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Sp4rkY

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  1. Like
    Sp4rkY got a reaction from clarkycal in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  2. Like
    Sp4rkY got a reaction from Moody in Calling drones on a location   
    0,08 ~ 8%
  3. Like
    Sp4rkY reacted to maca134 in M3Editor - A3 3D Editor   
    More info goto http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
     
    I will not be announcing updates on this forums anymore.
    a3_epoch_custom.zip
    @m3editor.zip
    convert.htm
  4. Like
    Sp4rkY reacted to KiloSwiss in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    The AI already has a slightly randomized number and the loot too, but I see what you aim for.
    You are free to edit the loot by Yourself and if others demand the same as You I am willing to implement/change it in one of my future releases.
    In fact I don't like that the AI currently drops so much nice gear (weapons, vests, etc.).
    On my To-Do List for the next release is to implement an option to make the AI remove all weapons and gear when they are killed, so only the loot inside the crates and boxes is left.
     
    That would actually be doable, because the AI does not need to move when they are paradropped.

    @Richie
    No changes on the BE filters from v0.5.1 to v0.6
    Should've mentioned it in my post, but I will eventually mention it in the changelog if there are any new or changed exceptions for the BE filters.


    @chisel




    Greez from the arrogant, thinks he is something better, wannabe mod KiloSwiss that should work on his personality (according to some random forum user)

    btw.
    I don't take this so serious as it seems, I actually have my fun posting here in these forums, e.g look what I've done to the guy who fully quoted my post with pictures in it :)
    And I have many Years of experience as a forum moderator in a active board.
  5. Like
    Sp4rkY got a reaction from ranger_joe in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  6. Like
    Sp4rkY got a reaction from Lordgizmo in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  7. Like
    Sp4rkY got a reaction from Mr.XXX in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  8. Like
    Sp4rkY got a reaction from psychosis in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  9. Like
    Sp4rkY reacted to RRP47 in [PreRelease] Working AI-Mission System   
    No problem man.  B)
  10. Like
    Sp4rkY got a reaction from RRP47 in [PreRelease] Working AI-Mission System   
    Hi guys !
     
    I will finally present you a working AI-Mission System with working AI-Damage to every player which joins the first time.
    I´m not the creator of this system, its from my mate KiloSwiss ! All credits goes to KiloSwiss for his amazing power of working at this !!!
     
    Have fun to check this out and give response of any bugs ! :)
     
    And here it is:
    epoch_missions.zip
     
    Further instructions will come, i just want to give you this pretty christmas gift first ! :)
     
    cheers
     
  11. Like
    Sp4rkY got a reaction from RRP47 in [PreRelease] Working AI-Mission System   
    @RRP47
     
    Thank you ! :)
  12. Like
    Sp4rkY reacted to Vanguard in 2.5.1. Food & Drinks   
    In my mind its perfect as it is right now.
    Its not hard to find food and drink and the hunger/thirst depleets fast enough that you have to be moving around the map to loot.
    Food and drink has a high value now, as it should be in a survival game.
     
    I dont want any changes to the eat/drink system. =)
  13. Like
    Sp4rkY reacted to Richie in The monks and the question to the administration   
    3 times i've read this, I have no idea what you actully want to do.
  14. Like
    Sp4rkY reacted to NamD0g in Altis map Sucks   
    Altis is a large map with varying terrain and multiple possibilities. Chernarus is bland and such a past blast.
     
    KEEP Altis, learn Altis and die in ALTIS !!!
  15. Like
    Sp4rkY got a reaction from ABLGDayZ in [Release] Skin Trader 0.6 (Buy any arma skin)   
    I never wrote anything of problems with this script itself. I wrote from a problem with the AI with using skins of this script. 
     
