Affraid Posted May 11, 2014 Author Report Share Posted May 11, 2014 Look at top on new version. If it has If Server then on top. take it out. Link to comment Share on other sites More sharing options...
CopeGD Posted May 13, 2014 Report Share Posted May 13, 2014 Thanks, it works now. I thought this line was the purpose of the updated version, sorry. so 2 questions left: What did you change in this update for your awesome project and do you know how i can fix the no entry in weapons.cfg bug when your base is activated? Link to comment Share on other sites More sharing options...
NordicJohn Posted May 15, 2014 Report Share Posted May 15, 2014 Where is the WAI folder? It says in the instructions to copy everything from the ai spawn to the WAI folder but there is no folder named WAI? and how would i paste the text to a folder? Link to comment Share on other sites More sharing options...
Affraid Posted May 15, 2014 Author Report Share Posted May 15, 2014 Where is the WAI folder? It says in the instructions to copy everything from the ai spawn to the WAI folder but there is no folder named WAI? and how would i paste the text to a folder? You need to download and instal this MOD . Or just use the cords from that file if You use another AI MOD . Link to comment Share on other sites More sharing options...
Mr.Bojangles Posted May 17, 2014 Report Share Posted May 17, 2014 Is it possible to use this with DZAI instead of WAI? If so, what must a person do to get it to work? (new to scripting/running a server) Sorry for the newb question. Link to comment Share on other sites More sharing options...
johan1 Posted May 17, 2014 Report Share Posted May 17, 2014 love the city, only prolbem i have is i get a double up of everything eg you have to open two gates and theres two of every crate, any way to fix this? Also; is there a way to stop zombies from spawing in the city? Link to comment Share on other sites More sharing options...
Mr.Bojangles Posted May 19, 2014 Report Share Posted May 19, 2014 Looking for a little bit more help on this. I'm working on installing this (and then finding out where the heck i put the spawn points for dzai) and I'm getting an error " You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ca_communityconfigurationproject_e_editor_addedlargeweaponvariants I don't mind having the large weapons like the m107, as50, rocket launcher. Just looking to clear this error up. Any suggestions? thanks in advance. Mr.B Link to comment Share on other sites More sharing options...
Genesis Posted May 19, 2014 Report Share Posted May 19, 2014 installing this really killed our server's FPS, it's really cool but just won't be keeping it. Link to comment Share on other sites More sharing options...
Kextu Posted May 25, 2014 Report Share Posted May 25, 2014 Looking for a little bit more help on this. I'm working on installing this (and then finding out where the heck i put the spawn points for dzai) and I'm getting an error " You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ca_communityconfigurationproject_e_editor_addedlargeweaponvariants I don't mind having the large weapons like the m107, as50, rocket launcher. Just looking to clear this error up. Any suggestions? thanks in advance. Mr.B look at Affraids qdobacrates.sqf as you stated the Space bar at as50 and in the box with MGs there are some PK and RPK mags signed as _this addWeaponCargoGlobal change both mags to _this addMagazineCargoGlobal ["100Rnd_762x54_PK",5]; _this addMagazineCargoGlobal ["75Rnd_545x39_RPK",10]; and gone is the CFGweapon error To get the "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted." Error just add "mbg_killhouses", "aif_arma1buildings", "mbg_buildings_3", "mbg_african_buildings" at the addOns section of your mission.sqm file that should work. Link to comment Share on other sites More sharing options...
ivan.cro Posted June 2, 2014 Report Share Posted June 2, 2014 it looks amazing.. but how to decrease fps drop when using this? is there any trick or something? Please help.. i want to add this itll be so much fun for my players.. Link to comment Share on other sites More sharing options...
