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(Updated 7/24/14) Qdoba City with Ai's using WAI


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Thanks, it works now. I thought this line was the purpose of the updated version, sorry.

 

so 2 questions left: What did you change in this update for your awesome project and do you know how i can fix the no entry in weapons.cfg bug when your base is activated?

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Where is the WAI folder? It says in the instructions to copy everything from the ai spawn to the WAI folder but there is no folder named WAI? and how would i paste the text to a folder?

 

You need to download and instal this MOD .  Or just use the cords from that file if You use another AI MOD . 

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Looking for a little bit more help on this. I'm working on installing this (and then finding out where the heck i put the spawn points for dzai) and I'm getting an error " You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ca_communityconfigurationproject_e_editor_addedlargeweaponvariants

 

I don't mind having the large weapons like the m107, as50, rocket launcher. Just looking to clear this error up. Any suggestions?

thanks in advance.

Mr.B

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Looking for a little bit more help on this. I'm working on installing this (and then finding out where the heck i put the spawn points for dzai) and I'm getting an error " You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ca_communityconfigurationproject_e_editor_addedlargeweaponvariants

 

I don't mind having the large weapons like the m107, as50, rocket launcher. Just looking to clear this error up. Any suggestions?

thanks in advance.

Mr.B

look at Affraids qdobacrates.sqf as you stated the Space bar at as50 and in the box with MGs there are some PK and RPK mags signed as _this addWeaponCargoGlobal change both mags to _this addMagazineCargoGlobal ["100Rnd_762x54_PK",5]; _this addMagazineCargoGlobal ["75Rnd_545x39_RPK",10]; and gone is the CFGweapon error

 

To get the "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted." Error just add

"mbg_killhouses",

"aif_arma1buildings",

"mbg_buildings_3",

"mbg_african_buildings"

at the addOns section of your mission.sqm file that should work.

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  • 2 weeks later...

can someone tell me whereabouts exactly in the customSpawns.sqf I need to copy and paste into please I have tried this

//Custom Spawns file//
/*
Custom group spawns Eg.

[[953.237,4486.48,0.001], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

Place your custom group spawns below
//Qdoba city Ai Spawn Points . Just copy and paste to CustomSpawns.sqf in WAI folder

[[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons//
[[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba
[[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba
[[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba


[[4473.3506, 8569.3252, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //Qdoba ground troops//
[[4414.8174, 8502.6533, 13.456329],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4372.9541, 8604.3926, 16.643679],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4074.4199, 8627.6328, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4057.6604, 8591.5439, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4065.574, 8607.2803, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4069.5039, 8618.4619, 6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4034.1091, 8598.1855, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4046.5571, 8583.1963, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4079.7427, 8591.793, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4102.689, 8618.4141, -0.00012207031],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4164.832, 8626.1973, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4182.1699, 8569.6348, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4389.4707, 8677.584, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4251.3823, 8591.6045, -9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4213.0542, 8436.2031, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4235.2007, 8427.5283, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4260.4355, 8431.7715, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4344.1152, 8348.6875, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4390.7388, 8376.7646, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4399.1934, 8519.4805, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4406.0049, 8555.9668, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4445.7148, 8499.3984, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4513.373, 8444.3164, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4524.3301, 8593.1494, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4431.1138, 8652.1104, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba


//Weapon crate spawn location Copy and paste into WAI/Missions folder in StaticAmmoBoxes.sqf

//doba//

_box17 = createVehicle ["BAF_VehicleBox",[4208.0879, 8580.5713, 0], [], 0, "CAN_COLLIDE"];
[_box17] call spawn_ammo_box;

_box18= createVehicle ["BAF_VehicleBox",[4343.7891, 8354.2256, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
[_box18] call spawn_ammo_box;

_box19 = createVehicle ["BAF_VehicleBox",[4454.9053, 8333.1748, 0.00012207031], [], 0, "CAN_COLLIDE"];
[_box19] call spawn_ammo_box;

_box20 = createVehicle ["BAF_VehicleBox",[4375.8027, 8502.332, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
[_box20] call spawn_ammo_box;
Custom static weapon spawns Eg. (with one position)

[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
0.5,					  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",			  //Skin "" for random or classname here.
1,						  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,						  //Number of magazines. (not needed if ai_static_useweapon = False)
"",						  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"				  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;

Custom static weapon spawns Eg. (with mutiple positions)

[[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
0.5,					  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",			  //Skin "" for random or classname here. 
1,						  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,						  //Number of magazines. (not needed if ai_static_useweapon = False)
"",						  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"				  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;

Place your custom static weapon spawns below
*/





/*
Custom Chopper Patrol spawn Eg.

