x2dezjohn 11 Report post Posted February 19, 2014 Hi Built a secret military airfield up north of devils castle(location on pic), C130 can barely take off from it going south and doing a hard right at the end. Enjoy Original version (small file) Images: http://imgur.com/a/p7sEr#1 Download: http://pastebin.com/tMXzKqgZ Updated version (big file) Road to the dam and new area added Image: http://gyazo.com/febcf71f909b80642f9d20d4d171b363 Download: http://pastebin.com/cQ6qJP7W Place it in your server pbo Create a folder called building and put the sqf file in there, then open the init and edit the server_functions.sqf by adding this to the bottom [] ExecVM "\z\addons\dayz_server\building\Secret_Airfield.sqf"; Edit your Mission.sqm file to look like this "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "warehouse", "mbg_killhouses", "mbg_buildings_3", "aif_arma1buildings", "mbg_african_buildings" Map marker http://pastebin.com/sa8nkrwg i put it here in the mission pbo go to the init and at the bottom put //custom marker [] execVM "Secretairfield.sqf"; 8 Swordsworn, calamity, MatthewK and 5 others reacted to this Quote Share this post Link to post Share on other sites
GhostTown 13 Report post Posted February 19, 2014 Is there anyway to have the files so I can port it to Napf? Quote Share this post Link to post Share on other sites
Drew22 4 Report post Posted February 19, 2014 What is the name of the tower thing in editor also this is really nice Quote Share this post Link to post Share on other sites
ChesterCheetoz 6 Report post Posted February 19, 2014 You did a very nice job on this. I already have a lot of map addons on my chern. server, but I may remove one or so and add this. Nice job =) Quote Share this post Link to post Share on other sites
RipSaw 22 Report post Posted February 19, 2014 Looking good, I'll put this on my server tomorrow. Quote Share this post Link to post Share on other sites
x2dezjohn 11 Report post Posted February 19, 2014 Is there anyway to have the files so I can port it to Napf? What file? looking at trying other maps so cud make fresh one there if i have map n u have location for it? What is the name of the tower thing in editor also this is really nice tv tower? top 3 in the code = that Quote Share this post Link to post Share on other sites
poet 3 Report post Posted February 20, 2014 luv it im jelly i cannot make roads or runways! nice work Quote Share this post Link to post Share on other sites
Anthraxx 6 Report post Posted February 20, 2014 Nice! Thats on the list of being implemented! Quote Share this post Link to post Share on other sites
Dactyl 3 Report post Posted March 5, 2014 luv it im jelly i cannot make roads or runways! nice work Quote Share this post Link to post Share on other sites
R.J. 2 Report post Posted March 15, 2014 After downloading the file, where do I place it? Do I need to rename it to anything? Quote Share this post Link to post Share on other sites
smytin21332 0 Report post Posted March 22, 2014 After downloading the file, where do I place it? Do I need to rename it to anything? for people looking to install this i do this 1.unpack your mission folder 2. in the roue folder where your init.sqf and other files are create a new folder called buildings 3. create a new .sqf called chernarussecretairfield.sqf 4. go back to your init.sqf file and open this 5. go to the VERY BOTTOM and paste [] execVM "buildings\chernarussecretairfield.sqf."; This should work Quote Share this post Link to post Share on other sites
smytin21332 0 Report post Posted March 22, 2014 for people looking to install this i do this 1.unpack your mission folder 2. in the roue folder where your init.sqf and other files are create a new folder called buildings 3. create a new .sqf called chernarussecretairfield.sqf 4. go back to your init.sqf file and open this 5. go to the VERY BOTTOM and paste [] execVM "buildings\chernarussecretairfield.sqf."; This should work add this [] execVM "buildings\chernarussecretairfield.sqf"; i added an extra dot woops :P Quote Share this post Link to post Share on other sites
MjrEyesWater 5 Report post Posted March 23, 2014 Currently receiving an error that is broadcasted to all players upon log in that a file cannot be played/downloaded because it is dependent on downloadable content, and it only lists "warehouse" do you know which object this is so I may delete it/solve the problem? I really love this airfield.edit: I found the object, it's class name is, "Land_Ind_Pec_03a"Sadly, this is found in the PMC DLC as far as I can tell - however, this building arguably makes that area, and I'll struggle to find a replacement for it, unless of course, there is a work around. Quote Share this post Link to post Share on other sites