robbiedarza Posted June 3, 2014 Report Share Posted June 3, 2014 can someone tell me whereabouts exactly in the customSpawns.sqf I need to copy and paste into please I have tried this //Custom Spawns file// /* Custom group spawns Eg. [[953.237,4486.48,0.001], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; Place your custom group spawns below //Qdoba city Ai Spawn Points . Just copy and paste to CustomSpawns.sqf in WAI folder [[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons// [[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[4473.3506, 8569.3252, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Qdoba ground troops// [[4414.8174, 8502.6533, 13.456329],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4372.9541, 8604.3926, 16.643679],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4074.4199, 8627.6328, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4057.6604, 8591.5439, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4065.574, 8607.2803, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4069.5039, 8618.4619, 6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4034.1091, 8598.1855, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4046.5571, 8583.1963, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4079.7427, 8591.793, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4102.689, 8618.4141, -0.00012207031],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4164.832, 8626.1973, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4182.1699, 8569.6348, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4389.4707, 8677.584, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4251.3823, 8591.6045, -9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4213.0542, 8436.2031, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4235.2007, 8427.5283, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4260.4355, 8431.7715, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4344.1152, 8348.6875, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4390.7388, 8376.7646, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4399.1934, 8519.4805, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4406.0049, 8555.9668, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4445.7148, 8499.3984, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4513.373, 8444.3164, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4524.3301, 8593.1494, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4431.1138, 8652.1104, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba //Weapon crate spawn location Copy and paste into WAI/Missions folder in StaticAmmoBoxes.sqf //doba// _box17 = createVehicle ["BAF_VehicleBox",[4208.0879, 8580.5713, 0], [], 0, "CAN_COLLIDE"]; [_box17] call spawn_ammo_box; _box18= createVehicle ["BAF_VehicleBox",[4343.7891, 8354.2256, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; [_box18] call spawn_ammo_box; _box19 = createVehicle ["BAF_VehicleBox",[4454.9053, 8333.1748, 0.00012207031], [], 0, "CAN_COLLIDE"]; [_box19] call spawn_ammo_box; _box20 = createVehicle ["BAF_VehicleBox",[4375.8027, 8502.332, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; [_box20] call spawn_ammo_box; Custom static weapon spawns Eg. (with one position) [[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Custom static weapon spawns Eg. (with mutiple positions) [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Place your custom static weapon spawns below */ /* Custom Chopper Patrol spawn Eg. [[725.391,4526.06,0], //Position to patrol [0,0,0], // Position to spawn chopper at 2000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [[725.391,4526.06,0], //Position to patrol [725.391,4526.06,0], // Position to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [[911.21545,4532.7612,2.6292224], //Position that units will be dropped by [0,0,0], //Starting position of the heli 400, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ but no AI many thanks robbie Link to comment Share on other sites More sharing options...
ekroemer Posted June 4, 2014 Report Share Posted June 4, 2014 While pasting the Qdoba stuff you accidently deleted a line containing '*/' C/C++-style comments in sqf work this way: // comments out everything up to the and of the line /* comments out everything up to its closing partner */ even multiple lines. So by killing the first */ the code you pasted in is also commented out. If you have never touched your customSpawns.sqf, before, then it will be the original one, meaning there are only comments in it, explaining how to do stuff. In this case, simply delete everything in it and then paste the Qdoba stuff. Link to comment Share on other sites More sharing options...
robbiedarza Posted June 4, 2014 Report Share Posted June 4, 2014 OK that's great, thanks very much for the explanation Cheers Robbie Link to comment Share on other sites More sharing options...
HyPerv3 Posted June 15, 2014 Report Share Posted June 15, 2014 nice Ai City Link to comment Share on other sites More sharing options...
NateDaBeast Posted June 26, 2014 Report Share Posted June 26, 2014 Where can I get a hold of the biedi file ?, would like to add some more things possibly. Link to comment Share on other sites More sharing options...
celticwarrior06 Posted June 27, 2014 Report Share Posted June 27, 2014 Works perfectly Thanks it's sweet Link to comment Share on other sites More sharing options...
EliteGamingTV Posted June 30, 2014 Report Share Posted June 30, 2014 Hi where do u place the ai spawn in WAI WHERE PLEASE Link to comment Share on other sites More sharing options...
SgtSparraGump Posted July 11, 2014 Report Share Posted July 11, 2014 Where is Qdoba on the map? Link to comment Share on other sites More sharing options...