[[725.391,4526.06,0],    //Position to patrol
[0,0,0],	             // Position to spawn chopper at
2000,					//Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

Place your heli patrols below
*/





/* 
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

[[725.391,4526.06,0],   //Position to patrol
[725.391,4526.06,0],	// Position to spawn at
200,					//Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored",		//Classname of vehicle (make sure it has driver and gunner)
1						//Skill level of units 
] spawn vehicle_patrol;

Place your vehicle patrols below this line
*/





/*
Paradropped unit custom spawn Eg.

[[911.21545,4532.7612,2.6292224],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
5,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

Place your paradrop spawns under this line
*/


but no AI

 

 

many thanks

 

 

robbie

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While pasting the Qdoba stuff you accidently deleted a line containing '*/'

 

C/C++-style comments in sqf work this way:

 

// comments out everything up to the and of the line

/* comments out everything up to its closing partner */ even multiple lines.

So by killing the first */ the code you pasted in is also commented out.

 

If you have never touched your customSpawns.sqf, before, then it will be the original one, meaning there are only comments in it, explaining how to do stuff.

In this case, simply delete everything in it and then paste the Qdoba stuff.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Where is Qdoba on the map?

By vybor, its huge but the only fault to it is if you run a popular server like I do that runs usually 30-50 players on the server it creates lag and drops FPS, thats why I'm also asking for the biedei file so I can edit the buildings to not lag the server.

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i have it like this is my server_function.sqf:

//qdoba
	[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf";
	call compile preProcessFileLineNumbers "z\addons\dayz_server\addons\qdoba.sqf";

and i have tried:

[] execVM "\z\addons\dayz_server\addons\qdobacrates.sqf";
[] execVM "\z\addons\dayz_server\addons\qdoba.sqf";

but still all i have is:

KJM5iwY.jpg

 

 

But still I cant get the building here! :(

 

You will have to put it at the bottom of your server_functions.sqf. My file is located in my dayz_epoch/init folder. My code is like this

server_logUnlockLockEvent = {
	private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
	_player = _this select 0;
	_obj = _this select 1;
	_status = _this select 2;
	if (!isNull(_obj)) then {
		_objectID = _obj getVariable["ObjectID", "0"];
		_objectUID = _obj getVariable["ObjectUID", "0"];
		_statusText = "UNLOCKED";
		if (_status) then {
			[_obj, "gear"] call server_updateObject;
			_statusText = "LOCKED";
		};
		diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
	};
};
execVM "\z\addons\dayz_server\buildings\checkpoints.sqf";
execVM "\z\addons\dayz_server\buildings\traderstary.sqf";
execVM "\z\addons\dayz_server\buildings\nwafbase.sqf";
execVM "\z\addons\dayz_server\buildings\neaf.sqf";
execVM "\z\addons\dayz_server\buildings\balotaafextended.sqf";
execVM "\z\addons\dayz_server\buildings\herotrader.sqf";
execVM "\z\addons\dayz_server\buildings\qdoba.sqf";
execVM "\z\addons\dayz_server\buildings\qdobacrates.sqf";

I actually call all my add-on structures from this file, but it will be in the very bottom of the server_functions.sqf. as you see above. Go onto my server to see it working with AI! it is dificult!

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Hey I'm having issues with Qdoba AI city and require some guidance or advice.

 

Basically when I install WAI and then Qdoba files ect... I restart server and all seems to be good  but only until the next server restart where no AI spawn in (only the city and crates)  No matter how many times I restart the server still No AI except for that initial server start up after initial installation which is very strange.

 

Any ideas why this might happen?

 

I have a slight feeling I am adding the Spawn points for the Qdoba AI wrong and have tried 2 different ways to add the spawn points which are shown below, both have the same effect of them working fine on initial startup but after next restarts theres no AI.

 

Can someone check these and see if they are wrong method of adding?  Thanks

 

 

Method 1 for WAI/customspawns.sqf

//Custom Spawns file//
/*
Custom group spawns Eg.

[[953.237,4486.48,0.001], //position
4,						  //Number Of units
1,					      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",			      //Primary gun set number. "Random" for random weapon set.
4,						  //Number of magazines
"",						  //Backpack "" for random or classname here.
"Bandit2_DZ",			  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;

Place your custom group spawns below
*/

[[4473.3506, 8569.3252, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //Qdoba ground troops//
[[4414.8174, 8502.6533, 13.456329],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4372.9541, 8604.3926, 16.643679],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4074.4199, 8627.6328, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4057.6604, 8591.5439, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4065.574, 8607.2803, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4069.5039, 8618.4619, 6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4034.1091, 8598.1855, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4046.5571, 8583.1963, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4079.7427, 8591.793, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4102.689, 8618.4141, -0.00012207031],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4164.832, 8626.1973, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4182.1699, 8569.6348, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4389.4707, 8677.584, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4251.3823, 8591.6045, -9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4213.0542, 8436.2031, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4235.2007, 8427.5283, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4260.4355, 8431.7715, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4344.1152, 8348.6875, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4390.7388, 8376.7646, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4399.1934, 8519.4805, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4406.0049, 8555.9668, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4445.7148, 8499.3984, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4513.373, 8444.3164, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4524.3301, 8593.1494, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4431.1138, 8652.1104, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba

