Affraid 11 Report post Posted April 4, 2014 +++++UPDATED 7-24-14+++++ ++Fix'd Entrance to no one can barrel through front entrance with vehicle. ++End Maze updated Here is another city I build for my server. Players really like this one. Included in Zip is the Cords for the AI / weapon crates using WAI script. And sqf file to custom crates added to city. There is a maze at end point where there is a nice Lottery Crate . Not easy to get through maze , so payoff is nice. QDOBA AI CITY Picture 1 http://flic.kr/p/kNmqxH pic 2 http://flic.kr/p/kNmrh8 pic3 http://flic.kr/p/kNnNYU pic4 http://flic.kr/p/kNnPb7 Download Link https://www.dropbox.com/s/3uk7132x94i532g/Qdoba%20Ai%20city.rar Have Fun 3 Donnovan, SadPanda and celticwarrior06 reacted to this Quote Share this post Link to post Share on other sites
poet 3 Report post Posted April 7, 2014 yeh looks amazing from the pics but some of the buildings will not work on chernarus? Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted April 7, 2014 yeh looks amazing from the pics but some of the buildings will not work on chernarus? They all work on chernarus. I had this up and running for over a month so far. As long as you are running EPOCH MOD. There will be no problem. Quote Share this post Link to post Share on other sites
3l3m3nt 3 Report post Posted April 10, 2014 Most freaking EPIC AI ZONE !!!!! I hope u bring more off those completely awesome feature to Chernarus . Don't Be fool thinking that will be a walk in the park . Quote Share this post Link to post Share on other sites
insertcoins 295 Report post Posted April 11, 2014 Don't ai spawn on top of the nets in the kill boxes? Quote Share this post Link to post Share on other sites
3l3m3nt 3 Report post Posted April 11, 2014 Well ive try it and so far didnt see that happening Quote Share this post Link to post Share on other sites
Thug 66 Report post Posted April 11, 2014 I have put this on my server and we love it. I have not seen any AI on the nets. As always we were not let down. Great Job. Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted April 13, 2014 Yea the AI do not spawn on the nets. They are in the maze . And Thank You all for the complemants.Glad you all are enjoying it . Quote Share this post Link to post Share on other sites
KrakenDomes 0 Report post Posted April 14, 2014 Installed this city and my players love it!! More than your other city which we use :P Although, I was getting cfg weapons error for as_50 scoped. After inspecting the qdobacrate.sqf I was able to find the error. ----------------------------------- _this addWeaponCargoGlobal ["m107",1]; _this addWeaponCargoGlobal [" BAF_AS50_scoped",1]; _this addMagazineCargoGlobal ["10Rnd_127x99_m107",10]; _this addMagazineCargoGlobal ["5Rnd_127x99_as50",10]; As you can see, there is a extra space in between " and BAF, removing the space should fix the error. ------------------------------------- I have a question though, AI are walking through walls/buildings. Is this normal? Quote Share this post Link to post Share on other sites
psychosis 12 Report post Posted April 14, 2014 nice.... but FPS.... Quote Share this post Link to post Share on other sites
Dan1997 0 Report post Posted April 15, 2014 i have it like this is my server_function.sqf: //qdoba [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf"; and i have tried: [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; [] execVM "\z\addons\dayz_server\addons\qdoba.sqf"; but still all i have is: But still I cant get the building here! :( Quote Share this post Link to post Share on other sites
psychosis 12 Report post Posted April 15, 2014 in file qdoba.sqf add "if server. " ?)) Quote Share this post Link to post Share on other sites
Thug 66 Report post Posted April 15, 2014 Newbie, did you put the two sqf files (qdoba and qdobacrates) in a folder called addons? Quote Share this post Link to post Share on other sites
Thug 66 Report post Posted April 15, 2014 Will be on teamspeak all day if you need help with this Newbie. tbsgaming.teamspeak3.com Quote Share this post Link to post Share on other sites
Stranger 129 Report post Posted April 15, 2014 Im getting you cannot play edit this mission because of deletet content something...? Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted April 15, 2014 Im getting you cannot play edit this mission because of deletet content something...? Yea it's ok. There is something in the file I need to delete. been laid up sick so when I get back to main comp I'll look for the content line that needs to be deleted. Or if you know how to do that just do it yourself if you can't waite . Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted April 15, 2014 i have it like this is my server_function.sqf: //qdoba [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf"; and i have tried: [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf"; [] execVM "\z\addons\dayz_server\addons\qdoba.sqf"; but still all i have is: But still I cant get the building here yes add if (isServer) then { in qdoba.sqf after //affraid.net Don't know how that got deleted Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted April 15, 2014 updated qdoba.sqf file. Make sure you change name back to qdoba.sgf https://www.dropbox.com/s/ff2ua3ztvijl9xh/updated%20_%20qdoba.sqf Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted April 15, 2014 this is how I have mine set up and it works with no problems. in server_functions.sqf file [] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf [] execVM "\z\addons\dayz_server\addons\qdoba.sqf"; Quote Share this post Link to post Share on other sites
Stranger 129 Report post Posted April 15, 2014 I did that too, but i get a popup before the game starts it telling me, that content was deltet arma1 something.I gues there are buildings not supported in your fils. Quote Share this post Link to post Share on other sites
Skare 0 Report post Posted May 7, 2014 Ok I have a problem . I have installed this using the tutorial , and followed it to the letter ... the problem is i get the AI and crate spawns in the correct location , but there is no city just alot of AI and some crates Quote Share this post Link to post Share on other sites
Affraid 11 Report post Posted May 8, 2014 Did you put the file server side or client side? Also check the path to the file make sure it looks like this if its server side and you have it in a custome folder. [] execVM "\z\addons\dayz_server\addons\aicity.sqf"; Quote Share this post Link to post Share on other sites
Wesley 26 Report post Posted May 8, 2014 FYI to anyone using this! One crate has the AS50 and M107 in them, another crate has severely OP rocketlaunchers! A lot of those weapons can get players banned on a lot of servers that run antihacks! Just an FYI, not condemning this guys work AT ALL!!! Quote Share this post Link to post Share on other sites
Akelorian 3 Report post Posted May 10, 2014 FYI to anyone using this! One crate has the AS50 and M107 in them, another crate has severely OP rocketlaunchers! A lot of those weapons can get players banned on a lot of servers that run antihacks! Just an FYI, not condemning this guys work AT ALL!!! LMAO Seriously? Just edit the sqf to remove the rocket launchers 1 dyesalot reacted to this Quote Share this post Link to post Share on other sites
CopeGD 1 Report post Posted May 10, 2014 The strange thing is: When i use the original file from the first post the City appears without any problems (except no entry weapons cfg, even though i removed the space in the crate sqf file). When i use the new version with isServer.. nothing appears, just the loot crates, like in the screenshot seen in this topic. Quote Share this post Link to post Share on other sites