That would be a question for vbAWOL
  18. Like
    TheStainlessSteelRat reacted to Axle in New base item   
    Please welcome the newest member to base defense.  
     

     
    New Hesco Barrier.
     
  19. Like
    TheStainlessSteelRat got a reaction from Richie in What was playing on Australia Map like? Fun, absolute joyous fun!   
    These 3 playlists are from  a few months back:
    Flanky & Dr Downey
    Odds and Ends
    Kangaroo Island
     
  20. Like
    TheStainlessSteelRat reacted to vbawol in Epoch Mod Fall 2015 Update   
    Special thanks to Orange Sherbet for taking the time to make this!
  21. Like
    TheStainlessSteelRat reacted to makasouleater in Can't create a group   
    That is interesting. I don't think it has to do with the Epoch code though. I have made multi groups on my sever, and it makes the group. It also saves the group in till the group is disbanded, even after server restarts. Sounds like those servers you are joining either disabled grouping, or inadvertently broke it some how. Maybe some mods you all are using could brake it. If you are joining with just the epoch mod activated and nothing else, and it still doesn't work. Ask people in the server if it works for them. 
  22. Like
    TheStainlessSteelRat reacted to vbawol in The Drinkables.   
    The second design in our new line of Epoch Mod soda can T-shirts is here! The Purple Nurple Soda shirt, mug or hoodie can be purchased on TeeChip and shipping internationally is only $5.99
    The sales of these shirts support the development of Epoch Mod and you get a cool limited edition T-shirt!
  23. Like
    TheStainlessSteelRat reacted to Axle in Epoch A3 - My opinions   
    I didn't take your feedback as negative. However you are trying to compare a mod that is well past it's 1.0 live launch, to a mod that is still in Alpha.
     
    At this point Epoch for Arma 3 is still in testing phase. You're more than welcome to help if you want. We push the experimental build to Steam Workshop and have a server that anyone can test on. 
    Server IP: 192.99.21.102
    Port: 2302
    Just make sure all other Epoch versions are removed or disabled and enable the Experimental build via the default launcher.
     
    PS: If you thought running in Epoch is bad you should try default Arma without Epochs stamina system.
  24. Like
    TheStainlessSteelRat reacted to KPABATOK in Some feedback on Experimental 0.3.4   
    First of all - huge thanks to Raymix for an awesome crafting UI. I saw it on his stream when he was coding it and only imagined it was just WIP and we won't see it so soon. It is awesome, thank you man. Though the blur that appears on screen when you open this crafting menu makes me really nauseous :D Hopefully I can handle it. No more crafting without work bench! Very great.
    1. Double click on items in order to consume them was removed, not sure if it is good or bad, probably for the better, but now it is almost impossible to see how much thirst/hunger/stamina you get when you consume food, since the user inventory menu blocks the text which is right beneath it. This white text should be lowered even more to the bottom of the screen or maybe made in different font/color or something and flash on left or right top corner of the screen (so that it would stay longer than half a second). Just quick ideas, maybe you guys will think of something even better. For now users will have to keep debug menu opened in order to be able to see how much points they gained from drinks/food.
    2. Seems like issue of not being able to trade with traders came back (at least haven't seen it for a long time). Simple re-log fixes it of course.
    3. No idea why, but after logging in and out I lost a magazine inside my Rahim. When I logged in it notified me to reload (gun itself was empty). Maybe just a weird glitch, couldn't reproduce when logged out logged in the second time.
    4. Wow, now it isn't as easy to build stuff as before when you have to use work bench and it takes about 20 seconds to craft 10 lumber packs instead of one second like it is now :) I like this feature, much more realistic. If the same could be made to healing/repairing vehicles would be great too.
    5. Are you supposed to be able to store items inside the workbench? Cause I can put items in it. Is it persistent? A feature of some sort? It is persistent. Cool.
    6. Found first bug, impossible to cancel building. It says "canceled" but the foundation (for example) that you wanted to place is still attached to you and you have to place one way or another. So canceling doesn't seem to work.
    7. Fireplace, once placed is non-removable. Maybe intentional, no idea.
    8. Found duplication bug, but I am almost sure it is not patch related and it was there for a while. Will try to reproduce. Yep, it works for duplicating clothes and what's in them.
    9. Found my first safe! And two at once. This is amazing, and they sell for 1250 krypto, well done :) But it is not possible to move it or remove it. Once placed it is unmovable :) I am retarded, you can pack it, just like lockbox, NEAT!. But the model itself is very beautiful, thanks to Awol, Axle and Sequisha? I think, though it reads like Keesha, lol. Hard to read the last name, pls correct me.
    Would love a feature of code lock being implemented, not ordinary lock/unlock like it is with lock boxes. But I am sure it is in future plans, for now, Epoch hoarding simulator reached beta phase :D And the storage.. it is massive! Will tell in greater detail when I test it more, have little gear for now, but it should fit at least 30 cinder blocks inside (I hope).
    10. Today workshop downloaded 44MB update or something, tried to join a BulletBuffet server and got autobanned.
    11. Now opening a safe in Experimental gives autoban.
     
     
    Will update my feedback as I play. That was just first few things I noticed while jumped on experimental. I would stream my gameplay but I am playing on a potato PC, so I would get 15 FPS at best. Will try to test it though again.
    To anyone who wants to test it with me - go to steam workshop and subscribe to Epoch experimental mod, then enable it in default Arma 3 launcher (with regular epoch disabled or removed).
  25. Like
    TheStainlessSteelRat reacted to Razzmatazz in Maintenance of Storage Objects   
    It becomes incredibly frustrating to have to babysit all of the lockboxes and shelves (and soon, safes) in your base to keep them from disappearing. Some friends and I put some lockboxes in our base this past Saturday, accessed them on Sunday, and then they were gone when we logged in Wednesday. The base was secure; no walls had been breached, the vehicles were untouched, and the shelves right next to the lockboxes were just fine.
    I understand storage objects that are not in a base (i.e., outside a frequency jammer radius) disappearing after a certain period of non-use. However, storage objects in a base should be maintained by the frequency jammer. If and when the base itself starts to despawn from lack of maintaining, the storage objects should be the last items to despawn because that gives other players a chance to loot the derelict base.
    Removing a storage object in a base if it hasn't been accessed recently makes little sense. Maybe a lockbox/shelf is full of building supplies in case repairs are required. There's no need to access those materials regularly, but it's something that's good to have on hand. Similarly, maybe you keep all your satchel charges in a lockbox. You might not need them frequently, but they are definitely nice to have.
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