x2dezjohn 11 Report post Posted March 26, 2014 all building used on this isnt from the latest building so aint from this thats causing it to fix it jst go into in mission.sqm file at start change it to this, "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "warehouse", "mbg_killhouses", "mbg_buildings_3", "aif_arma1buildings", "mbg_african_buildings" Quote Share this post Link to post Share on other sites
MjrEyesWater 5 Report post Posted March 27, 2014 all building used on this isnt from the latest building so aint from this thats causing it to fix it jst go into in mission.sqf file at start change it to this, "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "warehouse", "mbg_killhouses", "mbg_buildings_3", "mbg_african_buildings" This solved it, thanks :D Quote Share this post Link to post Share on other sites
Turtle 46 Report post Posted March 28, 2014 really nice work dude, would you be willing to do some small work for me in the editor for me if you have any free time? Im not good at all with it and its very frustrating to me lol. Quote Share this post Link to post Share on other sites
x2dezjohn 11 Report post Posted March 28, 2014 can do but have to wait till next week when new computer comes 1 Turtle reacted to this Quote Share this post Link to post Share on other sites
gumboman 0 Report post Posted March 28, 2014 "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "warehouse", "mbg_killhouses", "mbg_buildings_3", "mbg_african_buildings" Still having trouble Where do I put this. I put it into my folder but knockes me out ever time I log on then crashes the server after knock out Quote Share this post Link to post Share on other sites
x2dezjohn 11 Report post Posted March 29, 2014 open the mission pbo then edit the mission.sqm then at top it looks like that then change it to that Quote Share this post Link to post Share on other sites
x2dezjohn 11 Report post Posted April 27, 2014 updated the airfield with the road and built it up abit Quote Share this post Link to post Share on other sites
DLLKillem 3 Report post Posted April 27, 2014 add this [] execVM "buildings\chernarussecretairfield.sqf"; i added an extra dot woops :P for people looking to install this i do this 1.unpack your mission folder 2. in the roue folder where your init.sqf and other files are create a new folder called buildings 3. create a new .sqf called chernarussecretairfield.sqf 4. go back to your init.sqf file and open this 5. go to the VERY BOTTOM and paste [] execVM "buildings\chernarussecretairfield.sqf"; This should work I tried this but still does not show up in game! And no errors are seen {TR}DLL Quote Share this post Link to post Share on other sites
Turtle 46 Report post Posted April 27, 2014 I tried this but still does not show up in game! And no errors are seen {TR}DLL How could you possbily not be doing this right. You put the file in the folder. You call the file. Quote Share this post Link to post Share on other sites
DLLKillem 3 Report post Posted April 28, 2014 I am new at doing Epoch Arma2 So I might have something messed up...but it looks easy enough! One thing that is diff. Folder setup is diff from what I am used to. Using vilayer.com as a provider. they have to section for folders setup.... 1st is in vilayercodecustom/dayz_epoch and 2nd in vilayercodecustom/missions/epoch.chernarus (this folder holds my init.sqf file) and this is where i placed the folder and file Redid it a sec time, Its working thanks Guys Quote Share this post Link to post Share on other sites
x2dezjohn 11 Report post Posted April 29, 2014 should be put into server pbo the building folder and the call should be in the server pbo init at the bottom //Secret Airfield call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\Secret_Airfield.sqf"; Quote Share this post Link to post Share on other sites
MatthewK 109 Report post Posted May 16, 2014 Your custom edition seems to be calling other arma mods than the ones you mention in previous posts, my friends server crashed after following all your instructions even the part with the update to the mission.sqm (not mission.sqf) .. If you're going to release custom editions you should really let people know whether they need to make changes elsewhere. My mates server was down for 2 hours while he waited on his provider to fix it. I can't remember the other missing mod error, but it was something to do with airfields.. Quote Share this post Link to post Share on other sites