/*
Custom static weapon spawns Eg. (with one position)

[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
0.5,					  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",			  //Skin "" for random or classname here.
1,						  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,						  //Number of magazines. (not needed if ai_static_useweapon = False)
"",						  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"				  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;

Custom static weapon spawns Eg. (with mutiple positions)

[[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
0.5,					  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",			  //Skin "" for random or classname here. 
1,						  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,						  //Number of magazines. (not needed if ai_static_useweapon = False)
"",						  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"				  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;

Place your custom static weapon spawns below
*/

[[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons//
[[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba
[[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba
[[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba

/*
Custom Chopper Patrol spawn Eg.

[[725.391,4526.06,0],    //Position to patrol
[0,0,0],	             // Position to spawn chopper at
2000,					//Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

Place your heli patrols below
*/





/* 
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)

[[725.391,4526.06,0],   //Position to patrol
[725.391,4526.06,0],	// Position to spawn at
200,					//Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored",		//Classname of vehicle (make sure it has driver and gunner)
1						//Skill level of units 
] spawn vehicle_patrol;

Place your vehicle patrols below this line
*/





/*
Paradropped unit custom spawn Eg.

[[911.21545,4532.7612,2.6292224],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
5,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;

Place your paradrop spawns under this line
*/

Method 2 for WAI/customspawns.sqf

//Qdoba city Ai Spawn Points . Just copy and paste to CustomSpawns.sqf in WAI folder

[[[4542.5859, 8515.6406, 6.1035156e-005],[4039.5637, 8608.4941, 3.0517578e-005],[4053.4392, 8566.3545, 0],[4053.9143, 8597.1846, 3.0517578e-005],[4073.2244, 8621.1992, 0.00012207031]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static; //Qdoba Ai City ground weapons//
[[[4202.8267, 8563.4082, 3.0517578e-005],[4159.7104, 8632.5234, 0.049321495],[4255.5474, 8537.8438, 6.1035156e-005],[4332.4717, 8642.876, -3.0517578e-005],[4506.855, 8665.2559, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba
[[[4448.7974, 8509.8164, 3.0517578e-005],[4537.0313, 8442.0088, -6.1035156e-005],[4485.5308, 8432.2334, 6.1035156e-005],[4398.0488, 8366.9131, -6.1035156e-005],[4330.0146, 8399.8262, 0]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba
[[[4262.062, 8466.6543, 3.0517578e-005],[4202.0386, 8411.7832, 0],[4246.3252, 8393.4336, 0.078777529],[4246.3252, 8393.4336, 0.078777529]],"M2StaticMG",1,"Bandit2_DZ",1,2,"","Random"] call spawn_static;   //doba


[[4473.3506, 8569.3252, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //Qdoba ground troops//
[[4414.8174, 8502.6533, 13.456329],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4372.9541, 8604.3926, 16.643679],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4074.4199, 8627.6328, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4057.6604, 8591.5439, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4065.574, 8607.2803, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4069.5039, 8618.4619, 6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4034.1091, 8598.1855, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4046.5571, 8583.1963, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4079.7427, 8591.793, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4102.689, 8618.4141, -0.00012207031],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4164.832, 8626.1973, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4182.1699, 8569.6348, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4389.4707, 8677.584, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;   //doba
[[4251.3823, 8591.6045, -9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4213.0542, 8436.2031, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4235.2007, 8427.5283, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4260.4355, 8431.7715, -3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4344.1152, 8348.6875, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4390.7388, 8376.7646, -6.1035156e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4399.1934, 8519.4805, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4406.0049, 8555.9668, 3.0517578e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4445.7148, 8499.3984, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4513.373, 8444.3164, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;    //doba
[[4524.3301, 8593.1494, 0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba
[[4431.1138, 8652.1104, 9.1552734e-005],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;  //doba


//Weapon crate spawn location Copy and paste into WAI/Missions folder in StaticAmmoBoxes.sqf

//doba//

_box17 = createVehicle ["BAF_VehicleBox",[4208.0879, 8580.5713, 0], [], 0, "CAN_COLLIDE"];
[_box17] call spawn_ammo_box;

_box18= createVehicle ["BAF_VehicleBox",[4343.7891, 8354.2256, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
[_box18] call spawn_ammo_box;

_box19 = createVehicle ["BAF_VehicleBox",[4454.9053, 8333.1748, 0.00012207031], [], 0, "CAN_COLLIDE"];
[_box19] call spawn_ammo_box;

_box20 = createVehicle ["BAF_VehicleBox",[4375.8027, 8502.332, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
[_box20] call spawn_ammo_box;
 

Captain Bigzy

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