NateDaBeast Posted July 11, 2014 Report Share Posted July 11, 2014 Where is Qdoba on the map? By vybor, its huge but the only fault to it is if you run a popular server like I do that runs usually 30-50 players on the server it creates lag and drops FPS, thats why I'm also asking for the biedei file so I can edit the buildings to not lag the server. Link to comment Share on other sites More sharing options...
DJbeast11 Posted July 16, 2014 Report Share Posted July 16, 2014 i have it like this is my server_function.sqf: //qdoba [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf"; and i have tried: [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; [] execVM "\z\addons\dayz_server\addons\qdoba.sqf"; but still all i have is: But still I cant get the building here! :( You will have to put it at the bottom of your server_functions.sqf. My file is located in my dayz_epoch/init folder. My code is like this server_logUnlockLockEvent = { private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"]; _player = _this select 0; _obj = _this select 1; _status = _this select 2; if (!isNull(_obj)) then { _objectID = _obj getVariable["ObjectID", "0"]; _objectUID = _obj getVariable["ObjectUID", "0"]; _statusText = "UNLOCKED"; if (_status) then { [_obj, "gear"] call server_updateObject; _statusText = "LOCKED"; }; diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText]; }; }; execVM "\z\addons\dayz_server\buildings\checkpoints.sqf"; execVM "\z\addons\dayz_server\buildings\traderstary.sqf"; execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; execVM "\z\addons\dayz_server\buildings\neaf.sqf"; execVM "\z\addons\dayz_server\buildings\balotaafextended.sqf"; execVM "\z\addons\dayz_server\buildings\herotrader.sqf"; execVM "\z\addons\dayz_server\buildings\qdoba.sqf"; execVM "\z\addons\dayz_server\buildings\qdobacrates.sqf"; I actually call all my add-on structures from this file, but it will be in the very bottom of the server_functions.sqf. as you see above. Go onto my server to see it working with AI! it is dificult! Link to comment Share on other sites More sharing options...
Guest Posted July 20, 2014 Report Share Posted July 20, 2014 Hey I'm having issues with Qdoba AI city and require some guidance or advice. Basically when I install WAI and then Qdoba files ect... I restart server and all seems to be good but only until the next server restart where no AI spawn in (only the city and crates) No matter how many times I restart the server still No AI except for that initial server start up after initial installation which is very strange. Any ideas why this might happen? I have a slight feeling I am adding the Spawn points for the Qdoba AI wrong and have tried 2 different ways to add the spawn points which are shown below, both have the same effect of them working fine on initial startup but after next restarts theres no AI. Can someone check these and see if they are wrong method of adding? Thanks Method 1 for WAI/customspawns.sqf //Custom Spawns file// /* Custom group spawns Eg. [[953.237,4486.48,0.001], //position 4, //Number Of units 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random" //Gearset number. "Random" for random gear set. ] call spawn_group; Place your custom group spawns below */ [[4473.3506, 8569.3252, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Qdoba ground troops// [[4414.8174, 8502.6533, 13.456329],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4372.9541, 8604.3926, 16.643679],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4074.4199, 8627.6328, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4057.6604, 8591.5439, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4065.574, 8607.2803, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4069.5039, 8618.4619, 6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4034.1091, 8598.1855, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4046.5571, 8583.1963, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4079.7427, 8591.793, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4102.689, 8618.4141, -0.00012207031],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4164.832, 8626.1973, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4182.1699, 8569.6348, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4389.4707, 8677.584, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4251.3823, 8591.6045, -9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4213.0542, 8436.2031, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4235.2007, 8427.5283, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4260.4355, 8431.7715, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4344.1152, 8348.6875, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4390.7388, 8376.7646, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4399.1934, 8519.4805, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4406.0049, 8555.9668, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4445.7148, 8499.3984, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4513.373, 8444.3164, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4524.3301, 8593.1494, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4431.1138, 8652.1104, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba /* Custom static weapon spawns Eg. (with one position) [[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Custom static weapon spawns Eg. (with mutiple positions) [[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple). "M2StaticMG", //Classname of turret 0.5, //Skill level 0-1. Has no effect if using custom skills "Bandit2_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) ] call