Jump to content

Recommended Posts

  On 7/4/2014 at 10:04 PM, NoxSicarius said:

 

Could someone give this a test for me?

 

The following edit is supposed to spawn key vehicles a little closer, give a message if the vehicle can not be spawned in the area, and make you able to spawn multiple key vehicles again. 

 

Copy the contents of this file into your addvehicle.sqf

http://pastebin.com/H0KLjgKu

 

 

To test:

  1. spawn three or more key vehicles (to test that you can spawn multiples)
  2. spawn vehicles in the middle of a forest (try a small vehicle like the mozzie and a large one like a ural or bigger)
  3. spawn vehicles in a normal area like a town (try small and large vehicles)
  4. spawn vehicles in a field (try a few small and large)

Please list your results as so:

  1. Works
  2. Small vehicles work
  3. Does not work
  4. All vehicles work

 

 

Hey i gave it a shot but it wont let me spawn vehicles at all, apart from the temp ones which still for me explode when i get in them.

Link to comment
Share on other sites

Thanks for the above mentioned fix for TP, havent been able to test it, but the RPT looks a bit cleaner.

 

---

 

Testresults

 

To test:

  1. spawn three or more key vehicles (to test that you can spawn multiples)
  2. spawn vehicles in the middle of a forest (try a small vehicle like the mozzie and a large one like a ural or bigger)
  3. spawn vehicles in a normal area like a town (try small and large vehicles)
  4. spawn vehicles in a field (try a few small and large)

Please list your results as so:

  1. Works
  2. It says it spawned and i got a key but no vehicles near
  3. Works
  4. Works (sidenote, spawned a heli - uhm-60al - which actually spawned on me and killed me)

---

 

When deleting a vehicle it does work, but the RPT shows this error.

12:10:20 "DELETE: <null> Deleted by UID: 0"
12:10:20 Error in expression < format["DELETE: %1 Deleted by UID: %2",_activatingPlayer,_uid];
};
};>
12:10:20   Error position: <_activatingPlayer,_uid];
};
};>
12:10:20   Error Undefined variable in expression: _activatingplayer
12:10:20 File z\addons\dayz_server\compile\server_deleteObj.sqf, line 20
Link to comment
Share on other sites

  On 7/4/2014 at 10:06 PM, NoxSicarius said:

Post me your filters in a pastebin file.

 

Hey

createvehicle.txt   http://pastebin.com/r6FFikhr

remoteexec.txt   http://pastebin.com/6dmXfLUS

scripts.txt           http://pastebin.com/T57heBz3

 

i have a little problem with my filters... some of my players will be kicked from time to time.. (reasonless)

as example: a guy drive with his tank on a wall.... he becomes a kick...

 

systemchat say's: instance_11_chernarus Player xxxxxxxx removed.

i have no clue why.

maybe u can see something wrong in my filters.

 

THX

Link to comment
Share on other sites

  On 7/5/2014 at 10:16 AM, Nekuan said:

Tested it and it finally let's me spawn permanent vehicles again, wooho :D Thanks

 

I need a few more testers to give me some info please. I can't release this until I get MULTIPLE confirmations. It will not remove the risk of causing bugs, but it will diminish the possibility if I get confirmation from a few people; as we have seen with some of my other fixes.

Link to comment
Share on other sites

Awesome update to my old admin tools, but some new features are interfering with some of my mods.

 

I am currently running a bodyguard mod that allows players to call AI guards to help defend them. But the way to control them is through the action menu, hard coded to the 'F#' keys. In epoch 1.0.3 the devs removed the action menu which is fine for normal servers, but for me I have to re-enable it. As for why I am here, I am looking for a way to move the hard coded admintools function off the 'f' keys (F1, F2, F3, F4, F11) to perhaps the number pad or other keys that wont interfere with bodyguard operations or other game operations. I need everything from F1-F12 (yes i know F12 is steam's screenshot button).

 

I have dug through the code, but i cant find what I'm looking for, please any input would be awesome.

Link to comment
Share on other sites

  On 7/5/2014 at 10:22 AM, sisquo007 said:

Hey

createvehicle.txt   http://pastebin.com/r6FFikhr

remoteexec.txt   http://pastebin.com/6dmXfLUS

scripts.txt           http://pastebin.com/T57heBz3

 

i have a little problem with my filters... some of my players will be kicked from time to time.. (reasonless)

as example: a guy drive with his tank on a wall.... he becomes a kick...

 

systemchat say's: instance_11_chernarus Player xxxxxxxx removed.

i have no clue why.

maybe u can see something wrong in my filters.

 

THX

 

createvehicle.txt   http://pastebin.com/aYNYYrPi

remoteexec.txt   http://pastebin.com/FzSfbPTx

scripts.txt          http://pastebin.com/69d2G1xV

 
See if those work.
Link to comment
Share on other sites

  On 7/6/2014 at 8:31 AM, Bloodline-Clan said:

Not working on survival servers... :(

 

If you are going to post please give some kind of information. This tool has been proven as working on every hosting company I have heard of. If it is not working for you then something was done incorrectly and we need to see something if you want help. Mod installation can be a tricky thing for inexperienced users so whenever you have problems with a mod post your arma2oaserver.rpt contents into a pastebin.com document then post the url for it to the forum you are asking for help on. Do the same for the files that you think may be the problem causers. If you don't know what files it might be then post only the rpt file. This is VERY important because no one can help you if we have no idea what your problem is. There are literally thousands of possible reasons your server is not working after adding the mod.