    But well done, i finally figured it out !
     
    player_switchModel.sqf:
     
    change:

    /**********************************/ //DONT USE player AFTER THIS POINT// /**********************************/ _group = createGroup west; _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; _newUnit setPosATL _position; _newUnit setDir _dir;  
    to this:

    /**********************************/ //DONT USE player AFTER THIS POINT// /**********************************/ _group = createGroup WEST; _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; _newUnit setPosATL _position; _newUnit setDir _dir; [_newUnit] joinSilent createGroup WEST;
  16. Like
    Sp4rkY got a reaction from MassBoobage in MF-Tow (a towing script for DayZ Epoch mod)   
    Listen the sentence again, then you know it.
     
    _vehicle lock true; is a local client only command, try pasting this handy epoch variable logic after it
    And there is an error in the line. It have to be PVDZE_veh_Lock and not VDZE_veh_Lock.
     
    So the code in tow_attach.sqf have to be:
    _vehicle lock true; PVDZE_veh_Lock = [_vehicle,true]; publicVariable "PVDZE_veh_Lock"; and for the tow_detach.sqf it have to be:
    _vehicle lock false; PVDZE_veh_Lock = [_vehicle,false]; publicVariable "PVDZE_veh_Lock";
  17. Like
    Sp4rkY got a reaction from jOoPs in [RELEASE] Chernogorsk Locomotive Shed   
    I dont need it anymore, so i thought i share it ;) I will give you a present of 2 nights of work.   Same as usual, put the following line to the bottom of your server_functions.sqf and update your custom folder structure: call compile preProcessFileLineNumbers "\z\addons\dayz_server\map\chernoLocoShed.sqf";   Have fun !   Screens:   chernoLocoShed.zip
  18. Like
    Sp4rkY got a reaction from TayTayTheKiller in [WIP] Nuke a random town from laptop.   
    Easy... no stress :)
    but hey, perhaps we can help us each other... 
     
    Actually i setup a function which create a marker at the map for the radiation area... :)
     
    Can you tell me, how much time will the radiation area stay activ (the whole server running time or will it disappear after a bunch of minutes).
     
    And another question: Is it possible to deactivate the geiger-counter sound ? When i go to the radiation zone, the geiger is starting clicking sounds (thats ok, but for me this sounds doesnt stop playing when i leave this area) I dont know why, but i have these clicking sounds forever since it starts. :) Would be great if there is a way to stop them from playing. (bad english, i know)
  19. Like
    Sp4rkY got a reaction from TayTayTheKiller in [WIP] Nuke a random town from laptop.   
    Hey 
    TayTayTheKiller
     
    First i have to say: Nice work ! :)
    Iam testing this atm... 
     
    But i have a question.
    The nuke appears, the explosion is there BUT, i dont can see the atomic cloud (this one like a mushroom you know )
    I only see dark smoke at the explosion position. 
    Could the reason be any video setting in my game or do i anything wrong ?
     
    cheers
  20. Like
    Sp4rkY got a reaction from TayTayTheKiller in [WIP] Nuke a random town from laptop.   
    Hi TayTay ;)
     
    So i figured out what you have wrote... Now i can see the mushroom, but not so good like in your video. But that isn´t really the problem now, it is working and I can use this script now to figure out some new things ;)
     
    -----------------------------------------------------------------------------
    Other thing for your ToDo List (perhaps its useful for you ?!):
     
    You want to setup an option for running this as an epoch event.
    I figured out an other way:
     
    Just comment out the "laptop" parts in init.sqf and comment out everything from the first line in server_nuke.sqf so this file starts with
    if (isNil "firstRun") then { Then go to your dayz_server.pbo. Create a new file "nuke.sqf" and move it to the modules folder. In this file only type this:
    execVM "Nuke\server_Nuke.sqf"; Now you can run this like an epoch event.
     
    There are many ways to play around with this script ;)
  21. Like
    Sp4rkY got a reaction from freakystyle in [HowTo] EVR BlowOut map independent   
    oh nice, thx chipsandcheese ;) I will give it a try !
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