spawn_static; Place your custom static weapon spawns below */ [[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons// [[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba /* Custom Chopper Patrol spawn Eg. [[725.391,4526.06,0], //Position to patrol [0,0,0], // Position to spawn chopper at 2000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; Place your heli patrols below */ /* Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [[725.391,4526.06,0], //Position to patrol [725.391,4526.06,0], // Position to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; Place your vehicle patrols below this line */ /* Paradropped unit custom spawn Eg. [[911.21545,4532.7612,2.6292224], //Position that units will be dropped by [0,0,0], //Starting position of the heli 400, //Radius from drop position a player has to be to spawn chopper "UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!) 5, //Number of units to be para dropped 1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array. "Random", //Primary gun set number. "Random" for random weapon set. 4, //Number of magazines "", //Backpack "" for random or classname here. "Bandit2_DZ", //Skin "" for random or classname here. "Random", //Gearset number. "Random" for random gear set. True //True: Heli will stay at position and fight. False: Heli will leave if not under fire. ] spawn heli_para; Place your paradrop spawns under this line */ Method 2 for WAI/customspawns.sqf //Qdoba city Ai Spawn Points . Just copy and paste to CustomSpawns.sqf in WAI folder [[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons// [[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //doba [[4473.3506, 8569.3252, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //Qdoba ground troops// [[4414.8174, 8502.6533, 13.456329],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4372.9541, 8604.3926, 16.643679],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4074.4199, 8627.6328, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4057.6604, 8591.5439, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4065.574, 8607.2803, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4069.5039, 8618.4619, 6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4034.1091, 8598.1855, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4046.5571, 8583.1963, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4079.7427, 8591.793, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4102.689, 8618.4141, -0.00012207031],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4164.832, 8626.1973, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4182.1699, 8569.6348, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4389.4707, 8677.584, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4251.3823, 8591.6045, -9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4213.0542, 8436.2031, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4235.2007, 8427.5283, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4260.4355, 8431.7715, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4344.1152, 8348.6875, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4390.7388, 8376.7646, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4399.1934, 8519.4805, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4406.0049, 8555.9668, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4445.7148, 8499.3984, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4513.373, 8444.3164, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4524.3301, 8593.1494, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba [[4431.1138, 8652.1104, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group; //doba //Weapon crate spawn location Copy and paste into WAI/Missions folder in StaticAmmoBoxes.sqf //doba// _box17 = createVehicle ["BAF_VehicleBox",[4208.0879, 8580.5713, 0], [], 0, "CAN_COLLIDE"]; [_box17] call spawn_ammo_box; _box18= createVehicle ["BAF_VehicleBox",[4343.7891, 8354.2256, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; [_box18] call spawn_ammo_box; _box19 = createVehicle ["BAF_VehicleBox",[4454.9053, 8333.1748, 0.00012207031], [], 0, "CAN_COLLIDE"]; [_box19] call spawn_ammo_box; _box20 = createVehicle ["BAF_VehicleBox",[4375.8027, 8502.332, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; [_box20] call spawn_ammo_box; Captain Bigzy Link to comment Share on other sites More sharing options...
Juskaah Posted July 22, 2014 Report Share Posted July 22, 2014 How to add a map marker for the city ? Link to comment Share on other sites More sharing options...
Affraid Posted July 22, 2014 Author Report Share Posted July 22, 2014 How to add a map marker for the city ? http://opendayz.net/threads/editing-the-in-game-map.7981/#post-23129 try that one And add this as cords just the way I have it here [4454.9053,0.00012207031,8333.1748] Link to comment Share on other sites More sharing options...
Affraid Posted July 22, 2014 Author Report Share Posted July 22, 2014 @Captain_Bigzy If you just take the file I have in the ZIP and use that . It should work .And if you already have custom set up , just copy and paste it below the ones you already have up . I can always send you my Custom Spawn File and you can use that one. Link to comment Share on other sites More sharing options...
Affraid Posted July 22, 2014 Author Report Share Posted July 22, 2014 Hi where do u place the ai spawn in WAI WHERE PLEASE It goes in your Server.PBO If you don't have access to it try putting it in your Mission.pbo . (Never tested it myself in mission.pbo) Link to comment Share on other sites More sharing options...
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