Link to comment
Share on other sites

Everything was working fine for me (except the teleport player to me function) But for the last 24h the click on map to teleport function has been only working some of the time. I'm very new at scripting but if you tell me what information you need and where I can find it I will include it in my next post.

 

Rivin

Link to comment
Share on other sites

  On 7/6/2014 at 8:20 PM, Rivin said:

Everything was working fine for me (except the teleport player to me function) But for the last 24h the click on map to teleport function has been only working some of the time. I'm very new at scripting but if you tell me what information you need and where I can find it I will include it in my next post.

 

Rivin

 

Fix to teleport to me is a few posts up. Locate your arma2oaserver.rpt file (do a serach for it) and paste it into pastebin.com. Submit it and post the url.

Link to comment
Share on other sites

Upgraded my server to all the latest 1.0.5.1/1.63.112555

Installed the tools 1.8 twice now.

Still cannot get rid of this error

 

18:40:05 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
18:40:05 Error in expression <ivate.sqf"
if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
18:40:05   Error position: <AdminList || (getPlayerUID player) in Mo>
18:40:05   Error Undefined variable in expression: adminlist

 

I am a trial and error guy(not the best programmer)

I can follow instructions.

Any help greatly appreciated.

 

Link to comment
Share on other sites

  On 7/6/2014 at 11:11 PM, ronsrace said:

Upgraded my server to all the latest 1.0.5.1/1.63.112555

Installed the tools 1.8 twice now.

Still cannot get rid of this error

 

18:40:05 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."

18:40:05 Error in expression <ivate.sqf"

if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>

18:40:05   Error position: <AdminList || (getPlayerUID player) in Mo>

18:40:05   Error Undefined variable in expression: adminlist

 

I am a trial and error guy(not the best programmer)

I can follow instructions.

Any help greatly appreciated.

 

post your init.sqf into a pastebin document and give me the URL.

Link to comment
Share on other sites

  On 7/4/2014 at 12:34 AM, NoxSicarius said:

If this worked for you please post so below. That line has actually been in the files since before I joined the project. It is weird that it is acting up now. I am in the process of modifying files right now to fix the most common issues.

Sorry for the late response but yes that made the vehicles spawn in. For some reason that line was preventing me from spawning in vehicles.

EDIT: Ok just caught up on the posts, sorry for this one.

Link to comment
Share on other sites

Not sure if it's something I did but we uploaded to the new 1.8.1 release and are having a problem with spawning vehicles. Temp vehicles spawn but delete themselves about 5 seconds after you get in them. permanent vehicles just refuse to spawn. Screen says starting spawn but simply sits there doing nothing. Before the update (not sure what version we were on) Temp vehicles did the same thing but perm vehicles worked (however we could only spawn in one at a time and had to soft log before we could spawn another one)

 

Any ideas what may be going on as i'm a little lost :(

Link to comment
Share on other sites

  On 7/7/2014 at 7:30 AM, shrapnel said:

Not sure if it's something I did but we uploaded to the new 1.8.1 release and are having a problem with spawning vehicles. Temp vehicles spawn but delete themselves about 5 seconds after you get in them. permanent vehicles just refuse to spawn. Screen says starting spawn but simply sits there doing nothing. Before the update (not sure what version we were on) Temp vehicles did the same thing but perm vehicles worked (however we could only spawn in one at a time and had to soft log before we could spawn another one)

 

Any ideas what may be going on as i'm a little lost :(

post me the rpt

Link to comment
Share on other sites

  On 7/7/2014 at 7:30 AM, shrapnel said:

Not sure if it's something I did but we uploaded to the new 1.8.1 release and are having a problem with spawning vehicles. Temp vehicles spawn but delete themselves about 5 seconds after you get in them. permanent vehicles just refuse to spawn. Screen says starting spawn but simply sits there doing nothing. Before the update (not sure what version we were on) Temp vehicles did the same thing but perm vehicles worked (however we could only spawn in one at a time and had to soft log before we could spawn another one)

 

Any ideas what may be going on as i'm a little lost :(

 

Same here with the perm vehicles, temps are just fine for me. Says "Starting Spawn.." then nothing happens.

 

post-17028-0-50786000-1404735472_thumb.j

 

RPT

  Reveal hidden contents

Link to comment
Share on other sites

Besides the fact that every now and then when I join the server the hotkeys don't work until I relog, I just had the problem that the Admin Menu completely disappeared. I was already ingame for 10-15 minutes and deleting some stuff with the tool but suddenly I didn't get the Admin Menu option anymore when scrolling. Don't really know what happened there. 

Wasn't entering/exiting a vehicle or anything it just disappeared whilest using it.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...