Jump to content

TheStainlessSteelRat

Member
  • Posts

    385
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by TheStainlessSteelRat

  1. Installation is much improved client side, with Arma 3's own in built launcher, I use Steam Workshop to load mods where available and Armaholic.com for most everything else, Arma launcher will now track manually added mods in whatever folder you tell it to. There is a server browser in the launcher which when selecting a server to play will prompt you to load mods required or handle it, (nearly), all for you.

    Epoch has an edited range of Arma 3 vehicles and three self made, (Mosquito, jetski, electric motorcycle). With additional mods like CUP all Arma 2 vehicles, weapons and terrains can be added to Epoch to expand that variety.

    Whilst Arma 3 Epoch does not have zombies, it has sappers, cultists, militia and phantoms, all providing various challenges to the clone player. It is still required to eat and drink and in fact there are a multitude of health considerations to keep in order and survive.

    If you require zombies they are now officially supported by Epoch via an external mod called Ryan's Zombies and Demons.

    I think you will find most servers have some form of ai mission system running.

    As to hosting and installation, i'll leave that answer to others.

  2. 3 hours ago, Raelor said:

    Here's a situation for you. Fresh spawn, you spawn in and start looting. Mid way through your business, you hear a vehicle approaching and come to a stop. You SPRINT to it, and almost get inside before they shoot you dead. Now that you've died, you click detonate and destroy their vehicle and anything they might've gained from stopping you. There's nothing tense about that, this will slowly be abused. You can literally jump from helicopters to your death to kamikaze stuff with your dead body lol

    You can't kamikaze as you need to die from pvp, i died several times to antagonists and arma stairs glitches and got no option to explode or morph, it was only being killed specifically in pvp combat that these options were triggered.

    As to this becoming a deterrent to pvp, allelujah! There has long been need for such  a deterrent.  There are plenty of circumstances where pvp is going to be only option, (rather than mindless shooting on sight), and the respawn options adds another level of decision making about how someone is going to play.

    I do not buy into the argument that the only reason for pvp is to loot, the only reason for pvp is to kill as many as can be found and then brag about how many at whatever distance and whether armour piercing rounds were used.

  3. Why exactly have the legacy links to particularly 0.3.8.0 been removed from download page?

    With current difficulties in updating server to latest patch the only way we have had population is by directing players to that manual download now i have evening players unable to join because even that resource has been removed!

    Thanks a lot!

  4. Have you tried moving or deleting your profile here C:\Users\YourPCName\Documents\Arma 3 - Other Profiles.

    After deleting/moving those you will be required on launching Arma 3 vanilla to make new profiles. As your profile is tied to steam id it could help out?

    Best of luck! Feedback if anything works?

    Congrats on the anniversary! 

     

  5. Are you kicked with a specific reason, e.g. Battleye Restriction #? When is the kick happening, on loading?

    To be clear your steam account on your pc or any other pc, issue continues! GF's steam account on your pc works, or only her steam account on her pc? The variable i am looking to narrow down is hardware.

    And finally and most importantly...

    Girlfriend + Gamer how did you make that work? :biggrin:

     

  6. I wondered if anyone knows if snap type, initiated by pressing 3 actually works and what its actual four different modes, (0-3), mean?

    In my experience it seems to do nothing but I may well not know enough to be using it correctly. Or is it a place holder for functions yet to be released? Any elucidation would be gratefully received.

  7. 4 hours ago, Chainsaw Squirrel said:

     

    Having same bug, but I dont think its related directly to epoch, exile similar bug.. epoch gets stuck at loading screen  I think arma released a little compatibility patch for apex wed or Thursday .. before that had no problems

    That is interesting to hear because I could join anything but stable branch Epoch mod servers running 0.3.8, including i am sorry to say Exile (spits to clear his mouth). If Exile are using similar animations to Epoch then maybe that is the issue there too.

  8. My issue started with Arma 1.60 and our community server has noticed a steady decline and a lot of failed connections since then, normal troubleshooting as expressed above is useless in getting a remedy. It took a new hard ware install for mine to work and the same for one of our community members who came to us to ask for help.

    There have been numerous other posts all in a similar vein here over the past weeks, all saying the same thing and I have tried to help, but it is easier to move on to something that is not a hassle than to fix something and I believe many do just that, especially those casually browsing servers and mods.

    My own requests for help in these forums went unanswered and as my BI feedback ticket was addressed and it was suggested that the error lay in the Epoch code I opened a bug report on github, no response, no answer don't believe it has even been looked at.

    Whilst devs are busy, and I appreciate the time they give up to make this mod; when there are errors stopping people even joining a server, I would have thought that could at least be addressed by someone.

    And please do not argue that it is not devs responsibility to get individual players on to individual servers, I am not asking for that I am asking for investigation of error reports that show Epoch code is causing the log jam and making loading into server freeze, thus stopping players enjoying the mod  they created.

  9. 3 hours ago, Robio said:

    Phantoms- Not sure if I seen one. I have bad eyesight (beer goggles sometimes) Are they still in Epoch?

    I have heard them for sure. Are we meant to 'see' them? I am not bothered by them as I have yet to have any negative affects from it being close. Other than freaking me out at night with no lights on and hearing footsteps upstairs in the base, I have been known to say hello in direct and carry on regardless!

     

  10.  Arma 3 Epoch's  forthcoming patch will have full support for Ryan's Zombies and Demons mod, to add zombies to the Epoch list of antagonists. As to maps there do not seem to be many running maps outside of Altis and a few pushing on to Tanoa. will be hard pressed to find a server with Namalsk, Lingor, Panthera or Caribou map in Arma3 Epoch. Having said that Epoch mod supports all CUP terrains so all the old Arma offocial maps are supported.

×
×
  • Create New...